1 - Gravelands Survivors Different values: 7 ===================================== object {1 - Gravelands Survivors} _id : string {1 - Gravelands Survivors._id} (all different values) folder : string {1 - Gravelands Survivors.folder} (same value: 'T0yMchnPf5eedIGX') img : string {1 - Gravelands Survivors.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x4) 'systems/pf2e/icons/default-icons/hazard.svg' (x3) items : array {1 - Gravelands Survivors.items} Length: min=1 max=14 Value type: object {1 - Gravelands Survivors.items.[]} _id : string {1 - Gravelands Survivors.items.[]._id} (29 different values) img : string {1 - Gravelands Survivors.items.[].img} (all different values) name : string {1 - Gravelands Survivors.items.[].name} (23 different values) sort : integer {1 - Gravelands Survivors.items.[].sort} (15 different values) system : object {1 - Gravelands Survivors.items.[].system} [acBonus] : integer {1 - Gravelands Survivors.items.[].system.acBonus} (same value: 1) description : object {1 - Gravelands Survivors.items.[].system.description} value : string {1 - Gravelands Survivors.items.[].system.description.value} (21 different values) [actionType] : object {1 - Gravelands Survivors.items.[].system.actionType} value : string {1 - Gravelands Survivors.items.[].system.actionType.value} (3 different values) 'passive' (x9) 'action' (x8) 'reaction' (x4) [actions] : object {1 - Gravelands Survivors.items.[].system.actions} [value] : integer {1 - Gravelands Survivors.items.[].system.actions.value} (same value: 1) [attackEffects] : object {1 - Gravelands Survivors.items.[].system.attackEffects} value : array {1 - Gravelands Survivors.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1 - Gravelands Survivors.items.[].system.attackEffects.value.[]} (same value: 'grab') [baseItem] : string {1 - Gravelands Survivors.items.[].system.baseItem} (2 different values) 'composite-longbow' (x1) 'leather-armor' (x1) [bonus] : object {1 - Gravelands Survivors.items.[].system.bonus} value : integer {1 - Gravelands Survivors.items.[].system.bonus.value} (4 different values) 14 (x2) 12 (x2) 0 (x1) 15 (x1) [bonusDamage] : object {1 - Gravelands Survivors.items.[].system.bonusDamage} value : integer {1 - Gravelands Survivors.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1 - Gravelands Survivors.items.[].system.bulk} value : integer {1 - Gravelands Survivors.items.[].system.bulk.value} (2 different values) 2 (x1) 1 (x1) [category] : string {1 - Gravelands Survivors.items.[].system.category} (5 different values) 'offensive' (x15) 'defensive' (x5) 'martial' (x1) 'light' (x1) 'interaction' (x1) [checkPenalty] : integer {1 - Gravelands Survivors.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [damage] : object {1 - Gravelands Survivors.items.[].system.damage} damageType : string {1 - Gravelands Survivors.items.[].system.damage.damageType} (same value: 'piercing') dice : integer {1 - Gravelands Survivors.items.[].system.damage.dice} (same value: 1) die : string {1 - Gravelands Survivors.items.[].system.damage.die} (same value: 'd8') [damageRolls] : object {1 - Gravelands Survivors.items.[].system.damageRolls} [9VTibrie9ESLdCiV] : object {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV} damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damage} (same value: '1d8+4') damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damageType} (same value: 'piercing') XJfmhJ1glzQUlAv4 : object {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4} damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damage} (same value: '1d12+7') damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damageType} (same value: 'piercing') [XsZCaYBLrkakFSYC] : object {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC} damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damage} (same value: '1d8+4') damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damageType} (same value: 'piercing') [omv1QtXlGHSpTHww] : object {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww} damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damage} (same value: '1d6+4') damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damageType} (same value: 'slashing') [xWlttGNCiHbjtRRu] : object {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu} damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damage} (same value: '1d10+7') damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damageType} (same value: 'piercing') [dexCap] : integer {1 - Gravelands Survivors.items.[].system.dexCap} (same value: 4) [equipped] : object {1 - Gravelands Survivors.items.[].system.equipped} carryType : string {1 - Gravelands Survivors.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {1 - Gravelands Survivors.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [frequency] : object {1 - Gravelands Survivors.items.[].system.frequency} max : integer {1 - Gravelands Survivors.items.