2-05 Different values: 10 ===================================== object {2-05} _id : string {2-05._id} (all different values) folder : string {2-05.folder} (same value: jsl5ODZJ60Ksx08E) img : string {2-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {2-05.items} Length: min=4 max=8 Value type: object {2-05.items.[]} _id : string {2-05.items.[]._id} (42 different values) img : string {2-05.items.[].img} (6 different values) systems/pf2e/icons/default-icons/melee.svg (x18) systems/pf2e/icons/actions/Reaction.webp (x6) systems/pf2e/icons/actions/Passive.webp (x16) systems/pf2e/icons/actions/OneAction.webp (x7) systems/pf2e/icons/conditions/slowed.webp (x2) systems/pf2e/icons/actions/TwoActions.webp (x4) name : string {2-05.items.[].name} (23 different values) sort : integer {2-05.items.[].sort} (8 different values) 100000 (x10) 200000 (x10) 300000 (x10) 400000 (x10) 500000 (x6) 600000 (x4) 700000 (x2) 800000 (x1) system : object {2-05.items.[].system} [attack] : object {2-05.items.[].system.attack} value : string {2-05.items.[].system.attack.value} (same value: ) [attackEffects] : object {2-05.items.[].system.attackEffects} value : array {2-05.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: knockdown) [custom] : string {2-05.items.[].system.attackEffects.custom} (same value: ) [bonus] : object {2-05.items.[].system.bonus} value : integer {2-05.items.[].system.bonus.value} (7 different values) 9 (x2) 12 (x4) 15 (x2) 7 (x3) 8 (x3) 11 (x2) 14 (x2) [damageRolls] : object {2-05.items.[].system.damageRolls} [osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns} damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values) 1d6+4 (x1) 2d6+5 (x1) damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: piercing) [gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj} damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values) 1d4+4 (x1) 1d8+5 (x1) damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: slashing) [vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj} damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values) 1d8+7 (x1) 2d8+8 (x1) damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: bludgeoning) [i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l} damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values) 1d4+7 (x1) 1d4+8 (x1) damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: bludgeoning) [qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p} damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: 1d4) damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: fire) [n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn} damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values) 1d4 (x1) 1d6+2 (x1) damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: fire) [fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p} damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values) 1d6 (x1) 1d8 (x1) damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: fire) [egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd} damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values) 1d4 (x1) 1d6 (x1) damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: piercing) [vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo} damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values) 1d8+3 (x1) 2d8+4 (x1) damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: piercing) [xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r} damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: 1d4) damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: electricity) [i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m} damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values) 1d6+3 (x1) 2d6+4 (x1) damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: slashing) description : object {2-05.items.[].system.description} value : string {2-05.items.[].system.description.value} (23 different values) publication : object {2-05.items.[].system.publication} license : string {2-05.items.[].system.publication.license} (same value: OGL) remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False) title : string {2-05.items.[].system.publication.title} (3 different values) (x41) Pathfinder Bestiary 2 (x6) Pathfinder Bestiary (x6) rules : ###FoundryRulesObject### [slug] : string {2-05.items.[].system.slug} (5 different values) negative-healing (x6) rend (x2) slowed (x2) regeneration (x2) knockdown (x2) [traits] : object {2-05.items.[].system.traits} rarity : string {2-05.items.[].system.traits.rarity} (same value: common) value : array {2-05.items.[].system.traits.value} Length: min=0 max=3 Value type: string {2-05.items.[].system.traits.value.