Broken Chain Different values: 15 ===================================== object {Broken Chain} _id : string {Broken Chain._id} (all different values) folder : string {Broken Chain.folder} (same value: 5EPmB6Odj8AagJA9) img : string {Broken Chain.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Broken Chain.name} (all different values) system : object {Broken Chain.system} actionType : object {Broken Chain.system.actionType} value : string {Broken Chain.system.actionType.value} (3 different values) passive (x8) action (x6) reaction (x1) actions : object {Broken Chain.system.actions} [value] : integer {Broken Chain.system.actions.value} (3 different values) 2 (x3) 3 (x1) 1 (x2) category : string {Broken Chain.system.category} (same value: class) description : object {Broken Chain.system.description} value : string {Broken Chain.system.description.value} (all different values) level : object {Broken Chain.system.level} value : integer {Broken Chain.system.level.value} (5 different values) 14 (x5) 20 (x1) 16 (x5) 12 (x1) 18 (x3) prerequisites : object {Broken Chain.system.prerequisites} value : array {Broken Chain.system.prerequisites.value} Length: min=0 max=1 Value type: object {Broken Chain.system.prerequisites.value.[]} value : string {Broken Chain.system.prerequisites.value.[].value} (same value: Broken Chain Dedication) publication : object {Broken Chain.system.publication} license : string {Broken Chain.system.publication.license} (same value: ORC) remaster : boolean {Broken Chain.system.publication.remaster} (same value: True) title : string {Broken Chain.system.publication.title} (same value: Pathfinder War of Immortals) rules : ###FoundryRulesObject### traits : object {Broken Chain.system.traits} rarity : string {Broken Chain.system.traits.rarity} (2 different values) common (x14) uncommon (x1) value : array {Broken Chain.system.traits.value} Length: min=1 max=5 Value type: string {Broken Chain.system.traits.value.[]} (11 different values) mythic (x15) concentrate (x1) auditory (x5) emotion (x1) linguistic (x4) mental (x2) destiny (x1) sonic (x1) death (x1) incapacitation (x1) flourish (x1) otherTags : array {Broken Chain.system.traits.otherTags} Length: min=1 max=1 Value type: string {Broken Chain.system.traits.otherTags.[]} (same value: broken-chain-dedication) [frequency] : object {Broken Chain.system.frequency} max : integer {Broken Chain.system.frequency.max} (same value: 1) per : string {Broken Chain.system.frequency.per} (3 different values) P1M (x1) day (x1) PT1H (x1) type : string {Broken Chain.type} (same value: feat)