[].system.frequency.max} (same value: 1) per : string {1 - Gravelands Survivors.items.[].system.frequency.per} (same value: 'PT1H') [group] : string {1 - Gravelands Survivors.items.[].system.group} (2 different values) 'bow' (x1) 'leather' (x1) [hardness] : integer {1 - Gravelands Survivors.items.[].system.hardness} (same value: 0) [hp] : object {1 - Gravelands Survivors.items.[].system.hp} max : integer {1 - Gravelands Survivors.items.[].system.hp.max} (same value: 0) value : integer {1 - Gravelands Survivors.items.[].system.hp.value} (same value: 0) [level] : object {1 - Gravelands Survivors.items.[].system.level} value : integer {1 - Gravelands Survivors.items.[].system.level.value} (2 different values) 1 (x1) 0 (x1) [mod] : object {1 - Gravelands Survivors.items.[].system.mod} value : integer {1 - Gravelands Survivors.items.[].system.mod.value} (same value: 9) publication : object {1 - Gravelands Survivors.items.[].system.publication} license : string {1 - Gravelands Survivors.items.[].system.publication.license} (2 different values) 'OGL' (x17) 'ORC' (x12) remaster : boolean {1 - Gravelands Survivors.items.[].system.publication.remaster} (2 different values) False (x17) True (x12) title : string {1 - Gravelands Survivors.items.[].system.publication.title} (3 different values) '' (x17) 'Pathfinder Monster Core' (x10) 'Pathfinder Player Core' (x2) rules : ignored (Foundry rules object) {1 - Gravelands Survivors.items.[].system.rules} traits : object {1 - Gravelands Survivors.items.[].system.traits} [rarity] : string {1 - Gravelands Survivors.items.[].system.traits.rarity} (same value: 'common') [value] : array {1 - Gravelands Survivors.items.[].system.traits.value} Length: min=0 max=6 Value type: string {1 - Gravelands Survivors.items.[].system.traits.value.[]} (21 different values) [material] : object {1 - Gravelands Survivors.items.[].system.material} [grade] : empty [type] : empty [price] : object {1 - Gravelands Survivors.items.[].system.price} value : object {1 - Gravelands Survivors.items.[].system.price.value} gp : integer {1 - Gravelands Survivors.items.[].system.price.value.gp} (2 different values) 20 (x1) 2 (x1) [proficient] : object {1 - Gravelands Survivors.items.[].system.proficient} value : integer {1 - Gravelands Survivors.items.[].system.proficient.value} (same value: 0) [quantity] : integer {1 - Gravelands Survivors.items.[].system.quantity} (same value: 1) [range] : integer {1 - Gravelands Survivors.items.[].system.range} (same value: 100) [reload] : object {1 - Gravelands Survivors.items.[].system.reload} value : string {1 - Gravelands Survivors.items.[].system.reload.value} (same value: '0') [runes] : object {1 - Gravelands Survivors.items.[].system.runes} potency : integer {1 - Gravelands Survivors.items.[].system.runes.potency} (2 different values) 1 (x1) 0 (x1) property : array<> {1 - Gravelands Survivors.items.[].system.runes.property} Length: min=0 max=0 Value type: empty resilient : integer {1 - Gravelands Survivors.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1 - Gravelands Survivors.items.[].system.runes.striking} (same value: 0) [size] : string {1 - Gravelands Survivors.items.[].system.size} (same value: 'med') [slug] : string {1 - Gravelands Survivors.items.[].system.slug} (10 different values) 'void-healing' (x3) 'composite-longbow' (x2) 'grab' (x2) 'leather-armor' (x1) 'stench' (x1) 'ghoul-consume-flesh' (x1) 'ghoul-ghoul-whispers' (x1) 'ghoul-grave-knowledge' (x1) 'ghoul-swift-leap' (x1) 'swarming-hunger' (x1) [speedPenalty] : integer {1 - Gravelands Survivors.items.[].system.speedPenalty} (same value: 0) [splashDamage] : object {1 - Gravelands Survivors.items.[].system.splashDamage} value : integer {1 - Gravelands Survivors.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {1 - Gravelands Survivors.items.[].system.strength} (same value: 0) [usage] : object {1 - Gravelands Survivors.items.[].system.usage} value : string {1 - Gravelands Survivors.items.[].system.usage.value} (same value: 'held-in-one-plus-hands') type : string {1 - Gravelands Survivors.items.[].type} (5 different values) 'action' (x21) 'melee' (x5) 'weapon' (x1) 'armor' (x1) 'lore' (x1) [_stats] : object {1 - Gravelands Survivors.items.[]._stats} compendiumSource : string {1 - Gravelands Survivors.items.[]._stats.compendiumSource} (9 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2) 'Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3' (x1) 'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.227zB1x6U0TyU1nd' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x1) [flags] : object {1 - Gravelands Survivors.items.[].flags} pf2e : object {1 - Gravelands Survivors.items.[].flags.pf2e} linkedWeapon : string {1 - Gravelands Survivors.items.[].flags.pf2e.linkedWeapon} (same value: '2nJBTI0smDrc7LzP') [folder] : string {1 - Gravelands Survivors.items.