Armies Different values: 22 ===================================== object {Armies} _id : string {Armies._id} (all different values) folder : string {Armies.folder} (same value: BRkIyvmgOgyA2kq7) img : string {Armies.img} (same value: systems/pf2e/icons/default-icons/army.svg) items : array {Armies.items} Length: min=0 max=14 Value type: object {Armies.items.[]} _id : string {Armies.items.[]._id} (90 different values) [_stats] : object {Armies.items.[]._stats} compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values) [folder] : string {Armies.items.[].folder} (11 different values) tavHHn3vqI7bCnl6 (x5) e185cDQaLjU3uZ62 (x36) uzT6OylJkqdfcjJM (x2) i18YzT3zo3skuWng (x23) uLbGIZIMsFR1IrAN (x9) pnkpw6p0Fx3fHK0x (x1) r0oRLqAxCBP3VxTz (x2) DHXjHHXYj6zl4W6F (x1) Orkajqnbw5JiOwtt (x1) ACotoADnRFIDqvPc (x4) jZWW6y5VjVRbbU7t (x3) img : string {Armies.items.[].img} (6 different values) icons/sundries/books/book-red-exclamation.webp (x65) systems/pf2e/icons/actions/TwoActions.webp (x10) systems/pf2e/icons/actions/Reaction.webp (x5) systems/pf2e/icons/actions/OneAction.webp (x11) icons/skills/movement/arrow-upward-white.webp (x1) systems/pf2e/icons/actions/ThreeActions.webp (x1) name : string {Armies.items.[].name} (53 different values) sort : integer {Armies.items.[].sort} (17 different values) 0 (x66) 2600000 (x1) 2400000 (x1) 2500000 (x1) 2100000 (x1) 2300000 (x1) 100000 (x6) 2200000 (x2) 1600000 (x1) 1200000 (x2) 700000 (x1) 1300000 (x1) 1700000 (x1) 900000 (x1) 300000 (x3) 200000 (x3) 400000 (x1) system : object {Armies.items.[].system} [actionType] : object {Armies.items.[].system.actionType} value : string {Armies.items.[].system.actionType.value} (3 different values) passive (x60) action (x25) reaction (x7) [actions] : object {Armies.items.[].system.actions} [value] : integer {Armies.items.[].system.actions.value} (3 different values) 2 (x10) 1 (x12) 3 (x3) [campaign] : string {Armies.items.[].system.campaign} (same value: kingmaker) [category] : string {Armies.items.[].system.category} (3 different values) army-tactic (x64) army-war-action (x27) kingdom-activity (x1) description : object {Armies.items.[].system.description} value : string {Armies.items.[].system.description.value} (58 different values) [level] : object {Armies.items.[].system.level} value : integer {Armies.items.[].system.level.value} (10 different values) 3 (x4) 7 (x6) 1 (x20) 8 (x7) 5 (x7) 16 (x5) 10 (x4) 11 (x1) 12 (x9) 14 (x2) [location] : string {Armies.items.[].system.location} (5 different values) 0 (x20) 2 (x11) 1 (x16) 3 (x3) 4 (x1) [prerequisites] : object {Armies.items.[].system.prerequisites} value : array<> {Armies.items.[].system.prerequisites.value} Length: min=0 max=0 Value type: mixed publication : object {Armies.items.[].system.publication} license : string {Armies.items.[].system.publication.license} (same value: OGL) remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False) title : string {Armies.items.[].system.publication.title} (2 different values) (x33) Pathfinder Kingmaker (x60) rules : ###FoundryRulesObject### [slug] : string {Armies.items.[].system.slug} (19 different values) overrun (x3) engines-of-war (x2) low-light-vision (x1) ambush (x1) sharpshooter (x2) all-out-assault (x6) counterattack (x5) dirty-fighting (x3) darkvision (x12) feint (x2) taunt (x5) live-off-the-land (x2) increased-ammunition (x3) toughened-soldiers (x4) merciless (x1) explosive-shot (x1) overwhelming-bombardment (x1) hold-the-line (x1) covering-fire (x1) traits : object {Armies.items.[].system.traits} [rarity] : string {Armies.items.[].system.traits.rarity} (same value: common) value : array {Armies.items.[].system.traits.value} Length: min=0 max=4 Value type: string {Armies.items.[].system.traits.value.[]} (7 different values) cavalry (x34) infantry (x38) siege (x21) skirmisher (x35) attack (x13) primal (x2) morale (x5) [duration] : object {Armies.items.