Specific Familiary Abilities Different values: 9 ===================================== object {Specific Familiary Abilities} _id : string {Specific Familiary Abilities._id} (all different values) folder : string {Specific Familiary Abilities.folder} (same value: yFyJygjqX4O4b35z) img : string {Specific Familiary Abilities.img} (3 different values) systems/pf2e/icons/actions/TwoActions.webp (x2) systems/pf2e/icons/actions/Passive.webp (x5) systems/pf2e/icons/actions/OneAction.webp (x2) name : string {Specific Familiary Abilities.name} (all different values) system : object {Specific Familiary Abilities.system} actionType : object {Specific Familiary Abilities.system.actionType} value : string {Specific Familiary Abilities.system.actionType.value} (2 different values) action (x4) passive (x5) actions : object {Specific Familiary Abilities.system.actions} [value] : integer {Specific Familiary Abilities.system.actions.value} (2 different values) 2 (x2) 1 (x2) category : string {Specific Familiary Abilities.system.category} (same value: familiar) description : object {Specific Familiary Abilities.system.description} value : string {Specific Familiary Abilities.system.description.value} (all different values) [frequency] : object {Specific Familiary Abilities.system.frequency} max : integer {Specific Familiary Abilities.system.frequency.max} (same value: 1) per : string {Specific Familiary Abilities.system.frequency.per} (3 different values) PT1M (x1) PT10M (x1) PT1H (x1) publication : object {Specific Familiary Abilities.system.publication} license : string {Specific Familiary Abilities.system.publication.license} (same value: ORC) remaster : boolean {Specific Familiary Abilities.system.publication.remaster} (same value: True) title : string {Specific Familiary Abilities.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) rules : ###FoundryRulesObject### traits : object {Specific Familiary Abilities.system.traits} value : array {Specific Familiary Abilities.system.traits.value} Length: min=0 max=5 Value type: string {Specific Familiary Abilities.system.traits.value.[]} (12 different values) move (x1) visual (x1) healing (x1) shadow (x1) fire (x1) light (x1) magical (x1) auditory (x1) concentrate (x1) divine (x1) incapacitation (x1) mental (x1) type : string {Specific Familiary Abilities.type} (same value: action)