[].folder} (same value: 'Gg8SQFKssgHH6OUz') name : string {1 - Gravelands Survivors.name} (all different values) system : object {1 - Gravelands Survivors.system} abilities : object {1 - Gravelands Survivors.system.abilities} cha : object {1 - Gravelands Survivors.system.abilities.cha} mod : integer {1 - Gravelands Survivors.system.abilities.cha.mod} (3 different values) 2 (x2) 0 (x1) -3 (x1) con : object {1 - Gravelands Survivors.system.abilities.con} mod : integer {1 - Gravelands Survivors.system.abilities.con.mod} (3 different values) 3 (x2) 2 (x1) 0 (x1) dex : object {1 - Gravelands Survivors.system.abilities.dex} mod : integer {1 - Gravelands Survivors.system.abilities.dex.mod} (3 different values) 4 (x2) 3 (x1) 0 (x1) int : object {1 - Gravelands Survivors.system.abilities.int} mod : integer {1 - Gravelands Survivors.system.abilities.int.mod} (3 different values) -5 (x2) 2 (x1) -4 (x1) str : object {1 - Gravelands Survivors.system.abilities.str} mod : integer {1 - Gravelands Survivors.system.abilities.str.mod} (3 different values) 4 (x2) 3 (x1) 0 (x1) wis : object {1 - Gravelands Survivors.system.abilities.wis} mod : integer {1 - Gravelands Survivors.system.abilities.wis.mod} (2 different values) 4 (x2) 1 (x2) attributes : object {1 - Gravelands Survivors.system.attributes} ac : object {1 - Gravelands Survivors.system.attributes.ac} [value] : integer {1 - Gravelands Survivors.system.attributes.ac.value} (4 different values) 21 (x1) 16 (x1) 18 (x1) 17 (x1) details : string {1 - Gravelands Survivors.system.attributes.ac.details} (same value: '') allSaves : object {1 - Gravelands Survivors.system.attributes.allSaves} value : string {1 - Gravelands Survivors.system.attributes.allSaves.value} (same value: '') [emitsSound] : string {1 - Gravelands Survivors.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {1 - Gravelands Survivors.system.attributes.hardness} (same value: 0) hp : object {1 - Gravelands Survivors.system.attributes.hp} details : string {1 - Gravelands Survivors.system.attributes.hp.details} (2 different values) 'void healing' (x4) '' (x3) max : integer {1 - Gravelands Survivors.system.attributes.hp.max} (4 different values) 0 (x3) 75 (x2) 40 (x1) 32 (x1) temp : integer {1 - Gravelands Survivors.system.attributes.hp.temp} (same value: 0) value : integer {1 - Gravelands Survivors.system.attributes.hp.value} (4 different values) 0 (x3) 75 (x2) 40 (x1) 32 (x1) immunities : array {1 - Gravelands Survivors.system.attributes.immunities} Length: min=0 max=9 Value type: object {1 - Gravelands Survivors.system.attributes.immunities.[]} exceptions : array<> {1 - Gravelands Survivors.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {1 - Gravelands Survivors.system.attributes.immunities.[].type} (9 different values) 'death-effects' (x4) 'disease' (x4) 'paralyzed' (x4) 'poison' (x4) 'unconscious' (x4) 'bleed' (x3) 'swarm-mind' (x2) 'precision' (x2) 'restrained' (x1) [resistances] : array {1 - Gravelands Survivors.system.attributes.resistances} Length: min=0 max=5 Value type: object {1 - Gravelands Survivors.system.attributes.resistances.[]} doubleVs : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {1 - Gravelands Survivors.system.attributes.resistances.[].type} (5 different values) 'cold' (x2) 'electricity' (x2) 'piercing' (x2) 'slashing' (x2) 'fire' (x1) value : integer {1 - Gravelands Survivors.system.attributes.resistances.[].value} (2 different values) 5 (x5) 3 (x4) speed : object {1 - Gravelands Survivors.system.attributes.speed} otherSpeeds : array {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[]} type : string {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'burrow' (x1) 'climb' (x1) 'fly' (x1) value : integer {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].value} (3 different values) 5 (x1) 10 (x1) 35 (x1) value : integer {1 - Gravelands Survivors.system.attributes.speed.value} (3 different values) 30 (x2) 5 (x1) 25 (x1) [stealth] : object {1 - Gravelands Survivors.system.attributes.stealth} details : string {1 - Gravelands Survivors.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {1 - Gravelands Survivors.system.attributes.stealth.value} (3 different values) 4 (x1) 12 (x1) 10 (x1) [weaknesses] : array {1 - Gravelands Survivors.system.attributes.weaknesses} Length: min=0 max=2 Value type: object {1 - Gravelands Survivors.system.attributes.weaknesses.[]} exceptions : array<> {1 - Gravelands Survivors.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {1 - Gravelands Survivors.system.attributes.weaknesses.[].type} (4 different values) 'area-damage' (x2) 'splash-damage' (x2) 'slashing' (x1) 'vitality' (x1) value : integer {1 - Gravelands Survivors.system.attributes.weaknesses.[].value} (2 different values) 5 (x4) 4 (x2) details : object {1 - Gravelands Survivors.system.details} blurb : string {1 - Gravelands Survivors.system.details.blurb} (2 different values) '' (x3) 'Variant female ghoul hunter' (x1) [description] : string {1 - Gravelands Survivors.system.details.description} (3 different values) '