[]} (15 different values) reach-10 (x8) unarmed (x8) agile (x4) brutal (x2) range-increment-30 (x2) aura (x2) fire (x2) finesse (x4) range-increment-10 (x2) unholy (x2) concentrate (x2) electricity (x2) primal (x4) auditory (x2) sonic (x2) [weaponType] : object {2-05.items.[].system.weaponType} value : string {2-05.items.[].system.weaponType.value} (2 different values) melee (x14) ranged (x4) [actionType] : object {2-05.items.[].system.actionType} value : string {2-05.items.[].system.actionType.value} (3 different values) reaction (x6) passive (x16) action (x11) [actions] : object {2-05.items.[].system.actions} [value] : integer {2-05.items.[].system.actions.value} (2 different values) 1 (x7) 2 (x4) [category] : string {2-05.items.[].system.category} (3 different values) defensive (x18) offensive (x13) interaction (x2) [duration] : object {2-05.items.[].system.duration} value : integer {2-05.items.[].system.duration.value} (same value: 0) [group] : mixed [overrides] : array<> {2-05.items.[].system.overrides} Length: min=0 max=0 Value type: mixed [references] : object {2-05.items.[].system.references} children : array<> {2-05.items.[].system.references.children} Length: min=0 max=0 Value type: mixed immunityFrom : array<> {2-05.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: mixed overriddenBy : array<> {2-05.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: mixed overrides : array<> {2-05.items.[].system.references.overrides} Length: min=0 max=0 Value type: mixed [value] : object {2-05.items.[].system.value} isValued : boolean {2-05.items.[].system.value.isValued} (same value: True) value : integer {2-05.items.[].system.value.value} (same value: 1) [deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True) type : string {2-05.items.[].type} (3 different values) melee (x18) action (x33) condition (x2) [_stats] : object {2-05.items.[]._stats} compendiumSource : string {2-05.items.[]._stats.compendiumSource} (5 different values) Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x6) Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x2) Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2) name : string {2-05.name} (all different values) prototypeToken : object {2-05.prototypeToken} name : string {2-05.prototypeToken.name} (5 different values) Ash Skeleton (x2) Fire-Eye Cyclops Zombie (x2) Flaming Eye (x2) Spark Troll (x2) Storm Bear (x2) system : object {2-05.system} abilities : object {2-05.system.abilities} cha : object {2-05.system.abilities.cha} mod : integer {2-05.system.abilities.cha.mod} (3 different values) 1 (x3) -2 (x4) 0 (x3) con : object {2-05.system.abilities.con} mod : integer {2-05.system.abilities.con.mod} (2 different values) 3 (x8) 2 (x2) dex : object {2-05.system.abilities.dex} mod : integer {2-05.system.abilities.dex.mod} (5 different values) 1 (x2) -1 (x2) 3 (x4) 4 (x1) 2 (x1) int : object {2-05.system.abilities.int} mod : integer {2-05.system.abilities.int.mod} (3 different values) -5 (x6) -1 (x2) -3 (x2) str : object {2-05.system.abilities.str} mod : integer {2-05.system.abilities.str.mod} (5 different values) 4 (x2) 5 (x2) 6 (x1) 0 (x4) 3 (x1) wis : object {2-05.system.abilities.wis} mod : integer {2-05.system.abilities.wis.mod} (2 different values) 0 (x6) 1 (x4) attributes : object {2-05.system.attributes} ac : object {2-05.system.attributes.ac} details : string {2-05.system.attributes.ac.details} (same value: ) value : integer {2-05.system.attributes.ac.value} (4 different values) 16 (x4) 18 (x3) 15 (x2) 21 (x1) allSaves : object {2-05.system.attributes.allSaves} value : string {2-05.system.attributes.allSaves.value} (same value: ) hp : object {2-05.system.attributes.hp} details : string {2-05.system.attributes.hp.details} (4 different values) void healing (x6) regeneration 2 (deactivated by acid or fire) (x1) regeneration 3 (deactivated by acid or fire) (x1) (x2) max : integer {2-05.system.attributes.hp.max} (8 different values) 12 (x1) 30 (x2) 93 (x1) 120 (x1) 8 (x2) 20 (x1) 22 (x1) 60 (x1) temp : integer {2-05.system.attributes.hp.temp} (same value: 0) value : integer {2-05.system.attributes.hp.value} (8 different values) 12 (x1) 30 (x2) 93 (x1) 120 (x1) 8 (x2) 20 (x1) 22 (x1) 60 (x1) immunities : array {2-05.system.attributes.immunities} Length: min=1 max=6 Value type: object {2-05.system.attributes.immunities.[]} type : string {2-05.system.attributes.immunities.[].type} (7 different values) death-effects (x6) disease (x6) paralyzed (x6) poison (x6) unconscious (x6) fire (x4) electricity (x4) [resistances] : array {2-05.system.attributes.resistances} Length: min=5 max=5 Value type: object {2-05.system.attributes.resistances.[]} type : string {2-05.system.attributes.resistances.