1-05 Different values: 11 ===================================== object {1-05} _id : string {1-05._id} (all different values) folder : string {1-05.folder} (same value: C2XHn3rJYZFFAcil) img : string {1-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {1-05.items} Length: min=1 max=11 Value type: object {1-05.items.[]} _id : string {1-05.items.[]._id} (51 different values) img : string {1-05.items.[].img} (16 different values) systems/pf2e/icons/default-icons/melee.svg (x20) systems/pf2e/icons/actions/Reaction.webp (x3) systems/pf2e/icons/actions/Passive.webp (x4) systems/pf2e/icons/actions/OneAction.webp (x8) systems/pf2e/icons/actions/TwoActions.webp (x3) icons/weapons/axes/axe-double-engraved.webp (x1) systems/pf2e/icons/equipment/weapons/javelin.webp (x3) icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1) systems/pf2e/icons/equipment/weapons/ogre-hook.webp (x1) icons/equipment/chest/vest-leather-tattered-white.webp (x1) systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x1) systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x1) systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/bottled-lightning.webp (x1) systems/pf2e/icons/equipment/weapons/orc-knuckle-dagger.webp (x2) systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x1) icons/equipment/chest/breastplate-collared-steel.webp (x1) name : string {1-05.items.[].name} (27 different values) sort : integer {1-05.items.[].sort} (all different values) system : object {1-05.items.[].system} [attack] : object {1-05.items.[].system.attack} value : string {1-05.items.[].system.attack.value} (same value: ) [attackEffects] : object {1-05.items.[].system.attackEffects} value : array {1-05.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {1-05.items.[].system.attackEffects.value.[]} (4 different values) grab (x2) shrew-venom (x2) push (x2) gluttons-feast (x1) [custom] : string {1-05.items.[].system.attackEffects.custom} (same value: ) [bonus] : object {1-05.items.[].system.bonus} value : integer {1-05.items.[].system.bonus.value} (9 different values) 13 (x1) 7 (x7) 5 (x4) 0 (x10) 14 (x2) 6 (x3) 11 (x1) 8 (x1) 4 (x1) [damageRolls] : object {1-05.items.[].system.damageRolls} [nba21h6s59aqo8sfyvd3] : object {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3} damage : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: 1d10+5) damageType : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: piercing) [u3q3viq71etnjtajkwyu] : object {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu} damage : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: 1d4+1) damageType : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: piercing) [lfcxbab5n8nakfna0xdm] : object {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm} damage : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: 1d4+3) damageType : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: bludgeoning) [ooff84f7387p198txih4] : object {1-05.items.[].system.damageRolls.ooff84f7387p198txih4} damage : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: 1d12+8) damageType : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: slashing) [5fvjv8kzg69c928kgy74] : object {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74} damage : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: 1d8+8) damageType : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: piercing) [jqm08slu61rrlvx5] : object {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5} damage : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: 1d6+6) damageType : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: piercing) [ticchmipshr6ebiuje91] : object {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91} damage : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: 1d4+6) damageType : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: bludgeoning) [cdfor4p4vln9ifru] : object {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru} damage : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: 1d8 + 5) damageType : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: slashing) [z64t7etapeb8qvsp] : object {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp} damage : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: 1d6+5) damageType : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: piercing) [y1gfcco76jouwhpq57rs] : object {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs} damage : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: 1d4+5) damageType : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: bludgeoning) [tnhfn9i9rrakujtn] : object {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn} damage : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: 1d6 + 1) damageType : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: piercing) [x9qfi5lp99fiuhfw9kqz] : object {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz} damage : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: 1d4+1) damageType : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: bludgeoning) [0] : object {1-05.items.[].system.damageRolls.0} damage : string {1-05.items.[].system.damageRolls.0.damage} (3 different values) 1 (x1) 1d8 (x1) 1d6 (x1) damageType : string {1-05.items.[].system.damageRolls.0.damageType} (3 different values) acid (x1) fire (x1) electricity (x1) [1] : object {1-05.items.[].system.damageRolls.1} category : string {1-05.items.[].system.damageRolls.1.category} (2 different values) persistent (x2) splash (x1) damage : string {1-05.items.[].system.damageRolls.1.damage} (2 different values) 1d6 (x1) 1 (x2) damageType : string {1-05.items.[].system.damageRolls.1.damageType} (3 different values) acid (x1) fire (x1) electricity (x1) [2] : object {1-05.items.[].system.damageRolls.2} category : string {1-05.items.[].system.damageRolls.2.category} (same value: splash) damage : string {1-05.items.[].system.damageRolls.2.damage} (same value: 1) damageType : string {1-05.items.[].system.damageRolls.2.damageType} (2 different values) acid (x1) fire (x1) [ajqd39kwajmhp6u31ezd] : object {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd} damage : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: 1d6+3) damageType : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: piercing) [8sffps37po42707tlc3s] : object {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s} damage : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: 1d4+4) damageType : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: bludgeoning) [6hlcnbhzyspfh5i7] : object {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7} damage : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: 1d6 + 3) damageType : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: piercing) [z4noi9ocvql7kkjbr2lr] : object {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr} damage : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: 1d4+3) damageType : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: bludgeoning) angs8zsy5y6djlq7 : object {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7} damage : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: 1d6 + 3) damageType : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: piercing) description : object {1-05.items.[].system.description} value : string {1-05.items.[].system.description.value} (26 different values) publication : object {1-05.items.[].system.publication} license : string {1-05.items.[].system.publication.license} (same value: OGL) remaster : boolean {1-05.items.[].system.publication.remaster} (same value: False) title : string {1-05.items.[].system.publication.title} (3 different values) (x30) Pathfinder Bestiary (x9) Pathfinder Core Rulebook (x13) rules : ###FoundryRulesObject### [slug] : string {1-05.items.[].system.slug} (16 different values) avenging-bite (x1) swallow-whole (x2) grab (x2) push (x2) greataxe (x1) javelin (x3) leather-armor (x1) ogre-hook (x1) hide-armor (x1) acid-flask-lesser (x1) alchemists-fire-lesser (x1) bottled-lightning-lesser (x1) orc-knuckle-dagger (x2) elixir-of-life-lesser (x1) ferocity (x2) breastplate (x1) traits : object {1-05.items.[].system.traits} rarity : string {1-05.items.[].system.traits.rarity} (2 different values) common (x49) uncommon (x3) value : array {1-05.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-05.items.