Golem Different values: 2 ===================================== object {Golem} _id : string {Golem._id} (all different values) folder : string {Golem.folder} (same value: Ciyg1BBWL6784whI) img : string {Golem.img} (all different values) name : string {Golem.name} (all different values) system : object {Golem.system} actionType : object {Golem.system.actionType} value : string {Golem.system.actionType.value} (all different values) actions : object {Golem.system.actions} [value] : integer {Golem.system.actions.value} (same value: 1) category : string {Golem.system.category} (all different values) description : object {Golem.system.description} value : string {Golem.system.description.value} (all different values) publication : object {Golem.system.publication} license : string {Golem.system.publication.license} (same value: OGL) remaster : boolean {Golem.system.publication.remaster} (same value: False) title : string {Golem.system.publication.title} (same value: Pathfinder Bestiary) rules : ###FoundryRulesObject### traits : object {Golem.system.traits} rarity : string {Golem.system.traits.rarity} (same value: common) value : array<> {Golem.system.traits.value} Length: min=0 max=0 Value type: mixed type : string {Golem.type} (same value: action)