name: weapon values: 908 schema: '_id': type: string path: weapon._id is_null: false values: 908 different_values: 908 (all different) variants: [omitted] '_stats': type: object path: weapon._stats is_null: false values: 908 schema: 'compendiumSource': type: string path: weapon._stats.compendiumSource is_null: false values: 908 different_values: 908 (all different) variants: [omitted] 'coreVersion': type: string path: weapon._stats.coreVersion is_null: false values: 908 different_values: 1 (all same) variants: "13.344" (x908) 'systemId': type: string path: weapon._stats.systemId is_null: false values: 908 different_values: 1 (all same) variants: "pf2e" (x908) 'systemVersion': type: string path: weapon._stats.systemVersion is_null: false values: 908 different_values: 1 (all same) variants: "7.1.0" (x908) 'effects': type: array<> path: weapon.effects is_null: false values: 908 min_count: 0 max_count: 0 value_type: type: path: weapon.effects.[] is_null: false values: 0 is_empty: true 'img': type: string path: weapon.img is_null: false values: 908 different_values: 449 variants: [omitted] 'name': type: string path: weapon.name is_null: false values: 908 different_values: 908 (all different) variants: [omitted] 'system': type: object path: weapon.system is_null: false values: 908 schema: '_migration': type: object path: weapon.system._migration is_null: false values: 908 schema: [previous]: type: path: weapon.system._migration.previous is_null: true values: 0 is_empty: true 'version': type: float path: weapon.system._migration.version is_null: false values: 908 different_values: 1 (all same) variants: 0,939 (x908) [apex]: type: object path: weapon.system.apex is_null: true values: 6 schema: 'attribute': type: string path: weapon.system.apex.attribute is_null: false values: 6 different_values: 4 variants: - "str" (x2) - "dex" (x2) - "int" (x1) - "wis" (x1) 'equipped': type: object path: weapon.system.equipped is_null: false values: 908 schema: 'carryType': type: string path: weapon.system.equipped.carryType is_null: false values: 908 different_values: 1 (all same) variants: "worn" (x908) 'price': type: object path: weapon.system.price is_null: false values: 908 schema: 'value': type: object path: weapon.system.price.value is_null: false values: 908 schema: [cp]: type: integer path: weapon.system.price.value.cp is_null: true values: 3 different_values: 2 variants: - 1 (x2) - 2 (x1) [gp]: type: integer path: weapon.system.price.value.gp is_null: true values: 776 different_values: 149 variants: [omitted] [sp]: type: integer path: weapon.system.price.value.sp is_null: true values: 76 different_values: 12 variants: - 5 (x15) - 2 (x14) - 1 (x12) - 3 (x9) - 4 (x7) - 9 (x5) - 6 (x4) - 7 (x4) - 8 (x3) - 11 (x1) - 14 (x1) - 25 (x1) 'publication': type: object path: weapon.system.publication is_null: false values: 908 schema: 'license': type: string path: weapon.system.publication.license is_null: false values: 908 different_values: 2 variants: - "OGL" (x500) - "ORC" (x408) 'remaster': type: boolean path: weapon.system.publication.remaster is_null: false values: 908 different_values: 2 variants: - False (x470) - True (x438) 'title': type: string path: weapon.system.publication.title is_null: false values: 908 different_values: 93 variants: [omitted] 'reload': type: object path: weapon.system.reload is_null: false values: 908 schema: [value]: type: string path: weapon.system.reload.value is_null: true values: 865 different_values: 6 variants: - "" (x473) - "-" (x236) - "1" (x116) - "0" (x30) - "2" (x8) - "10" (x2) 'rules': type: ignored (Foundry rules object) path: weapon.system.rules is_null: false values: 908 'runes': type: object path: weapon.system.runes is_null: false values: 908 schema: 'potency': type: integer path: weapon.system.runes.potency is_null: false values: 908 different_values: 5 variants: - 0 (x584) - 1 (x140) - 2 (x118) - 3 (x55) - 4 (x11) 'property': type: array path: weapon.system.runes.property is_null: false values: 908 min_count: 0 max_count: 3 value_type: type: string path: weapon.system.runes.property.