[].system.duration} [expiry] : mixed sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False) unit : string {Armies.items.[].system.duration.unit} (same value: unlimited) value : integer {Armies.items.[].system.duration.value} (same value: -1) [start] : object {Armies.items.[].system.start} [initiative] : mixed value : integer {Armies.items.[].system.start.value} (same value: 0) [tokenIcon] : object {Armies.items.[].system.tokenIcon} show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False) type : string {Armies.items.[].type} (2 different values) campaignFeature (x92) effect (x1) [flags] : object {Armies.items.[].flags} pf2e : object {Armies.items.[].flags.pf2e} [itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants} [allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault} id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values) v7wzHu1D3duO4IS2 (x1) OrIi052QUBcxEZcU (x1) HS53GdUOKF1mFYXo (x1) dfkhWGWMHIa1bk83 (x1) Q0BxNJvtO2wNU03I (x1) j6MA4necWTNznnJ6 (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: detach) [counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack} id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values) 4IBaD7FuRPjVjJkV (x1) 7gxdZ17ZVnIaeQJ0 (x1) yDbd3BCYbZULuTwC (x1) 7hw1y2QXjnJT1SD6 (x1) F9OTvJKp0WMVee5M (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: detach) [dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting} id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values) 5B01aXaes4bLX0P0 (x1) dA3qooHGMtiyMWlU (x1) N2toa3SxsMdrC0ni (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: detach) [feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint} id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values) bywShUI7f26P8Tjb (x1) ZdBXSPvHn6OklfJm (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: detach) [taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt} id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values) XN0yNEBpJrB6PWoD (x1) wNSfDYqhHoxFBePG (x1) 2po5Zx1pIbkFlcqf (x1) zxEuPlI4wj8gArdg (x1) ikuuCz9uU4Ubkp1A (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: detach) [liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand} id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: 9G3Wz7utmqU4tjmt) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: detach) [overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment} id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: 4VhEvG7Plwz0Wszk) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: detach) [reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally} id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: DcwThWFY7QvCKCtd) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: detach) [revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle} id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: ORjJrVGGJUnXrA5q) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: detach) [coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire} id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: x1no5xGe948GsvRT) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: detach) [grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy} id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values) 5hijiZfVSnfNTlQ6 (x3) 6mPy5lldAAxIx3uB (x4) 6g0dZ8gMhmS8DQ64 (x1) dz3LFveHKuHU6FEv (x1) RIn3bxyfP41ZVDI7 (x1) d5x6WrErWAOeUlLO (x1) SfS5ne2W6a9yHBl4 (x3) aEhR1ZQ7MTnP1jll (x3) a6FAJSwLzdqWyr1E (x1) jn0QB3sq8yQTujyd (x1) UO4ZrO70143knKB5 (x3) 0WhMYXnSoIuLZPsd (x2) onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade) name : string {Armies.name} (all different values) [prototypeToken] : object {Armies.prototypeToken} name : string {Armies.prototypeToken.name} (4 different values) Cavalry (x1) Infantry (x1) Siege Engines (x1) Skirmishers (x1) system : object {Armies.system} ac : object {Armies.system.ac} potency : integer {Armies.system.ac.potency} (same value: 0) value : integer {Armies.system.ac.value} (15 different values) 19 (x1) 16 (x1) 25 (x4) 20 (x2) 31 (x2) 38 (x1) 23 (x1) 27 (x2) 24 (x1) 30 (x1) 36 (x1) 33 (x2) 32 (x1) 28 (x1) 35 (x1) attributes : object {Armies.system.attributes} hp : object {Armies.system.attributes.hp} max : integer {Armies.system.attributes.hp.max} (4 different values) 4 (x14) 6 (x6) 5 (x1) 8 (x1) routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values) 2 (x12) 3 (x6) 0 (x1) 4 (x2) 1 (x1) value : integer {Armies.system.attributes.hp.value} (4 different values) 4 (x12) 6 (x5) 5 (x3) 8 (x2) [consumption] : integer {Armies.system.consumption} (3 different values) 2 (x3) 1 (x10) -1 (x1) details : object {Armies.system.details} alignment : string {Armies.system.details.alignment} (5 different values) N (x11) CN (x4) NG (x3) CE (x3) NE (x1) blurb : string {Armies.system.details.blurb} (same value: ) description : string {Armies.system.details.description} (all different values) level : object {Armies.system.details.level} value : integer {Armies.system.details.level.value} (11 different values) 3 (x2) 1 (x1) 7 (x4) 5 (x2) 11 (x1) 16 (x1) 10 (x3) 6 (x1) 8 (x2) 14 (x2) 12 (x3) [recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values) 18 (x1) 15 (x1) 23 (x1) 20 (x2) 28 (x1) 22 (x1) 32 (x3) 26 (x1) resources : object {Armies.system.resources} ammunition : object {Armies.system.resources.ammunition} max : integer {Armies.system.resources.ammunition.max} (same value: 5) value : integer {Armies.system.resources.ammunition.value} (3 different values) 5 (x18) 4 (x1) 7 (x3) potions : object {Armies.system.resources.potions} value : integer {Armies.system.resources.potions.value} (same value: 0) saves : object {Armies.system.saves} maneuver : integer {Armies.system.saves.maneuver} (11 different values) 12 (x4) 4 (x1) 17 (x2) 24 (x1) 19 (x2) 30 (x1) 9 (x1) 22 (x5) 14 (x2) 25 (x2) 13 (x1) morale : integer {Armies.system.saves.morale} (11 different values) 6 (x1) 10 (x1) 18 (x6) 11 (x3) 25 (x2) 15 (x1) 19 (x3) 16 (x1) 28 (x2) 5 (x1) 17 (x1) scouting : integer {Armies.system.scouting} (16 different values) 9 (x2) 7 (x1) 15 (x3) 12 (x1) 21 (x1) 28 (x1) 13 (x1) 14 (x2) 19 (x2) 18 (x1) 25 (x1) 22 (x1) 23 (x2) 20 (x1) 16 (x1) 24 (x1) traits : object {Armies.system.traits} rarity : string {Armies.system.traits.rarity} (3 different values) common (x14) rare (x4) uncommon (x4) size : object {Armies.system.traits.size} value : string {Armies.system.traits.size.value} (same value: med) type : string {Armies.system.traits.type} (4 different values) cavalry (x4) infantry (x8) siege (x3) skirmisher (x7) value : array<> {Armies.system.traits.value} Length: min=0 max=0 Value type: mixed weapons : object {Armies.system.weapons} [melee] : object {Armies.system.weapons.melee} name : string {Armies.system.weapons.melee.name} (18 different values) Weapons (x3) Kukris (x1) Swords and Axes (x1) Weapons and claws (x1) Dogslicers and Torches (x1) Flails (x1) Lances (x1) Hatchets and shortswords (x1) Spears (x1) Greater magic axes (x1) Swords (x1) Shortswords (x1) Longwords (x1) Greataxes (x1) (x1) Claws and fangs (x1) Morningstars and tusks (x1) Fangs, claws, and stingers (x1) potency : integer {Armies.system.weapons.melee.potency} (3 different values) 0 (x16) 1 (x1) 2 (x3) [ranged] : object {Armies.system.weapons.ranged} name : string {Armies.system.weapons.ranged.name} (9 different values) Siege engine (x2) Magic Longbows (x1) Bows and hurled thorns (x1) Javelins (x2) Longbows (x3) Siege Engine (x1) Crossbows (x1) (x1) Thrown rock (x1) potency : integer {Armies.system.weapons.ranged.potency} (2 different values) 0 (x12) 1 (x1) type : string {Armies.type} (same value: army)