1-09 Different values: 8 ===================================== object {1-09} _id : string {1-09._id} (all different values) folder : string {1-09.folder} (same value: 'ZmK0JOxXFNP0PfUk') img : string {1-09.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-09.items} Length: min=4 max=10 Value type: object {1-09.items.[]} _id : string {1-09.items.[]._id} (51 different values) [_stats] : object {1-09.items.[]._stats} compendiumSource : string {1-09.items.[]._stats.compendiumSource} (11 different values) img : string {1-09.items.[].img} (13 different values) name : string {1-09.items.[].name} (29 different values) sort : integer {1-09.items.[].sort} (10 different values) 100000 (x8) 200000 (x8) 300000 (x8) 400000 (x8) 500000 (x6) 600000 (x4) 700000 (x4) 800000 (x2) 900000 (x2) 1000000 (x2) system : object {1-09.items.[].system} [acBonus] : integer {1-09.items.[].system.acBonus} (same value: 2) [actionType] : object {1-09.items.[].system.actionType} value : string {1-09.items.[].system.actionType.value} (4 different values) 'passive' (x16) 'action' (x7) 'reaction' (x2) 'free' (x1) [actions] : object {1-09.items.[].system.actions} [value] : integer {1-09.items.[].system.actions.value} (2 different values) 1 (x5) 2 (x2) [area] : empty [attack] : object {1-09.items.[].system.attack} value : string {1-09.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-09.items.[].system.attackEffects} [custom] : string {1-09.items.[].system.attackEffects.custom} (same value: '') value : array {1-09.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-09.items.[].system.attackEffects.value.[]} (2 different values) 'knockdown' (x2) 'tongue-grab' (x1) [autoHeightenLevel] : object {1-09.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {1-09.items.[].system.baseItem} (4 different values) 'club' (x1) 'javelin' (x1) 'studded-leather-armor' (x1) 'trident' (x1) [bonus] : object {1-09.items.[].system.bonus} value : integer {1-09.items.[].system.bonus.value} (9 different values) 13 (x4) 0 (x3) 10 (x3) 16 (x3) 17 (x2) 6 (x1) 14 (x1) 11 (x1) 8 (x1) [bonusDamage] : object {1-09.items.[].system.bonusDamage} value : integer {1-09.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-09.items.[].system.bulk} value : mixed integer {1-09.items.[].system.bulk.value} (same value: 1) float {1-09.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-09.items.[].system.category} (6 different values) 'offensive' (x14) 'interaction' (x6) 'defensive' (x6) 'simple' (x2) 'light' (x1) 'martial' (x1) publication : object {1-09.items.[].system.publication} license : string {1-09.items.[].system.publication.license} (2 different values) 'OGL' (x50) 'ORC' (x2) remaster : boolean {1-09.items.[].system.publication.remaster} (2 different values) False (x50) True (x2) title : string {1-09.items.[].system.publication.title} (4 different values) '' (x40) 'Pathfinder Bestiary' (x7) 'Pathfinder Core Rulebook' (x3) 'Pathfinder Player Core' (x2) rules : ignored (Foundry rules object) {1-09.items.[].system.rules} [checkPenalty] : integer {1-09.items.[].system.checkPenalty} (same value: -1) [damage] : object {1-09.items.[].system.damage} [damageType] : string {1-09.items.[].system.damage.damageType} (2 different values) 'piercing' (x2) 'bludgeoning' (x1) [dice] : integer {1-09.items.[].system.damage.dice} (same value: 1) [die] : string {1-09.items.[].system.damage.die} (2 different values) 'd6' (x2) 'd8' (x1) description : object {1-09.items.[].system.description} value : string {1-09.items.[].system.description.value} (26 different values) [containerId] : empty [cost] : object {1-09.items.[].system.cost} value : string {1-09.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-09.items.[].system.counteraction} (same value: False) [damageRolls] : object {1-09.items.[].system.damageRolls} [0ttxks84tizclbomhlkl] : object {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl} damage : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: '1d6+6') damageType : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: 'bludgeoning') [2v7tgt10iiop3d61yg6p] : object {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p} damage : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: '2d6+5') damageType : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: 'slashing') [4wpuqrx5d0fu04e2o5i9] : object {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9} damage : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values) '2d10+8' (x1) '1d10+6' (x1) damageType : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: 'piercing') [5sigmrnlspnytqhdesv5] : object {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5} damage : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: '1d8+10') damageType : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: 'piercing') [6z92kwkgnduzf4qznmvd] : object {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd} damage : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: '2d8+8') damageType : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: 'piercing') [brv47hfeqedmpdo9no6v] : object {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v} damage : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: '1d8+10') damageType : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: 'piercing') [gfzhc4pstixvjzcxkd9p] : object {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p} damage : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: '2d8+5') damageType : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: 'piercing') [k4xfpbenv48q6mqmshbn] : object {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn} damage : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: '2d6+8') damageType : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: 'slashing') k5katjrxbdm4e24r6ooz : object {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz} damage : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: '1d6+4') damageType : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: 'bludgeoning') [qoxcnbydpzicbuwdslms] : object {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms} damage : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: '2d8+5') damageType : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: 'bludgeoning') [qu3zrc2iy9lvq9p39qr1] : object {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1} damage : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: '1d6+8') damageType : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: 'slashing') [rcutywhow3ru4ao82j1d] : object {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d} damage : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: '1d6+6') damageType : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: 'bludgeoning') [x8bmn0lzm4kzxjhi27mz] : object {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz} damage : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: '1d8+8') damageType : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: 'piercing') [zblmbl142y858gc9w829] : object {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829} damage : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: '1d6+4') damageType : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: 'piercing') [defense] : empty [dexCap] : integer {1-09.items.[].system.dexCap} (same value: 3) [duration] : object {1-09.items.[].system.duration} sustained : boolean {1-09.items.[].system.duration.sustained} (same value: False) value : string {1-09.items.[].system.duration.value} (2 different values) '10 minutes' (x2) '5 minutes' (x2) [equipped] : object {1-09.items.[].system.equipped} carryType : string {1-09.items.[].system.equipped.carryType} (2 different values) 'held' (x2) 'worn' (x2) [handsHeld] : integer {1-09.items.[].system.equipped.handsHeld} (2 different values) 1 (x2) 0 (x1) [inSlot] : boolean {1-09.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {1-09.items.[].system.group} (4 different values) 'club' (x1) 'dart' (x1) 'leather' (x1) 'spear' (x1) [hardness] : integer {1-09.items.[].system.hardness} (same value: 0) [heightening] : object {1-09.items.[].system.heightening} levels : object {1-09.items.[].system.heightening.levels} 6 : object {1-09.items.[].system.heightening.levels.6} target : object {1-09.items.[].system.heightening.levels.6.target} value : string {1-09.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures') type : string {1-09.items.[].system.heightening.type} (same value: 'fixed') [hp] : object {1-09.items.[].system.hp} max : integer {1-09.items.[].system.hp.max} (same value: 0) value : integer {1-09.items.[].system.hp.value} (same value: 0) [level] : object {1-09.items.[].system.level} value : integer {1-09.items.[].system.level.value} (3 different values) 0 (x4) 3 (x2) 2 (x2) [location] : object {1-09.items.[].system.location} heightenedLevel : integer {1-09.items.[].system.location.heightenedLevel} (2 different values) 3 (x2) 2 (x2) value : string {1-09.items.