Villain Different values: 17 ===================================== object {Villain} _id : string {Villain._id} (all different values) folder : string {Villain.folder} (same value: bLzJy2YdGCGjheEH) img : string {Villain.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Villain.items} Length: min=8 max=37 Value type: object {Villain.items.[]} _id : string {Villain.items.[]._id} (302 different values) img : string {Villain.items.[].img} (125 different values) name : string {Villain.items.[].name} (217 different values) sort : integer {Villain.items.[].sort} (37 different values) system : object {Villain.items.[].system} [autoHeightenLevel] : object {Villain.items.[].system.autoHeightenLevel} [value] : mixed description : object {Villain.items.[].system.description} value : string {Villain.items.[].system.description.value} (191 different values) [prepared] : object {Villain.items.[].system.prepared} [flexible] : boolean {Villain.items.[].system.prepared.flexible} (same value: False) value : string {Villain.items.[].system.prepared.value} (4 different values) focus (x4) spontaneous (x3) prepared (x2) innate (x1) [proficiency] : object {Villain.items.[].system.proficiency} value : integer {Villain.items.[].system.proficiency.value} (2 different values) 0 (x4) 1 (x6) publication : object {Villain.items.[].system.publication} license : string {Villain.items.[].system.publication.license} (same value: ORC) remaster : boolean {Villain.items.[].system.publication.remaster} (same value: True) title : string {Villain.items.[].system.publication.title} (9 different values) (x129) Pathfinder Player Core 2 (x6) Pathfinder Player Core (x129) Pathfinder NPC Core (x18) Pathfinder GM Core (x14) Pathfinder Monster Core (x2) Pathfinder Lost Omens Gods & Magic (x1) Pathfinder Core Rulebook (x1) Pathfinder Guns & Gears (x2) rules : ###FoundryRulesObject### [slots] : object {Villain.items.[].system.slots} [slot1] : object {Villain.items.[].system.slots.slot1} max : integer {Villain.items.[].system.slots.slot1.max} (2 different values) 4 (x3) 3 (x2) [value] : integer {Villain.items.[].system.slots.slot1.value} (2 different values) 4 (x1) 3 (x2) [prepared] : array {Villain.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot1.prepared.[]} id : string {Villain.items.[].system.slots.slot1.prepared.[].id} (8 different values) eWYMU9OcVtVvcYEy (x1) OnD7fBMfducivvoC (x1) bK18TicIFP068ezS (x1) 6jmw9EfndcPBUnRj (x1) oC1O9NjDU8rsmqGW (x1) 7x7xiaXV57iJuJUQ (x1) BsWX1MIVAUmJW925 (x1) 0KrLKp7kkUZuhevp (x1) [slot2] : object {Villain.items.[].system.slots.slot2} max : integer {Villain.items.[].system.slots.slot2.max} (3 different values) 4 (x2) 3 (x2) 2 (x1) [value] : integer {Villain.items.[].system.slots.slot2.value} (3 different values) 4 (x1) 3 (x1) 2 (x1) [prepared] : array {Villain.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Villain.items.[].system.slots.slot2.prepared.[]} id : string {Villain.items.[].system.slots.slot2.prepared.[].id} (7 different values) 4iKMZ6dgpLrIW9Qk (x1) 8tXZoqJdv8wieE5w (x1) PJ6UHZGfSbx91UhQ (x1) txEohPIVLe9LyYuF (x1) JT1XPRJ57wE3RCsR (x1) OqhYA8J054iEJkIt (x1) 6wTrC5q3WJiGzJMo (x1) [slot3] : object {Villain.items.[].system.slots.slot3} max : integer {Villain.items.[].system.slots.slot3.max} (2 different values) 3 (x1) 4 (x1) [value] : integer {Villain.items.[].system.slots.slot3.value} (same value: 3) prepared : array {Villain.items.[].system.slots.slot3.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot3.prepared.[]} id : string {Villain.items.[].system.slots.slot3.prepared.[].id} (3 different values) MbYD8KG43se3FBaE (x2) FZEqc17TNwetlNSm (x1) OKaH63oJsfie8LBL (x1) [slot0] : object {Villain.items.[].system.slots.slot0} max : integer {Villain.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Villain.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Villain.items.[].system.slots.slot0.prepared.[]} id : string {Villain.items.[].system.slots.slot0.prepared.[].id} (10 different values) 5HsEq3owQWtXIqGg (x1) AznMTAGw15KhBdFn (x1) hcXtRS7ugoVRYTdd (x1) 1JMXFXHKgEoJhjK8 (x1) J66Pno9bvYavhaSe (x1) 2UcCQVo0LkkB3e3K (x1) yE58kzMUOltfiC8u (x1) FhEFdhaHYTOr77Na (x1) coOueS6WkRQ3y6WE (x1) HSBLcRb1ocZwphOS (x1) slot4 : object {Villain.items.[].system.slots.slot4} max : integer {Villain.items.[].system.slots.slot4.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot4.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot4.prepared.[]} id : string {Villain.items.[].system.slots.slot4.prepared.[].id} (2 different values) T5svQmTVUoiAmODY (x2) M5ilB86145Em8vNv (x2) slot5 : object {Villain.items.[].system.slots.slot5} max : integer {Villain.items.[].system.slots.slot5.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot5.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot5.prepared.[]} id : string {Villain.items.[].system.slots.slot5.prepared.[].id} (3 different values) fuD2twZvrigB2FIK (x2) D0jvBbYRZWJQBmkD (x1) aLqNwBC9SMkSP6Hn (x1) slot6 : object {Villain.items.[].system.slots.slot6} max : integer {Villain.items.[].system.slots.slot6.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot6.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot6.prepared.[]} id : string {Villain.items.[].system.slots.slot6.prepared.[].id} (3 different values) D0SlmbITskLJlc8U (x2) HzmvOcCf8IO1BHSc (x1) R5Gw91faXTGxTMzc (x1) slot7 : object {Villain.items.[].system.slots.slot7} max : integer {Villain.items.[].system.slots.slot7.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot7.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot7.prepared.[]} id : string {Villain.items.[].system.slots.slot7.prepared.[].id} (3 different values) W8LSU908jkgNAF9c (x1) dIQscZrYLYPzVmbL (x1) Uu0qLkclsSjf8PS9 (x2) slot8 : object {Villain.items.[].system.slots.slot8} max : integer {Villain.items.[].system.slots.slot8.max} (same value: 4) prepared : array {Villain.items.[].system.slots.slot8.prepared} Length: min=4 max=4 Value type: object {Villain.items.[].system.slots.slot8.prepared.[]} id : string {Villain.items.[].system.slots.slot8.prepared.[].id} (3 different values) j59EIbK6WhVcHgda (x1) 18B1OFJZXypvnFtm (x1) ooBzYKQZyDKZ1Fz4 (x2) [slug] : string {Villain.items.[].system.slug} (128 different values) [spelldc] : object {Villain.items.[].system.spelldc} dc : integer {Villain.items.[].system.spelldc.dc} (5 different values) 20 (x3) 23 (x1) 22 (x3) 21 (x2) 41 (x1) [mod] : integer {Villain.items.[].system.spelldc.mod} (same value: 0) value : integer {Villain.items.[].system.spelldc.value} (4 different values) 12 (x3) 14 (x4) 13 (x2) 33 (x1) [tradition] : object {Villain.items.[].system.tradition} value : string {Villain.items.[].system.tradition.value} (3 different values) divine (x3) occult (x6) primal (x1) traits : object {Villain.items.[].system.traits} [rarity] : string {Villain.items.[].system.traits.rarity} (2 different values) uncommon (x12) common (x144) [traditions] : array {Villain.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Villain.items.[].system.traits.traditions.[]} (4 different values) divine (x43) arcane (x64) occult (x53) primal (x43) [value] : array {Villain.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Villain.items.[].system.traits.value.[]} (89 different values) [area] : object {Villain.items.