1-16 Different values: 9 ===================================== object {1-16} _id : string {1-16._id} (all different values) folder : string {1-16.folder} (same value: 'PkorCphND0x23Yfi') img : string {1-16.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {1-16.items} Length: min=1 max=15 Value type: object {1-16.items.[]} _id : string {1-16.items.[]._id} (76 different values) img : string {1-16.items.[].img} (25 different values) name : string {1-16.items.[].name} (40 different values) sort : integer {1-16.items.[].sort} (16 different values) system : object {1-16.items.[].system} [acBonus] : integer {1-16.items.[].system.acBonus} (2 different values) 1 (x4) 2 (x1) [actionType] : object {1-16.items.[].system.actionType} value : string {1-16.items.[].system.actionType.value} (3 different values) 'passive' (x14) 'reaction' (x10) 'action' (x2) [actions] : object {1-16.items.[].system.actions} [value] : integer {1-16.items.[].system.actions.value} (same value: 2) [area] : object {1-16.items.[].system.area} [details] : string {1-16.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {1-16.items.[].system.area.type} (same value: 'burst') value : integer {1-16.items.[].system.area.value} (2 different values) 20 (x1) 5 (x1) [attack] : object {1-16.items.[].system.attack} value : string {1-16.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-16.items.[].system.attackEffects} [custom] : string {1-16.items.[].system.attackEffects.custom} (same value: '') value : array<> {1-16.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {1-16.items.[].system.autoHeightenLevel} [value] : empty [damageRolls] : object {1-16.items.[].system.damageRolls} [13cs4xmf6azv7ow3owtp] : object {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp} damage : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: '1d12+2') damageType : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: 'bludgeoning') [291dajzuu1nc5ly0o2mp] : object {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp} damage : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: '1d6+2') damageType : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: 'slashing') [8wuozwtegmugnx7wtzdb] : object {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb} damage : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: '1d8+3') damageType : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: 'piercing') 9t9gp1nwm0mqe4xg6wyb : object {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb} damage : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: '1d6+4') damageType : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: 'slashing') [a7ne7e6ww95l9p86fjua] : object {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua} damage : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: '1d6+3') damageType : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: 'piercing') [abzs9cwz9n63ueo5qs1l] : object {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l} damage : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: '2d6+2') damageType : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: 'slashing') [hcgglfhexb9q3lyj7y3p] : object {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p} damage : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (same value: '1d6+3') damageType : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: 'piercing') [j3wcorqeteabknsemzzq] : object {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq} damage : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: '2d6+6') damageType : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: 'slashing') [jv8zfy0nrvk86fqb5u4p] : object {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p} damage : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (same value: '2d8+5') damageType : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: 'piercing') [l86eh74seiv2j6yq07ey] : object {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey} damage : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: '1d6+3') damageType : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: 'piercing') [u6tpksbxhvnixci7otwm] : object {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm} damage : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (same value: '1d8+5') damageType : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: 'piercing') description : object {1-16.items.