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@@ -723,37 +723,6 @@ object {Quests}
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'' (x28)
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'<p>In the adventure text, the cantrips aren\'t heightened but they have been in Foundry</p>' (x1)
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[publicNotes] : string {Quests.system.details.publicNotes} (10 different values)
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'' (x11)
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'<p>Wargs hunt in packs like wolves, but their penchant for taunting victims makes them easy to distinguish from their cousins. Orcs and hobgoblins frequently recruit wargs. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet.</p>
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<hr />
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<p>The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.</p>' (x3)
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'<p>These moss colonies coalesce over a century into the rough facsimile of a large sloth, right down to mimicking the unique structure of the animal\'s fur that attracts additional fungi and pollinating insects. Unless summoned or attacked, they rarely leave the trees upon which they first formed.</p>
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<hr />
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<p>At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don\'t be fooled. The woods can be a dangerous place.</p>
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<p>Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can\'t be removed until they\'ve matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.</p>
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<h2>Wild But Unwild</h2>
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<p>Many wood elementals are created by kizidhars and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They\'re essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they\'re still sometimes eaten by giant termites or captured by some as pets.</p>
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<h2>A Brain By Any Other Name</h2>
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<p>Even if Lady Shumunue taught the wood elementals\' ancestors to mimic animals, a wood elemental\'s consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental\'s wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.</p>' (x3)
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'<p>A pale blue head and paper-thin wings peek out from the cloud that clings to the air scamp. Air scamps are short-sighted and flighty, even relative to their kin; they are as likely to fly recklessly into battle as they are to whine in terror at a loud noise.</p>
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<hr />
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<p>Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.</p>
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<p>Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.</p>' (x2)
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'<p>The vast ranks of earth elementals have been slow to respond to the return of the elemental lords and the Planes of Metal and Wood. These events have not broken the mountains, nor have they blown away the sands.</p>
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<h2>Earthy Emotions</h2>
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<p>Earth elementals talk even less than most elementals. They\'re ponderous, weighing decisions so slowly they can crush the energy from a discussion. Their foremost concern is whether a situation can be endured. Though a rare or resplendent treasure might entice an earth elemental, it\'s difficult to spur any sense of urgency in them without the presence of an immediate threat.</p>' (x2)
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'<p>Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge when they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than just kill them outright. Deep pits are a preferred method, since victims who survive their fall face a slow death from starvation and thirst while jinkins gather at the edge of pits to tease and torment them.</p>
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<hr />
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<p>Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life in the Universe, finding distinct niches for their inventive destructiveness. Nearly all gremlins delight in ruining or breaking things, whether it\'s something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin\'s greatest joy is watching the collapse of complex creations, preferably after the slightest, carefully targeted nudge from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom stronger gremlins derisively call "baggies."</p>' (x2)
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'<p>Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth.</p>
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<p>Tooth fairies spawn when a child\'s tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners\' willingness.</p>' (x2)
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'<p>The mischievous dragon sprites called draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. They exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts. One exception to their flighty nature is the elucrea, a lifelong bond between a draxie and a creature they\'re particularly fond of, typically one with a good sense of humor. According to draxie legend, a little piece of a draxie\'s spirit remembers being united as the ancient fey dragonet Elucredassa, and that causes draxies to yearn for such connections with others.</p>
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<hr />
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<p>Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.</p>' (x2)
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'<p>The capricious and destructive metal scamps are self-appointed forces of entropy, taking great pleasure in indiscriminately wrecking everything around them, sometimes even to their own detriment. Metal scamps have a severe appearance, with pointed facial features and angular limbs, and their skin can be the color of any metal, often heavily oxidized as if by years of exposure to the elements.</p>' (x1)
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'<p>Like other wisps, wood wisps roam their plane and attune to other wisps, wandering with them in symphonies. Because of their willingness to bond, wood wisps appear outside their home plane more than other wood elementals, though they\'re still relatively rare compared to other wisps.</p>
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<p>Wood wisps resemble coconuts trailed by thick nests of branches that cover and conceal even deeper webs of thorny vines. They are, unfortunately, both unaware of the pain these thorns can cause fleshy creatures and very physically affectionate in their eagerness to offer assistance.</p>' (x1)
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publication : object {Quests.system.details.publication}
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license : string {Quests.system.details.publication.license} (same value: 'ORC')
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remaster : boolean {Quests.system.details.publication.remaster} (same value: True)
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