Bastion Different values: 6 ===================================== object {Bastion} _id : string {Bastion._id} (all different values) folder : string {Bastion.folder} (same value: GaRrz20GQjgTHKpN) img : string {Bastion.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Bastion.name} (all different values) system : object {Bastion.system} actionType : object {Bastion.system.actionType} value : string {Bastion.system.actionType.value} (3 different values) passive (x4) free (x1) reaction (x1) actions : object {Bastion.system.actions} [value] : mixed category : string {Bastion.system.category} (same value: class) description : object {Bastion.system.description} value : string {Bastion.system.description.value} (all different values) level : object {Bastion.system.level} value : integer {Bastion.system.level.value} (all different values) prerequisites : object {Bastion.system.prerequisites} value : array {Bastion.system.prerequisites.value} Length: min=1 max=2 Value type: object {Bastion.system.prerequisites.value.[]} value : string {Bastion.system.prerequisites.value.[].value} (3 different values) Shield Block (x1) Bastion Dedication (x5) trained in Athletics (x1) publication : object {Bastion.system.publication} license : string {Bastion.system.publication.license} (2 different values) ORC (x5) OGL (x1) remaster : boolean {Bastion.system.publication.remaster} (2 different values) True (x5) False (x1) title : string {Bastion.system.publication.title} (2 different values) Pathfinder Player Core 2 (x5) Pathfinder Lost Omens Knights of Lastwall (x1) rules : ###FoundryRulesObject### traits : object {Bastion.system.traits} rarity : string {Bastion.system.traits.rarity} (2 different values) common (x5) uncommon (x1) value : array {Bastion.system.traits.value} Length: min=1 max=2 Value type: string {Bastion.system.traits.value.[]} (2 different values) archetype (x6) dedication (x1) type : string {Bastion.type} (same value: feat)