The 30-foot-long, 10-foot-wide bridge groans under the weight of those who cross it.

' (x1) '

An eerie fog fills a lonely stretch of forest.

' (x1) '

The spirits of community members linger on after their tragic deaths.

' (x1) [disable] : string {1 - Gravelands Survivors.system.details.disable} (3 different values) '' (x1) '

@Check[diplomacy|dc:22] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:20] (trained) to exorcise the spirits. All creatures and objects within the fog are @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures and objects outside the fog are concealed to creatures within it.

' (x1) '

@Check[diplomacy|dc:20] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:18] (trained) to exorcise the spirits

' (x1) [isComplex] : boolean {1 - Gravelands Survivors.system.details.isComplex} (2 different values) True (x2) False (x1) languages : object {1 - Gravelands Survivors.system.details.languages} details : string {1 - Gravelands Survivors.system.details.languages.details} (same value: '') value : array {1 - Gravelands Survivors.system.details.languages.value} Length: min=0 max=2 Value type: string {1 - Gravelands Survivors.system.details.languages.value.[]} (2 different values) 'common' (x1) 'necril' (x1) level : object {1 - Gravelands Survivors.system.details.level} value : integer {1 - Gravelands Survivors.system.details.level.value} (3 different values) 2 (x3) 3 (x3) 5 (x1) privateNotes : string {1 - Gravelands Survivors.system.details.privateNotes} (same value: '') publicNotes : string {1 - Gravelands Survivors.system.details.publicNotes} (same value: '') publication : object {1 - Gravelands Survivors.system.details.publication} license : string {1 - Gravelands Survivors.system.details.publication.license} (same value: 'ORC') remaster : boolean {1 - Gravelands Survivors.system.details.publication.remaster} (same value: True) title : string {1 - Gravelands Survivors.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant') [reset] : string {1 - Gravelands Survivors.system.details.reset} (3 different values) '' (x1) '

The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:20] check, permanently destroying the haunt.

' (x1) '

The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:18] check, permanently destroying the haunt.

' (x1) [routine] : string {1 - Gravelands Survivors.system.details.routine} (3 different values) '' (x1) '

(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+12 #Intimidation]]{+12} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it fills their minds with haunting whispers.


Critical Success The creature takes @Damage[4d6[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.

Success The creature takes @Damage[2d6[mental]] damage.

Failure The creature is unaffected.

Critical Failure The creature\'s frightened condition is reduced by 1.

' (x1) '

(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+11 #Intimidation]]{+11} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it bombards them with the voices of their dead loved ones.


