1-02 Different values: 6 ===================================== object {1-02} _id : string {1-02._id} (all different values) folder : string {1-02.folder} (same value: 'xhFUeQhxFI3H23Wu') img : string {1-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-02.items} Length: min=1 max=15 Value type: object {1-02.items.[]} _id : string {1-02.items.[]._id} (58 different values) img : string {1-02.items.[].img} (10 different values) 'systems/pf2e/icons/actions/Passive.webp' (x20) 'systems/pf2e/icons/default-icons/melee.svg' (x9) 'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x4) 'icons/creatures/mammals/ox-buffalo-horned-green.webp' (x4) 'systems/pf2e/icons/spells/bane.webp' (x4) 'icons/magic/symbols/runes-triangle-blue.webp' (x4) 'systems/pf2e/icons/equipment/weapons/dart.webp' (x4) 'icons/weapons/swords/sword-guard-purple.webp' (x4) 'icons/consumables/potions/bottle-conical-corked-green.webp' (x3) 'systems/pf2e/icons/actions/OneAction.webp' (x2) name : string {1-02.items.[].name} (18 different values) sort : integer {1-02.items.[].sort} (15 different values) system : object {1-02.items.[].system} [actionType] : object {1-02.items.[].system.actionType} value : string {1-02.items.[].system.actionType.value} (2 different values) 'passive' (x20) 'action' (x2) [actions] : object {1-02.items.[].system.actions} [value] : integer {1-02.items.[].system.actions.value} (same value: 1) [area] : object {1-02.items.[].system.area} type : string {1-02.items.[].system.area.type} (same value: 'emanation') value : integer {1-02.items.[].system.area.value} (same value: 5) description : object {1-02.items.[].system.description} value : string {1-02.items.[].system.description.value} (18 different values) [attack] : object {1-02.items.[].system.attack} value : string {1-02.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-02.items.[].system.attackEffects} [custom] : string {1-02.items.[].system.attackEffects.custom} (same value: '') value : array {1-02.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-02.items.[].system.attackEffects.value.[]} (2 different values) 'black-adder-venom' (x3) 'attach' (x1) [autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {1-02.items.[].system.baseItem} (2 different values) 'dart' (x4) 'shortsword' (x4) [bonus] : object {1-02.items.[].system.bonus} value : integer {1-02.items.[].system.bonus.value} (4 different values) 0 (x8) 9 (x5) 11 (x2) 8 (x2) [bonusDamage] : object {1-02.items.[].system.bonusDamage} value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-02.items.[].system.bulk} value : float {1-02.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-02.items.[].system.category} (5 different values) 'offensive' (x14) 'interaction' (x8) 'simple' (x4) 'martial' (x4) 'poison' (x3) [containerId] : empty [cost] : object {1-02.items.[].system.cost} value : string {1-02.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values) False (x8) True (x4) [damage] : object {1-02.items.[].system.damage} [damageType] : string {1-02.items.[].system.damage.damageType} (same value: 'piercing') [dice] : integer {1-02.items.[].system.damage.dice} (same value: 1) [die] : string {1-02.items.[].system.damage.die} (2 different values) 'd4' (x4) 'd6' (x4) [damageRolls] : object {1-02.items.[].system.damageRolls} [43o7xqnvnzqdq19bdyue] : object {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue} damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: '1d4-1') damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: 'piercing') 6w0g77r4opcav5wb : object {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb} damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: '1d4 - 1') damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: 'piercing') [95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v} damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: '1d6 - 1') damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: 'piercing') [omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k} damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: '1d4') damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: 'piercing') [qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7} damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: '1d6 - 1') damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: 'piercing') [qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u} damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: '1d6') damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: 'piercing') [v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0} damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: '1d6-1') damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: 'piercing') [w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m} damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: '1d4 -1') damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: 'piercing') [defense] : object {1-02.items.