[] is_null: false values: 186 different_values: 38 variants: [omitted] 'striking': type: integer path: weapon.system.runes.striking is_null: false values: 908 different_values: 4 variants: - 0 (x611) - 1 (x153) - 2 (x116) - 3 (x28) 'size': type: string path: weapon.system.size is_null: false values: 908 different_values: 3 variants: - "med" (x905) - "lg" (x2) - "huge" (x1) 'slug': type: string path: weapon.system.slug is_null: false values: 908 different_values: 908 (all different) variants: [omitted] 'splashDamage': type: object path: weapon.system.splashDamage is_null: false values: 908 schema: [value]: type: integer | string path: weapon.system.splashDamage.value is_null: true values: 882 types: - different_values: 7 variants: - 0 (x733) - 3 (x38) - 4 (x38) - 2 (x35) - 1 (x35) - 5 (x1) - 6 (x1) - different_values: 1 (all same) variants: "" (x1) 'traits': type: object path: weapon.system.traits is_null: false values: 908 schema: [otherTags]: type: array path: weapon.system.traits.otherTags is_null: true values: 3 min_count: 1 max_count: 1 value_type: type: string path: weapon.system.traits.otherTags.[] is_null: false values: 3 different_values: 1 (all same) variants: "handwraps-of-mighty-blows" (x3) 'rarity': type: string path: weapon.system.traits.rarity is_null: false values: 908 different_values: 4 variants: - "uncommon" (x417) - "common" (x345) - "rare" (x83) - "unique" (x63) 'value': type: array path: weapon.system.traits.value is_null: false values: 908 min_count: 0 max_count: 9 value_type: type: string path: weapon.system.traits.value.[] is_null: false values: 3377 different_values: 147 variants: [omitted] 'usage': type: object path: weapon.system.usage is_null: false values: 908 schema: [canBeAmmo]: type: boolean path: weapon.system.usage.canBeAmmo is_null: true values: 190 different_values: 2 variants: - False (x189) - True (x1) 'value': type: string path: weapon.system.usage.value is_null: false values: 908 different_values: 4 variants: - "held-in-one-hand" (x690) - "held-in-two-hands" (x185) - "held-in-one-plus-hands" (x26) - "worngloves" (x7) [baseItem]: type: string path: weapon.system.baseItem is_null: true values: 874 different_values: 273 variants: [omitted] 'bonus': type: object path: weapon.system.bonus is_null: false values: 908 schema: 'value': type: integer path: weapon.system.bonus.value is_null: false values: 908 different_values: 5 variants: - 0 (x747) - 2 (x56) - 1 (x54) - 3 (x48) - 4 (x3) 'bonusDamage': type: object path: weapon.system.bonusDamage is_null: false values: 908 schema: [value]: type: integer path: weapon.system.bonusDamage.value is_null: true values: 907 different_values: 1 (all same) variants: 0 (x907) 'bulk': type: object path: weapon.system.bulk is_null: false values: 908 schema: 'value': type: integer | float path: weapon.system.bulk.value is_null: false values: 908 types: - different_values: 6 variants: - 1 (x368) - 2 (x166) - 0 (x25) - 3 (x4) - 4 (x2) - 16 (x1) - different_values: 1 (all same) variants: 0,1 (x342) 'category': type: string path: weapon.system.category is_null: false values: 908 different_values: 4 variants: - "martial" (x551) - "simple" (x290) - "advanced" (x63) - "unarmed" (x4) [containerId]: type: path: weapon.system.containerId is_null: true values: 0 is_empty: true 'damage': type: object path: weapon.system.damage is_null: false values: 908 schema: 'damageType': type: string path: weapon.system.damage.damageType is_null: false values: 908 different_values: 14 variants: - "bludgeoning" (x293) - "piercing" (x287) - "slashing" (x193) - "poison" (x28) - "acid" (x27) - "fire" (x23) - "mental" (x12) - "sonic" (x10) - "vitality" (x8) - "void" (x8) - "force" (x7) - "cold" (x5) - "electricity" (x5) - "spirit" (x2) 'dice': type: integer path: weapon.system.damage.dice is_null: false values: 908 different_values: 8 variants: - 1 (x785) - 3 (x36) - 4 (x35) - 2 (x32) - 0 (x17) - 8 (x1) - 5 (x1) - 6 (x1) [die]: type: string path: weapon.system.damage.die is_null: true values: 904 different_values: 6 variants: - "d4" (x345) - "d6" (x283) - "d8" (x167) - "d10" (x57) - "" (x35) - "d12" (x17) [persistent]: type: object path: weapon.system.damage.persistent is_null: true values: 62 schema: [faces]: type: integer path: weapon.system.damage.persistent.faces is_null: true values: 43 different_values: 3 variants: - 4 (x24) - 6 (x15) - 8 (x4) 'number': type: integer path: weapon.system.damage.persistent.number is_null: false values: 62 different_values: 6 variants: - 1 (x19) - 3 (x15) - 4 (x14) - 2 (x12) - 6 (x1) - 5 (x1) 'type': type: string path: weapon.system.damage.persistent.type is_null: false values: 62 different_values: 6 variants: - "bleed" (x18) - "poison" (x12) - "acid" (x12) - "fire" (x12) - "piercing" (x4) - "void" (x4) 'description': type: object path: weapon.system.description is_null: false values: 908 schema: [gm]: type: string path: weapon.system.description.gm is_null: true values: 6 different_values: 6 variants: [omitted] 'value': type: string path: weapon.system.description.value is_null: false values: 908 different_values: 907 variants: [omitted] 'hardness': type: integer path: weapon.system.hardness is_null: false values: 908 different_values: 1 (all same) variants: 0 (x908) 'hp': type: object path: weapon.system.hp is_null: false values: 908 schema: 'max': type: integer path: weapon.system.hp.max is_null: false values: 908 different_values: 1 (all same) variants: 0 (x908) 'value': type: integer path: weapon.system.hp.value is_null: false values: 908 different_values: 1 (all same) variants: 0 (x908) 'level': type: object path: weapon.system.level is_null: false values: 908 schema: 'value': type: integer path: weapon.system.level.value is_null: false values: 908 different_values: 27 variants: [omitted] [group]: type: string path: weapon.system.group is_null: true values: 904 different_values: 17 variants: - "club" (x213) - "bomb" (x162) - "firearm" (x103) - "sword" (x100) - "knife" (x72) - "flail" (x46) - "spear" (x38) - "axe" (x25) - "bow" (x24) - "polearm" (x24) - "brawling" (x24) - "crossbow" (x17) - "dart" (x16) - "hammer" (x16) - "sling" (x12) - "pick" (x9) - "shield" (x3) 'material': type: object path: weapon.system.material is_null: false values: 908 schema: [grade]: type: string path: weapon.system.material.grade is_null: true values: 35 different_values: 3 variants: - "high" (x16) - "standard" (x13) - "low" (x6) [type]: type: string path: weapon.system.material.type is_null: true values: 35 different_values: 9 variants: - "silver" (x9) - "cold-iron" (x9) - "adamantine" (x7) - "duskwood" (x3) - "siccatite" (x2) - "dawnsilver" (x2) - "orichalcum" (x1) - "peachwood" (x1) - "inubrix" (x1) [meleeUsage]: type: object path: weapon.system.meleeUsage is_null: true values: 27 schema: 'damage': type: object