[].system.area} type : string {Villain.items.[].system.area.type} (6 different values) burst (x7) square (x2) emanation (x7) line (x2) cone (x1) cylinder (x2) value : integer {Villain.items.[].system.area.value} (6 different values) 10 (x4) 5 (x4) 30 (x5) 60 (x5) 20 (x2) 15 (x1) [cost] : object {Villain.items.[].system.cost} value : string {Villain.items.[].system.cost.value} (3 different values) (x89) warding circle ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) rare incense worth a total value of 150 gp (x1) [counteraction] : boolean {Villain.items.[].system.counteraction} (2 different values) False (x88) True (x3) [damage] : object {Villain.items.[].system.damage} [damageType] : string {Villain.items.[].system.damage.damageType} (3 different values) slashing (x7) piercing (x14) bludgeoning (x5) [dice] : integer {Villain.items.[].system.damage.dice} (2 different values) 1 (x25) 0 (x1) [die] : string {Villain.items.[].system.damage.die} (4 different values) d12 (x2) d6 (x12) d4 (x8) d8 (x3) [0] : object {Villain.items.[].system.damage.0} applyMod : boolean {Villain.items.[].system.damage.0.applyMod} (same value: False) [category] : string {Villain.items.[].system.damage.0.category} (same value: persistent) formula : string {Villain.items.[].system.damage.0.formula} (13 different values) 5d6 (x1) 2d6 (x3) 3d6 (x2) 1d6 (x2) 1d8 (x2) 2d4 (x5) 1d4+1 (x1) 10d10 (x1) 8d10 (x1) 14d6 (x1) 8d12 (x1) 4d6 (x1) 6d6 (x1) kinds : array {Villain.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Villain.items.[].system.damage.0.kinds.[]} (2 different values) damage (x22) healing (x1) materials : array<> {Villain.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.damage.0.type} (9 different values) cold (x1) bleed (x1) fire (x7) mental (x2) void (x5) force (x1) sonic (x2) electricity (x2) untyped (x1) [cQDyW0QpjJ38MlSi] : object {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : mixed formula : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) kinds : array {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) materials : array<> {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) [formula] : string {Villain.items.[].system.damage.formula} (3 different values) 2d8+5 (x2) 3d6+6 (x1) 3d8+10 (x1) [kind] : string {Villain.items.[].system.damage.kind} (same value: healing) [type] : string {Villain.items.[].system.damage.type} (2 different values) vitality (x3) untyped (x1) [0Uok2pip94aNbBFd] : object {Villain.items.[].system.damage.0Uok2pip94aNbBFd} applyMod : boolean {Villain.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) [category] : mixed formula : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: 2d8) kinds : array {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) materials : array<> {Villain.items.[].system.damage.0Uok2pip94aNbBFd.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: untyped) [yI4fzrhnbFxup4Ep] : object {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep} applyMod : boolean {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) [category] : mixed formula : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) kinds : array {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) materials : array<> {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) [3Pz4NTLXD2rzKgf4] : object {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4} applyMod : boolean {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) category : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) formula : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) kinds : array {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) materials : array<> {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) [C34n7XTpCLCXJWwt] : object {Villain.items.[].system.damage.C34n7XTpCLCXJWwt} applyMod : boolean {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) [category] : mixed formula : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) kinds : array {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) materials : array<> {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) [defense] : object {Villain.items.[].system.defense} save : object {Villain.items.[].system.defense.save} basic : boolean {Villain.items.[].system.defense.save.basic} (2 different values) False (x23) True (x14) statistic : string {Villain.items.[].system.defense.save.statistic} (3 different values) will (x18) reflex (x9) fortitude (x10) [duration] : object {Villain.items.[].system.duration} sustained : boolean {Villain.items.[].system.duration.sustained} (2 different values) False (x81) True (x10) value : string {Villain.items.[].system.duration.value} (14 different values) (x30) varies (x7) 1 minute (x20) 10 minutes (x6) until the end of the target's next turn (x2) 1 round (x7) see below (x4) until the start of your next turn (x2) up to 10 minutes (x1) unlimited (x2) 1 hour (x6) 4 rounds (x1) 5 minutes (x2) until your next daily preparations (x1) [level] : object {Villain.items.[].system.level} value : integer {Villain.items.[].system.level.value} (10 different values) 1 (x54) 0 (x49) 3 (x9) 2 (x21) 6 (x5) 5 (x5) 4 (x7) 8 (x2) 7 (x3) 12 (x1) [location] : object {Villain.items.[].system.location} [value] : string {Villain.items.[].system.location.value} (10 different values) YEsqZ1pmCAbdEHfI (x1) fo4rIPJJxb2JfFED (x16) flLLoUGHSVJire4L (x1) L4Fu7guo4LfcMfe9 (x1) yXIorWzVkK3BGFi9 (x12) XCCNdWgAwDmYJNUr (x12) vfhKr3Ly9XjE7PhV (x2) w8D7IFRgRRihgilN (x10) j3GfUAgZ3oVVWebi (x4) niwzzTioW24zOrfR (x30) [heightenedLevel] : integer {Villain.items.[].system.location.heightenedLevel} (3 different values) 3 (x3) 2 (x10) 1 (x10) [uses] : object {Villain.items.[].system.location.uses} max : integer {Villain.items.[].system.location.uses.max} (same value: 99) value : integer {Villain.items.[].system.location.uses.value} (same value: 99) [signature] : boolean {Villain.items.[].system.location.signature} (same value: False) [overlays] : object {Villain.items.[].system.overlays} [2a6Vm4mIjBgrzlO2] : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2} name : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: Touch of the Void (Vs. Living)) overlayType : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) system : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} Esn7klJ9WRsIFnrE : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} applyMod : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) [category] : mixed formula : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: 1d6) kinds : array {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: damage) materials : array<> {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: void) defense : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} save : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} basic : boolean {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) statistic : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: fortitude) heightening : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} damage : object {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} Esn7klJ9WRsIFnrE : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: 1d6) interval : integer {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) type : string {Villain.