[].system.location.value} (2 different values) '0ODRWW0GDLgdkkZj' (x2) 'BCgHNkpKqEiYb0Kr' (x2) [material] : object {1-09.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {1-09.items.[].system.prepared} flexible : boolean {1-09.items.[].system.prepared.flexible} (same value: False) value : string {1-09.items.[].system.prepared.value} (same value: 'innate') [price] : object {1-09.items.[].system.price} value : object {1-09.items.[].system.price.value} [sp] : integer {1-09.items.[].system.price.value.sp} (same value: 1) gp : integer {1-09.items.[].system.price.value.gp} (2 different values) 3 (x1) 1 (x1) [proficiency] : object {1-09.items.[].system.proficiency} value : integer {1-09.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {1-09.items.[].system.quantity} (2 different values) 1 (x3) 3 (x1) [range] : mixed integer {1-09.items.[].system.range} (same value: 30) object {1-09.items.[].system.range} value : string {1-09.items.[].system.range.value} (2 different values) '' (x2) '30 feet' (x2) [reload] : object {1-09.items.[].system.reload} value : string {1-09.items.[].system.reload.value} (same value: '-') [requirements] : string {1-09.items.[].system.requirements} (same value: '') [runes] : object {1-09.items.[].system.runes} potency : integer {1-09.items.[].system.runes.potency} (same value: 0) property : array<> {1-09.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {1-09.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-09.items.[].system.runes.striking} (same value: 0) [selfEffect] : object {1-09.items.[].system.selfEffect} name : string {1-09.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy') uuid : string {1-09.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy') [showSlotlessLevels] : object {1-09.items.[].system.showSlotlessLevels} value : boolean {1-09.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {1-09.items.[].system.size} (same value: 'med') [slots] : object {1-09.items.[].system.slots} slot2 : object {1-09.items.[].system.slots.slot2} max : integer {1-09.items.[].system.slots.slot2.max} (same value: 1) value : integer {1-09.items.[].system.slots.slot2.value} (same value: 1) slot3 : object {1-09.items.[].system.slots.slot3} max : integer {1-09.items.[].system.slots.slot3.max} (same value: 1) value : integer {1-09.items.[].system.slots.slot3.value} (same value: 1) [slug] : string {1-09.items.[].system.slug} (11 different values) [speedPenalty] : integer {1-09.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {1-09.items.[].system.spelldc} dc : integer {1-09.items.[].system.spelldc.dc} (2 different values) 20 (x1) 17 (x1) item : integer {1-09.items.[].system.spelldc.item} (same value: 0) mod : integer {1-09.items.[].system.spelldc.mod} (same value: 0) value : integer {1-09.items.[].system.spelldc.value} (2 different values) 12 (x1) 9 (x1) [splashDamage] : object {1-09.items.[].system.splashDamage} value : integer {1-09.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {1-09.items.[].system.strength} (same value: 1) [target] : object {1-09.items.[].system.target} value : string {1-09.items.[].system.target.value} (2 different values) '' (x2) '1 willing creature' (x2) [time] : object {1-09.items.[].system.time} value : string {1-09.items.[].system.time.value} (same value: '2') [tradition] : object {1-09.items.[].system.tradition} value : string {1-09.items.[].system.tradition.value} (same value: 'arcane') [traits] : object {1-09.items.[].system.traits} rarity : string {1-09.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {1-09.items.[].system.traits.traditions} Length: min=2 max=2 Value type: string {1-09.items.[].system.traits.traditions.[]} (2 different values) 'arcane' (x4) 'primal' (x4) value : array {1-09.items.[].system.traits.value} Length: min=0 max=4 Value type: string {1-09.items.[].system.traits.value.[]} (19 different values) [usage] : object {1-09.items.[].system.usage} value : string {1-09.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {1-09.items.[].system.weaponType} value : string {1-09.items.[].system.weaponType.value} (2 different values) 'melee' (x13) 'ranged' (x3) type : string {1-09.items.[].type} (6 different values) 'action' (x26) 'melee' (x16) 'spell' (x4) 'weapon' (x3) 'spellcastingEntry' (x2) 'armor' (x1) [flags] : object {1-09.items.[].flags} pf2e : object {1-09.items.[].flags.pf2e} linkedWeapon : string {1-09.items.