5-07 Different values: 6 ===================================== object {5-07} _id : string {5-07._id} (all different values) folder : string {5-07.folder} (same value: NI0szuJRQvymu7PM) img : string {5-07.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x4) systems/pf2e/icons/default-icons/hazard.svg (x2) items : array {5-07.items} Length: min=1 max=19 Value type: object {5-07.items.[]} _id : string {5-07.items.[]._id} (36 different values) [_stats] : object {5-07.items.[]._stats} compendiumSource : string {5-07.items.[]._stats.compendiumSource} (15 different values) Compendium.pf2e.equipment-srd.Item.XyA6PKV46aNlLXOd (x2) Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x2) Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2) Compendium.pf2e.equipment-srd.Item.h7gsRKv6rORYgsv0 (x1) Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2) Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2) Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2) Compendium.pf2e.equipment-srd.Item.Z9TThSU2KtCX9gfD (x2) Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2) Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2) Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2) Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2) Compendium.pf2e.equipment-srd.Item.hDLbR56Id2OtU318 (x2) Compendium.pf2e.equipment-srd.Item.vl5dww56cbXo9QnP (x2) img : string {5-07.items.[].img} (18 different values) systems/pf2e/icons/equipment/weapons/hand-crossbow.webp (x2) icons/weapons/swords/sword-guard-purple.webp (x2) icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2) icons/containers/boxes/crate-worn-brown.webp (x1) systems/pf2e/icons/equipment/weapons/bolts.webp (x2) systems/pf2e/icons/default-icons/melee.svg (x14) systems/pf2e/icons/default-icons/action.svg (x12) systems/pf2e/icons/actions/Passive.webp (x2) systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2) systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2) icons/consumables/potions/potion-flask-corked-flat-red.webp (x2) icons/weapons/daggers/dagger-straight-blue.webp (x2) icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2) icons/tools/laboratory/vials-blue-pink.webp (x2) icons/sundries/books/book-tooled-brass-brown.webp (x2) systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2) systems/pf2e/icons/equipment/alchemical-items/drugs/grit.webp (x2) systems/pf2e/icons/default-icons/lore.svg (x2) name : string {5-07.items.[].name} (21 different values) sort : integer {5-07.items.[].sort} (20 different values) 100000 (x4) 200000 (x4) 300000 (x4) 400000 (x4) 500000 (x4) 600000 (x4) 700000 (x4) 800000 (x4) 900000 (x3) 0 (x2) 1000000 (x2) 1100000 (x2) 1200000 (x2) 1300000 (x2) 1400000 (x2) 1500000 (x2) 1600000 (x2) 1700000 (x2) 1800000 (x2) 1900000 (x2) system : object {5-07.items.[].system} [baseItem] : string {5-07.items.[].system.baseItem} (all different values) [bonus] : object {5-07.items.[].system.bonus} value : integer {5-07.items.[].system.bonus.value} (all different values) [bonusDamage] : object {5-07.items.[].system.bonusDamage} value : integer {5-07.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-07.items.[].system.bulk} value : mixed float {5-07.items.[].system.bulk.value} (same value: 0,1) integer {5-07.items.[].system.bulk.value} (2 different values) 1 (x6) 2 (x1) [category] : string {5-07.items.[].system.category} (8 different values) simple (x4) martial (x8) light (x4) ammo (x2) offensive (x12) elixir (x2) drug (x2) interaction (x2) [containerId] : mixed [damage] : object {5-07.items.[].system.damage} [damageType] : string {5-07.items.[].system.damage.damageType} (4 different values) piercing (x6) acid (x2) fire (x2) mental (x2) [dice] : integer {5-07.items.[].system.damage.dice} (2 different values) 1 (x8) 2 (x4) [die] : string {5-07.items.[].system.damage.die} (4 different values) d6 (x6) (x2) d8 (x2) d4 (x2) [persistent] : object {5-07.items.[].system.damage.persistent} [faces] : integer {5-07.items.[].system.damage.persistent.faces} (same value: 6) number : integer {5-07.items.[].system.damage.persistent.number} (same value: 2) type : string {5-07.items.[].system.damage.persistent.type} (2 different values) acid (x2) fire (x2) [formula] : string {5-07.items.[].system.damage.formula} (same value: 1d6) [kind] : string {5-07.items.[].system.damage.kind} (same value: healing) [type] : string {5-07.items.[].system.damage.type} (same value: untyped) description : object {5-07.items.[].system.description} value : string {5-07.items.[].system.description.value} (25 different values) [equipped] : object {5-07.items.[].system.equipped} carryType : string {5-07.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {5-07.items.[].system.equipped.handsHeld} (same value: 0) [invested] : mixed [group] : string {5-07.items.[].system.group} (5 different values) crossbow (x2) sword (x2) leather (x4) bomb (x6) knife (x2) [hardness] : integer {5-07.items.[].system.hardness} (same value: 0) [hp] : object {5-07.items.[].system.hp} max : integer {5-07.items.[].system.hp.max} (same value: 0) value : integer {5-07.items.[].system.hp.value} (same value: 0) [level] : object {5-07.items.[].system.level} value : integer {5-07.items.[].system.level.value} (3 different values) 0 (x17) 3 (x6) 1 (x4) [material] : object {5-07.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {5-07.items.[].system.price} value : object {5-07.items.