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: interval) [gHIOzknAtexc6GUE] : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE} name : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: Touch of the Void (Healing)) overlayType : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) system : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system} damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} cM137DAlBX1LcWAX : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} applyMod : boolean {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) [category] : mixed formula : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: 6) kinds : array {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: healing) materials : array<> {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: untyped) [defense] : mixed heightening : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} damage : object {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} cM137DAlBX1LcWAX : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: 6) interval : integer {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) type : string {Villain.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: interval) [4gyp3qlsv5ywdyjq] : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [pq7cxntbz4s8g5ik] : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Villain.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [z04svm1cvfcxtplb] : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [eOCNn2ohYAvsYZjn] : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) overlayType : string {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {Villain.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} [xYyA7CV1GaFTRjBQ] : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) name : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) overlayType : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) heightening : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) range : object {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {Villain.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) [NYYzPXYkV0V917XF] : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF} name : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: Spiritual Armament (Spirit)) overlayType : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) system : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system} damage : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} [category] : mixed kinds : array {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) type : string {Villain.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: spirit) [defense] : mixed [OTj254xSoTgGQJlU] : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU} name : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: Spiritual Armament (Slashing)) overlayType : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) system : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system} damage : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} [category] : mixed kinds : array {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) type : string {Villain.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: slashing) [defense] : mixed [TqI3B4hFxajOSIm3] : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3} name : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: Spiritual Armament (Bludgeoning)) overlayType : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) system : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system} damage : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} [category] : mixed kinds : array {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) type : string {Villain.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: bludgeoning) [defense] : mixed [WIvpqh0pSKKC4t0F] : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F} name : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: Spiritual Armament (Piercing)) overlayType : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) system : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} damage : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} 0Uok2pip94aNbBFd : object {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} [category] : mixed kinds : array {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: damage) type : string {Villain.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: piercing) [defense] : mixed [fjal1yqjbeci6fa9] : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9} overlayType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) system : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system} area : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area} areaType : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: emanation) type : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: emanation) value : integer {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) damage : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage} 0 : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.damage.0} [category] : mixed target : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target} value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: ) time : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time} value : string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: 3) traits : object {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits} value : array {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) sonic (x1) [gc46bl5k7ajwh96r] : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r} overlayType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) system : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system} area : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area} areaType : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: burst) type : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: burst) value : integer {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) damage : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage} 0 : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.damage.0} [category] : mixed target : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target} value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: ) time : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time} value : string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: 2) traits : object {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits} value : array {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value} Length: min=3 max=3 Value type: string {Villain.items.[].system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) sonic (x1) [q1iyd84b6hrjht55] : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55} overlayType : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) system : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system} damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage} 0 : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0} [category] : mixed formula : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: 1d4) heightening : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening} damage : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage} 0 : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: 1d4) target : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target} value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: ) time : object {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time} value : string {Villain.items.