[].type} (5 different values) cold (x2) electricity (x2) fire (x2) piercing (x2) slashing (x2) value : integer {2-05.system.attributes.resistances.[].value} (same value: 5) speed : object {2-05.system.attributes.speed} otherSpeeds : array {2-05.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-05.system.attributes.speed.otherSpeeds.[]} type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: fly) value : integer {2-05.system.attributes.speed.otherSpeeds.[].value} (2 different values) 30 (x2) 10 (x2) value : integer {2-05.system.attributes.speed.value} (3 different values) 25 (x6) 0 (x2) 35 (x2) [weaknesses] : array {2-05.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {2-05.system.attributes.weaknesses.[]} type : string {2-05.system.attributes.weaknesses.[].type} (4 different values) vitality (x2) slashing (x2) fire (x2) holy (x2) value : integer {2-05.system.attributes.weaknesses.[].value} (3 different values) 10 (x4) 2 (x2) 3 (x2) details : object {2-05.system.details} blurb : string {2-05.system.details.blurb} (same value: ) languages : object {2-05.system.details.languages} details : string {2-05.system.details.languages.details} (same value: ) value : array {2-05.system.details.languages.value} Length: min=0 max=2 Value type: string {2-05.system.details.languages.value.[]} (2 different values) chthonian (x2) jotun (x2) level : object {2-05.system.details.level} value : integer {2-05.system.details.level.value} (6 different values) 1 (x3) 3 (x2) 5 (x1) -1 (x2) 2 (x1) 4 (x1) privateNotes : string {2-05.system.details.privateNotes} (same value: ) publicNotes : string {2-05.system.details.publicNotes} (same value: ) publication : object {2-05.system.details.publication} license : string {2-05.system.details.publication.license} (same value: OGL) remaster : boolean {2-05.system.details.publication.remaster} (same value: False) title : string {2-05.system.details.publication.title} (same value: Pathfinder Society Scenario #2-05: Balancing the Scales) initiative : object {2-05.system.initiative} statistic : string {2-05.system.initiative.statistic} (same value: perception) perception : object {2-05.system.perception} details : string {2-05.system.perception.details} (same value: ) mod : integer {2-05.system.perception.mod} (6 different values) 5 (x2) 7 (x4) 4 (x1) 3 (x1) 6 (x1) 11 (x1) senses : array {2-05.system.perception.senses} Length: min=1 max=2 Value type: object {2-05.system.perception.senses.[]} type : string {2-05.system.perception.senses.[].type} (3 different values) darkvision (x8) low-light-vision (x2) scent (x2) [acuity] : string {2-05.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {2-05.system.perception.senses.[].range} (same value: 30) resources : object {2-05.system.resources} saves : object {2-05.system.saves} fortitude : object {2-05.system.saves.fortitude} saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: ) value : integer {2-05.system.saves.fortitude.value} (8 different values) 8 (x1) 10 (x1) 12 (x1) 14 (x1) 4 (x2) 6 (x2) 11 (x1) 13 (x1) reflex : object {2-05.system.saves.reflex} saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: ) value : integer {2-05.system.saves.reflex.value} (7 different values) 6 (x2) 8 (x2) 4 (x1) 7 (x2) 9 (x1) 10 (x1) 11 (x1) will : object {2-05.system.saves.will} saveDetail : string {2-05.system.saves.will.saveDetail} (same value: ) value : integer {2-05.system.saves.will.value} (6 different values) 3 (x3) 5 (x3) 9 (x1) 2 (x1) 4 (x1) 7 (x1) skills : object {2-05.system.skills} [athletics] : object {2-05.system.skills.athletics} base : integer {2-05.system.skills.athletics.base} (4 different values) 9 (x2) 10 (x1) 12 (x2) 15 (x1) [deception] : object {2-05.system.skills.deception} base : integer {2-05.system.skills.deception.base} (2 different values) 6 (x1) 8 (x1) [stealth] : object {2-05.system.skills.stealth} base : integer {2-05.system.skills.stealth.base} (2 different values) 6 (x1) 8 (x1) [acrobatics] : object {2-05.system.skills.acrobatics} base : integer {2-05.system.skills.acrobatics.base} (3 different values) 5 (x2) 7 (x1) 8 (x1) traits : object {2-05.system.traits} rarity : string {2-05.system.traits.rarity} (3 different values) uncommon (x6) rare (x2) common (x2) size : object {2-05.system.traits.size} value : string {2-05.system.traits.size.value} (3 different values) lg (x4) tiny (x4) med (x2) value : array {2-05.system.traits.value} Length: min=2 max=6 Value type: string {2-05.system.traits.value.[]} (13 different values) evil (x8) mindless (x6) skeleton (x2) undead (x6) unholy (x8) fire (x4) zombie (x2) chaotic (x2) elemental (x1) fiend (x2) troll (x2) electricity (x3) beast (x2) type : string {2-05.type} (same value: npc)