[].system.description} value : string {1-16.items.[].system.description.value} (39 different values) [baseItem] : string {1-16.items.[].system.baseItem} (6 different values) 'kukri' (x4) 'leather-armor' (x4) 'longspear' (x1) 'shortbow' (x1) 'spear' (x1) 'wooden-shield' (x1) [bonus] : object {1-16.items.[].system.bonus} value : integer {1-16.items.[].system.bonus.value} (all different values) [bonusDamage] : object {1-16.items.[].system.bonusDamage} value : integer {1-16.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-16.items.[].system.bulk} value : mixed integer {1-16.items.[].system.bulk.value} (2 different values) 1 (x7) 2 (x1) float {1-16.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-16.items.[].system.category} (7 different values) 'offensive' (x12) 'defensive' (x10) 'martial' (x5) 'light' (x4) 'simple' (x2) 'interaction' (x2) 'ammo' (x1) [checkPenalty] : integer {1-16.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {1-16.items.[].system.cost} value : string {1-16.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-16.items.[].system.counteraction} (same value: False) [damage] : object {1-16.items.[].system.damage} [0] : object {1-16.items.[].system.damage.0} applyMod : boolean {1-16.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-16.items.[].system.damage.0.formula} (same value: '2d4') kinds : array {1-16.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-16.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {1-16.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-16.items.[].system.damage.0.type} (same value: 'fire') [damageType] : string {1-16.items.[].system.damage.damageType} (2 different values) 'slashing' (x4) 'piercing' (x3) [dice] : integer {1-16.items.[].system.damage.dice} (same value: 1) [die] : string {1-16.items.[].system.damage.die} (2 different values) 'd6' (x6) 'd8' (x1) [defense] : object {1-16.items.[].system.defense} save : object {1-16.items.[].system.defense.save} basic : boolean {1-16.items.[].system.defense.save.basic} (same value: False) statistic : string {1-16.items.[].system.defense.save.statistic} (2 different values) 'will' (x5) 'reflex' (x1) [dexCap] : integer {1-16.items.[].system.dexCap} (same value: 4) [duration] : object {1-16.items.[].system.duration} sustained : boolean {1-16.items.[].system.duration.sustained} (same value: False) value : string {1-16.items.[].system.duration.value} (6 different values) '' (x7) '1 hour' (x3) '10 minutes' (x1) 'varies' (x1) '1 minute' (x1) '8 hours' (x1) [equipped] : object {1-16.items.[].system.equipped} carryType : string {1-16.items.[].system.equipped.carryType} (2 different values) 'worn' (x12) 'held' (x5) handsHeld : integer {1-16.items.[].system.equipped.handsHeld} (3 different values) 0 (x12) 1 (x4) 2 (x1) [inSlot] : boolean {1-16.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {1-16.items.[].system.frequency} max : integer {1-16.items.[].system.frequency.max} (same value: 1) per : string {1-16.items.[].system.frequency.per} (same value: 'day') [hardness] : integer {1-16.items.[].system.hardness} (2 different values) 0 (x16) 3 (x1) [heightening] : object {1-16.items.[].system.heightening} damage : object {1-16.items.[].system.heightening.damage} 0 : string {1-16.items.[].system.heightening.damage.0} (same value: '1d4') interval : integer {1-16.items.[].system.heightening.interval} (same value: 1) [levels] : object {1-16.items.[].system.heightening.levels} 8 : object {1-16.items.[].system.heightening.levels.8} target : object {1-16.items.[].system.heightening.levels.8.target} value : string {1-16.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {1-16.items.[].system.heightening.type} (2 different values) 'fixed' (x2) 'interval' (x2) publication : object {1-16.items.