Skill Different values: 219 ===================================== object {Skill} _id : string {Skill._id} (all different values) folder : string {Skill.folder} (same value: y1yqadf5jPHJk1jW) img : string {Skill.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Skill.name} (all different values) system : object {Skill.system} actionType : object {Skill.system.actionType} value : string {Skill.system.actionType.value} (4 different values) passive (x187) action (x21) reaction (x8) free (x3) actions : object {Skill.system.actions} [value] : integer {Skill.system.actions.value} (3 different values) 1 (x15) 2 (x4) 3 (x2) category : string {Skill.system.category} (same value: skill) description : object {Skill.system.description} value : string {Skill.system.description.value} (all different values) level : object {Skill.system.level} value : integer {Skill.system.level.value} (10 different values) 1 (x84) 7 (x43) 4 (x5) 2 (x63) 3 (x3) 8 (x1) 15 (x17) 10 (x1) 6 (x1) 12 (x1) prerequisites : object {Skill.system.prerequisites} value : array {Skill.system.prerequisites.value} Length: min=0 max=2 Value type: object {Skill.system.prerequisites.value.[]} value : string {Skill.system.prerequisites.value.[].value} (120 different values) publication : object {Skill.system.publication} license : string {Skill.system.publication.license} (2 different values) ORC (x163) OGL (x56) remaster : boolean {Skill.system.publication.remaster} (2 different values) True (x163) False (x56) title : string {Skill.system.publication.title} (27 different values) rules : ###FoundryRulesObject### traits : object {Skill.system.traits} rarity : string {Skill.system.traits.rarity} (3 different values) common (x167) uncommon (x38) rare (x14) value : array {Skill.system.traits.value} Length: min=0 max=7 Value type: string {Skill.system.traits.value.[]} (23 different values) [selected] : object {Skill.system.traits.selected} general : string {Skill.system.traits.selected.general} (same value: General) skill : string {Skill.system.traits.selected.skill} (same value: Skill) [maxTakable] : integer {Skill.system.maxTakable} (same value: 3) [frequency] : object {Skill.system.frequency} max : integer {Skill.system.frequency.max} (same value: 1) per : string {Skill.system.frequency.per} (3 different values) PT1H (x2) day (x5) round (x1) [selfEffect] : object {Skill.system.selfEffect} name : string {Skill.system.selfEffect.name} (same value: Effect: Eye of the Arclords) uuid : string {Skill.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Eye of the Arclords) [subfeatures] : object {Skill.system.subfeatures} [languages] : object {Skill.system.subfeatures.languages} granted : array<> {Skill.system.subfeatures.languages.granted} Length: min=0 max=0 Value type: mixed slots : integer {Skill.system.subfeatures.languages.slots} (same value: 2) proficiencies : object {Skill.system.subfeatures.proficiencies} senses : object {Skill.system.subfeatures.senses} suppressedFeatures : array<> {Skill.system.subfeatures.suppressedFeatures} Length: min=0 max=0 Value type: mixed type : string {Skill.type} (same value: feat)