[].system.price.value} [gp] : integer {5-07.items.[].system.price.value.gp} (all different values) [sp] : integer {5-07.items.[].system.price.value.sp} (3 different values) 9 (x2) 1 (x2) 2 (x2) [per] : integer {5-07.items.[].system.price.per} (same value: 10) publication : object {5-07.items.[].system.publication} license : string {5-07.items.[].system.publication.license} (2 different values) ORC (x22) OGL (x35) remaster : boolean {5-07.items.[].system.publication.remaster} (2 different values) True (x22) False (x35) title : string {5-07.items.[].system.publication.title} (7 different values) Pathfinder Player Core (x16) Pathfinder Core Rulebook (x1) (x28) Pathfinder Bestiary (x2) Pathfinder GM Core (x6) Pathfinder Lost Omens The Grand Bazaar (x2) Pathfinder Lost Omens Absalom, City of Lost Omens (x2) [quantity] : integer {5-07.items.[].system.quantity} (3 different values) 1 (x15) 10 (x2) 2 (x10) [range] : integer {5-07.items.[].system.range} (3 different values) 60 (x2) 20 (x4) 10 (x2) [reload] : object {5-07.items.[].system.reload} value : string {5-07.items.[].system.reload.value} (3 different values) 1 (x2) (x2) - (x8) rules : ###FoundryRulesObject### [runes] : object {5-07.items.[].system.runes} potency : integer {5-07.items.[].system.runes.potency} (same value: 0) property : array<> {5-07.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {5-07.items.[].system.runes.striking} (same value: 0) [resilient] : integer {5-07.items.[].system.runes.resilient} (same value: 0) [size] : string {5-07.items.[].system.size} (same value: med) [slug] : string {5-07.items.[].system.slug} (15 different values) hand-crossbow (x4) shortsword (x4) leather-armor (x2) snare-kit (x1) bolts (x2) sneak-attack (x2) acid-flask-moderate (x4) alchemists-fire-moderate (x4) vexing-vapor-moderate (x4) dagger (x6) studded-leather-armor (x2) alchemists-toolkit (x2) formula-book-blank (x2) elixir-of-life-minor (x2) grit (x2) [splashDamage] : object {5-07.items.[].system.splashDamage} value : integer {5-07.items.[].system.splashDamage.value} (2 different values) 0 (x6) 2 (x6) traits : object {5-07.items.[].system.traits} [rarity] : string {5-07.items.[].system.traits.rarity} (2 different values) common (x27) uncommon (x2) value : array {5-07.items.[].system.traits.value} Length: min=0 max=7 Value type: string {5-07.items.[].system.traits.value.[]} (20 different values) agile (x10) finesse (x8) versatile-s (x10) range-increment-60 (x2) reload-1 (x2) acid (x2) alchemical (x10) bomb (x12) consumable (x16) infused (x12) splash (x12) fire (x2) inhaled (x4) mental (x2) poison (x4) thrown-10 (x4) elixir (x2) healing (x2) drug (x2) ingested (x2) [usage] : object {5-07.items.[].system.usage} value : string {5-07.items.[].system.usage.value} (2 different values) held-in-one-hand (x21) held-in-two-hands (x2) [canBeAmmo] : boolean {5-07.items.[].system.usage.canBeAmmo} (same value: False) [acBonus] : integer {5-07.items.[].system.acBonus} (2 different values) 1 (x2) 2 (x2) [checkPenalty] : integer {5-07.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {5-07.items.[].system.dexCap} (2 different values) 4 (x2) 3 (x2) [speedPenalty] : integer {5-07.items.[].system.speedPenalty} (same value: 0) [strength] : integer {5-07.items.[].system.strength} (2 different values) 0 (x2) 1 (x2) [stackGroup] : string {5-07.items.[].system.stackGroup} (same value: bolts) [uses] : object {5-07.items.[].system.uses} autoDestroy : boolean {5-07.items.[].system.uses.autoDestroy} (same value: True) max : integer {5-07.items.[].system.uses.max} (same value: 1) value : integer {5-07.items.[].system.uses.value} (same value: 1) [attack] : object {5-07.items.[].system.attack} value : string {5-07.items.[].system.attack.value} (same value: ) [attackEffects] : object {5-07.items.[].system.attackEffects} value : array<> {5-07.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {5-07.items.[].system.damageRolls} [OKnCLMBnK6b1LGEv] : object {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv} damage : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damage} (same value: 1d6+2) damageType : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damageType} (same value: piercing) [0WVuoY2rUn9IbDVz] : object {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz} damage : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damage} (same value: 1d8+2) damageType : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damageType} (same value: piercing) [eW4ZlPAHENmK4Kmt] : object {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt} damage : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damage} (same value: 1d6+1) damageType : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damageType} (same value: piercing) [x5ZXKDOByPiR1F68] : object {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68} damage : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damage} (same value: 1d6) damageType : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damageType} (same value: piercing) [vorQLpdyM00hpri1] : object {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1} damage : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damage} (same value: 2d4+3) damageType : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damageType} (same value: piercing) [6KgHLPPPPosDvzrx] : object {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx} damage : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damage} (same value: 2d4+3) damageType : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damageType} (same value: piercing) [E8K8VKLRTHgndG2Q] : object {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q} category : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.category} (same value: persistent) damage : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damage} (same value: 2d6) damageType : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damageType} (same value: acid) [HMbndrzfMpCaGQne] : object {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne} category : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.category} (same value: splash) damage : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damage} (same value: 2) damageType : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damageType} (same value: acid) [hzxTWv3bJMt3A6Vu] : object {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu} damage : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damage} (same value: 1) damageType : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damageType} (same value: acid) [3KEOGkOPj2cvGymV] : object {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV} category : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.category} (same value: persistent) damage : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damage} (same value: 2) damageType : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damageType} (same value: fire) [GZu2rItawSTKvumW] : object {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW} damage : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damage} (same value: 2d8) damageType : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damageType} (same value: fire) [lmlaklSnZlVEtzLv] : object {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv} category : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.category} (same value: splash) damage : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damage} (same value: 2) damageType : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damageType} (same value: fire) [Rdvr7VX0Joadamfx] : object {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx} category : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.category} (same value: splash) damage : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damage} (same value: 2) damageType : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damageType} (same value: mental) [jL8h0lYLimxG4eDd] : object {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd} damage : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damage} (same value: 2d6) damageType : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damageType} (same value: mental) [FNqugEzWmb6PjJuP] : object {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP} damage : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damage} (same value: 1d4+1) damageType : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damageType} (same value: piercing) [PBSWZBNvK3TkmI4O] : object {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O} damage : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damage} (same value: 1d4+1) damageType : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damageType} (same value: piercing) [CiEzfoWkwu0tY7uf] : object {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf} damage : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damage} (same value: 1) damageType : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damageType} (same value: acid) [DWCR5hOWWSSaK7xe] : object {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe} category : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.category} (same value: splash) damage : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damage} (same value: 2) damageType : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damageType} (same value: acid) [ysAv19nP6XRE8h77] : object {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77} category : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.category} (same value: persistent) damage : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damage} (same value: 2d6) damageType : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damageType} (same value: acid) [Ot0fhuJff2IO11Tz] : object {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz} category : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.category} (same value: splash) damage : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damage} (same value: 2) damageType : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damageType} (same value: fire) [R1uRkRYXusXfY9H6] : object {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6} damage : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damage} (same value: 1d8+2) damageType : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damageType} (same value: fire) [hGKXAMGxLtFjDAqN] : object {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN} category : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.category} (same value: persistent) damage : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damage} (same value: 2) damageType : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damageType} (same value: fire) Ah1ybityL4Ffr1qd : object {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd} damage : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damage} (same value: 1d6+2) damageType : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damageType} (same value: mental) XXjbjSRQkvuyRFp0 : object {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0} category : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.category} (same value: splash) damage : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damage} (same value: 2) damageType : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damageType} (same value: mental) [weaponType] : object {5-07.items.