Sky King's Tomb Different values: 1 ===================================== object {Sky King's Tomb} _id : string {Sky King's Tomb._id} (all different values) folder : string {Sky King's Tomb.folder} (all different values) img : string {Sky King's Tomb.img} (all different values) name : string {Sky King's Tomb.name} (all different values) system : object {Sky King's Tomb.system} description : object {Sky King's Tomb.system.description} value : string {Sky King's Tomb.system.description.value} (all different values) duration : object {Sky King's Tomb.system.duration} expiry : string {Sky King's Tomb.system.duration.expiry} (all different values) sustained : boolean {Sky King's Tomb.system.duration.sustained} (all different values) unit : string {Sky King's Tomb.system.duration.unit} (all different values) value : integer {Sky King's Tomb.system.duration.value} (all different values) level : object {Sky King's Tomb.system.level} value : integer {Sky King's Tomb.system.level.value} (all different values) publication : object {Sky King's Tomb.system.publication} license : string {Sky King's Tomb.system.publication.license} (all different values) remaster : boolean {Sky King's Tomb.system.publication.remaster} (all different values) title : string {Sky King's Tomb.system.publication.title} (all different values) rules : ###FoundryRulesObject### start : object {Sky King's Tomb.system.start} [initiative] : mixed value : integer {Sky King's Tomb.system.start.value} (all different values) tokenIcon : object {Sky King's Tomb.system.tokenIcon} show : boolean {Sky King's Tomb.system.tokenIcon.show} (all different values) traits : object {Sky King's Tomb.system.traits} value : array<> {Sky King's Tomb.system.traits.value} Length: min=0 max=0 Value type: mixed type : string {Sky King's Tomb.type} (all different values)