[].system.publication} license : string {1-16.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-16.items.[].system.publication.remaster} (same value: False) title : string {1-16.items.[].system.publication.title} (3 different values) '' (x42) 'Pathfinder Core Rulebook' (x28) 'Pathfinder Bestiary' (x7) [group] : string {1-16.items.[].system.group} (4 different values) 'knife' (x4) 'leather' (x4) 'spear' (x2) 'bow' (x1) [hp] : object {1-16.items.[].system.hp} max : integer {1-16.items.[].system.hp.max} (2 different values) 0 (x16) 12 (x1) value : integer {1-16.items.[].system.hp.value} (2 different values) 0 (x16) 12 (x1) [level] : object {1-16.items.[].system.level} value : integer {1-16.items.[].system.level.value} (7 different values) 0 (x14) 1 (x9) 4 (x2) 2 (x2) 6 (x2) 5 (x1) 3 (x1) [location] : object {1-16.items.[].system.location} [heightenedLevel] : integer {1-16.items.[].system.location.heightenedLevel} (2 different values) 4 (x1) 3 (x1) [uses] : object {1-16.items.[].system.location.uses} max : integer {1-16.items.[].system.location.uses.max} (2 different values) 2 (x1) 3 (x1) value : integer {1-16.items.[].system.location.uses.value} (2 different values) 2 (x1) 3 (x1) value : string {1-16.items.[].system.location.value} (5 different values) 'gxbMXYNwJTWTgbf6' (x8) 'pnXlt0jW6DnyVc4g' (x2) 'I63HcfoopcEpBdU2' (x2) 'bXgRimCzt5v6iBye' (x1) 'cey14Luo1DtXz0rN' (x1) [material] : object {1-16.items.[].system.material} [grade] : empty [type] : empty [mod] : object {1-16.items.[].system.mod} value : integer {1-16.items.[].system.mod.value} (2 different values) 11 (x2) 13 (x2) [prepared] : object {1-16.items.[].system.prepared} flexible : boolean {1-16.items.[].system.prepared.flexible} (same value: False) value : string {1-16.items.[].system.prepared.value} (2 different values) 'innate' (x3) 'spontaneous' (x2) [price] : object {1-16.items.[].system.price} [per] : integer {1-16.items.[].system.price.per} (same value: 10) value : object {1-16.items.[].system.price.value} [gp] : integer {1-16.items.[].system.price.value.gp} (5 different values) 2 (x7) 240 (x2) 3 (x1) 1 (x1) 55 (x1) [sp] : integer {1-16.items.[].system.price.value.sp} (3 different values) 1 (x2) 6 (x2) 5 (x1) [quantity] : integer {1-16.items.[].system.quantity} (3 different values) 1 (x15) 20 (x1) 4 (x1) [range] : mixed object {1-16.items.[].system.range} value : string {1-16.items.[].system.range.value} (3 different values) '30 feet' (x10) '' (x3) '120 feet' (x1) integer {1-16.items.[].system.range} (same value: 60) rules : ignored (Foundry rules object) {1-16.items.[].system.rules} [proficiency] : object {1-16.items.[].system.proficiency} value : integer {1-16.items.[].system.proficiency.value} (same value: 0) [proficient] : object {1-16.items.[].system.proficient} value : integer {1-16.items.[].system.proficient.value} (same value: 0) [reload] : object {1-16.items.[].system.reload} value : string {1-16.items.[].system.reload.value} (3 different values) '' (x5) '0' (x1) '-' (x1) [requirements] : string {1-16.items.[].system.requirements} (same value: '') [runes] : object {1-16.items.[].system.runes} [potency] : integer {1-16.items.[].system.runes.potency} (2 different values) 0 (x9) 1 (x2) [property] : array<> {1-16.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {1-16.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {1-16.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-16.items.[].system.runes.striking} (2 different values) 0 (x5) 1 (x2) [showSlotlessLevels] : object {1-16.items.[].system.showSlotlessLevels} value : boolean {1-16.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {1-16.items.[].system.size} (same value: 'med') [slots] : object {1-16.items.[].system.slots} slot0 : object {1-16.items.[].system.slots.slot0} max : integer {1-16.items.[].system.slots.slot0.max} (same value: 2) value : integer {1-16.items.[].system.slots.slot0.value} (same value: 2) [slug] : string {1-16.items.[].system.slug} (24 different values) [specific] : object {1-16.items.