1-17 Different values: 9 ===================================== object {1-17} _id : string {1-17._id} (all different values) folder : string {1-17.folder} (same value: 'EFnBw0rINjC95Hth') img : string {1-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-17.items} Length: min=4 max=21 Value type: object {1-17.items.[]} _id : string {1-17.items.[]._id} (63 different values) [_stats] : object {1-17.items.[]._stats} compendiumSource : string {1-17.items.[]._stats.compendiumSource} (26 different values) img : string {1-17.items.[].img} (31 different values) name : string {1-17.items.[].name} (50 different values) sort : integer {1-17.items.[].sort} (21 different values) system : object {1-17.items.[].system} [acBonus] : integer {1-17.items.[].system.acBonus} (same value: 4) [actionType] : object {1-17.items.[].system.actionType} value : string {1-17.items.[].system.actionType.value} (4 different values) 'action' (x10) 'passive' (x8) 'reaction' (x4) 'free' (x2) [actions] : object {1-17.items.[].system.actions} [value] : integer {1-17.items.[].system.actions.value} (2 different values) 2 (x6) 1 (x4) [area] : object {1-17.items.[].system.area} [details] : string {1-17.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {1-17.items.[].system.area.type} (2 different values) 'burst' (x4) 'line' (x1) value : integer {1-17.items.[].system.area.value} (2 different values) 20 (x4) 120 (x1) [attack] : object {1-17.items.[].system.attack} value : string {1-17.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-17.items.[].system.attackEffects} [custom] : string {1-17.items.[].system.attackEffects.custom} (same value: '') value : array<> {1-17.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {1-17.items.[].system.autoHeightenLevel} [value] : integer {1-17.items.[].system.autoHeightenLevel.value} (same value: 3) [baseItem] : string {1-17.items.[].system.baseItem} (6 different values) 'club' (x3) 'crossbow' (x2) 'sap' (x2) 'chain-mail' (x2) 'shortsword' (x1) 'halberd' (x1) [bonus] : object {1-17.items.[].system.bonus} value : integer {1-17.items.[].system.bonus.value} (8 different values) 0 (x9) 9 (x4) 12 (x4) 17 (x3) 20 (x3) 7 (x2) 10 (x1) 15 (x1) [bonusDamage] : object {1-17.items.[].system.bonusDamage} value : integer {1-17.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-17.items.[].system.bulk} value : mixed integer {1-17.items.[].system.bulk.value} (3 different values) 1 (x5) 2 (x3) 0 (x2) float {1-17.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-17.items.[].system.category} (7 different values) 'offensive' (x14) 'defensive' (x8) 'simple' (x5) 'martial' (x4) 'medium' (x2) 'ammo' (x2) 'interaction' (x2) [checkPenalty] : integer {1-17.items.[].system.checkPenalty} (same value: -2) [containerId] : empty [cost] : object {1-17.items.[].system.cost} value : string {1-17.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-17.items.[].system.counteraction} (same value: False) [damage] : object {1-17.items.[].system.damage} [0] : object {1-17.items.[].system.damage.0} [applyMod] : boolean {1-17.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.damage.0.formula} (7 different values) '3d4' (x3) '3d8' (x2) '1d6' (x2) '1d8' (x2) '2d4' (x2) '2d12' (x2) '4d12' (x1) kinds : array {1-17.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {1-17.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x14) 'healing' (x2) materials : array<> {1-17.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.damage.0.type} (5 different values) 'acid' (x4) 'piercing' (x3) 'electricity' (x3) 'vitality' (x2) 'fire' (x2) [damageType] : string {1-17.items.[].system.damage.damageType} (2 different values) 'bludgeoning' (x5) 'piercing' (x4) [dice] : integer {1-17.items.[].system.damage.dice} (same value: 1) [die] : string {1-17.items.[].system.damage.die} (3 different values) 'd6' (x6) 'd8' (x2) 'd10' (x1) [gcovwqxwitqchoin] : object {1-17.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {1-17.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {1-17.items.[].system.damageRolls} [0] : object {1-17.items.[].system.damageRolls.0} damage : string {1-17.items.