[].system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: 1) [hqiwae0wgehycnex] : object {Villain.items.[].system.overlays.hqiwae0wgehycnex} _id : string {Villain.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) overlayType : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) system : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system} damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage} d80radfbikwjogmr : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} applyMod : boolean {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) [category] : mixed formula : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) materials : array<> {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) heightening : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} damage : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} d80radfbikwjogmr : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) interval : integer {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) type : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) target : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target} value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) time : object {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time} value : string {Villain.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) [wlrbtv7c5shfmdh1] : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1} _id : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) overlayType : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) system : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system} damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} tgzp2lzatpg4c9a5 : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} applyMod : boolean {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) [category] : mixed formula : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) materials : array<> {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} Length: min=0 max=0 Value type: mixed type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) heightening : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} damage : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} tgzp2lzatpg4c9a5 : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) interval : integer {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) type : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) target : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) time : object {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} value : string {Villain.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) [URQWpedXx9fB1fR7] : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7} name : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) overlayType : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) system : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system} damage : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} 0 : object {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} [category] : mixed type : string {Villain.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) [defense] : mixed [wQHuRGaDDW2MemlK] : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK} _id : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) name : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) overlayType : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) sort : integer {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) system : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system} damage : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} 0 : object {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} [category] : mixed type : string {Villain.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) [range] : mixed object {Villain.items.[].system.range} value : string {Villain.items.[].system.range.value} (11 different values) touch (x12) 120 feet (x16) 30 feet (x28) (x19) 60 feet (x6) varies (x1) interplanar (x1) planetary (x1) 500 feet (x5) 10 feet (x1) 100 feet (x1) integer {Villain.items.[].system.range} (6 different values) 30 (x1) 20 (x3) 50 (x1) 60 (x3) 100 (x1) 70 (x1) [requirements] : string {Villain.items.[].system.requirements} (2 different values) (x90) You can bleed (x1) [target] : object {Villain.items.[].system.target} value : string {Villain.items.[].system.target.value} (26 different values) [time] : object {Villain.items.[].system.time} value : string {Villain.items.[].system.time.value} (7 different values) 1 (x11) 2 (x65) reaction (x3) 1 to 3 (x4) 1 day (x2) 3 (x5) free (x1) [baseItem] : string {Villain.items.[].system.baseItem} (22 different values) [bonus] : object {Villain.items.[].system.bonus} value : integer {Villain.items.[].system.bonus.value} (19 different values) 0 (x25) 13 (x5) 10 (x1) 4 (x1) 15 (x1) 9 (x9) 18 (x6) 1 (x1) 17 (x4) 27 (x2) 26 (x2) 16 (x4) 7 (x1) 6 (x2) 23 (x1) 22 (x1) 21 (x1) 19 (x1) 28 (x1) [bonusDamage] : object {Villain.items.[].system.bonusDamage} value : integer {Villain.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Villain.items.[].system.bulk} value : mixed integer {Villain.items.[].system.bulk.value} (4 different values) 2 (x5) 3 (x1) 0 (x6) 1 (x14) float {Villain.items.[].system.bulk.value} (same value: 0,1) [capacity] : integer {Villain.items.[].system.bulk.capacity} (same value: 10) [heldOrStowed] : float {Villain.items.[].system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {Villain.items.[].system.bulk.ignored} (same value: 10) [category] : string {Villain.items.[].system.category} (12 different values) martial (x12) simple (x14) heavy (x1) defensive (x21) offensive (x39) interaction (x18) elixir (x2) potion (x3) light (x6) ammo (x5) medium (x1) talisman (x5) [containerId] : string {Villain.items.[].system.containerId} (same value: FiSK6Z3qlTGPUrAR) [equipped] : object {Villain.items.[].system.equipped} carryType : string {Villain.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {Villain.items.[].system.equipped.handsHeld} (2 different values) 0 (x34) 1 (x1) [invested] : mixed [inSlot] : boolean {Villain.items.[].system.equipped.inSlot} (same value: True) [group] : string {Villain.items.[].system.group} (14 different values) axe (x3) dart (x2) plate (x1) brawling (x1) knife (x5) sword (x4) sling (x1) bomb (x1) leather (x6) crossbow (x3) chain (x1) club (x3) bow (x1) firearm (x1) [hardness] : integer {Villain.items.[].system.hardness} (same value: 0) [hp] : object {Villain.items.[].system.hp} max : integer {Villain.items.[].system.hp.max} (same value: 0) value : integer {Villain.items.[].system.hp.value} (same value: 0) [material] : object {Villain.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Villain.items.[].system.price} value : object {Villain.items.[].system.price.value} [gp] : integer {Villain.items.[].system.price.value.gp} (all different values) [sp] : integer {Villain.items.