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@@ -646,22 +646,6 @@ object {Book 3 - Dreamers of the Nameless Spires}
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statistic : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.defense.save.statistic} (same value: 'will')
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description : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.description}
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value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.description.value} (3 different values)
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'<p><strong>Area</strong> 20-foot burst adjacent to a flat surface</p>
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<hr />
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<p>Oily black tentacles rise up and attempt to capture creatures in the area. Make spell attack rolls against the Fortitude DC of each creature in the area. Any creature you succeed against is @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the tentacles attempt to grab that creature if they haven\'t already, and they deal @Damage[1d6[bludgeoning]] damage to any creature already Grabbed.</p>
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<p>The tentacles\' Escape DC is equal to your spell DC. A creature can attack a tentacle in an attempt to release its grip. Its AC is equal to your spell DC, and it is destroyed if it takes 12 or more damage. Even if destroyed, additional tentacles continue to grow in the area until the duration ends. You can Dismiss the spell.</p>' (x1)
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'<p>You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target\'s Will save. You can Dismiss the spell.</p>
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<hr />
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<p><strong>Critical Success</strong> The target is unaffected.</p>
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<p><strong>Success</strong> The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.</p>
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<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.</p>
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<p><strong>Critical Failure</strong> The target is Confused for 1 minute, with no save to end early.</p>
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<hr />
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<p><strong>Heightened (8th)</strong> You can target up to 10 creatures.</p>' (x1)
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'<p>The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.</p>
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<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Fly]</p>
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<hr />
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<p><strong>Heightened (7th)</strong> The duration increases to 1 hour.</p>' (x1)
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duration : object {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.duration}
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sustained : boolean {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.duration.sustained} (same value: False)
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value : string {Book 3 - Dreamers of the Nameless Spires.items.[].system.spell.system.duration.value} (2 different values)
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@@ -1032,13 +1016,6 @@ object {Book 3 - Dreamers of the Nameless Spires}
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'' (x2)
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'<p>The hazard resets when Etward dreams in this room.</p>' (x1)
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[routine] : string {Book 3 - Dreamers of the Nameless Spires.system.details.routine} (2 different values)
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'' (x2)
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'<p>(2 actions; cold, enchantment, mental, occult) The haunt uses its first action to light incense burners again, forcing any creature that isn\'t already @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] to save against that effect once more. Its second action is to cause any unconscious creatures in the room to experience horrific, vivid dreams about being lost in the arctic during a blizzard, while enormous furred figures— saumen kar—lunge at them through the snow to attack repeatedly. Each unconscious creature must attempt a @Check[fortitude|dc:28|traits:cold,enchantment,mental,occult] saving throw. If at the end of the round there are no unconscious creatures in the room, Etward\'s nightmare ends and the trap deactivates.</p>
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<hr>
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<p><strong>Critical Success</strong> The creature is unaffected and wakes up.</p>
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<p><strong>Success</strong> The creature remains unconscious and takes @Damage[1d10[cold]] and @Damage[1d10[mental]]. This damage does not wake the creature, and those who are awake can see the unconscious creature thrash as if in the throes of a nightmare while their body rimes over with layers of frost. The creature can fight against the bitter cold and monstrous shapes by attempting a @Check[will|dc:28|traits:cold,enchantment,mental,occult] save as a three-action activity on its turn— on a success, the creature wakes up.</p>
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<p><strong>Failure</strong> As success, but 1d10+6 cold and @Damage[(1d10+6)[mental]], and with a @Check[will|dc:32|traits:cold,enchantment,mental,occult] save to wake up.</p>
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<p><strong>Critical Failure</strong> The creature remains unconscious and takes @Damage[(2d10+12)[cold]] and @Damage[(2d10+12)[mental]].</p>' (x1)
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[initiative] : object {Book 3 - Dreamers of the Nameless Spires.system.initiative}
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statistic : string {Book 3 - Dreamers of the Nameless Spires.system.initiative.statistic} (same value: 'perception')
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[perception] : object {Book 3 - Dreamers of the Nameless Spires.system.perception}
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