[].system.defense} save : object {1-02.items.[].system.defense.save} basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False) statistic : string {1-02.items.[].system.defense.save.statistic} (same value: 'will') [duration] : object {1-02.items.[].system.duration} sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values) False (x8) True (x4) value : string {1-02.items.[].system.duration.value} (3 different values) '10 minutes' (x4) '1 minute' (x4) '' (x4) [equipped] : object {1-02.items.[].system.equipped} carryType : string {1-02.items.[].system.equipped.carryType} (2 different values) 'worn' (x9) 'held' (x2) [handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values) 0 (x6) 1 (x2) [invested] : empty [group] : string {1-02.items.[].system.group} (2 different values) 'dart' (x4) 'sword' (x4) [hardness] : integer {1-02.items.[].system.hardness} (same value: 0) [hp] : object {1-02.items.[].system.hp} max : integer {1-02.items.[].system.hp.max} (same value: 0) value : integer {1-02.items.[].system.hp.value} (same value: 0) [material] : object {1-02.items.[].system.material} [grade] : empty [type] : empty [price] : object {1-02.items.[].system.price} value : object {1-02.items.[].system.price.value} [cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1) [gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6) [sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9) publication : object {1-02.items.[].system.publication} license : string {1-02.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-02.items.[].system.publication.remaster} (same value: False) title : string {1-02.items.[].system.publication.title} (3 different values) '' (x31) 'Pathfinder Core Rulebook' (x23) 'Pathfinder Bestiary' (x4) [quantity] : integer {1-02.items.[].system.quantity} (2 different values) 1 (x7) 10 (x4) [reload] : object {1-02.items.[].system.reload} value : string {1-02.items.[].system.reload.value} (2 different values) '-' (x4) '' (x4) [showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels} value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False) rules : ignored (Foundry rules object) {1-02.items.[].system.rules} [level] : object {1-02.items.[].system.level} value : integer {1-02.items.[].system.level.value} (3 different values) 1 (x8) 0 (x8) 2 (x7) [location] : object {1-02.items.[].system.location} [heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values) 2 (x3) 1 (x3) value : string {1-02.items.[].system.location.value} (4 different values) 'lvmTDmczc0pEvtDh' (x3) 'KLbVPH1j8KmVgQEy' (x3) 'RUcX4XrsDpkjIiPy' (x3) 'jI6lvoLrE6ira9YV' (x3) [prepared] : object {1-02.items.[].system.prepared} flexible : boolean {1-02.items.[].system.prepared.flexible} (same value: False) value : string {1-02.items.[].system.prepared.value} (same value: 'innate') [proficiency] : object {1-02.items.[].system.proficiency} value : integer {1-02.items.[].system.proficiency.value} (same value: 0) [range] : mixed object {1-02.items.[].system.range} value : string {1-02.items.[].system.range.value} (2 different values) '' (x8) '10 feet' (x4) integer {1-02.items.[].system.range} (same value: 20) [requirements] : string {1-02.items.[].system.requirements} (same value: '') [runes] : object {1-02.items.[].system.runes} potency : integer {1-02.items.[].system.runes.potency} (same value: 0) property : array<> {1-02.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {1-02.items.[].system.runes.striking} (same value: 0) [size] : string {1-02.items.[].system.size} (same value: 'med') [slots] : object {1-02.items.[].system.slots} [slot0] : object {1-02.items.[].system.slots.slot0} max : integer {1-02.items.[].system.slots.slot0.max} (same value: 1) value : integer {1-02.items.[].system.slots.slot0.value} (same value: 1) [slot1] : object {1-02.items.[].system.slots.slot1} max : integer {1-02.items.[].system.slots.slot1.max} (same value: 1) value : integer {1-02.items.[].system.slots.slot1.value} (same value: 1) [slot2] : object {1-02.items.[].system.slots.slot2} max : integer {1-02.items.[].system.slots.slot2.max} (same value: 1) value : integer {1-02.items.[].system.slots.slot2.value} (same value: 1) [slug] : string {1-02.items.[].system.slug} (7 different values) 'speak-with-animals' (x4) 'bane' (x4) 'prestidigitation' (x4) 'dart' (x4) 'shortsword' (x4) 'sneak-attack' (x4) 'black-adder-venom' (x3) [spelldc] : object {1-02.items.[].system.spelldc} dc : integer {1-02.items.[].system.spelldc.dc} (3 different values) 17 (x2) 20 (x1) 16 (x1) mod : integer {1-02.items.[].system.spelldc.mod} (same value: 0) value : integer {1-02.items.[].system.spelldc.value} (3 different values) 9 (x2) 12 (x1) 8 (x1) [splashDamage] : object {1-02.items.[].system.splashDamage} value : integer {1-02.items.[].system.splashDamage.value} (same value: 0) [target] : object {1-02.items.