[].system.price.value.sp} (6 different values) 1 (x7) 3 (x2) 2 (x4) 9 (x3) 8 (x1) 5 (x1) [cp] : integer {Villain.items.[].system.price.value.cp} (2 different values) 8 (x1) 1 (x2) [per] : integer {Villain.items.[].system.price.per} (same value: 10) [quantity] : integer {Villain.items.[].system.quantity} (6 different values) 1 (x53) 10 (x5) 2 (x2) 5 (x2) 15 (x1) 3 (x2) [reload] : object {Villain.items.[].system.reload} value : string {Villain.items.[].system.reload.value} (4 different values) (x13) - (x7) 1 (x5) 0 (x1) [runes] : object {Villain.items.[].system.runes} potency : integer {Villain.items.[].system.runes.potency} (2 different values) 0 (x21) 1 (x13) property : array<> {Villain.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {Villain.items.[].system.runes.striking} (2 different values) 0 (x20) 1 (x6) [resilient] : integer {Villain.items.[].system.runes.resilient} (2 different values) 0 (x7) 1 (x1) [size] : string {Villain.items.[].system.size} (same value: med) [splashDamage] : object {Villain.items.[].system.splashDamage} value : integer {Villain.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Villain.items.[].system.usage} value : string {Villain.items.[].system.usage.value} (8 different values) held-in-two-hands (x10) held-in-one-hand (x34) other (x4) held-in-one-plus-hands (x1) wornbelt (x1) affixed-to-weapon (x2) affixed-to-armor (x3) worngarment (x1) [canBeAmmo] : boolean {Villain.items.[].system.usage.canBeAmmo} (2 different values) False (x6) True (x1) [acBonus] : integer {Villain.items.[].system.acBonus} (4 different values) 5 (x1) 2 (x4) 1 (x2) 3 (x1) [checkPenalty] : integer {Villain.items.[].system.checkPenalty} (3 different values) -3 (x1) -1 (x6) -2 (x1) [dexCap] : integer {Villain.items.[].system.dexCap} (4 different values) 1 (x1) 3 (x4) 4 (x2) 2 (x1) [speedPenalty] : integer {Villain.items.[].system.speedPenalty} (3 different values) -10 (x1) 0 (x6) -5 (x1) [strength] : integer {Villain.items.[].system.strength} (4 different values) 3 (x1) 1 (x4) 0 (x2) 2 (x1) [attackEffects] : object {Villain.items.[].system.attackEffects} value : array {Villain.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Villain.items.[].system.attackEffects.value.[]} (same value: flesh-mutation) [damageRolls] : object {Villain.items.[].system.damageRolls} [0] : object {Villain.items.[].system.damageRolls.0} damage : string {Villain.items.[].system.damageRolls.0.damage} (7 different values) 1d12+8 (x1) 1d6+8 (x2) 1d6+10 (x1) 1d6+6 (x1) 1d6+3 (x2) 1d4+7 (x1) 1d6+2 (x1) damageType : string {Villain.items.[].system.damageRolls.0.damageType} (3 different values) slashing (x2) piercing (x5) bludgeoning (x2) [r2n5vvenZaiuqld0] : object {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0} damage : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damage} (same value: 1d4+8) damageType : string {Villain.items.[].system.damageRolls.r2n5vvenZaiuqld0.damageType} (same value: bludgeoning) [iswR188zNNz1VJHP] : object {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP} damage : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (9 different values) 1d4 (x1) 1d4+6 (x2) 1d4+10 (x4) 1d4+13 (x1) 1d4+4 (x1) 1d4+7 (x1) 1d4+3 (x1) 1d4+2 (x1) 1d4+12 (x1) damageType : string {Villain.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) [QZUwWNGQrpnShLez] : object {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez} damage : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damage} (same value: 1d4+6) damageType : string {Villain.items.[].system.damageRolls.QZUwWNGQrpnShLez.damageType} (same value: piercing) [0dEOiUqz22PQ0sJU] : object {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU} damage : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damage} (same value: 1d4+6) damageType : string {Villain.items.[].system.damageRolls.0dEOiUqz22PQ0sJU.damageType} (same value: piercing) [cqIcAMsIoppmRq9n] : object {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n} category : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.category} (same value: persistent) damage : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damage} (same value: 1d4) damageType : string {Villain.items.[].system.damageRolls.cqIcAMsIoppmRq9n.damageType} (same value: bleed) [1N4xrGxD5xpL5TOn] : object {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn} category : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.category} (same value: persistent) damage : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damage} (same value: 1d4) damageType : string {Villain.items.[].system.damageRolls.1N4xrGxD5xpL5TOn.damageType} (same value: bleed) [eMEOkZi7fx10uM3I] : object {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I} damage : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damage} (same value: 1d4+6) damageType : string {Villain.items.[].system.damageRolls.eMEOkZi7fx10uM3I.damageType} (same value: piercing) [DwknufwzHgTsx2iW] : object {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW} damage : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damage} (same value: 1d4+9) damageType : string {Villain.items.[].system.damageRolls.DwknufwzHgTsx2iW.damageType} (same value: piercing) [G1RyVwzeSi9h5vDE] : object {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE} damage : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damage} (same value: 1d4+9) damageType : string {Villain.items.[].system.damageRolls.G1RyVwzeSi9h5vDE.damageType} (same value: piercing) [vteXU1AcPqSHSoqT] : object {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT} damage : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damage} (same value: 4d6) damageType : string {Villain.items.[].system.damageRolls.vteXU1AcPqSHSoqT.damageType} (same value: poison) [zTtmn1p5VuGg7bJS] : object {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS} damage : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damage} (same value: 2d12+13) damageType : string {Villain.items.[].system.damageRolls.zTtmn1p5VuGg7bJS.damageType} (same value: slashing) [Gjs5ykOcjqt3LnkG] : object {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG} damage : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damage} (same value: 2d6+8) damageType : string {Villain.items.[].system.damageRolls.Gjs5ykOcjqt3LnkG.damageType} (same value: piercing) [U0qX1UZFYbKLYePu] : object {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu} damage : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damage} (same value: 1d4+7) damageType : string {Villain.items.[].system.damageRolls.U0qX1UZFYbKLYePu.damageType} (same value: piercing) [sAdBvp9jSI3rtbwC] : object {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC} damage : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damage} (same value: 1d4+10) damageType : string {Villain.items.[].system.damageRolls.sAdBvp9jSI3rtbwC.damageType} (same value: slashing) [7gyCrALIkyj4jEp6] : object {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6} damage : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damage} (same value: 1d4+4) damageType : string {Villain.items.[].system.damageRolls.7gyCrALIkyj4jEp6.damageType} (same value: piercing) [k1bSgTVAXjBUtkwC] : object {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC} damage : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damage} (same value: 1d4+4) damageType : string {Villain.items.