10th Rank Different values: 22 ===================================== object {10th Rank} _id : string {10th Rank._id} (all different values) folder : string {10th Rank.folder} (same value: x5tjEh1N0FHzbHkv) img : string {10th Rank.img} (all different values) name : string {10th Rank.name} (all different values) system : object {10th Rank.system} [area] : object {10th Rank.system.area} type : string {10th Rank.system.area.type} (same value: burst) value : integer {10th Rank.system.area.value} (2 different values) 60 (x1) 50 (x1) cost : object {10th Rank.system.cost} value : string {10th Rank.system.cost.value} (same value: ) counteraction : boolean {10th Rank.system.counteraction} (2 different values) False (x21) True (x1) damage : object {10th Rank.system.damage} [0] : object {10th Rank.system.damage.0} applyMod : boolean {10th Rank.system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {10th Rank.system.damage.0.formula} (2 different values) 3d10 (x2) 10d8+40 (x1) kinds : array {10th Rank.system.damage.0.kinds} Length: min=1 max=1 Value type: string {10th Rank.system.damage.0.kinds.[]} (2 different values) damage (x2) healing (x1) [materials] : array<> {10th Rank.system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {10th Rank.system.damage.0.type} (3 different values) acid (x1) untyped (x1) mental (x1) [1] : object {10th Rank.system.damage.1} applyMod : boolean {10th Rank.system.damage.1.applyMod} (same value: False) [category] : mixed formula : string {10th Rank.system.damage.1.formula} (same value: 3d10) kinds : array {10th Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: damage) [materials] : array<> {10th Rank.system.damage.1.materials} Length: min=0 max=0 Value type: mixed type : string {10th Rank.system.damage.1.type} (same value: bludgeoning) [2] : object {10th Rank.system.damage.2} applyMod : boolean {10th Rank.system.damage.2.applyMod} (same value: False) [category] : mixed formula : string {10th Rank.system.damage.2.formula} (same value: 3d10) kinds : array {10th Rank.system.damage.2.kinds} Length: min=1 max=1 Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: damage) materials : array<> {10th Rank.system.damage.2.materials} Length: min=0 max=0 Value type: mixed type : string {10th Rank.system.damage.2.type} (same value: cold) [3] : object {10th Rank.system.damage.3} applyMod : boolean {10th Rank.system.damage.3.applyMod} (same value: False) [category] : mixed formula : string {10th Rank.system.damage.3.formula} (same value: 3d10) kinds : array {10th Rank.system.damage.3.kinds} Length: min=1 max=1 Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: damage) materials : array<> {10th Rank.system.damage.3.materials} Length: min=0 max=0 Value type: mixed type : string {10th Rank.system.damage.3.type} (same value: electricity) [4] : object {10th Rank.system.damage.4} applyMod : boolean {10th Rank.system.damage.4.applyMod} (same value: False) [category] : mixed formula : string {10th Rank.system.damage.4.formula} (same value: 3d10) kinds : array {10th Rank.system.damage.4.kinds} Length: min=1 max=1 Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: damage) materials : array<> {10th Rank.system.damage.4.materials} Length: min=0 max=0 Value type: mixed type : string {10th Rank.system.damage.4.type} (same value: bludgeoning) [5] : object {10th Rank.system.damage.5} applyMod : boolean {10th Rank.system.damage.5.applyMod} (same value: False) [category] : mixed formula : string {10th Rank.system.damage.5.formula} (same value: 3d10) kinds : array {10th Rank.system.damage.5.kinds} Length: min=1 max=1 Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: damage) materials : array<> {10th Rank.system.damage.5.materials} Length: min=0 max=0 Value type: mixed type : string {10th Rank.system.damage.5.type} (same value: fire) [defense] : object {10th Rank.system.defense} save : object {10th Rank.system.defense.save} basic : boolean {10th Rank.system.defense.save.basic} (2 different values) True (x1) False (x2) statistic : string {10th Rank.system.defense.save.statistic} (2 different values) reflex (x1) will (x2) description : object {10th Rank.system.description} value : string {10th Rank.system.description.value} (all different values) duration : object {10th Rank.system.duration} sustained : boolean {10th Rank.system.duration.sustained} (2 different values) False (x20) True (x2) value : string {10th Rank.system.duration.value} (6 different values) (x8) 1 minute (x8) 24 hours (see text) (x1) varies (x1) until the end of your next turn (x3) until the start of your next turn (x1) level : object {10th Rank.system.level} value : integer {10th Rank.system.level.value} (same value: 10) publication : object {10th Rank.system.publication} license : string {10th Rank.system.publication.license} (2 different values) OGL (x9) ORC (x13) remaster : boolean {10th Rank.system.publication.remaster} (2 different values) False (x8) True (x14) title : string {10th Rank.system.publication.title} (7 different values) Pathfinder Core Rulebook (x3) Pathfinder Player Core (x10) Pathfinder #177: Burning Tundra (x1) Pathfinder Rage of Elements (x1) Pathfinder Secrets of Magic (x4) Pathfinder War of Immortals (x2) Pathfinder Player Core 2 (x1) range : object {10th Rank.system.range} value : string {10th Rank.system.range.value} (8 different values) (x10) 1,000 feet (x1) 500 feet (x3) 100 feet (x2) 120 (x1) 120 feet (x2) 30 feet (x2) 5 feet (x1) requirements : string {10th Rank.system.requirements} (same value: ) rules : ###FoundryRulesObject### target : object {10th Rank.system.target} value : string {10th Rank.system.target.value} (6 different values) (x17) up to 5 creatures (x1) 1 willing ally and 1 enemy (x1) the triggering spell (x1) you and up to 5 willing targets (x1) dead creatures and living creatures of your choice within range (x1) time : object {10th Rank.system.time} value : string {10th Rank.system.time.value} (5 different values) 3 (x10) 2 (x9) 10 minutes (x1) reaction (x1) 1 hour (x1) traits : object {10th Rank.system.traits} rarity : string {10th Rank.system.traits.rarity} (3 different values) common (x16) rare (x4) uncommon (x2) traditions : array {10th Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {10th Rank.system.traits.traditions.[]} (4 different values) occult (x11) divine (x10) arcane (x10) primal (x14) value : array {10th Rank.system.traits.value} Length: min=2 max=9 Value type: string {10th Rank.system.traits.value.[]} (21 different values) type : string {10th Rank.type} (same value: spell)