[].system.damageRolls.0.damage} (7 different values) '1d6+4' (x2) '1d8' (x2) '2d10+5' (x1) '2d4+5' (x1) '2d10+6' (x1) '2d4+6' (x1) '1d6+6' (x1) damageType : string {1-17.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x4) 'bludgeoning' (x3) 'slashing' (x2) [1] : object {1-17.items.[].system.damageRolls.1} damage : string {1-17.items.[].system.damageRolls.1.damage} (same value: '1d4') damageType : string {1-17.items.[].system.damageRolls.1.damageType} (same value: 'bleed') [1utbo6jneyb904lrlih8] : object {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8} damage : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: '1d6-2') damageType : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: 'piercing') [2obh99rlstyrkbwyuatz] : object {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz} damage : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damage} (2 different values) '2d12+7' (x1) '2d12+9' (x1) damageType : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damageType} (same value: 'piercing') [dx7fhx3qccwea4gyi2pi] : object {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi} damage : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damage} (2 different values) '1d10+3' (x1) '2d8+3' (x1) damageType : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damageType} (same value: 'slashing') [oiodqohoofafi7fqe4of] : object {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of} damage : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (2 different values) '1d6+4' (x1) '1d10+6' (x1) damageType : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (2 different values) 'bludgeoning' (x1) 'piercing' (x1) wdsbn4w7xypm4wya : object {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya} damage : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damage} (2 different values) '1d6 + 5' (x1) '2d6 + 6' (x1) damageType : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damageType} (same value: 'bludgeoning') [deathNote] : boolean {1-17.items.[].system.deathNote} (same value: True) description : object {1-17.items.[].system.description} value : string {1-17.items.[].system.description.value} (41 different values) [defense] : object {1-17.items.[].system.defense} save : object {1-17.items.[].system.defense.save} basic : boolean {1-17.items.[].system.defense.save.basic} (2 different values) False (x4) True (x3) statistic : string {1-17.items.[].system.defense.save.statistic} (2 different values) 'reflex' (x5) 'fortitude' (x2) [dexCap] : integer {1-17.items.[].system.dexCap} (same value: 1) [duration] : object {1-17.items.[].system.duration} sustained : boolean {1-17.items.[].system.duration.sustained} (2 different values) False (x28) True (x3) value : string {1-17.items.[].system.duration.value} (3 different values) '' (x20) '1 minute' (x9) '10 minutes' (x2) [equipped] : object {1-17.items.[].system.equipped} carryType : string {1-17.items.[].system.equipped.carryType} (2 different values) 'worn' (x16) 'held' (x1) [handsHeld] : integer {1-17.items.[].system.equipped.handsHeld} (3 different values) 1 (x6) 0 (x5) 2 (x2) [invested] : empty [frequency] : object {1-17.items.[].system.frequency} max : integer {1-17.items.[].system.frequency.max} (same value: 1) per : string {1-17.items.[].system.frequency.per} (same value: 'turn') value : integer {1-17.items.[].system.frequency.value} (same value: 1) [hardness] : integer {1-17.items.[].system.hardness} (same value: 0) [level] : object {1-17.items.[].system.level} value : integer {1-17.items.[].system.level.value} (4 different values) 1 (x21) 0 (x15) 2 (x8) 3 (x4) [location] : object {1-17.items.[].system.location} [heightenedLevel] : integer {1-17.items.[].system.location.heightenedLevel} (3 different values) 2 (x8) 1 (x6) 3 (x4) value : string {1-17.items.[].system.location.value} (4 different values) '3F3x4IywUnVu0pmJ' (x24) '4A69v2khm6Z1XeDz' (x3) '7Yg3VZOlPeDU4h9E' (x3) '5rP5cz0JHgxkYHIF' (x1) [material] : object {1-17.items.[].system.material} [grade] : empty [type] : empty publication : object {1-17.items.[].system.publication} license : string {1-17.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-17.items.