Artillerist Different values: 7 ===================================== object {Artillerist} _id : string {Artillerist._id} (all different values) folder : string {Artillerist.folder} (same value: OXHoZtOEIP0lK7Ud) img : string {Artillerist.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Artillerist.name} (all different values) system : object {Artillerist.system} actionType : object {Artillerist.system.actionType} value : string {Artillerist.system.actionType.value} (same value: passive) actions : object {Artillerist.system.actions} [value] : mixed category : string {Artillerist.system.category} (2 different values) class (x6) skill (x1) description : object {Artillerist.system.description} value : string {Artillerist.system.description.value} (all different values) level : object {Artillerist.system.level} value : integer {Artillerist.system.level.value} (5 different values) 2 (x1) 6 (x2) 8 (x1) 16 (x1) 4 (x2) prerequisites : object {Artillerist.system.prerequisites} value : array {Artillerist.system.prerequisites.value} Length: min=1 max=2 Value type: object {Artillerist.system.prerequisites.value.[]} value : string {Artillerist.system.prerequisites.value.[].value} (4 different values) trained in martial weapons (x1) Artillerist Dedication (x6) expert in Crafting (x1) Trained in crafting (x1) publication : object {Artillerist.system.publication} license : string {Artillerist.system.publication.license} (same value: ORC) remaster : boolean {Artillerist.system.publication.remaster} (same value: True) title : string {Artillerist.system.publication.title} (same value: Pathfinder Guns & Gears) rules : ###FoundryRulesObject### traits : object {Artillerist.system.traits} rarity : string {Artillerist.system.traits.rarity} (same value: common) value : array {Artillerist.system.traits.value} Length: min=1 max=2 Value type: string {Artillerist.system.traits.value.[]} (2 different values) archetype (x7) dedication (x1) type : string {Artillerist.type} (same value: feat)