И ещё изменения

This commit is contained in:
2025-04-08 17:56:11 +04:00
parent 0558643183
commit 8b38152ff1
176 changed files with 44 additions and 2804 deletions
@@ -1171,13 +1171,6 @@ object {Book 2 - Cradle of Quartz}
'<p>A half‑dozen iron darts fire from spring‑loaded launchers concealed in the desk opposite the front door.</p>' (x1)
'<p>Exposed clockwork gears spin at high speeds.</p>' (x1)
[disable] : string {Book 2 - Cradle of Quartz.system.details.disable} (6 different values)
'<p>@Check[thievery|dc:25|traits:action:disable-a-device] (trained) to disable the glyph, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 22) to counteract the glyph</p>' (x1)
'<p>@Check[thievery|dc:18|traits:action:disable-a-device] (trained) to disarm the desk switch; @Check[thievery|dc:28|traits:action:disable-a-device] (expert) to disarm the trapdoor charge</p>' (x1)
'<p>@Check[thievery|dc:27|traits:action:disable-a-device] (expert) to disable the floor trigger, or @Check[athletics|dc:27] or @Check[engineering-lore|dc:27] to jam the portcullis in the ceiling</p>' (x1)
'<p>[[/act disable-device dc=27]]{DC 27 Thievery} (expert) to disable the doorknob trigger</p>
<p></p>' (x1)
'<p>@Check[thievery|dc:22|name:Disable the trigger|traits:action:disable-a-device] (trained) to disable the trigger, or @Check[acrobatics|dc:18|name:Squeeze through the door|traits:action:squeeze] to squeeze through the partially opened door (this doesn\'t disable the trap but prevents it from triggering)</p>' (x1)
'<p>@Check[thievery|dc:28|name:Disable the engine|traits:action:disable-a-device] (expert) to disable the engine, or @Check[engineering-lore|dc:26|name:Disengage the drive shaft] to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss\'s propulsion.</p>' (x1)
[isComplex] : boolean {Book 2 - Cradle of Quartz.system.details.isComplex} (2 different values)
False (x5)
True (x1)
@@ -1185,13 +1178,6 @@ object {Book 2 - Cradle of Quartz}
'' (x5)
'<p>The trap resets as soon as the door is closed. It has enough darts to trigger three times, after which, it must be reloaded with 20 darts before it can reset again.</p>' (x1)
[routine] : string {Book 2 - Cradle of Quartz.system.details.routine} (2 different values)
'' (x5)
'<p>(1 action) The trapdoor emits a jet of superheated steam. Each creature in the room must attempt a @Check[fortitude|dc:28] save.</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature takes @Damage[(1d10+3)[fire]] damage.</p>
<p><strong>Failure</strong> The creature takes @Damage[(2d10+6)[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p>
<p><strong>Critical Failure</strong> The creature takes @Damage[(2d10+6)[fire]] damage, is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued], and is blinded for 1 round.</p>' (x1)
[initiative] : object {Book 2 - Cradle of Quartz.system.initiative}
statistic : string {Book 2 - Cradle of Quartz.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 2 - Cradle of Quartz.system.perception}