[].system.publication.remaster} (same value: False) title : string {1-17.items.[].system.publication.title} (3 different values) '' (x49) 'Pathfinder Core Rulebook' (x48) 'Pathfinder Bestiary' (x5) [group] : string {1-17.items.[].system.group} (5 different values) 'club' (x5) 'crossbow' (x2) 'chain' (x2) 'sword' (x1) 'polearm' (x1) [heightening] : object {1-17.items.[].system.heightening} [damage] : object {1-17.items.[].system.heightening.damage} 0 : string {1-17.items.[].system.heightening.damage.0} (4 different values) '1d4' (x5) '1d12' (x3) '2d8' (x2) '1d8' (x2) [interval] : integer {1-17.items.[].system.heightening.interval} (2 different values) 1 (x10) 2 (x2) type : string {1-17.items.[].system.heightening.type} (2 different values) 'interval' (x12) 'fixed' (x2) [levels] : object {1-17.items.[].system.heightening.levels} 3 : object {1-17.items.[].system.heightening.levels.3} damage : object {1-17.items.[].system.heightening.levels.3.damage} 0 : object {1-17.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {1-17.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') 5 : object {1-17.items.[].system.heightening.levels.5} damage : object {1-17.items.[].system.heightening.levels.5.damage} 0 : object {1-17.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {1-17.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 7 : object {1-17.items.[].system.heightening.levels.7} damage : object {1-17.items.[].system.heightening.levels.7.damage} 0 : object {1-17.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {1-17.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') 9 : object {1-17.items.[].system.heightening.levels.9} damage : object {1-17.items.[].system.heightening.levels.9.damage} 0 : object {1-17.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {1-17.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {1-17.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {1-17.items.[].system.hp} max : integer {1-17.items.[].system.hp.max} (same value: 0) value : integer {1-17.items.[].system.hp.value} (same value: 0) [mod] : object {1-17.items.[].system.mod} value : integer {1-17.items.[].system.mod.value} (6 different values) 15 (x2) 3 (x1) 16 (x1) 19 (x1) 13 (x1) 17 (x1) [overlays] : object {1-17.items.[].system.overlays} 37gy7l19tik74o4s : object {1-17.items.[].system.overlays.37gy7l19tik74o4s} _id : string {1-17.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {1-17.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) 7qdtetowq348s9oc : object {1-17.items.[].system.overlays.7qdtetowq348s9oc} _id : string {1-17.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {1-17.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) lfxcoz2d3f8j2zq1 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [prepared] : object {1-17.items.[].system.prepared} flexible : boolean {1-17.items.[].system.prepared.flexible} (same value: False) value : string {1-17.items.[].system.prepared.value} (2 different values) 'innate' (x3) 'spontaneous' (x2) [price] : object {1-17.items.[].system.price} [per] : integer {1-17.items.[].system.price.per} (same value: 10) value : object {1-17.items.[].system.price.value} [gp] : integer {1-17.items.[].system.price.value.gp} (3 different values) 3 (x4) 2 (x3) 6 (x2) [sp] : integer {1-17.items.[].system.price.value.sp} (2 different values) 1 (x4) 9 (x1) [proficiency] : object {1-17.items.[].system.proficiency} value : integer {1-17.items.[].system.proficiency.value} (2 different values) 1 (x4) 0 (x1) [proficient] : object {1-17.items.[].system.proficient} value : integer {1-17.items.[].system.proficient.value} (same value: 0) [quantity] : integer {1-17.items.[].system.quantity} (2 different values) 1 (x15) 10 (x2) [range] : mixed integer {1-17.items.[].system.range} (same value: 120) object {1-17.items.[].system.range} value : string {1-17.items.[].system.range.value} (7 different values) '120 feet' (x8) '30 feet' (x8) 'touch' (x6) '60 feet' (x3) '' (x3) 'varies' (x2) '10 feet' (x1) [reload] : object {1-17.items.[].system.reload} value : string {1-17.items.[].system.reload.value} (3 different values) '' (x4) '-' (x3) '1' (x2) [requirements] : string {1-17.items.