[].system.specific} material : object {1-16.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {1-16.items.[].system.specific.runes} potency : integer {1-16.items.[].system.specific.runes.potency} (same value: 1) property : array<> {1-16.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: empty striking : integer {1-16.items.[].system.specific.runes.striking} (same value: 1) [speedPenalty] : integer {1-16.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {1-16.items.[].system.spelldc} dc : integer {1-16.items.[].system.spelldc.dc} (4 different values) 21 (x2) 17 (x1) 22 (x1) 25 (x1) [item] : integer {1-16.items.[].system.spelldc.item} (same value: 0) mod : integer {1-16.items.[].system.spelldc.mod} (same value: 0) value : integer {1-16.items.[].system.spelldc.value} (5 different values) 13 (x1) 9 (x1) 11 (x1) 12 (x1) 16 (x1) [splashDamage] : object {1-16.items.[].system.splashDamage} [value] : integer {1-16.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {1-16.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {1-16.items.[].system.strength} (same value: 0) [target] : object {1-16.items.[].system.target} value : string {1-16.items.[].system.target.value} (2 different values) '1 creature' (x9) '' (x5) [time] : object {1-16.items.[].system.time} value : string {1-16.items.[].system.time.value} (2 different values) '2' (x13) '1 minute' (x1) [tradition] : object {1-16.items.[].system.tradition} value : string {1-16.items.[].system.tradition.value} (same value: 'primal') [traits] : object {1-16.items.[].system.traits} rarity : string {1-16.items.[].system.traits.rarity} (2 different values) 'common' (x63) 'uncommon' (x5) [traditions] : array {1-16.items.[].system.traits.traditions} Length: min=1 max=3 Value type: string {1-16.items.[].system.traits.traditions.[]} (3 different values) 'primal' (x12) 'arcane' (x10) 'occult' (x5) value : array {1-16.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-16.items.[].system.traits.value.[]} (28 different values) [integrated] : empty [usage] : object {1-16.items.[].system.usage} value : string {1-16.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x6) 'worn' (x4) 'held-in-two-hands' (x1) 'held-in-one-plus-hands' (x1) [uses] : object {1-16.items.[].system.uses} autoDestroy : boolean {1-16.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-16.items.[].system.uses.max} (same value: 1) value : integer {1-16.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-16.items.[].system.weaponType} value : string {1-16.items.[].system.weaponType.value} (2 different values) 'melee' (x9) 'ranged' (x2) type : string {1-16.items.[].type} (10 different values) 'action' (x26) 'spell' (x14) 'melee' (x11) 'weapon' (x7) 'spellcastingEntry' (x5) 'armor' (x4) 'equipment' (x4) 'lore' (x4) 'consumable' (x1) 'shield' (x1) [_stats] : object {1-16.items.[]._stats} compendiumSource : string {1-16.items.[]._stats.compendiumSource} (24 different values) [flags] : object {1-16.items.[].flags} pf2e : object {1-16.items.[].flags.pf2e} linkedWeapon : string {1-16.items.[].flags.pf2e.linkedWeapon} (7 different values) 'fDThR1uWgOgioSZv' (x2) 'Oz4U2hMCTvbHoRoY' (x1) 'JDjct5dVg1xppZYi' (x1) 'Q5dcdleE7MQc7CDd' (x1) 'xWMfb6AIsKa0SQMs' (x1) 'xWK6GSwo5X5gcjao' (x1) 'iVYiCyrFefPvNS1i' (x1) name : string {1-16.name} (all different values) prototypeToken : object {1-16.prototypeToken} name : string {1-16.prototypeToken.name} (6 different values) 'Lelzeshin' (x2) 'Mirrored Lelzeshin' (x2) 'Season\'s Toll' (x2) 'Biloko Veteran' (x1) 'Biloko Warrior' (x1) 'Dryad' (x1) system : object {1-16.system} [abilities] : object {1-16.system.abilities} cha : object {1-16.system.abilities.cha} mod : integer {1-16.system.abilities.cha.mod} (5 different values) 4 (x2) 0 (x2) 2 (x1) 1 (x1) 3 (x1) con : object {1-16.system.abilities.con} mod : integer {1-16.system.abilities.con.mod} (4 different values) 2 (x4) 0 (x1) -1 (x1) 1 (x1) dex : object {1-16.system.abilities.dex} mod : integer {1-16.system.abilities.dex.mod} (3 different values) 4 (x5) 2 (x1) 