Retired Different values: 2 ===================================== object {Retired} _id : string {Retired._id} (all different values) folder : string {Retired.folder} (same value: ajbMJTedYM5szcSp) img : string {Retired.img} (all different values) name : string {Retired.name} (all different values) system : object {Retired.system} actionType : object {Retired.system.actionType} value : string {Retired.system.actionType.value} (all different values) actions : object {Retired.system.actions} [value] : integer {Retired.system.actions.value} (same value: 1) [category] : mixed description : object {Retired.system.description} value : string {Retired.system.description.value} (all different values) publication : object {Retired.system.publication} license : string {Retired.system.publication.license} (same value: ORC) remaster : boolean {Retired.system.publication.remaster} (same value: True) title : string {Retired.system.publication.title} (same value: Pathfinder NPC Core) rules : ###FoundryRulesObject### traits : object {Retired.system.traits} value : array<> {Retired.system.traits.value} Length: min=0 max=0 Value type: mixed frequency : object {Retired.system.frequency} max : integer {Retired.system.frequency.max} (same value: 1) per : string {Retired.system.frequency.per} (same value: PT10M) type : string {Retired.type} (same value: action)