[].system.damageRolls.k1bSgTVAXjBUtkwC.damageType} (same value: piercing) [kypwa8qg9mQE1TM8] : object {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8} damage : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damage} (same value: 1d6+4) damageType : string {Villain.items.[].system.damageRolls.kypwa8qg9mQE1TM8.damageType} (same value: piercing) [2JYE83eCXSr9HXnc] : object {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc} category : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.category} (same value: splash) damage : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damage} (same value: 2) damageType : string {Villain.items.[].system.damageRolls.2JYE83eCXSr9HXnc.damageType} (same value: untyped) [TKeWEdepwpo0lKFx] : object {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx} category : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.category} (same value: persistent) damage : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damage} (same value: 2) damageType : string {Villain.items.[].system.damageRolls.TKeWEdepwpo0lKFx.damageType} (same value: untyped) [Tn9yNt1jVT7Ok0Pt] : object {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt} damage : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damage} (same value: 2d6) damageType : string {Villain.items.[].system.damageRolls.Tn9yNt1jVT7Ok0Pt.damageType} (same value: untyped) [Acs4CSZCOQaKy6wR] : object {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR} damage : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damage} (same value: 1d6+2) damageType : string {Villain.items.[].system.damageRolls.Acs4CSZCOQaKy6wR.damageType} (same value: bludgeoning) [giOq5QqGS60N99el] : object {Villain.items.[].system.damageRolls.giOq5QqGS60N99el} damage : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damage} (same value: 2d8+12) damageType : string {Villain.items.[].system.damageRolls.giOq5QqGS60N99el.damageType} (same value: slashing) [7eNLtIfWjOoYk7bz] : object {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz} damage : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damage} (same value: 1d8+9) damageType : string {Villain.items.[].system.damageRolls.7eNLtIfWjOoYk7bz.damageType} (same value: piercing) [KvOmTj8SJ8D1z0JI] : object {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI} damage : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damage} (same value: 2d8+10) damageType : string {Villain.items.[].system.damageRolls.KvOmTj8SJ8D1z0JI.damageType} (same value: slashing) [nrKYiSG7KuBLvosK] : object {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK} damage : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damage} (same value: 2d6+6) damageType : string {Villain.items.[].system.damageRolls.nrKYiSG7KuBLvosK.damageType} (same value: piercing) [1eMNWGpaCvfWqkJm] : object {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm} damage : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damage} (same value: 3d6) damageType : string {Villain.items.[].system.damageRolls.1eMNWGpaCvfWqkJm.damageType} (same value: fire) KcNBTOWSazWsSWbg : object {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg} damage : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damage} (same value: 3d6) damageType : string {Villain.items.[].system.damageRolls.KcNBTOWSazWsSWbg.damageType} (same value: fire) VgEFbuncbM5tjC31 : object {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31} damage : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damage} (same value: 2d4+10) damageType : string {Villain.items.[].system.damageRolls.VgEFbuncbM5tjC31.damageType} (same value: bludgeoning) [actionType] : object {Villain.items.[].system.actionType} value : string {Villain.items.[].system.actionType.value} (4 different values) passive (x44) reaction (x10) action (x23) free (x1) [actions] : object {Villain.items.[].system.actions} [value] : integer {Villain.items.[].system.actions.value} (3 different values) 2 (x9) 1 (x13) 3 (x1) [mod] : object {Villain.items.[].system.mod} value : integer {Villain.items.[].system.mod.value} (9 different values) 11 (x1) 6 (x2) 13 (x1) 18 (x2) 15 (x2) 17 (x2) 8 (x2) 14 (x2) 21 (x1) [proficient] : object {Villain.items.[].system.proficient} value : integer {Villain.items.[].system.proficient.value} (same value: 0) [frequency] : object {Villain.items.[].system.frequency} max : integer {Villain.items.[].system.frequency.max} (same value: 1) per : string {Villain.items.[].system.frequency.per} (2 different values) round (x2) day (x1) [heightening] : object {Villain.items.[].system.heightening} [damage] : object {Villain.items.[].system.heightening.damage} [0] : string {Villain.items.[].system.heightening.damage.0} (7 different values) 2d6 (x5) 1d6 (x6) 1d8 (x2) 1d4 (x3) 2d4 (x2) 1d10 (x2) 1d12 (x1) [cQDyW0QpjJ38MlSi] : string {Villain.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) [0Uok2pip94aNbBFd] : string {Villain.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: 1d8) [yI4fzrhnbFxup4Ep] : string {Villain.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) [3Pz4NTLXD2rzKgf4] : string {Villain.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) [interval] : integer {Villain.items.[].system.heightening.interval} (2 different values) 1 (x18) 2 (x7) [type] : string {Villain.items.[].system.heightening.type} (2 different values) interval (x25) fixed (x20) [levels] : object {Villain.items.[].system.heightening.levels} [5] : object {Villain.items.[].system.heightening.levels.5} [target] : object {Villain.items.[].system.heightening.levels.5.target} value : string {Villain.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) range : object {Villain.items.[].system.heightening.levels.5.range} value : string {Villain.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) [3] : object {Villain.items.[].system.heightening.levels.3} [target] : object {Villain.items.[].system.heightening.levels.3.target} value : string {Villain.items.[].system.heightening.levels.3.target.value} (3 different values) 5 creatures (x3) 1 unattended object with a Bulk of 1 or less (x1) 1 willing creature (x1) [range] : object {Villain.items.[].system.heightening.levels.3.range} value : string {Villain.items.[].system.heightening.levels.3.range.value} (2 different values) 500 feet (x4) touch (x1) [6] : object {Villain.items.[].system.heightening.levels.6} target : object {Villain.items.[].system.heightening.levels.6.target} value : string {Villain.items.[].system.heightening.levels.6.target.value} (3 different values) 5 creatures (x3) 10 creatures (x1) 10 willing creatures (x1) [7] : object {Villain.items.[].system.heightening.levels.7} target : object {Villain.items.[].system.heightening.levels.7.target} value : string {Villain.items.[].system.heightening.levels.7.target.value} (2 different values) 1 unattended object with a Bulk of 2 or less (x1) 6 creatures (x1) [8] : object {Villain.items.[].system.heightening.levels.8} target : object {Villain.items.[].system.heightening.levels.8.target} value : string {Villain.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) 4 : object {Villain.items.