3 (x1) int : object {1-16.system.abilities.int} mod : integer {1-16.system.abilities.int.mod} (3 different values) 2 (x3) 0 (x2) -4 (x2) str : object {1-16.system.abilities.str} mod : integer {1-16.system.abilities.str.mod} (5 different values) 2 (x3) 4 (x1) 3 (x1) 0 (x1) 1 (x1) wis : object {1-16.system.abilities.wis} mod : integer {1-16.system.abilities.wis.mod} (3 different values) -1 (x4) 3 (x2) 2 (x1) attributes : object {1-16.system.attributes} ac : object {1-16.system.attributes.ac} [details] : string {1-16.system.attributes.ac.details} (2 different values) '' (x6) '(18 with shield raised)' (x1) value : integer {1-16.system.attributes.ac.value} (7 different values) 21 (x2) 0 (x2) 16 (x1) 19 (x1) 22 (x1) 25 (x1) 18 (x1) [allSaves] : object {1-16.system.attributes.allSaves} value : string {1-16.system.attributes.allSaves.value} (same value: '') emitsSound : string {1-16.system.attributes.emitsSound} (same value: 'encounter') hardness : mixed object {1-16.system.attributes.hardness} value : integer {1-16.system.attributes.hardness.value} (2 different values) 2 (x1) 4 (x1) integer {1-16.system.attributes.hardness} (same value: 0) hp : object {1-16.system.attributes.hp} details : string {1-16.system.attributes.hp.details} (same value: '') max : integer {1-16.system.attributes.hp.max} (8 different values) 0 (x2) 58 (x1) 19 (x1) 55 (x1) 70 (x1) 110 (x1) 20 (x1) 44 (x1) temp : integer {1-16.system.attributes.hp.temp} (same value: 0) value : integer {1-16.system.attributes.hp.value} (8 different values) 0 (x2) 58 (x1) 19 (x1) 55 (x1) 70 (x1) 110 (x1) 20 (x1) 44 (x1) [immunities] : array<> {1-16.system.attributes.immunities} Length: min=0 max=0 Value type: empty [speed] : object {1-16.system.attributes.speed} otherSpeeds : array<> {1-16.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {1-16.system.attributes.speed.value} (3 different values) 30 (x4) 20 (x2) 25 (x1) stealth : object {1-16.system.attributes.stealth} details : string {1-16.system.attributes.stealth.details} (same value: '

(expert)

') value : integer {1-16.system.attributes.stealth.value} (2 different values) 12 (x1) 15 (x1) [weaknesses] : array {1-16.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {1-16.system.attributes.weaknesses.[]} type : string {1-16.system.attributes.weaknesses.[].type} (2 different values) 'cold-iron' (x1) 'fire' (x1) value : integer {1-16.system.attributes.weaknesses.[].value} (same value: 5) creatureType : string {1-16.system.creatureType} (same value: '') details : object {1-16.system.details} [blurb] : string {1-16.system.details.blurb} (same value: '') description : string {1-16.system.details.description} (same value: '

Arcs of primal energy emerge from the L-shaped stone wall at the center of each alcove.

') disable : string {1-16.system.details.disable} (2 different values) isComplex : boolean {1-16.system.details.isComplex} (same value: True) [languages] : object {1-16.system.details.languages} details : string {1-16.system.details.languages.details} (2 different values) '' (x6) 'speak with plants' (x1) value : array {1-16.system.details.languages.value} Length: min=0 max=3 Value type: string {1-16.system.details.languages.value.[]} (4 different values) 'fey' (x5) 'mwangi' (x4) 'common' (x3) 'elven' (x1) level : object {1-16.system.details.level} value : integer {1-16.system.details.level.value} (7 different values) 4 (x3) 1 (x1) 3 (x1) 5 (x1) 7 (x1) 2 (x1) 6 (x1) [privateNotes] : string {1-16.system.details.privateNotes} (same value: '') [publicNotes] : string {1-16.system.details.publicNotes} (4 different values) publication : object {1-16.system.details.publication} license : string {1-16.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-16.system.details.publication.remaster} (same value: False) title : string {1-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan') reset : string {1-16.system.details.reset} (same value: '

The trap is powered by the Eternal Bloom. It resets after 5 minutes, at which time the doors to the vault slam shut once again.