[].system.requirements} (same value: '') [runes] : object {1-17.items.[].system.runes} potency : integer {1-17.items.[].system.runes.potency} (2 different values) 0 (x9) 1 (x2) property : array<> {1-17.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {1-17.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-17.items.[].system.runes.striking} (2 different values) 0 (x8) 1 (x1) [showSlotlessLevels] : object {1-17.items.[].system.showSlotlessLevels} value : boolean {1-17.items.[].system.showSlotlessLevels.value} (same value: False) rules : ignored (Foundry rules object) {1-17.items.[].system.rules} [size] : string {1-17.items.[].system.size} (2 different values) 'med' (x16) 'tiny' (x1) [slots] : object {1-17.items.[].system.slots} slot1 : object {1-17.items.[].system.slots.slot1} max : integer {1-17.items.[].system.slots.slot1.max} (same value: 4) value : integer {1-17.items.[].system.slots.slot1.value} (same value: 4) slot2 : object {1-17.items.[].system.slots.slot2} max : integer {1-17.items.[].system.slots.slot2.max} (same value: 3) value : integer {1-17.items.[].system.slots.slot2.value} (same value: 3) slot3 : object {1-17.items.[].system.slots.slot3} max : integer {1-17.items.[].system.slots.slot3.max} (same value: 2) value : integer {1-17.items.[].system.slots.slot3.value} (same value: 2) [slug] : string {1-17.items.[].system.slug} (26 different values) [speedPenalty] : integer {1-17.items.[].system.speedPenalty} (same value: -5) [spelldc] : object {1-17.items.[].system.spelldc} dc : integer {1-17.items.[].system.spelldc.dc} (5 different values) 17 (x1) 21 (x1) 23 (x1) 20 (x1) 22 (x1) mod : integer {1-17.items.[].system.spelldc.mod} (same value: 0) value : integer {1-17.items.[].system.spelldc.value} (5 different values) 9 (x1) 13 (x1) 18 (x1) 12 (x1) 14 (x1) [splashDamage] : object {1-17.items.[].system.splashDamage} value : integer {1-17.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {1-17.items.[].system.stackGroup} (same value: 'bolts') [strength] : integer {1-17.items.[].system.strength} (same value: 3) [target] : object {1-17.items.[].system.target} value : string {1-17.items.[].system.target.value} (6 different values) '' (x12) '1 creature' (x12) '1 willing creature' (x2) '1 willing living creature or 1 undead' (x2) '1 non-magical club or staff you hold' (x2) '1 object (cook, lift, or tidy only)' (x1) [time] : object {1-17.items.[].system.time} value : string {1-17.items.[].system.time.value} (3 different values) '2' (x26) '3' (x3) '1 to 3' (x2) [tradition] : object {1-17.items.[].system.tradition} value : string {1-17.items.[].system.tradition.value} (same value: 'primal') [traits] : object {1-17.items.[].system.traits} rarity : string {1-17.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {1-17.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {1-17.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x31) 'arcane' (x16) 'divine' (x5) 'occult' (x5) value : array {1-17.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-17.items.[].system.traits.value.[]} (35 different values) [usage] : object {1-17.items.[].system.usage} value : string {1-17.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x10) 'held-in-two-hands' (x3) 'worn' (x2) [uses] : object {1-17.items.[].system.uses} autoDestroy : boolean {1-17.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-17.items.[].system.uses.max} (same value: 1) value : integer {1-17.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-17.items.[].system.weaponType} value : string {1-17.items.[].system.weaponType.value} (2 different values) 'melee' (x13) 'ranged' (x5) type : string {1-17.items.[].type} (all different values) [flags] : object {1-17.items.[].flags} pf2e : object {1-17.items.[].flags.pf2e} linkedWeapon : string {1-17.items.