Skill Actions Different values: 48 ===================================== object {Skill Actions} _id : string {Skill Actions._id} (all different values) folder : string {Skill Actions.folder} (same value: 0Z6sKp3ActW2pM2e) img : string {Skill Actions.img} (3 different values) systems/pf2e/icons/actions/TwoActions.webp (x3) systems/pf2e/icons/actions/OneAction.webp (x24) systems/pf2e/icons/actions/Passive.webp (x21) name : string {Skill Actions.name} (all different values) system : object {Skill Actions.system} actionType : object {Skill Actions.system.actionType} value : string {Skill Actions.system.actionType.value} (2 different values) action (x27) passive (x21) actions : object {Skill Actions.system.actions} [value] : integer {Skill Actions.system.actions.value} (2 different values) 2 (x3) 1 (x24) [category] : string {Skill Actions.system.category} (3 different values) interaction (x37) defensive (x2) offensive (x6) description : object {Skill Actions.system.description} value : string {Skill Actions.system.description.value} (all different values) publication : object {Skill Actions.system.publication} license : string {Skill Actions.system.publication.license} (same value: ORC) remaster : boolean {Skill Actions.system.publication.remaster} (same value: True) title : string {Skill Actions.system.publication.title} (same value: Pathfinder Player Core) rules : ###FoundryRulesObject### traits : object {Skill Actions.system.traits} [rarity] : string {Skill Actions.system.traits.rarity} (same value: common) value : array {Skill Actions.system.traits.value} Length: min=1 max=6 Value type: string {Skill Actions.system.traits.value.[]} (13 different values) manipulate (x10) move (x11) concentrate (x16) exploration (x15) auditory (x6) emotion (x2) linguistic (x4) mental (x7) secret (x12) downtime (x5) fear (x1) attack (x6) healing (x1) type : string {Skill Actions.type} (same value: action)