Wandering Chef Different values: 8 ===================================== object {Wandering Chef} _id : string {Wandering Chef._id} (all different values) folder : string {Wandering Chef.folder} (same value: AiY5hV4EezCI9RPU) img : string {Wandering Chef.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Wandering Chef.name} (all different values) system : object {Wandering Chef.system} actionType : object {Wandering Chef.system.actionType} value : string {Wandering Chef.system.actionType.value} (same value: passive) actions : object {Wandering Chef.system.actions} [value] : mixed category : string {Wandering Chef.system.category} (same value: class) description : object {Wandering Chef.system.description} value : string {Wandering Chef.system.description.value} (all different values) level : object {Wandering Chef.system.level} value : integer {Wandering Chef.system.level.value} (6 different values) 6 (x2) 14 (x2) 10 (x1) 4 (x1) 12 (x1) 2 (x1) [maxTakable] : integer {Wandering Chef.system.maxTakable} (same value: 3) prerequisites : object {Wandering Chef.system.prerequisites} value : array {Wandering Chef.system.prerequisites.value} Length: min=0 max=2 Value type: object {Wandering Chef.system.prerequisites.value.[]} value : string {Wandering Chef.system.prerequisites.value.[].value} (3 different values) Wandering Chef Dedication (x5) expert in Crafting or Cooking Lore (x2) Morning Side Dishes (x2) publication : object {Wandering Chef.system.publication} license : string {Wandering Chef.system.publication.license} (same value: ORC) remaster : boolean {Wandering Chef.system.publication.remaster} (same value: True) title : string {Wandering Chef.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide) rules : ###FoundryRulesObject### traits : object {Wandering Chef.system.traits} rarity : string {Wandering Chef.system.traits.rarity} (2 different values) common (x7) uncommon (x1) value : array {Wandering Chef.system.traits.value} Length: min=1 max=2 Value type: string {Wandering Chef.system.traits.value.[]} (2 different values) archetype (x8) dedication (x1) [frequency] : object {Wandering Chef.system.frequency} max : integer {Wandering Chef.system.frequency.max} (same value: 1) per : string {Wandering Chef.system.frequency.per} (same value: day) type : string {Wandering Chef.type} (same value: feat)