') routine : string {1-16.system.details.routine} (2 different values) [initiative] : object {1-16.system.initiative} statistic : string {1-16.system.initiative.statistic} (same value: 'perception') [perception] : object {1-16.system.perception} details : string {1-16.system.perception.details} (same value: '') mod : integer {1-16.system.perception.mod} (6 different values) 11 (x2) 7 (x1) 10 (x1) 15 (x1) 5 (x1) 8 (x1) senses : array {1-16.system.perception.senses} Length: min=0 max=2 Value type: object {1-16.system.perception.senses.[]} [acuity] : string {1-16.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-16.system.perception.senses.[].range} (same value: 30) type : string {1-16.system.perception.senses.[].type} (2 different values) 'low-light-vision' (x3) 'scent' (x2) [resources] : object {1-16.system.resources} [focus] : object {1-16.system.resources.focus} max : integer {1-16.system.resources.focus.max} (same value: 1) value : integer {1-16.system.resources.focus.value} (same value: 1) saves : object {1-16.system.saves} fortitude : object {1-16.system.saves.fortitude} saveDetail : string {1-16.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-16.system.saves.fortitude.value} (6 different values) 8 (x2) 6 (x2) 0 (x2) 4 (x1) 10 (x1) 12 (x1) reflex : object {1-16.system.saves.reflex} saveDetail : string {1-16.system.saves.reflex.saveDetail} (same value: '') value : integer {1-16.system.saves.reflex.value} (6 different values) 11 (x2) 14 (x2) 0 (x2) 13 (x1) 7 (x1) 18 (x1) will : object {1-16.system.saves.will} saveDetail : string {1-16.system.saves.will.saveDetail} (same value: '') value : integer {1-16.system.saves.will.value} (8 different values) 0 (x2) 11 (x1) 7 (x1) 10 (x1) 9 (x1) 12 (x1) 5 (x1) 8 (x1) [skills] : object {1-16.system.skills} acrobatics : object {1-16.system.skills.acrobatics} base : integer {1-16.system.skills.acrobatics.base} (4 different values) 9 (x2) 13 (x1) 16 (x1) 11 (x1) athletics : object {1-16.system.skills.athletics} base : integer {1-16.system.skills.athletics.base} (7 different values) 10 (x1) 7 (x1) 5 (x1) 9 (x1) 11 (x1) 6 (x1) 8 (x1) [crafting] : object {1-16.system.skills.crafting} base : integer {1-16.system.skills.crafting.base} (2 different values) 7 (x2) 10 (x1) special : array {1-16.system.skills.crafting.special} Length: min=1 max=1 Value type: object {1-16.system.skills.crafting.special.[]} base : integer {1-16.system.skills.crafting.special.[].base} (same value: 9) label : string {1-16.system.skills.crafting.special.[].label} (same value: 'woodworking') predicate : array {1-16.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {1-16.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:woodworking') [intimidation] : object {1-16.system.skills.intimidation} base : integer {1-16.system.skills.intimidation.base} (same value: 12) [nature] : object {1-16.system.skills.nature} base : integer {1-16.system.skills.nature.base} (5 different values) 9 (x1) 5 (x1) 13 (x1) 10 (x1) 12 (x1) stealth : object {1-16.system.skills.stealth} base : integer {1-16.system.skills.stealth.base} (5 different values) 13 (x2) 9 (x2) 6 (x1) 16 (x1) 11 (x1) [deception] : object {1-16.system.skills.deception} base : integer {1-16.system.skills.deception.base} (2 different values) 14 (x1) 18 (x1) [diplomacy] : object {1-16.system.skills.diplomacy} base : integer {1-16.system.skills.diplomacy.base} (3 different values) 9 (x1) 12 (x1) 16 (x1) [society] : object {1-16.system.skills.society} base : integer {1-16.system.skills.society.base} (2 different values) 11 (x1) 13 (x1) [survival] : object {1-16.system.skills.survival} base : integer {1-16.system.skills.survival.base} (3 different values) 11 (x1) 6 (x1) 12 (x1) statusEffects : array<> {1-16.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {1-16.system.traits} rarity : string {1-16.system.traits.rarity} (2 different values) 'common' (x5) 'unique' (x4) size : object {1-16.system.traits.size} value : string {1-16.system.traits.size.value} (2 different values) 'med' (x7) 'sm' (x2) value : array {1-16.system.traits.value} Length: min=1 max=4 Value type: string {1-16.system.traits.value.[]} (11 different values) type : string {1-16.type} (2 different values) 'npc' (x7) 'hazard' (x2)