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@@ -421,13 +421,6 @@ object {2-01}
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[isComplex] : boolean {2-01.system.details.isComplex} (same value: False)
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[reset] : string {2-01.system.details.reset} (same value: '<p>1 minute, as the bone fragments slowly move back into a neat pile with the skull on top.</p>')
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[routine] : string {2-01.system.details.routine} (2 different values)
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'<p><strong>Trigger</strong> A creature comes within 15 feet of the dragon skull</p>
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<hr />
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<p><strong>Effect</strong> All living creatures within 20 feet of the nest are peppered with bone shards and take @Damage[(2d10+7)[slashing]] damage (@Check[reflex|dc:20|basic|name:Dragon\'s Death|traits:haunt,divine,necromancy] save).</p>' (x1)
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'<p><strong>Trigger</strong> A creature comes within 15 feet of the dragon skull</p>
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<hr />
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<p><strong>Effect</strong> All living creatures within 20 feet of the nest are peppered with bone shards and take @Damage[(4d8+10)[slashing]] damage (@Check[reflex|dc:22|basic|name:Dragon\'s Death|traits:haunt,divine,necromancy] save).</p>
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<p>On a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for [[/gmr 1d4 #hours]]{1d4 hours}.</p>' (x1)
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[initiative] : object {2-01.system.initiative}
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statistic : string {2-01.system.initiative.statistic} (same value: 'perception')
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[perception] : object {2-01.system.perception}
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