[].flags.pf2e.linkedWeapon} (3 different values) 'ouN8yYrLIh9oRsNL' (x2) '7hVcyzyPGsgva9CU' (x2) 'WyHLxLFTE4TB1Utp' (x1) name : string {1-09.name} (all different values) [prototypeToken] : object {1-09.prototypeToken} name : string {1-09.prototypeToken.name} (2 different values) 'Paravaax' (x2) 'Boggard Warrior' (x1) system : object {1-09.system} abilities : object {1-09.system.abilities} cha : object {1-09.system.abilities.cha} mod : integer {1-09.system.abilities.cha.mod} (4 different values) -1 (x4) -2 (x2) 1 (x1) 0 (x1) con : object {1-09.system.abilities.con} mod : integer {1-09.system.abilities.con.mod} (4 different values) 4 (x3) 3 (x2) 5 (x2) 2 (x1) dex : object {1-09.system.abilities.dex} mod : integer {1-09.system.abilities.dex.mod} (6 different values) -1 (x2) -2 (x2) 0 (x1) 2 (x1) 3 (x1) 1 (x1) int : object {1-09.system.abilities.int} mod : integer {1-09.system.abilities.int.mod} (4 different values) -2 (x4) -4 (x2) -1 (x1) 0 (x1) str : object {1-09.system.abilities.str} mod : integer {1-09.system.abilities.str.mod} (3 different values) 4 (x4) 5 (x3) 6 (x1) wis : object {1-09.system.abilities.wis} mod : integer {1-09.system.abilities.wis.mod} (4 different values) 2 (x3) 3 (x3) 1 (x1) 0 (x1) attributes : object {1-09.system.attributes} ac : object {1-09.system.attributes.ac} details : string {1-09.system.attributes.ac.details} (same value: '') value : integer {1-09.system.attributes.ac.value} (7 different values) 22 (x2) 17 (x1) 21 (x1) 19 (x1) 25 (x1) 23 (x1) 14 (x1) allSaves : object {1-09.system.attributes.allSaves} value : string {1-09.system.attributes.allSaves.value} (same value: '') hp : object {1-09.system.attributes.hp} details : string {1-09.system.attributes.hp.details} (3 different values) '' (x6) 'fast healing 4 (while within Paravaax\'s aura)' (x1) 'fast healing 2 (while in Paravaax\'s aura)' (x1) max : integer {1-09.system.attributes.hp.max} (all different values) temp : integer {1-09.system.attributes.hp.temp} (same value: 0) value : integer {1-09.system.attributes.hp.value} (all different values) speed : object {1-09.system.attributes.speed} [details] : string {1-09.system.attributes.speed.details} (2 different values) 'earth glide' (x2) 'swamp stride' (x1) otherSpeeds : array {1-09.system.attributes.speed.otherSpeeds} Length: min=1 max=2 Value type: object {1-09.system.attributes.speed.otherSpeeds.[]} type : string {1-09.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'burrow' (x4) 'fly' (x4) 'swim' (x2) value : integer {1-09.system.attributes.speed.otherSpeeds.[].value} (5 different values) 20 (x4) 15 (x2) 40 (x2) 25 (x1) 35 (x1) value : integer {1-09.system.attributes.speed.value} (3 different values) 20 (x3) 25 (x3) 30 (x2) [immunities] : array {1-09.system.attributes.immunities} Length: min=4 max=4 Value type: object {1-09.system.attributes.immunities.[]} type : string {1-09.system.attributes.immunities.[].type} (4 different values) 'bleed' (x4) 'paralyzed' (x4) 'poison' (x4) 'sleep' (x4) [resistances] : array {1-09.system.attributes.resistances} Length: min=1 max=1 Value type: object {1-09.system.attributes.resistances.[]} exceptions : array {1-09.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {1-09.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine') type : string {1-09.system.attributes.resistances.[].type} (same value: 'physical') value : integer {1-09.system.attributes.resistances.[].value} (2 different values) 7 (x1) 10 (x1) details : object {1-09.system.details} blurb : string {1-09.system.details.blurb} (2 different values) '' (x6) 'Variant sod hound' (x2) languages : object {1-09.system.details.languages} details : string {1-09.system.details.languages.details} (2 different values) '' (x7) 'shark commune 150 feet' (x1) value : array {1-09.system.details.languages.value} Length: min=0 max=2 Value type: string {1-09.system.details.languages.value.[]} (4 different values) 'petran' (x4) 'common' (x2) 'boggard' (x1) 'thalassic' (x1) level : object {1-09.system.details.level} value : integer {1-09.system.details.level.value} (6 different values) 5 (x2) 4 (x2) 2 (x1) 3 (x1) 7 (x1) 1 (x1) privateNotes : string {1-09.system.details.privateNotes} (same value: '') publicNotes : string {1-09.system.details.publicNotes} (2 different values) publication : object {1-09.system.details.publication} license : string {1-09.