[].system.traits.value.[]} (24 different values) [selected] : mixed object {1-05.items.[].system.traits.selected} array<> {1-05.items.[].system.traits.selected} Length: min=0 max=0 Value type: mixed [weaponType] : object {1-05.items.[].system.weaponType} value : string {1-05.items.[].system.weaponType.value} (2 different values) melee (x12) ranged (x8) [actionType] : object {1-05.items.[].system.actionType} value : string {1-05.items.[].system.actionType.value} (3 different values) reaction (x3) passive (x4) action (x11) [actions] : object {1-05.items.[].system.actions} [value] : integer {1-05.items.[].system.actions.value} (2 different values) 1 (x8) 2 (x3) [category] : string {1-05.items.[].system.category} (8 different values) defensive (x3) offensive (x15) martial (x6) simple (x3) light (x1) advanced (x1) medium (x2) elixir (x1) [baseItem] : string {1-05.items.[].system.baseItem} (8 different values) greataxe (x1) javelin (x3) leather-armor (x1) ogre-hook (x1) hide-armor (x1) alchemical-bomb (x3) orc-knuckle-dagger (x2) breastplate (x1) [bonusDamage] : object {1-05.items.[].system.bonusDamage} value : integer {1-05.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-05.items.[].system.bulk} value : mixed integer {1-05.items.[].system.bulk.value} (2 different values) 2 (x4) 1 (x1) float {1-05.items.[].system.bulk.value} (same value: 0,1) [containerId] : mixed [damage] : object {1-05.items.[].system.damage} [damageType] : string {1-05.items.[].system.damage.damageType} (5 different values) slashing (x1) piercing (x6) acid (x1) fire (x1) electricity (x1) [dice] : integer {1-05.items.[].system.damage.dice} (same value: 1) [die] : string {1-05.items.[].system.damage.die} (5 different values) d12 (x1) d6 (x6) d10 (x1) (x1) d8 (x1) [persistent] : object {1-05.items.[].system.damage.persistent} [faces] : integer {1-05.items.[].system.damage.persistent.faces} (same value: 6) number : integer {1-05.items.[].system.damage.persistent.number} (same value: 1) type : string {1-05.items.[].system.damage.persistent.type} (2 different values) acid (x1) fire (x1) [formula] : string {1-05.items.[].system.damage.formula} (same value: 3d6+6) [kind] : string {1-05.items.[].system.damage.kind} (same value: healing) [type] : string {1-05.items.[].system.damage.type} (same value: untyped) [equipped] : object {1-05.items.[].system.equipped} carryType : string {1-05.items.[].system.equipped.carryType} (2 different values) held (x1) worn (x13) [handsHeld] : integer {1-05.items.[].system.equipped.handsHeld} (2 different values) 2 (x1) 0 (x11) [invested] : mixed [inSlot] : boolean {1-05.items.[].system.equipped.inSlot} (2 different values) True (x1) False (x1) [group] : string {1-05.items.[].system.group} (7 different values) axe (x1) dart (x3) leather (x2) pick (x1) bomb (x3) knife (x2) plate (x1) [hardness] : integer {1-05.items.[].system.hardness} (same value: 0) [hp] : object {1-05.items.[].system.hp} max : integer {1-05.items.[].system.hp.max} (same value: 0) value : integer {1-05.items.[].system.hp.value} (same value: 0) [level] : object {1-05.items.[].system.level} value : integer {1-05.items.[].system.level.value} (3 different values) 0 (x10) 1 (x3) 5 (x1) [material] : object {1-05.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {1-05.items.[].system.price} value : object {1-05.items.[].system.price.value} [gp] : integer {1-05.items.[].system.price.value.gp} (5 different values) 2 (x3) 1 (x1) 3 (x3) 30 (x1) 4 (x1) [sp] : integer {1-05.items.[].system.price.value.sp} (2 different values) 1 (x3) 7 (x2) [quantity] : integer {1-05.items.[].system.quantity} (4 different values) 1 (x6) 6 (x2) 2 (x5) 3 (x1) [range] : integer {1-05.items.[].system.range} (2 different values) 30 (x3) 20 (x3) [reload] : object {1-05.items.[].system.reload} value : string {1-05.items.[].system.reload.value} (2 different values) (x4) - (x6) [runes] : object {1-05.items.[].system.runes} potency : integer {1-05.items.[].system.runes.potency} (same value: 0) property : array<> {1-05.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {1-05.items.[].system.runes.striking} (same value: 0) [resilient] : integer {1-05.items.