[].system.heightening.levels.4} range : object {Villain.items.[].system.heightening.levels.4.range} value : string {Villain.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) target : object {Villain.items.[].system.heightening.levels.4.target} value : string {Villain.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) [uses] : object {Villain.items.[].system.uses} autoDestroy : boolean {Villain.items.[].system.uses.autoDestroy} (same value: True) max : integer {Villain.items.[].system.uses.max} (same value: 1) value : integer {Villain.items.[].system.uses.value} (same value: 1) [showSlotlessLevels] : object {Villain.items.[].system.showSlotlessLevels} value : boolean {Villain.items.[].system.showSlotlessLevels.value} (same value: False) [ritual] : object {Villain.items.[].system.ritual} primary : object {Villain.items.[].system.ritual.primary} check : string {Villain.items.[].system.ritual.primary.check} (2 different values) Arcana (master) or Occultism (master) (x1) Nature (master), Occultism (master) or Religion (master) (x1) secondary : object {Villain.items.[].system.ritual.secondary} casters : integer {Villain.items.[].system.ritual.secondary.casters} (2 different values) 3 (x1) 1 (x1) checks : string {Villain.items.[].system.ritual.secondary.checks} (2 different values) Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) Nature, Occultism or Religion (whichever is used for the primary check) (x1) [stackGroup] : string {Villain.items.[].system.stackGroup} (3 different values) slingBullets (x1) bolts (x3) rounds10 (x1) [selfEffect] : object {Villain.items.[].system.selfEffect} name : string {Villain.items.[].system.selfEffect.name} (3 different values) Stance: Hunter's Precision (x1) Effect: Sight Prey (x1) Effect: Monologue (x1) uuid : string {Villain.items.[].system.selfEffect.uuid} (3 different values) Compendium.pf2e.bestiary-effects.Item.Stance: Hunter's Precision (x1) Compendium.pf2e.bestiary-effects.Item.Effect: Sight Prey (x1) Compendium.pf2e.bestiary-effects.Item.Effect: Monologue (x1) [collapsed] : boolean {Villain.items.[].system.collapsed} (same value: False) [stowing] : boolean {Villain.items.[].system.stowing} (same value: True) [deathNote] : boolean {Villain.items.[].system.deathNote} (same value: True) type : string {Villain.items.[].type} (11 different values) spellcastingEntry (x10) spell (x91) weapon (x26) armor (x8) melee (x43) action (x78) equipment (x14) lore (x15) consumable (x15) treasure (x1) backpack (x1) [_stats] : object {Villain.items.[]._stats} compendiumSource : string {Villain.items.[]._stats.compendiumSource} (123 different values) [flags] : object {Villain.items.[].flags} pf2e : object {Villain.items.[].flags.pf2e} linkedWeapon : string {Villain.items.[].flags.pf2e.linkedWeapon} (23 different values) name : string {Villain.name} (all different values) system : object {Villain.system} abilities : object {Villain.system.abilities} cha : object {Villain.system.abilities.cha} mod : integer {Villain.system.abilities.cha.mod} (7 different values) 12 (x1) 4 (x5) 1 (x2) 3 (x2) -1 (x2) 0 (x3) 2 (x2) con : object {Villain.system.abilities.con} mod : integer {Villain.system.abilities.con.mod} (7 different values) 3 (x3) 0 (x4) 4 (x2) 2 (x2) 1 (x4) 5 (x1) 7 (x1) dex : object {Villain.system.abilities.dex} mod : integer {Villain.system.abilities.dex.mod} (4 different values) 1 (x2) 2 (x6) 4 (x5) 3 (x4) int : object {Villain.system.abilities.int} mod : integer {Villain.system.abilities.int.mod} (7 different values) 0 (x4) 3 (x2) 4 (x5) 2 (x2) 1 (x2) -1 (x1) 7 (x1) str : object {Villain.system.abilities.str} mod : integer {Villain.system.abilities.str.mod} (7 different values) 4 (x5) 0 (x3) 6 (x2) 2 (x3) 3 (x1) 5 (x1) 1 (x2) wis : object {Villain.system.abilities.wis} mod : integer {Villain.system.abilities.wis.mod} (5 different values) 1 (x4) 0 (x2) -1 (x2) 2 (x7) 3 (x2) attributes : object {Villain.system.attributes} ac : object {Villain.system.attributes.ac} details : string {Villain.system.attributes.ac.details} (2 different values) (x16) (20 vs. traps) (x1) value : integer {Villain.system.attributes.ac.value} (13 different values) 25 (x1) 14 (x2) 19 (x1) 21 (x1) 17 (x3) 24 (x2) 33 (x1) 22 (x1) 20 (x1) 23 (x1) 29 (x1) 27 (x1) 36 (x1) allSaves : object {Villain.system.attributes.allSaves} value : string {Villain.system.attributes.allSaves.value} (2 different values) (x16) +1 status to all saves vs. poison (x1) hp : object {Villain.system.attributes.hp} details : string {Villain.system.attributes.hp.details} (same value: ) max : integer {Villain.system.attributes.hp.max} (16 different values) 70 (x1) 15 (x1) 75 (x1) 60 (x1) 35 (x1) 110 (x2) 230 (x1) 90 (x1) 55 (x1) 40 (x1) 95 (x1) 28 (x1) 20 (x1) 200 (x1) 120 (x1) 275 (x1) temp : integer {Villain.system.attributes.hp.temp} (same value: 0) value : integer {Villain.system.attributes.hp.value} (16 different values) 70 (x1) 15 (x1) 75 (x1) 60 (x1) 35 (x1) 110 (x2) 230 (x1) 90 (x1) 55 (x1) 40 (x1) 95 (x1) 28 (x1) 20 (x1) 200 (x1) 120 (x1) 275 (x1) speed : object {Villain.system.attributes.speed} otherSpeeds : array {Villain.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Villain.system.attributes.speed.otherSpeeds.[]} type : string {Villain.system.attributes.speed.otherSpeeds.[].type} (2 different values) climb (x1) swim (x1) value : integer {Villain.system.attributes.speed.otherSpeeds.[].value} (2 different values) 10 (x1) 20 (x1) value : integer {Villain.system.attributes.speed.value} (3 different values) 20 (x1) 25 (x14) 30 (x2) [weaknesses] : array {Villain.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Villain.system.attributes.weaknesses.[]} exceptions : array<> {Villain.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Villain.system.attributes.weaknesses.[].type} (3 different values) area-damage (x1) splash-damage (x1) mental (x1) value : integer {Villain.system.attributes.weaknesses.[].value} (2 different values) 5 (x2) 2 (x1) [resistances] : array {Villain.system.attributes.resistances} Length: min=1 max=1 Value type: object {Villain.system.attributes.resistances.[]} type : string {Villain.system.attributes.resistances.[].type} (2 different values) poison (x1) fire (x1) value : integer {Villain.system.attributes.resistances.[].value} (2 different values) 5 (x1) 15 (x1) doubleVs : array<> {Villain.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: mixed exceptions : array<> {Villain.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: mixed details : object {Villain.system.details} blurb : string {Villain.system.details.blurb} (same value: ) languages : object {Villain.system.details.languages} details : string {Villain.system.details.languages.details} (3 different values) (x15) two additional languages (x1) one additional language spoken by their boss (x1) value : array {Villain.system.details.languages.value} Length: min=0 max=5 Value type: string {Villain.system.details.languages.value.