Army Conditions Different values: 14 ===================================== object {Army Conditions} _id : string {Army Conditions._id} (all different values) folder : string {Army Conditions.folder} (same value: nNaDTkXGZyawxKA6) img : string {Army Conditions.img} (all different values) name : string {Army Conditions.name} (all different values) system : object {Army Conditions.system} description : object {Army Conditions.system.description} value : string {Army Conditions.system.description.value} (all different values) duration : object {Army Conditions.system.duration} [expiry] : string {Army Conditions.system.duration.expiry} (same value: turn-start) sustained : boolean {Army Conditions.system.duration.sustained} (same value: False) unit : string {Army Conditions.system.duration.unit} (same value: unlimited) value : integer {Army Conditions.system.duration.value} (same value: -1) level : object {Army Conditions.system.level} value : integer {Army Conditions.system.level.value} (same value: 0) publication : object {Army Conditions.system.publication} license : string {Army Conditions.system.publication.license} (same value: OGL) remaster : boolean {Army Conditions.system.publication.remaster} (same value: False) title : string {Army Conditions.system.publication.title} (same value: Pathfinder Kingmaker) rules : ###FoundryRulesObject### start : object {Army Conditions.system.start} [initiative] : mixed value : integer {Army Conditions.system.start.value} (same value: 0) [target] : mixed tokenIcon : object {Army Conditions.system.tokenIcon} show : boolean {Army Conditions.system.tokenIcon.show} (same value: True) traits : object {Army Conditions.system.traits} value : array<> {Army Conditions.system.traits.value} Length: min=0 max=0 Value type: mixed [badge] : object {Army Conditions.system.badge} type : string {Army Conditions.system.badge.type} (same value: counter) value : integer {Army Conditions.system.badge.value} (same value: 1) type : string {Army Conditions.type} (same value: effect)