path: weapon.system.meleeUsage.damage is_null: false values: 27 schema: 'die': type: string path: weapon.system.meleeUsage.damage.die is_null: false values: 27 different_values: 4 variants: - "d8" (x11) - "d6" (x8) - "d4" (x7) - "d10" (x1) 'type': type: string path: weapon.system.meleeUsage.damage.type is_null: false values: 27 different_values: 3 variants: - "slashing" (x11) - "bludgeoning" (x9) - "piercing" (x7) 'group': type: string path: weapon.system.meleeUsage.group is_null: false values: 27 different_values: 8 variants: - "sword" (x11) - "knife" (x4) - "hammer" (x3) - "club" (x3) - "spear" (x2) - "flail" (x2) - "brawling" (x1) - "axe" (x1) [traits]: type: array path: weapon.system.meleeUsage.traits is_null: true values: 25 min_count: 2 max_count: 5 value_type: type: string path: weapon.system.meleeUsage.traits.[] is_null: false values: 76 different_values: 25 variants: [omitted] 'quantity': type: integer path: weapon.system.quantity is_null: false values: 908 different_values: 1 (all same) variants: 1 (x908) [range]: type: integer path: weapon.system.range is_null: true values: 334 different_values: 17 variants: - 20 (x176) - 30 (x41) - 60 (x32) - 40 (x18) - 150 (x14) - 50 (x10) - 100 (x8) - 120 (x8) - 80 (x7) - 70 (x6) - 90 (x5) - 180 (x3) - 300 (x2) - 240 (x1) - 110 (x1) - 200 (x1) - 10 (x1) [specific]: type: object path: weapon.system.specific is_null: true values: 328 schema: 'material': type: object path: weapon.system.specific.material is_null: false values: 328 schema: [base]: type: array path: weapon.system.specific.material.base is_null: true values: 16 min_count: 1 max_count: 1 value_type: type: object path: weapon.system.specific.material.base.[] is_null: false values: 16 schema: 'thickness': type: string path: weapon.system.specific.material.base.[].thickness is_null: false values: 16 different_values: 1 (all same) variants: "thin" (x16) 'type': type: string path: weapon.system.specific.material.base.[].type is_null: false values: 16 different_values: 1 (all same) variants: "steel" (x16) [effects]: type: array<> path: weapon.system.specific.material.effects is_null: true values: 1 min_count: 0 max_count: 0 value_type: type: path: weapon.system.specific.material.effects.[] is_null: false values: 0 is_empty: true [grade]: type: string path: weapon.system.specific.material.grade is_null: true values: 34 different_values: 3 variants: - "high" (x16) - "standard" (x12) - "low" (x6) [type]: type: string path: weapon.system.specific.material.type is_null: true values: 34 different_values: 9 variants: - "silver" (x9) - "cold-iron" (x8) - "adamantine" (x7) - "duskwood" (x3) - "siccatite" (x2) - "dawnsilver" (x2) - "orichalcum" (x1) - "peachwood" (x1) - "inubrix" (x1) 'runes': type: object path: weapon.system.specific.runes is_null: false values: 328 schema: 'potency': type: integer path: weapon.system.specific.runes.potency is_null: false values: 328 different_values: 5 variants: - 1 (x139) - 2 (x116) - 3 (x54) - 4 (x11) - 0 (x8) 'property': type: array path: weapon.system.specific.runes.property is_null: false values: 328 min_count: 0 max_count: 3 value_type: type: string path: weapon.system.specific.runes.property.[] is_null: false values: 185 different_values: 38 variants: [omitted] 'striking': type: integer path: weapon.system.specific.runes.striking is_null: false values: 328 different_values: 4 variants: - 1 (x156) - 2 (x112) - 0 (x32) - 3 (x28) [staff]: type: path: weapon.system.staff is_null: true values: 0 is_empty: true 'type': type: string path: weapon.type is_null: false values: 908 different_values: 1 (all same) variants: "weapon" (x908)