[]} (6 different values) common (x16) diabolic (x2) chthonian (x1) daemonic (x1) requian (x1) sakvroth (x1) level : object {Villain.system.details.level} value : integer {Villain.system.details.level.value} (11 different values) 5 (x2) 0 (x2) 4 (x2) 3 (x2) 7 (x2) 13 (x1) 6 (x2) 2 (x1) 10 (x1) 8 (x1) 16 (x1) privateNotes : string {Villain.system.details.privateNotes} (same value: ) publicNotes : string {Villain.system.details.publicNotes} (all different values) publication : object {Villain.system.details.publication} license : string {Villain.system.details.publication.license} (same value: ORC) remaster : boolean {Villain.system.details.publication.remaster} (same value: True) title : string {Villain.system.details.publication.title} (same value: Pathfinder NPC Core) initiative : object {Villain.system.initiative} statistic : string {Villain.system.initiative.statistic} (2 different values) perception (x16) warfare-lore (x1) perception : object {Villain.system.perception} details : string {Villain.system.perception.details} (3 different values) (x15) (+10 to find traps) (x1) (+9 to eavesdrop) (x1) mod : integer {Villain.system.perception.mod} (11 different values) 10 (x3) 8 (x3) 7 (x1) 11 (x1) 13 (x2) 14 (x1) 25 (x2) 12 (x1) 3 (x1) 16 (x1) 15 (x1) senses : array<> {Villain.system.perception.senses} Length: min=0 max=0 Value type: mixed resources : object {Villain.system.resources} [focus] : object {Villain.system.resources.focus} max : integer {Villain.system.resources.focus.max} (2 different values) 1 (x3) 2 (x1) value : integer {Villain.system.resources.focus.value} (2 different values) 1 (x3) 2 (x1) saves : object {Villain.system.saves} fortitude : object {Villain.system.saves.fortitude} saveDetail : string {Villain.system.saves.fortitude.saveDetail} (same value: ) value : integer {Villain.system.saves.fortitude.value} (12 different values) 12 (x4) 4 (x1) 9 (x2) 7 (x1) 15 (x1) 13 (x1) 22 (x1) 6 (x2) 16 (x1) 5 (x1) 21 (x1) 30 (x1) reflex : object {Villain.system.saves.reflex} saveDetail : string {Villain.system.saves.reflex.saveDetail} (2 different values) (x16) (+11 vs. traps) (x1) value : integer {Villain.system.saves.reflex.value} (11 different values) 8 (x1) 6 (x2) 9 (x5) 15 (x1) 17 (x2) 25 (x1) 12 (x1) 11 (x1) 14 (x1) 20 (x1) 26 (x1) will : object {Villain.system.saves.will} saveDetail : string {Villain.system.saves.will.saveDetail} (same value: ) value : integer {Villain.system.saves.will.value} (11 different values) 10 (x3) 7 (x1) 13 (x1) 8 (x2) 15 (x2) 12 (x2) 21 (x1) 11 (x1) 16 (x2) 3 (x1) 28 (x1) skills : object {Villain.system.skills} [athletics] : object {Villain.system.skills.athletics} base : integer {Villain.system.skills.athletics.base} (10 different values) 13 (x1) 12 (x1) 11 (x1) 17 (x1) 26 (x1) 15 (x1) 5 (x1) 4 (x1) 24 (x1) 16 (x1) [special] : array<> {Villain.system.skills.athletics.special} Length: min=0 max=0 Value type: mixed [deception] : object {Villain.system.skills.deception} base : integer {Villain.system.skills.deception.base} (8 different values) 10 (x3) 13 (x1) 15 (x2) 19 (x1) 9 (x1) 7 (x1) 2 (x1) 17 (x1) [special] : array<> {Villain.system.skills.deception.special} Length: min=0 max=0 Value type: mixed [intimidation] : object {Villain.system.skills.intimidation} base : integer {Villain.system.skills.intimidation.base} (9 different values) 12 (x1) 9 (x1) 13 (x2) 10 (x1) 17 (x2) 15 (x1) 5 (x1) 20 (x1) 28 (x1) [religion] : object {Villain.system.skills.religion} base : integer {Villain.system.skills.religion.base} (4 different values) 8 (x1) 11 (x2) 13 (x1) 25 (x1) [survival] : object {Villain.system.skills.survival} base : integer {Villain.system.skills.survival.base} (4 different values) 8 (x1) 25 (x1) 6 (x1) 14 (x1) [special] : array {Villain.system.skills.survival.special} Length: min=1 max=1 Value type: object {Villain.system.skills.survival.special.[]} base : integer {Villain.system.skills.survival.special.[].base} (same value: 29) label : string {Villain.system.skills.survival.special.[].label} (same value: to Track) predicate : array {Villain.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {Villain.system.skills.survival.special.[].predicate.[]} (same value: action:track) [occultism] : object {Villain.system.skills.occultism} base : integer {Villain.system.skills.occultism.base} (3 different values) -1 (x1) 16 (x1) 15 (x2) [special] : array<> {Villain.system.skills.occultism.special} Length: min=0 max=0 Value type: mixed [occultism –1] : object {Villain.system.skills.occultism –1} [base] : mixed [performance] : object {Villain.system.skills.performance} base : integer {Villain.system.skills.performance.base} (3 different values) 10 (x2) 13 (x1) 17 (x1) [special] : array<> {Villain.system.skills.performance.special} Length: min=0 max=0 Value type: mixed [society] : object {Villain.system.skills.society} base : integer {Villain.system.skills.society.base} (8 different values) 11 (x2) 13 (x1) 12 (x1) 17 (x1) 10 (x1) 6 (x1) 16 (x1) 27 (x1) [special] : array<> {Villain.system.skills.society.special} Length: min=0 max=0 Value type: mixed [diplomacy] : object {Villain.system.skills.diplomacy} base : integer {Villain.system.skills.diplomacy.base} (3 different values) 11 (x2) 15 (x2) 5 (x1) [crafting] : object {Villain.system.skills.crafting} base : integer {Villain.system.skills.crafting.base} (4 different values) 17 (x1) 24 (x1) 16 (x1) 6 (x1) [special] : array {Villain.system.skills.crafting.special} Length: min=0 max=1 Value type: object {Villain.system.skills.crafting.special.[]} base : integer {Villain.system.skills.crafting.special.[].base} (same value: 8) label : string {Villain.system.skills.crafting.special.[].label} (same value: to Craft snares) predicate : array {Villain.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Villain.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:snare) [medicine] : object {Villain.system.skills.medicine} base : integer {Villain.system.skills.medicine.base} (3 different values) 16 (x1) 13 (x1) 10 (x1) [stealth] : object {Villain.system.skills.stealth} base : integer {Villain.system.skills.stealth.base} (8 different values) 15 (x1) 17 (x2) 27 (x1) 11 (x1) 14 (x1) 9 (x1) 6 (x1) 19 (x1) [special] : array<> {Villain.system.skills.stealth.special} Length: min=0 max=0 Value type: mixed [acrobatics] : object {Villain.system.skills.acrobatics} base : integer {Villain.system.skills.acrobatics.base} (5 different values) 15 (x1) 23 (x1) 12 (x1) 7 (x1) 16 (x1) [special] : array<> {Villain.system.skills.acrobatics.special} Length: min=0 max=0 Value type: mixed [thievery] : object {Villain.system.skills.thievery} base : integer {Villain.system.skills.thievery.base} (3 different values) 15 (x1) 9 (x2) 4 (x1) [nature] : object {Villain.system.skills.nature} base : integer {Villain.system.skills.nature.base} (2 different values) 21 (x1) 27 (x1) [special] : array<> {Villain.system.skills.nature.special} Length: min=0 max=0 Value type: mixed [arcana] : object {Villain.system.skills.arcana} base : integer {Villain.system.skills.arcana.base} (same value: 13) traits : object {Villain.system.traits} rarity : string {Villain.system.traits.rarity} (2 different values) common (x14) rare (x3) size : object {Villain.system.traits.size} value : string {Villain.system.traits.size.value} (2 different values) med (x16) grg (x1) value : array {Villain.system.traits.value} Length: min=2 max=5 Value type: string {Villain.system.traits.value.[]} (7 different values) chaotic (x2) evil (x6) human (x17) humanoid (x17) unholy (x2) troop (x1) lawful (x1) type : string {Villain.type} (same value: npc)