[].flags.pf2e.linkedWeapon} (6 different values) 'LQzprXf7vMvaVP2O' (x2) 'tWgRQucN54SKcyMB' (x2) 'lP5zMAGrvkhhfig2' (x2) 'o0lluDlwxccxhtYI' (x2) 'Q7Syteo9JjOZLurF' (x1) '4ygMFXbouVRtILNF' (x1) name : string {1-17.name} (all different values) prototypeToken : object {1-17.prototypeToken} name : string {1-17.prototypeToken.name} (6 different values) 'Manifestation of Qxal' (x2) 'Thorned Cocoon' (x2) 'Webhekiz' (x2) 'Guard' (x1) 'Jinkin' (x1) 'Palace Guard' (x1) system : object {1-17.system} abilities : object {1-17.system.abilities} cha : object {1-17.system.abilities.cha} mod : integer {1-17.system.abilities.cha.mod} (5 different values) -1 (x3) 4 (x2) 3 (x2) 2 (x1) 0 (x1) con : object {1-17.system.abilities.con} mod : integer {1-17.system.abilities.con.mod} (5 different values) 4 (x3) 2 (x2) 0 (x2) 5 (x1) 1 (x1) dex : object {1-17.system.abilities.dex} mod : integer {1-17.system.abilities.dex.mod} (6 different values) 2 (x3) 1 (x2) 4 (x1) 5 (x1) 6 (x1) 3 (x1) int : object {1-17.system.abilities.int} mod : integer {1-17.system.abilities.int.mod} (3 different values) 2 (x5) 0 (x2) -5 (x2) str : object {1-17.system.abilities.str} mod : integer {1-17.system.abilities.str.mod} (6 different values) 3 (x3) 4 (x2) -2 (x1) 5 (x1) 6 (x1) 2 (x1) wis : object {1-17.system.abilities.wis} mod : integer {1-17.system.abilities.wis.mod} (3 different values) 2 (x5) 4 (x2) 0 (x2) attributes : object {1-17.system.attributes} ac : object {1-17.system.attributes.ac} details : string {1-17.system.attributes.ac.details} (same value: '') value : integer {1-17.system.attributes.ac.value} (7 different values) 18 (x2) 21 (x2) 16 (x1) 17 (x1) 23 (x1) 26 (x1) 20 (x1) allSaves : object {1-17.system.attributes.allSaves} value : string {1-17.system.attributes.allSaves.value} (same value: '') hp : object {1-17.system.attributes.hp} details : string {1-17.system.attributes.hp.details} (2 different values) '' (x7) 'bloodsoaked soil (regeneration 20)' (x2) max : integer {1-17.system.attributes.hp.max} (8 different values) 45 (x2) 25 (x1) 19 (x1) 125 (x1) 170 (x1) 34 (x1) 66 (x1) 75 (x1) temp : integer {1-17.system.attributes.hp.temp} (same value: 0) value : integer {1-17.system.attributes.hp.value} (8 different values) 45 (x2) 25 (x1) 19 (x1) 125 (x1) 170 (x1) 34 (x1) 66 (x1) 75 (x1) speed : object {1-17.system.attributes.speed} otherSpeeds : array {1-17.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-17.system.attributes.speed.otherSpeeds.[]} type : string {1-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {1-17.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {1-17.system.attributes.speed.value} (3 different values) 25 (x4) 30 (x3) 10 (x2) [immunities] : array<> {1-17.system.attributes.immunities} Length: min=0 max=0 Value type: empty [resistances] : array {1-17.system.attributes.resistances} Length: min=1 max=1 Value type: object {1-17.system.attributes.resistances.[]} type : string {1-17.system.attributes.resistances.[].type} (same value: 'acid') value : integer {1-17.system.attributes.resistances.[].value} (same value: 5) [weaknesses] : array {1-17.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {1-17.system.attributes.weaknesses.[]} type : string {1-17.system.attributes.weaknesses.[].type} (2 different values) 'fire' (x4) 'cold-iron' (x1) value : integer {1-17.system.attributes.weaknesses.[].value} (4 different values) 5 (x2) 2 (x1) 8 (x1) 10 (x1) details : object {1-17.system.details} blurb : string {1-17.system.details.blurb} (same value: '') languages : object {1-17.system.details.languages} details : string {1-17.system.details.languages.details} (2 different values) '' (x7) '(can\'t speak any langauge)' (x2) value : array {1-17.system.details.languages.value} Length: min=0 max=3 Value type: string {1-17.system.details.languages.value.[]} (4 different values) 'common' (x6) 'fey' (x6) 'mwangi' (x4) 'sakvroth' (x1) level : object {1-17.system.details.level} value : integer {1-17.system.details.level.value} (7 different values) 1 (x2) 3 (x2) 6 (x1) 8 (x1) 2 (x1) 4 (x1) 5 (x1) privateNotes : string {1-17.system.details.privateNotes} (same value: '') publicNotes : string {1-17.system.details.publicNotes} (3 different values) publication : object {1-17.system.details.publication} license : string {1-17.