И ещё изменения

This commit is contained in:
2025-04-08 17:56:11 +04:00
parent 0558643183
commit 8b38152ff1
176 changed files with 44 additions and 2804 deletions
@@ -996,12 +996,6 @@ object {Book 5 - Doorway to the Red Star}
'<p>A seemingly innocent ramen cart is rigged to detonate if moved from its current location.</p>' (x1)
'' (x1)
[disable] : string {Book 5 - Doorway to the Red Star.system.details.disable} (5 different values)
'<p>@Check[thievery|dc:35|name:Disconnect the Turret|traits:magical,trap,hazard] (master) to disconnect the turret from its ammo supply system, or @Check[arcana|dc:35|name:Neutralize the Magical Targeting System|traits:magical,trap,hazard] (master) to neutralize the magical targeting system.</p>
<p>Tan‑Takneh can also deactivate one or both auto‑turrets remotely with a special command word.</p>' (x1)
'<p>@Check[thievery|dc:40|name:Seal the Rift|traits:magical,trap,hazard] (master) to seal the rift using materials strongly grounded to the Material Plane, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th‑level, counteract DC 33) to counteract the portal.</p>' (x1)
'<p>@Check[religion|dc:40|name:Exorcise the Spirits|traits:haunt,hazard] (master) to exorcise the spirits and break the power binding them into a single entity, or @Check[performance|dc:35|name:Counter the Choir|traits:haunt,hazard] (expert) to counter the choir and nullify the destructive elements of its song</p>' (x1)
'<p>@Check[thievery|dc:35|name:Decouple Mechanisms] (master) to decouple several mechanisms barely accessible through gaps between the shifting risers, or @Check[perception|dc:38|name:Note Stairs Wear Patterns DC] to note which stairs have slightly different wear patterns to know which ones are safe to step on</p>' (x1)
'<p>@Check[thievery|dc:40|name:Disable the Detonation Trigger|traits:hazard,alchemical,mechanical,trap] (master) to disable the detonation trigger</p>' (x1)
[isComplex] : boolean {Book 5 - Doorway to the Red Star.system.details.isComplex} (2 different values)
False (x3)
True (x2)
@@ -1035,17 +1029,6 @@ object {Book 5 - Doorway to the Red Star}
'<p>The entropy choir resets automatically after 24 hours, even if it has been disabled or destroyed. It fades away forever once Dwandek and other members of the cult to which it sings its praises are destroyed.</p>' (x1)
'<p>The flensing chute resets automatically.</p>' (x1)
[routine] : string {Book 5 - Doorway to the Red Star.system.details.routine} (3 different values)
'' (x3)
'<p>(3 actions) With each action, the auto‑turret makes a longrifle Strike against a creature within 60 feet of Tan‑Takneh\'s campsite (other than Tan-Takneh). If there are no such creatures, the auto‑turret instead uses its action to sprout mechanical legs, totter 20 feet in the direction of its last target, and then plant itself into the ground again. Programmed to spread its fire around, the auto‑turret doesn\'t attack any creature it\'s already attacked in the round.</p>
<p>After making 15 Strikes, the auto‑turret depletes its ammunition and automatically deactivates.</p>' (x1)
'<p>(3 actions; auditory, divine, evocation, sonic) The choir continues to sing its grim dirge every round until it is disabled or destroyed. If there are any non‑slowed living creatures in area <strong>A3</strong> when its turn starts, it first uses Call to Nothingness as a single action.</p>
<p>It uses its remaining actions (or all three actions if there are slowed living creatures in the room already) to focus soul‑shattering choruses onto individual targets.</p>
<p>The choir can target any living creature in area <strong>A3</strong> with an action, but never more than once per round per creature. It prefers to attack slowed creatures over all others, but it targets non‑slowed creatures if they\'re the only viable targets. A targeted creature must attempt a @Check[fortitude|dc:36|traits:auditory,divine,evocation,sonic] save.</p>
<hr />
<p><strong>Critical Success</strong> The target is unaffected.</p>
<p><strong>Success</strong> The target takes @Damage[5d6[sonic]] damage.</p>
<p><strong>Failure</strong> The target takes @Damage[10d6[sonic]] damage.</p>
<p><strong>Critical Failure</strong> The target takes @Damage[15d6[sonic]] damage and increases their @UUID[Compendium.pf2e.conditionitems.Item.Drained] condition by 1, to a maximum of drained 4.</p>' (x1)
[space] : object {Book 5 - Doorway to the Red Star.system.details.space}
high : integer {Book 5 - Doorway to the Red Star.system.details.space.high} (same value: 5)
long : integer {Book 5 - Doorway to the Red Star.system.details.space.long} (same value: 10)