[].system.runes.resilient} (same value: 0) [size] : string {1-05.items.[].system.size} (2 different values) lg (x6) med (x8) [splashDamage] : object {1-05.items.[].system.splashDamage} [value] : integer {1-05.items.[].system.splashDamage.value} (2 different values) 0 (x4) 1 (x3) [usage] : object {1-05.items.[].system.usage} value : string {1-05.items.[].system.usage.value} (2 different values) held-in-two-hands (x2) held-in-one-hand (x9) [acBonus] : integer {1-05.items.[].system.acBonus} (3 different values) 1 (x1) 3 (x1) 2 (x1) [checkPenalty] : integer {1-05.items.[].system.checkPenalty} (2 different values) -1 (x1) -2 (x2) [dexCap] : integer {1-05.items.[].system.dexCap} (3 different values) 4 (x1) 2 (x1) 1 (x1) [speedPenalty] : integer {1-05.items.[].system.speedPenalty} (2 different values) 0 (x1) -5 (x2) [strength] : integer {1-05.items.[].system.strength} (3 different values) 0 (x1) 2 (x1) 3 (x1) [uses] : object {1-05.items.[].system.uses} autoDestroy : boolean {1-05.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-05.items.[].system.uses.max} (same value: 1) value : integer {1-05.items.[].system.uses.value} (same value: 1) [deathNote] : boolean {1-05.items.[].system.deathNote} (same value: True) type : string {1-05.items.[].type} (5 different values) melee (x20) action (x18) weapon (x10) armor (x3) consumable (x1) [_stats] : object {1-05.items.[]._stats} compendiumSource : string {1-05.items.[]._stats.compendiumSource} (15 different values) Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl (x2) Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x1) Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x3) Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1) Compendium.pf2e.equipment-srd.Item.Oiq3QgLrM4i3W5Hg (x1) Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x1) Compendium.pf2e.equipment-srd.Item.M1k5QQc1qQLxzyCK (x1) Compendium.pf2e.equipment-srd.Item.yd3kEK21YknZLlcT (x1) Compendium.pf2e.equipment-srd.Item.AFR01HVd7DcZvkpP (x1) Compendium.pf2e.equipment-srd.Item.sAjzLXgA2LnIwpBM (x2) Compendium.pf2e.equipment-srd.Item.TZUskLT7yvP7N2co (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x2) Compendium.pf2e.equipment-srd.Item.r0ifJfoz8aqf0mwk (x1) [flags] : object {1-05.items.[].flags} pf2e : object {1-05.items.[].flags.pf2e} linkedWeapon : string {1-05.items.[].flags.pf2e.linkedWeapon} (9 different values) 9YL8nBbbHZl7eqG2 (x1) hExVgjDf33bTv7xC (x1) UYuNXo8H41cw12FJ (x1) g8oBDPsY5iX6RKMd (x1) zf2zh4uBzvaeNsuo (x1) 9kWHfaCRBVx8LIP7 (x1) Pv2KS6jcexf1PsNg (x1) iYcJJovDmWhhPTRj (x1) S9WWdA8wxdqWiJIK (x1) name : string {1-05.name} (all different values) system : object {1-05.system} abilities : object {1-05.system.abilities} cha : object {1-05.system.abilities.cha} mod : integer {1-05.system.abilities.cha.mod} (5 different values) 2 (x1) -1 (x2) -3 (x3) 0 (x3) -2 (x2) con : object {1-05.system.abilities.con} mod : integer {1-05.system.abilities.con.mod} (4 different values) 4 (x3) 2 (x3) 3 (x4) 1 (x1) dex : object {1-05.system.abilities.dex} mod : integer {1-05.system.abilities.dex.mod} (4 different values) 4 (x4) 3 (x3) 2 (x2) -1 (x2) int : object {1-05.system.abilities.int} mod : integer {1-05.system.abilities.int.mod} (4 different values) -1 (x2) -4 (x6) -2 (x2) 3 (x1) str : object {1-05.system.abilities.str} mod : integer {1-05.system.abilities.str.mod} (6 different values) 5 (x2) 1 (x3) 3 (x3) 6 (x1) 2 (x1) 4 (x1) wis : object {1-05.system.abilities.wis} mod : integer {1-05.system.abilities.wis.mod} (4 different values) 2 (x3) 3 (x2) 1 (x3) 0 (x3) attributes : object {1-05.system.attributes} ac : object {1-05.system.attributes.ac} details : string {1-05.system.attributes.ac.details} (same value: ) value : integer {1-05.system.attributes.ac.value} (6 different values) 21 (x1) 18 (x2) 15 (x2) 14 (x1) 16 (x4) 17 (x1) allSaves : object {1-05.system.attributes.allSaves} value : string {1-05.system.attributes.allSaves.value} (same value: ) hp : object {1-05.system.attributes.hp} details : string {1-05.system.attributes.hp.details} (same value: ) max : integer {1-05.system.attributes.hp.max} (8 different values) 60 (x1) 45 (x1) 8 (x2) 16 (x1) 70 (x1) 35 (x1) 20 (x3) 19 (x1) temp : integer {1-05.system.attributes.hp.temp} (same value: 0) value : integer {1-05.system.attributes.hp.value} (8 different values) 60 (x1) 45 (x1) 8 (x2) 16 (x1) 70 (x1) 35 (x1) 20 (x3) 19 (x1) speed : object {1-05.system.attributes.speed} otherSpeeds : array {1-05.