[].system.target} value : string {1-02.items.[].system.target.value} (3 different values) '' (x4) 'enemies in the area' (x4) '1 object (cook, lift, or tidy only)' (x4) [time] : object {1-02.items.[].system.time} value : string {1-02.items.[].system.time.value} (same value: '2') [tradition] : object {1-02.items.[].system.tradition} value : string {1-02.items.[].system.tradition.value} (same value: 'primal') [traits] : object {1-02.items.[].system.traits} rarity : string {1-02.items.[].system.traits.rarity} (same value: 'common') selected : object {1-02.items.[].system.traits.selected} value : array {1-02.items.[].system.traits.value} Length: min=0 max=4 Value type: string {1-02.items.[].system.traits.value.[]} (14 different values) [traditions] : array {1-02.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x8) 'divine' (x8) 'occult' (x8) 'arcane' (x4) [usage] : object {1-02.items.[].system.usage} value : string {1-02.items.[].system.usage.value} (same value: 'held-in-one-hand') [uses] : object {1-02.items.[].system.uses} autoDestroy : boolean {1-02.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-02.items.[].system.uses.max} (same value: 1) value : integer {1-02.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-02.items.[].system.weaponType} value : string {1-02.items.[].system.weaponType.value} (2 different values) 'melee' (x5) 'ranged' (x4) type : string {1-02.items.[].type} (all different values) [_stats] : object {1-02.items.[]._stats} compendiumSource : string {1-02.items.[]._stats.compendiumSource} (7 different values) 'Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C' (x4) 'Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx' (x4) 'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x4) 'Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT' (x4) 'Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp' (x4) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x4) 'Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb' (x3) [flags] : object {1-02.items.[].flags} pf2e : object {1-02.items.[].flags.pf2e} linkedWeapon : string {1-02.items.[].flags.pf2e.linkedWeapon} (8 different values) 'klBP9tiX1zZ9I2Kx' (x1) 'yMslPGw6XvTaK42Z' (x1) 'APCUaeUth5rf5REN' (x1) 'mKag626bCv87Iyyz' (x1) '5BocjA6rG31MrfjU' (x1) '6NikyAbgOET6bEOx' (x1) 'EQmCIrnZOpiQgUjp' (x1) 'cqmuyW9wZmRvQMBh' (x1) name : string {1-02.name} (all different values) system : object {1-02.system} abilities : object {1-02.system.abilities} cha : object {1-02.system.abilities.cha} mod : integer {1-02.system.abilities.cha.mod} (4 different values) 0 (x3) -2 (x1) -1 (x1) -4 (x1) con : object {1-02.system.abilities.con} mod : integer {1-02.system.abilities.con.mod} (3 different values) 0 (x2) 1 (x2) 2 (x2) dex : object {1-02.system.abilities.dex} mod : integer {1-02.system.abilities.dex.mod} (2 different values) 4 (x5) 3 (x1) int : object {1-02.system.abilities.int} mod : integer {1-02.system.abilities.int.mod} (3 different values) -1 (x3) -5 (x2) 0 (x1) str : object {1-02.system.abilities.str} mod : integer {1-02.system.abilities.str.mod} (3 different values) -1 (x3) 0 (x2) -3 (x1) wis : object {1-02.system.abilities.wis} mod : integer {1-02.system.abilities.wis.mod} (2 different values) 1 (x5) 2 (x1) attributes : object {1-02.system.attributes} ac : object {1-02.system.attributes.ac} details : string {1-02.system.attributes.ac.details} (same value: '') value : integer {1-02.system.attributes.ac.value} (4 different values) 18 (x2) 16 (x2) 20 (x1) 15 (x1) allSaves : object {1-02.system.attributes.allSaves} value : string {1-02.system.attributes.allSaves.value} (same value: '') hp : object {1-02.system.attributes.hp} details : string {1-02.system.attributes.hp.details} (same value: '') max : integer {1-02.system.attributes.hp.max} (5 different values) 23 (x2) 18 (x1) 44 (x1) 10 (x1) 30 (x1) temp : integer {1-02.system.attributes.hp.temp} (same value: 0) value : integer {1-02.system.attributes.hp.value} (5 different values) 23 (x2) 18 (x1) 44 (x1) 10 (x1) 30 (x1) immunities : array {1-02.system.attributes.immunities} Length: min=2 max=2 Value type: object {1-02.system.attributes.immunities.[]} type : string {1-02.system.attributes.immunities.[].type} (2 different values) 'precision' (x1) 'swarm-mind' (x1) resistances : array {1-02.system.attributes.resistances} Length: min=3 max=3 Value type: object {1-02.system.attributes.resistances.[]} type : string {1-02.system.attributes.resistances.[].type} (3 different values) 'bludgeoning' (x1) 'piercing' (x1) 'slashing' (x1) value : integer {1-02.system.attributes.resistances.[].value} (2 different values) 5 (x2) 2 (x1) speed : object {1-02.system.attributes.speed} otherSpeeds : array {1-02.system.attributes.speed.otherSpeeds} Length: min=1 max=1 Value type: object {1-02.system.attributes.speed.otherSpeeds.[]} type : string {1-02.