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@@ -1293,19 +1293,6 @@ object {Little Trouble in Big Absalom}
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type : string {Little Trouble in Big Absalom.items.[].system.spell.system.damage.0.type} (same value: 'fire')
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description : object {Little Trouble in Big Absalom.items.[].system.spell.system.description}
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value : string {Little Trouble in Big Absalom.items.[].system.spell.system.description.value} (3 different values)
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'<p>A ray that saps a foe\'s strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell\'s effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>
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<hr />
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<p><strong>Critical Success</strong> The target is unaffected.</p>
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<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.</p>
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<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 2}.</p>
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<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.</p>' (x1)
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'<p>You repair the target item. You restore 5 Hit Points per spell rank to the target, potentially removing the @UUID[Compendium.pf2e.conditionitems.Item.Broken] condition if this repairs it past the item\'s Broken Threshold. You can\'t replace lost pieces or repair an object that\'s been completely destroyed.</p>
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<hr />
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<p><strong>Heightened (2nd)</strong> You can target a non-magical object of 1 Bulk or less.</p>
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<p><strong>Heightened (3rd)</strong> You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.</p>' (x1)
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'<p>Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures in the area.</p>
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<hr />
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<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>' (x1)
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duration : object {Little Trouble in Big Absalom.items.[].system.spell.system.duration}
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sustained : boolean {Little Trouble in Big Absalom.items.[].system.spell.system.duration.sustained} (same value: False)
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value : string {Little Trouble in Big Absalom.items.[].system.spell.system.duration.value} (2 different values)
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