И ещё изменения
This commit is contained in:
@@ -1263,21 +1263,6 @@ object {Book 4 - Fires of the Haunted City}
|
||||
8 (x1)
|
||||
[privateNotes] : string {Book 4 - Fires of the Haunted City.system.details.privateNotes} (same value: '')
|
||||
[publicNotes] : string {Book 4 - Fires of the Haunted City.system.details.publicNotes} (9 different values)
|
||||
'' (x13)
|
||||
'<p>This undead dwarf has gorged on suffering over the centuries, and in that time has grown immense himself, so that he is proportioned more like a giant than a dwarf.</p>' (x1)
|
||||
'<p>Carnivorous crystals are strange ooze creatures native to the Plane of Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed within their glassy, viscous resin are thousands of sharp mineral formations that nevertheless possess some of the same flexibility and mobility as the rest of the creature\'s gooey body.</p>' (x1)
|
||||
'<p>Dalos are reclusive fey that dwell within or near remote volcanoes and volcanic vents and resemble the massive calderas they call home. They more often dwell within the superheated confines of these locales than in the "cold wastelands" beyond their warmth and are therefore rarely encountered outside such environments. Like most fey, dalos are capricious and vengeful. They hate being disturbed above all else and will often warn away intruders with only the throw of a red-hot boulder before attacking outright.</p>
|
||||
<p>A dalos stands 25 feet tall and weighs in excess of 20,000 pounds.</p>' (x1)
|
||||
'<p>These batlike monstrosities inhabit the nooks and crevices of the Darklands, where they hang from stalactites and swoop down on unsuspecting prey. Though they are completely sightless, deculis possess rudimentary nerves in their skulls that allow them to detect the presence of infrared light-information they use to locate potential food and threats. They are deadly hunters, thanks largely to their magical ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the warm blood of freshly killed prey, but they can subsist on carrion if they have to.</p>' (x1)
|
||||
'<p>Not all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed by its fallen foe that the dragon ritually raises the dead warrior to serve the dragon in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters\' breath.</p>
|
||||
<p>Dragonscarred dead are similar to skeletal champions or graveknights in that they are not merely reanimated servants who mindlessly follow orders, but are instead powerful wardens who maintain the same agency they bore in life. While a dragonscarred dead is often magically compelled to follow its reanimator\'s commands, some of these undead dragonslayers manage to escape their masters and pursue their own vile agendas-which may involve rallying allies to challenge their draconic creator once more and finish the dire mission they started in life.</p>' (x1)
|
||||
'<p>Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned.</p>' (x1)
|
||||
'<p>Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place-be it a home, crypt, or castle-it can take on a life of its own, becoming a soulbound ruin.</p>' (x1)
|
||||
'<p>A gug\'s most horrid feature is its barrel-shaped head, which splits vertically to reveal numerous rows of sharp, yellow teeth and an open throat. Its eyes on either side of its head-jaw are small but keen. Bony ridges protect its eyes from the frantic flailing of its prey, as it prefers meals of raw and writhing meat over fungi and molds. It grips said prey with powerful arms that split at the elbow into a pair of forearms, giving it four clawed paws. These monstrous brutes are covered with shaggy black fur, often crusted with blood and gore.</p>
|
||||
<p>Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair far underground, but they sometimes come to the surface to hunt during dark nights, either alone or in small groups. As they possess voracious appetites, most gugs consume the creatures they catch, but some instead kidnap their victims and retreat below the surface, leaving only a lingering stench and odd, clawed paw-prints. Victims are taken to rancid lairs marked with strange runes and sacrificed to the gugs\' wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug cities made of titanic blocks of stone far underground, where powerful gug leaders preach their vile doctrines to mobs of howling gugs.</p>
|
||||
<p>Gugs have a strange relationship with ghouls, which seems to date from their shared origin in a distant subterranean world. Gugs live in fear of ghouls, despite towering over them; however, this strange fear doesn\'t apply to ghasts, whom gugs consume as voraciously as they do other creatures.</p>
|
||||
<p>Gugs stand 16 feet tall and weigh 2,000 pounds, although they have an eerie, graceful gait that belies their immense size. Their light step and ability to squeeze through very small crannies makes gugs common bogeymen in tales of strange disappearances or bloody massacres.</p>
|
||||
<p>Some particularly bloodthirsty gugs gain awful powers as gifts from their eldritch patrons. These monsters are known as savants, are never less than 12th level in power, and gain several occult innate spells. Though each savant\'s precise mix of spells varies, normally, these spells grant invisibility, offer power to manipulate and change rock, or invoke awful and destructive energies upon living flesh.</p>' (x1)
|
||||
publication : object {Book 4 - Fires of the Haunted City.system.details.publication}
|
||||
license : string {Book 4 - Fires of the Haunted City.system.details.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {Book 4 - Fires of the Haunted City.system.details.publication.remaster} (same value: False)
|
||||
|
||||
Reference in New Issue
Block a user