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@@ -1148,39 +1148,6 @@ object {Sundered Waves}
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type : string {Sundered Waves.items.[].system.spell.system.damage.0.type} (same value: 'vitality')
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description : object {Sundered Waves.items.[].system.spell.system.description}
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value : string {Sundered Waves.items.[].system.spell.system.description.value} (7 different values)
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'<p>The target\'s form appears blurry. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Concealed]. As the nature of this effect still leaves the target\'s location obvious, the target can\'t use this concealment to Hide or Sneak.</p>' (x1)
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'<p>You create an illusory visual image of a stationary object. The entire image must fit within the spell\'s area. The object appears to animate naturally, but it doesn\'t make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.</p>
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<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.</p>
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<hr />
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<p><strong>Heightened (2nd)</strong> Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.</p>
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<p><strong>Heightened (5th)</strong> As the 2nd-rank version, but the duration is unlimited.</p>' (x1)
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'<p>You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.</p>
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<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]</p>
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<hr />
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<p><strong>Heightened (4th)</strong> You gain a +1 item bonus to saving throws.</p>
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<p><strong>Heightened (6th)</strong> The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.</p>
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<p><strong>Heightened (8th)</strong> The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.</p>
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<p><strong>Heightened (10th)</strong> The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.</p>' (x1)
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'<p>You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM\'s best guess among the following outcomes:</p>
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<ul>
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<li><strong>Weal</strong> The results will be good.</li>
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<li><strong>Woe</strong> The results will be bad.</li>
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<li><strong>Weal</strong> and Woe The results will be a mix of good and bad.</li>
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<li><strong>Nothing</strong> There won\'t be particularly good or bad results.</li>
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</ul>
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<p>The GM rolls a secret @Check[flat|dc:6|traits:secret]. On a failure, the result is always "nothing." This makes it impossible to tell whether a "nothing" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it\'s possible to get a different result.</p>' (x1)
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'<p>You pour healing magic through the target in an attempt to cure one poison afflicting it. Attempt a counteract check against the poison.</p>' (x1)
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'<p>You ward a creature with protective energy that deters enemy attacks. Creatures attempting to attack the target must attempt a Will save each time. If the target uses a hostile action, the spell ends.</p>
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<hr /><p><strong>Critical Success</strong> Sanctuary ends.</p>
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<p><strong>Success</strong> The creature can attempt its attack and any other attacks against the target this turn.</p>
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<p><strong>Failure</strong> The creature can\'t attack the target and wastes the action. It can\'t attempt further attacks against the target this turn.</p>
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<p><strong>Critical Failure</strong> The creature wastes the action and can\'t attempt to attack the target for the rest of sanctuary\'s duration.</p>' (x1)
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'<p>You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
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<p><span class="action-glyph">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>
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<p><span class="action-glyph">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8</p>
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<p><span class="action-glyph">3</span> <strong>(material, somatic, verbal)</strong> You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>
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<hr />
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<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>' (x1)
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duration : object {Sundered Waves.items.[].system.spell.system.duration}
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sustained : boolean {Sundered Waves.items.[].system.spell.system.duration.sustained} (same value: False)
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value : string {Sundered Waves.items.[].system.spell.system.duration.value} (all different values)
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