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-17.system.details.publication.remaster} (same value: False) title : string {1-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch') initiative : object {1-17.system.initiative} statistic : string {1-17.system.initiative.statistic} (same value: 'perception') perception : object {1-17.system.perception} details : string {1-17.system.perception.details} (same value: '') mod : integer {1-17.system.perception.mod} (6 different values) 7 (x3) 14 (x2) 17 (x1) 19 (x1) 4 (x1) 11 (x1) senses : array {1-17.system.perception.senses} Length: min=0 max=1 Value type: object {1-17.system.perception.senses.[]} [acuity] : string {1-17.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-17.system.perception.senses.[].range} (same value: 30) type : string {1-17.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x4) 'tremorsense' (x2) 'darkvision' (x1) resources : object {1-17.system.resources} [focus] : object {1-17.system.resources.focus} max : integer {1-17.system.resources.focus.max} (same value: 1) value : integer {1-17.system.resources.focus.value} (same value: 1) saves : object {1-17.system.saves} fortitude : object {1-17.system.saves.fortitude} saveDetail : string {1-17.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-17.system.saves.fortitude.value} (8 different values) 10 (x2) 8 (x1) 6 (x1) 14 (x1) 16 (x1) 11 (x1) 13 (x1) 7 (x1) reflex : object {1-17.system.saves.reflex} saveDetail : string {1-17.system.saves.reflex.saveDetail} (same value: '') value : integer {1-17.system.saves.reflex.value} (7 different values) 8 (x2) 9 (x2) 10 (x1) 11 (x1) 13 (x1) 6 (x1) 12 (x1) will : object {1-17.system.saves.will} saveDetail : string {1-17.system.saves.will.saveDetail} (same value: '') value : integer {1-17.system.saves.will.value} (8 different values) 7 (x2) 5 (x1) 17 (x1) 19 (x1) 6 (x1) 4 (x1) 12 (x1) 15 (x1) skills : object {1-17.system.skills} [acrobatics] : object {1-17.system.skills.acrobatics} base : integer {1-17.system.skills.acrobatics.base} (3 different values) 7 (x1) 8 (x1) 11 (x1) [arcana] : object {1-17.system.skills.arcana} base : integer {1-17.system.skills.arcana.base} (2 different values) 15 (x1) 18 (x1) [athletics] : object {1-17.system.skills.athletics} base : integer {1-17.system.skills.athletics.base} (4 different values) 7 (x1) 15 (x1) 18 (x1) 10 (x1) [crafting] : object {1-17.system.skills.crafting} base : integer {1-17.system.skills.crafting.base} (same value: 5) special : array {1-17.system.skills.crafting.special} Length: min=1 max=1 Value type: object {1-17.system.skills.crafting.special.[]} base : integer {1-17.system.skills.crafting.special.[].base} (same value: 7) label : string {1-17.system.skills.crafting.special.[].label} (same value: 'traps') predicate : array {1-17.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {1-17.system.skills.crafting.special.[].predicate.[]} (same value: 'trap') [deception] : object {1-17.system.skills.deception} base : integer {1-17.system.skills.deception.base} (3 different values) 5 (x1) 18 (x1) 21 (x1) [diplomacy] : object {1-17.system.skills.diplomacy} base : integer {1-17.system.skills.diplomacy.base} (3 different values) 9 (x1) 10 (x1) 13 (x1) [intimidation] : object {1-17.system.skills.intimidation} base : integer {1-17.system.skills.intimidation.base} (4 different values) 5 (x1) 16 (x1) 19 (x1) 7 (x1) [nature] : object {1-17.system.skills.nature} base : integer {1-17.system.skills.nature.base} (5 different values) 5 (x1) 18 (x1) 21 (x1) 10 (x1) 12 (x1) [society] : object {1-17.system.skills.society} base : integer {1-17.system.skills.society.base} (4 different values) 15 (x1) 18 (x1) 10 (x1) 12 (x1) [stealth] : object {1-17.system.skills.stealth} base : integer {1-17.system.skills.stealth.base} (3 different values) 7 (x1) 6 (x1) 9 (x1) [thievery] : object {1-17.system.skills.thievery} base : integer {1-17.system.skills.thievery.base} (same value: 7) traits : object {1-17.system.traits} rarity : string {1-17.system.traits.rarity} (2 different values) 'common' (x5) 'unique' (x4) size : object {1-17.system.traits.size} value : string {1-17.system.traits.size.value} (3 different values) 'med' (x6) 'huge' (x2) 'tiny' (x1) value : array {1-17.system.traits.value} Length: min=2 max=4 Value type: string {1-17.system.traits.value.[]} (all different values) type : string {1-17.type} (same value: 'npc')