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-05.system.attributes.speed.otherSpeeds.[]} type : string {1-05.system.attributes.speed.otherSpeeds.[].type} (2 different values) fly (x2) climb (x2) value : integer {1-05.system.attributes.speed.otherSpeeds.[].value} (3 different values) 40 (x1) 10 (x2) 30 (x1) value : integer {1-05.system.attributes.speed.value} (6 different values) 40 (x1) 10 (x1) 30 (x3) 35 (x2) 25 (x3) 5 (x1) [immunities] : array {1-05.system.attributes.immunities} Length: min=2 max=2 Value type: object {1-05.system.attributes.immunities.[]} type : string {1-05.system.attributes.immunities.[].type} (2 different values) precision (x2) swarm-mind (x2) [resistances] : array {1-05.system.attributes.resistances} Length: min=3 max=3 Value type: object {1-05.system.attributes.resistances.[]} type : string {1-05.system.attributes.resistances.[].type} (3 different values) bludgeoning (x2) piercing (x2) slashing (x2) value : integer {1-05.system.attributes.resistances.[].value} (3 different values) 7 (x2) 3 (x2) 6 (x2) [weaknesses] : array {1-05.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {1-05.system.attributes.weaknesses.[]} type : string {1-05.system.attributes.weaknesses.[].type} (2 different values) area-damage (x2) splash-damage (x2) value : integer {1-05.system.attributes.weaknesses.[].value} (2 different values) 5 (x2) 3 (x2) details : 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A flock of ravens is known as an unkindness. Certainly the name lives up to its meaning when a swarm of ravens decides to work together. In most cases, a raven swarm like the one presented here won't attack larger foes, but when manipulated by supernatural forces or simple desperation born from hunger, an unkindness of ravens can be a surprisingly dangerous foe.

(x2)

Ogre gluttons take the act of feeding to a horrific extreme, capable of extending their already cavernous mouths wide enough to gulp down a halfling. Stories of ogre gluttons being tricked into eating razor-edged shields or barrels filled with poisoned meat are common, but such tales are of little consolation to those who have been gobbled down whole by these ravenous giants. In addition to their sadistic table manners, ogre gluttons have a disturbing knack for coming up with violent "games" that are little more than drawn-out torments, yet those who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom.


Ogres embody brutish, amoral violence and cruelty. Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Although they prefer to vent their violent urges on smaller humanoids-the smaller and more beautiful, the better-ogres promise a horrifying fate for anyone unlucky enough to fall within their meaty grasp. But for all their creativity in developing methods of violence, ogres often remain too dim-witted to realize that their playthings lack an ogre's robust fortitude and high pain tolerance, so most captives die far sooner than the ogres might prefer. Such a fate is perhaps preferable however, as those who survive too long as ogres' playthings suffer lasting mental scars from the horrifying abuse. A captive able to keep their wits can sometimes trick the brutes by promising treasure, meatier captives, or other crude amusements, taking advantage of an ogre's limited intellect to engineer opportunities to escape.

Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. Ogres practice incest regularly, believing that it makes for stronger familial bonds, and most ogres are misshapen or mutated from generations of inbreeding. The most powerful ogre in any family is the "boss"-usually the family's patriarch or matriarch-while other ogres in the family learn to obey or risk being brutalized by the boss's loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. These lairs are filthy and frequently contain all-too-recognizable evidence of their depravity.