Critical Success The creature takes @Damage[2d4[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.

Success The creature takes @Damage[1d4[mental]] damage.

Failure The creature is unaffected.

Critical Failure The creature\'s frightened condition is reduced by 1.

' (x1) initiative : object {1 - Gravelands Survivors.system.initiative} statistic : string {1 - Gravelands Survivors.system.initiative.statistic} (same value: 'perception') perception : object {1 - Gravelands Survivors.system.perception} details : string {1 - Gravelands Survivors.system.perception.details} (same value: '') mod : integer {1 - Gravelands Survivors.system.perception.mod} (2 different values) 12 (x2) 8 (x2) senses : array {1 - Gravelands Survivors.system.perception.senses} Length: min=1 max=2 Value type: object {1 - Gravelands Survivors.system.perception.senses.[]} [acuity] : string {1 - Gravelands Survivors.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1 - Gravelands Survivors.system.perception.senses.[].range} (same value: 30) type : string {1 - Gravelands Survivors.system.perception.senses.[].type} (2 different values) 'darkvision' (x4) 'scent' (x2) resources : object {1 - Gravelands Survivors.system.resources} saves : object {1 - Gravelands Survivors.system.saves} fortitude : object {1 - Gravelands Survivors.system.saves.fortitude} saveDetail : string {1 - Gravelands Survivors.system.saves.fortitude.saveDetail} (same value: '') value : integer {1 - Gravelands Survivors.system.saves.fortitude.value} (5 different values) 0 (x3) 11 (x1) 5 (x1) 7 (x1) 8 (x1) reflex : object {1 - Gravelands Survivors.system.saves.reflex} saveDetail : string {1 - Gravelands Survivors.system.saves.reflex.saveDetail} (same value: '') value : integer {1 - Gravelands Survivors.system.saves.reflex.value} (4 different values) 0 (x3) 13 (x2) 11 (x1) 5 (x1) will : object {1 - Gravelands Survivors.system.saves.will} saveDetail : string {1 - Gravelands Survivors.system.saves.will.saveDetail} (same value: '') value : integer {1 - Gravelands Survivors.system.saves.will.value} (4 different values) 0 (x3) 8 (x2) 11 (x1) 6 (x1) skills : object {1 - Gravelands Survivors.system.skills} [acrobatics] : object {1 - Gravelands Survivors.system.skills.acrobatics} base : integer {1 - Gravelands Survivors.system.skills.acrobatics.base} (3 different values) 13 (x1) 8 (x1) 10 (x1) [athletics] : object {1 - Gravelands Survivors.system.skills.athletics} base : integer {1 - Gravelands Survivors.system.skills.athletics.base} (3 different values) 11 (x1) 7 (x1) 12 (x1) [intimidation] : object {1 - Gravelands Survivors.system.skills.intimidation} base : integer {1 - Gravelands Survivors.system.skills.intimidation.base} (same value: 9) [stealth] : object {1 - Gravelands Survivors.system.skills.stealth} base : integer {1 - Gravelands Survivors.system.skills.stealth.base} (3 different values) 13 (x1) 8 (x1) 7 (x1) [survival] : object {1 - Gravelands Survivors.system.skills.survival} base : integer {1 - Gravelands Survivors.system.skills.survival.base} (same value: 13) [thievery] : object {1 - Gravelands Survivors.system.skills.thievery} base : integer {1 - Gravelands Survivors.system.skills.thievery.base} (same value: 10) traits : object {1 - Gravelands Survivors.system.traits} rarity : string {1 - Gravelands Survivors.system.traits.rarity} (3 different values) 'uncommon' (x5) 'common' (x1) 'unique' (x1) size : object {1 - Gravelands Survivors.system.traits.size} value : string {1 - Gravelands Survivors.system.traits.size.value} (2 different values) 'lg' (x6) 'med' (x1) value : array {1 - Gravelands Survivors.system.traits.value} Length: min=1 max=5 Value type: string {1 - Gravelands Survivors.system.traits.value.[]} (9 different values) 'undead' (x4) 'unholy' (x4) 'haunt' (x2) 'mindless' (x2) 'skeleton' (x2) 'swarm' (x2) 'mechanical' (x1) 'ghoul' (x1) 'zombie' (x1) type : string {1 - Gravelands Survivors.type} (2 different values) 'npc' (x4) 'hazard' (x3)