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x4) 'fly' (x2) value : integer {1-02.system.attributes.speed.otherSpeeds.[].value} (2 different values) 20 (x4) 30 (x2) value : integer {1-02.system.attributes.speed.value} (2 different values) 20 (x4) 10 (x2) weaknesses : array {1-02.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {1-02.system.attributes.weaknesses.[]} type : string {1-02.system.attributes.weaknesses.[].type} (3 different values) 'cold-iron' (x4) 'area-damage' (x1) 'splash-damage' (x1) value : integer {1-02.system.attributes.weaknesses.[].value} (2 different values) 2 (x4) 5 (x2) details : object {1-02.system.details} blurb : string {1-02.system.details.blurb} (same value: '') languages : object {1-02.system.details.languages} details : string {1-02.system.details.languages.details} (same value: '') value : array {1-02.system.details.languages.value} Length: min=0 max=1 Value type: string {1-02.system.details.languages.value.[]} (same value: 'sakvroth') level : object {1-02.system.details.level} value : integer {1-02.system.details.level.value} (3 different values) 1 (x3) 3 (x2) -1 (x1) privateNotes : string {1-02.system.details.privateNotes} (same value: '') publicNotes : string {1-02.system.details.publicNotes} (3 different values) publication : object {1-02.system.details.publication} license : string {1-02.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-02.system.details.publication.remaster} (same value: False) title : string {1-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-02: The Mosquito Witch') initiative : object {1-02.system.initiative} statistic : string {1-02.system.initiative.statistic} (same value: 'perception') perception : object {1-02.system.perception} details : string {1-02.system.perception.details} (same value: '') mod : integer {1-02.system.perception.mod} (4 different values) 6 (x2) 9 (x2) 8 (x1) 4 (x1) senses : array {1-02.system.perception.senses} Length: min=2 max=2 Value type: object {1-02.system.perception.senses.[]} [acuity] : string {1-02.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-02.system.perception.senses.[].range} (2 different values) 30 (x4) 60 (x2) type : string {1-02.system.perception.senses.[].type} (2 different values) 'darkvision' (x6) 'scent' (x6) resources : object {1-02.system.resources} [focus] : object {1-02.system.resources.focus} max : integer {1-02.system.resources.focus.max} (same value: 1) value : integer {1-02.system.resources.focus.value} (same value: 1) saves : object {1-02.system.saves} fortitude : object {1-02.system.saves.fortitude} saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-02.system.saves.fortitude.value} (3 different values) 7 (x3) 5 (x2) 2 (x1) reflex : object {1-02.system.saves.reflex} saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: '') value : integer {1-02.system.saves.reflex.value} (3 different values) 10 (x3) 11 (x2) 7 (x1) will : object {1-02.system.saves.will} saveDetail : string {1-02.system.saves.will.saveDetail} (same value: '') value : integer {1-02.system.saves.will.value} (4 different values) 6 (x3) 5 (x1) 9 (x1) 4 (x1) skills : object {1-02.system.skills} acrobatics : object {1-02.system.skills.acrobatics} base : integer {1-02.system.skills.acrobatics.base} (5 different values) 7 (x2) 8 (x1) 11 (x1) 5 (x1) 9 (x1) stealth : object {1-02.system.skills.stealth} base : integer {1-02.system.skills.stealth.base} (5 different values) 7 (x2) 8 (x1) 11 (x1) 5 (x1) 9 (x1) [diplomacy] : object {1-02.system.skills.diplomacy} base : integer {1-02.system.skills.diplomacy.base} (3 different values) 4 (x2) 6 (x1) 1 (x1) special : array {1-02.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {1-02.system.skills.diplomacy.special.[]} base : integer {1-02.system.skills.diplomacy.special.[].base} (3 different values) 10 (x2) 12 (x1) 7 (x1) label : string {1-02.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods') predicate : array {1-02.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod') [nature] : object {1-02.system.skills.nature} base : integer {1-02.system.skills.nature.base} (3 different values) 4 (x2) 7 (x1) 3 (x1) [thievery] : object {1-02.system.skills.thievery} base : integer {1-02.system.skills.thievery.base} (3 different values) 7 (x2) 11 (x1) 5 (x1) traits : object {1-02.system.traits} rarity : string {1-02.system.traits.rarity} (3 different values) 'uncommon' (x3) 'unique' (x2) 'common' (x1) size : object {1-02.system.traits.size} value : string {1-02.system.traits.size.value} (3 different values) 'sm' (x4) 'tiny' (x1) 'lg' (x1) value : array {1-02.system.traits.value} Length: min=1 max=4 Value type: string {1-02.system.traits.value.[]} (all different values) type : string {1-02.type} (same value: 'npc') [prototypeToken] : object {1-02.prototypeToken} name : string {1-02.prototypeToken.name} (2 different values) 'Gwibble' (x2) 'Mitflit' (x1)