(x1) publication : object {1-05.system.details.publication} license : string {1-05.system.details.publication.license} (same value: OGL) remaster : boolean {1-05.system.details.publication.remaster} (same value: False) title : string {1-05.system.details.publication.title} (same value: Pathfinder Society Scenario #1-05: Trailblazers' Bounty) initiative : object {1-05.system.initiative} statistic : string {1-05.system.initiative.statistic} (same value: perception) perception : object {1-05.system.perception} details : string {1-05.system.perception.details} (same value: ) mod : integer {1-05.system.perception.mod} (5 different values) 12 (x1) 10 (x2) 5 (x5) 4 (x1) 6 (x2) senses : array {1-05.system.perception.senses} Length: min=1 max=2 Value type: object {1-05.system.perception.senses.[]} type : string {1-05.system.perception.senses.[].type} (3 different values) darkvision (x5) scent (x5) low-light-vision (x6) [acuity] : string {1-05.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {1-05.system.perception.senses.[].range} (same value: 30) resources : object {1-05.system.resources} saves : object {1-05.system.saves} fortitude : object {1-05.system.saves.fortitude} saveDetail : string {1-05.system.saves.fortitude.saveDetail} (same value: ) value : integer {1-05.system.saves.fortitude.value} (6 different values) 12 (x1) 10 (x2) 6 (x2) 7 (x2) 14 (x1) 8 (x3) reflex : object {1-05.system.saves.reflex} saveDetail : string {1-05.system.saves.reflex.saveDetail} (same value: ) value : integer {1-05.system.saves.reflex.value} (7 different values) 10 (x2) 12 (x1) 7 (x3) 4 (x2) 5 (x1) 8 (x1) 9 (x1) will : object {1-05.system.saves.will} saveDetail : string {1-05.system.saves.will.saveDetail} (same value: ) value : integer {1-05.system.saves.will.value} (7 different values) 8 (x2) 3 (x2) 4 (x2) 6 (x1) 7 (x1) 5 (x2) 2 (x1) skills : object {1-05.system.skills} [acrobatics] : object {1-05.system.skills.acrobatics} base : integer {1-05.system.skills.acrobatics.base} (7 different values) 10 (x1) 12 (x1) 5 (x1) 4 (x1) 6 (x1) 8 (x1) 7 (x2) athletics : object {1-05.system.skills.athletics} base : integer {1-05.system.skills.athletics.base} (6 different values) 12 (x2) 5 (x4) 2 (x1) 7 (x2) 10 (x1) 4 (x1) [special] : array {1-05.system.skills.athletics.special} Length: min=1 max=1 Value type: object {1-05.system.skills.athletics.special.[]} base : integer {1-05.system.skills.athletics.special.[].base} (2 different values) 4 (x1) 6 (x1) label : string {1-05.system.skills.athletics.special.[].label} (same value: to Climb or Swim) predicate : array {1-05.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {1-05.system.skills.athletics.special.[].predicate.[]} or : array {1-05.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {1-05.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) action:climb (x2) action:swim (x2) [deception] : object {1-05.system.skills.deception} base : integer {1-05.system.skills.deception.base} (same value: 8) [intimidation] : object {1-05.system.skills.intimidation} base : integer {1-05.system.skills.intimidation.base} (4 different values) 8 (x1) 10 (x1) 7 (x1) 2 (x1) [stealth] : object {1-05.system.skills.stealth} base : integer {1-05.system.skills.stealth.base} (5 different values) 10 (x1) 8 (x2) 5 (x1) 6 (x1) 7 (x1) [survival] : object {1-05.system.skills.survival} base : integer {1-05.system.skills.survival.base} (2 different values) 12 (x1) 6 (x1) [crafting] : object {1-05.system.skills.crafting} base : integer {1-05.system.skills.crafting.base} (same value: 8) traits : object {1-05.system.traits} rarity : string {1-05.system.traits.rarity} (same value: common) size : object {1-05.system.traits.size} value : string {1-05.system.traits.size.value} (3 different values) lg (x5) sm (x2) med (x4) value : array {1-05.system.traits.value} Length: min=1 max=4 Value type: string {1-05.system.traits.value.[]} (8 different values) beast (x1) evil (x5) animal (x6) swarm (x2) chaotic (x4) giant (x2) humanoid (x4) orc (x2) type : string {1-05.type} (same value: npc) [prototypeToken] : object {1-05.prototypeToken} name : string {1-05.prototypeToken.name} (2 different values) Ogre Glutton (x1) Raven Swarm (x1)