Gunslinger Different values: 66 ===================================== object {Gunslinger} _id : string {Gunslinger._id} (all different values) folder : string {Gunslinger.folder} (same value: BYo2A4Ls3y1QuXTt) img : string {Gunslinger.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Gunslinger.name} (all different values) system : object {Gunslinger.system} actionType : object {Gunslinger.system.actionType} value : string {Gunslinger.system.actionType.value} (3 different values) passive (x23) action (x36) reaction (x7) actions : object {Gunslinger.system.actions} [value] : integer {Gunslinger.system.actions.value} (3 different values) 2 (x14) 1 (x19) 3 (x3) category : string {Gunslinger.system.category} (same value: class) description : object {Gunslinger.system.description} value : string {Gunslinger.system.description.value} (all different values) level : object {Gunslinger.system.level} value : integer {Gunslinger.system.level.value} (11 different values) 6 (x10) 4 (x5) 1 (x7) 14 (x8) 12 (x7) 8 (x5) 10 (x8) 2 (x5) 16 (x4) 18 (x4) 20 (x3) prerequisites : object {Gunslinger.system.prerequisites} value : array {Gunslinger.system.prerequisites.value} Length: min=0 max=2 Value type: object {Gunslinger.system.prerequisites.value.[]} value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values) publication : object {Gunslinger.system.publication} license : string {Gunslinger.system.publication.license} (2 different values) ORC (x62) OGL (x4) remaster : boolean {Gunslinger.system.publication.remaster} (2 different values) True (x62) False (x4) title : string {Gunslinger.system.publication.title} (3 different values) Pathfinder Guns & Gears (x62) Pathfinder Lost Omens Firebrands (x2) Pathfinder Lost Omens Impossible Lands (x2) rules : ###FoundryRulesObject### traits : object {Gunslinger.system.traits} rarity : string {Gunslinger.system.traits.rarity} (2 different values) common (x64) uncommon (x2) value : array {Gunslinger.system.traits.value} Length: min=1 max=5 Value type: string {Gunslinger.system.traits.value.[]} (9 different values) gunslinger (x66) attack (x1) concentrate (x6) flourish (x9) visual (x1) fortune (x2) auditory (x1) linguistic (x1) mental (x1) [frequency] : object {Gunslinger.system.frequency} max : integer {Gunslinger.system.frequency.max} (same value: 1) per : string {Gunslinger.system.frequency.per} (3 different values) round (x1) PT1M (x2) PT1H (x1) [value] : integer {Gunslinger.system.frequency.value} (same value: 1) type : string {Gunslinger.type} (same value: feat)