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-09.system.details.publication.remaster} (same value: False) title : string {1-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-09: Star-Crossed Voyages') initiative : object {1-09.system.initiative} statistic : string {1-09.system.initiative.statistic} (same value: 'perception') perception : object {1-09.system.perception} details : string {1-09.system.perception.details} (2 different values) '' (x6) 'metal sense (imprecise) 60 feet' (x2) mod : integer {1-09.system.perception.mod} (6 different values) 12 (x2) 9 (x2) 8 (x1) 11 (x1) 14 (x1) 3 (x1) senses : array {1-09.system.perception.senses} Length: min=1 max=2 Value type: object {1-09.system.perception.senses.[]} [acuity] : string {1-09.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-09.system.perception.senses.[].range} (same value: 30) type : string {1-09.system.perception.senses.[].type} (3 different values) 'darkvision' (x8) 'tremorsense' (x2) 'wavesense' (x1) resources : object {1-09.system.resources} [focus] : object {1-09.system.resources.focus} max : integer {1-09.system.resources.focus.max} (same value: 1) value : integer {1-09.system.resources.focus.value} (same value: 1) saves : object {1-09.system.saves} fortitude : object {1-09.system.saves.fortitude} saveDetail : string {1-09.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-09.system.saves.fortitude.value} (7 different values) 15 (x2) 10 (x1) 13 (x1) 12 (x1) 16 (x1) 18 (x1) 9 (x1) reflex : object {1-09.system.saves.reflex} saveDetail : string {1-09.system.saves.reflex.saveDetail} (same value: '') value : integer {1-09.system.saves.reflex.value} (6 different values) 6 (x2) 13 (x2) 5 (x1) 8 (x1) 11 (x1) 3 (x1) will : object {1-09.system.saves.will} saveDetail : string {1-09.system.saves.will.saveDetail} (same value: '') value : integer {1-09.system.saves.will.value} (7 different values) 11 (x2) 8 (x1) 9 (x1) 10 (x1) 7 (x1) 14 (x1) 3 (x1) skills : object {1-09.system.skills} athletics : object {1-09.system.skills.athletics} base : integer {1-09.system.skills.athletics.base} (5 different values) 14 (x3) 13 (x2) 8 (x1) 16 (x1) 7 (x1) [special] : array {1-09.system.skills.athletics.special} Length: min=1 max=1 Value type: object {1-09.system.skills.athletics.special.[]} base : integer {1-09.system.skills.athletics.special.[].base} (same value: 17) label : string {1-09.system.skills.athletics.special.[].label} (same value: 'to swim') predicate : array {1-09.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {1-09.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim') [acrobatics] : object {1-09.system.skills.acrobatics} base : integer {1-09.system.skills.acrobatics.base} (2 different values) 11 (x1) 15 (x1) [intimidation] : object {1-09.system.skills.intimidation} base : integer {1-09.system.skills.intimidation.base} (2 different values) 5 (x1) 11 (x1) [stealth] : object {1-09.system.skills.stealth} base : integer {1-09.system.skills.stealth.base} (3 different values) 6 (x1) 11 (x1) 17 (x1) [special] : array {1-09.system.skills.stealth.special} Length: min=1 max=1 Value type: object {1-09.system.skills.stealth.special.[]} base : integer {1-09.system.skills.stealth.special.[].base} (same value: 8) label : string {1-09.system.skills.stealth.special.[].label} (same value: 'in water') predicate : array {1-09.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {1-09.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water') [survival] : object {1-09.system.skills.survival} base : integer {1-09.system.skills.survival.base} (3 different values) 12 (x1) 9 (x1) 11 (x1) [special] : array {1-09.system.skills.survival.special} Length: min=1 max=1 Value type: object {1-09.system.skills.survival.special.[]} base : integer {1-09.system.skills.survival.special.[].base} (2 different values) 14 (x1) 11 (x1) label : string {1-09.system.skills.survival.special.[].label} (same value: 'to track') predicate : array {1-09.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {1-09.system.skills.survival.special.[].predicate.[]} (same value: 'action:track') traits : object {1-09.system.traits} rarity : string {1-09.system.traits.rarity} (same value: 'common') size : object {1-09.system.traits.size} value : string {1-09.system.traits.size.value} (2 different values) 'med' (x4) 'sm' (x4) value : array {1-09.system.traits.value} Length: min=2 max=5 Value type: string {1-09.system.traits.value.[]} (10 different values) 'earth' (x6) 'evil' (x4) 'elemental' (x4) 'chaotic' (x3) 'amphibious' (x2) 'humanoid' (x2) 'beast' (x2) 'boggard' (x1) 'lawful' (x1) 'sea-devil' (x1) type : string {1-09.type} (same value: 'npc')