[].system.weaponType} value : string {5-07.items.[].system.weaponType.value} (2 different values) melee (x4) ranged (x10) [actionType] : object {5-07.items.[].system.actionType} value : string {5-07.items.[].system.actionType.value} (3 different values) action (x8) passive (x4) reaction (x2) [actions] : object {5-07.items.[].system.actions} [value] : integer {5-07.items.[].system.actions.value} (2 different values) 1 (x6) 3 (x2) [mod] : object {5-07.items.[].system.mod} value : integer {5-07.items.[].system.mod.value} (2 different values) 13 (x1) 10 (x1) [proficient] : object {5-07.items.[].system.proficient} value : integer {5-07.items.[].system.proficient.value} (same value: 0) type : string {5-07.items.[].type} (7 different values) weapon (x12) armor (x4) equipment (x5) consumable (x6) melee (x14) action (x14) lore (x2) [flags] : object {5-07.items.[].flags} pf2e : object {5-07.items.[].flags.pf2e} linkedWeapon : string {5-07.items.[].flags.pf2e.linkedWeapon} (all different values) name : string {5-07.name} (all different values) [prototypeToken] : object {5-07.prototypeToken} name : string {5-07.prototypeToken.name} (3 different values) Tok Loyalist (x1) Tok's Trap (x1) Trapmaster Tok (x1) system : object {5-07.system} [abilities] : object {5-07.system.abilities} cha : object {5-07.system.abilities.cha} mod : integer {5-07.system.abilities.cha.mod} (3 different values) 1 (x1) -1 (x1) 0 (x2) con : object {5-07.system.abilities.con} mod : integer {5-07.system.abilities.con.mod} (3 different values) 1 (x1) 0 (x1) 2 (x2) dex : object {5-07.system.abilities.dex} mod : integer {5-07.system.abilities.dex.mod} (2 different values) 4 (x3) 3 (x1) int : object {5-07.system.abilities.int} mod : integer {5-07.system.abilities.int.mod} (2 different values) 0 (x2) 4 (x2) str : object {5-07.system.abilities.str} mod : integer {5-07.system.abilities.str.mod} (2 different values) 0 (x1) 1 (x3) wis : object {5-07.system.abilities.wis} mod : integer {5-07.system.abilities.wis.mod} (3 different values) 3 (x1) 1 (x1) -1 (x2) attributes : object {5-07.system.attributes} ac : object {5-07.system.attributes.ac} [details] : string {5-07.system.attributes.ac.details} (same value: ) value : integer {5-07.system.attributes.ac.value} (all different values) [allSaves] : object {5-07.system.attributes.allSaves} value : string {5-07.system.attributes.allSaves.value} (same value: ) hp : object {5-07.system.attributes.hp} details : string {5-07.system.attributes.hp.details} (same value: ) max : integer {5-07.system.attributes.hp.max} (all different values) temp : integer {5-07.system.attributes.hp.temp} (same value: 0) value : integer {5-07.system.attributes.hp.value} (all different values) [speed] : object {5-07.system.attributes.speed} otherSpeeds : array<> {5-07.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: mixed value : integer {5-07.system.attributes.speed.value} (same value: 25) [emitsSound] : string {5-07.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {5-07.system.attributes.hardness} (2 different values) 5 (x1) 2 (x1) [immunities] : array {5-07.system.attributes.immunities} Length: min=2 max=2 Value type: object {5-07.system.attributes.immunities.[]} exceptions : array<> {5-07.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {5-07.system.attributes.immunities.[].type} (2 different values) critical-hits (x2) precision (x2) [stealth] : object {5-07.system.attributes.stealth} details : string {5-07.system.attributes.stealth.details} (same value: ) value : integer {5-07.system.attributes.stealth.value} (2 different values) 3 (x1) 1 (x1) details : object {5-07.system.details} [blurb] : string {5-07.system.details.blurb} (same value: ) [languages] : object {5-07.system.details.languages} details : string {5-07.system.details.languages.details} (same value: ) value : array {5-07.system.details.languages.value} Length: min=2 max=4 Value type: string {5-07.system.details.languages.value.[]} (4 different values) common (x4) draconic (x4) dwarven (x2) goblin (x2) level : object {5-07.system.details.level} value : integer {5-07.system.details.level.value} (4 different values) 1 (x3) -1 (x1) 5 (x1) 3 (x1) [privateNotes] : string {5-07.system.details.privateNotes} (same value: ) [publicNotes] : string {5-07.system.details.publicNotes} (same value: ) publication : object {5-07.system.details.publication} license : string {5-07.system.details.publication.license} (same value: OGL) remaster : boolean {5-07.system.details.publication.remaster} (same value: False) title : string {5-07.system.details.publication.title} (same value: Pathfinder Society Scenario #5-07: Sewer Dragon Crisis) [description] : string {5-07.system.details.description} (same value:

This basic trap is little more than a snare designed to slow down and distract enemies.

