И ещё изменения
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@@ -697,10 +697,6 @@ object {2-21}
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0 (x1)
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privateNotes : string {2-21.system.details.privateNotes} (same value: '')
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publicNotes : string {2-21.system.details.publicNotes} (2 different values)
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'' (x4)
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'<p>A zombie shambler is a slow-moving horror dangerous in larger groups.</p>
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<hr />
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<p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
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publication : object {2-21.system.details.publication}
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license : string {2-21.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {2-21.system.details.publication.remaster} (same value: False)
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@@ -710,19 +706,6 @@ object {2-21}
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'<p>The hazard resets at the beginning of each round until it is disabled</p>' (x1)
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'<p>The hazard resets at the beginning of each round until it is disabled.</p>' (x1)
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[routine] : string {2-21.system.details.routine} (3 different values)
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'' (x2)
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'<p><strong>Routine (4 actions)</strong> The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a @Check[fortitude|dc:17|name:Foretold Ruin|traits:damaging-effect] save.</p>
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<hr />
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<p><strong>Critical Success</strong> The creature is temporarily immune to additional negative effects from the <em>foretold ruin</em> hazard\'s reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.</p>
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<p><strong>Success</strong> The creature is unaffected.</p>
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<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] until they drink water. If the creature was already fatigued, they take @Damage[1d6[nonlethal,mental]]{1d6 nonlethal mental} damage.</p>
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<p><strong>Critical Failure</strong> The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take @Damage[2d6[nonlethal,mental]]{2d6 nonlethal mental} damage.</p>' (x1)
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'<p><strong>Routine (4 actions)</strong> The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a @Check[fortitude|dc:20|name:Foretold Ruin|traits:damaging-effect] save.</p>
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<hr />
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<p><strong>Critical Success</strong> The creature is temporarily immune to additional negative effects from the <em>foretold ruin</em> hazard\'s reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.</p>
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<p><strong>Success</strong> The creature is unaffected.</p>
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<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] until they drink water. If the creature was already fatigued, they take @Damage[1d6[nonlethal,mental]]{1d6 nonlethal mental} damage.</p>
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<p><strong>Critical Failure</strong> The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take @Damage[2d6[nonlethal,mental]]{2d6 nonlethal mental} damage.</p>' (x1)
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initiative : object {2-21.system.initiative}
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statistic : string {2-21.system.initiative.statistic} (same value: 'perception')
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perception : object {2-21.system.perception}
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