) [disable] : string {5-07.system.details.disable} (2 different values)

@Check[thievery|dc:20]

(x1)

@Check[thievery|dc:18]

(x1) [isComplex] : boolean {5-07.system.details.isComplex} (same value: False) [reset] : string {5-07.system.details.reset} (same value: ) [routine] : string {5-07.system.details.routine} (same value: ) [initiative] : object {5-07.system.initiative} statistic : string {5-07.system.initiative.statistic} (same value: perception) [perception] : object {5-07.system.perception} details : string {5-07.system.perception.details} (same value: ) mod : integer {5-07.system.perception.mod} (4 different values) 5 (x1) 3 (x1) 12 (x1) 9 (x1) senses : array {5-07.system.perception.senses} Length: min=1 max=1 Value type: object {5-07.system.perception.senses.[]} type : string {5-07.system.perception.senses.[].type} (same value: darkvision) [resources] : object {5-07.system.resources} saves : object {5-07.system.saves} fortitude : object {5-07.system.saves.fortitude} saveDetail : string {5-07.system.saves.fortitude.saveDetail} (same value: ) value : integer {5-07.system.saves.fortitude.value} (all different values) reflex : object {5-07.system.saves.reflex} saveDetail : string {5-07.system.saves.reflex.saveDetail} (same value: ) [value] : integer {5-07.system.saves.reflex.value} (5 different values) 9 (x1) 7 (x1) 0 (x1) 15 (x1) 12 (x1) will : object {5-07.system.saves.will} saveDetail : string {5-07.system.saves.will.saveDetail} (same value: ) value : integer {5-07.system.saves.will.value} (4 different values) 6 (x2) 3 (x1) 0 (x2) 9 (x1) [skills] : object {5-07.system.skills} acrobatics : object {5-07.system.skills.acrobatics} base : integer {5-07.system.skills.acrobatics.base} (4 different values) 7 (x1) 5 (x1) 12 (x1) 9 (x1) crafting : object {5-07.system.skills.crafting} base : integer {5-07.system.skills.crafting.base} (4 different values) 3 (x1) 2 (x1) 13 (x1) 10 (x1) special : array {5-07.system.skills.crafting.special} Length: min=1 max=1 Value type: object {5-07.system.skills.crafting.special.[]} base : integer {5-07.system.skills.crafting.special.[].base} (4 different values) 4 (x1) 3 (x1) 14 (x1) 11 (x1) label : string {5-07.system.skills.crafting.special.[].label} (same value: traps) predicate : array {5-07.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {5-07.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) [nature] : object {5-07.system.skills.nature} base : integer {5-07.system.skills.nature.base} (same value: 6) stealth : object {5-07.system.skills.stealth} base : integer {5-07.system.skills.stealth.base} (4 different values) 7 (x1) 5 (x1) 12 (x1) 9 (x1) [survival] : object {5-07.system.skills.survival} base : integer {5-07.system.skills.survival.base} (same value: 6) occultism : object {5-07.system.skills.occultism} base : integer {5-07.system.skills.occultism.base} (2 different values) 13 (x1) 10 (x1) thievery : object {5-07.system.skills.thievery} base : integer {5-07.system.skills.thievery.base} (2 different values) 12 (x1) 9 (x1) traits : object {5-07.system.traits} rarity : string {5-07.system.traits.rarity} (2 different values) common (x4) unique (x2) size : object {5-07.system.traits.size} value : string {5-07.system.traits.size.value} (2 different values) sm (x4) med (x2) value : array {5-07.system.traits.value} Length: min=0 max=4 Value type: string {5-07.system.traits.value.[]} (4 different values) evil (x4) humanoid (x4) kobold (x4) lawful (x4) [statusEffects] : array<> {5-07.system.statusEffects} Length: min=0 max=0 Value type: mixed type : string {5-07.type} (2 different values) npc (x4) hazard (x2)