2-05 Different values: 10 ===================================== object {2-05} _id : string {2-05._id} (all different values) folder : string {2-05.folder} (same value: 'jsl5ODZJ60Ksx08E') img : string {2-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {2-05.items} Length: min=4 max=8 Value type: object {2-05.items.[]} _id : string {2-05.items.[]._id} (42 different values) img : string {2-05.items.[].img} (6 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x18) 'systems/pf2e/icons/actions/Passive.webp' (x16) 'systems/pf2e/icons/actions/OneAction.webp' (x7) 'systems/pf2e/icons/actions/Reaction.webp' (x6) 'systems/pf2e/icons/actions/TwoActions.webp' (x4) 'systems/pf2e/icons/conditions/slowed.webp' (x2) name : string {2-05.items.[].name} (23 different values) sort : integer {2-05.items.[].sort} (8 different values) 100000 (x10) 200000 (x10) 300000 (x10) 400000 (x10) 500000 (x6) 600000 (x4) 700000 (x2) 800000 (x1) system : object {2-05.items.[].system} [actionType] : object {2-05.items.[].system.actionType} value : string {2-05.items.[].system.actionType.value} (3 different values) 'passive' (x16) 'action' (x11) 'reaction' (x6) [actions] : object {2-05.items.[].system.actions} [value] : integer {2-05.items.[].system.actions.value} (2 different values) 1 (x7) 2 (x4) [attack] : object {2-05.items.[].system.attack} value : string {2-05.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-05.items.[].system.attackEffects} [custom] : string {2-05.items.[].system.attackEffects.custom} (same value: '') value : array {2-05.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: 'knockdown') [bonus] : object {2-05.items.[].system.bonus} value : integer {2-05.items.[].system.bonus.value} (7 different values) 12 (x4) 7 (x3) 8 (x3) 9 (x2) 15 (x2) 11 (x2) 14 (x2) [category] : string {2-05.items.[].system.category} (3 different values) 'defensive' (x18) 'offensive' (x13) 'interaction' (x2) [damageRolls] : object {2-05.items.[].system.damageRolls} [egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd} damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values) '1d4' (x1) '1d6' (x1) damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: 'piercing') [fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p} damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values) '1d6' (x1) '1d8' (x1) damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: 'fire') [gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj} damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values) '1d4+4' (x1) '1d8+5' (x1) damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: 'slashing') [i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m} damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values) '1d6+3' (x1) '2d6+4' (x1) damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: 'slashing') [i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l} damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values) '1d4+7' (x1) '1d4+8' (x1) damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: 'bludgeoning') [n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn} damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values) '1d4' (x1) '1d6+2' (x1) damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: 'fire') [osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns} damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values) '1d6+4' (x1) '2d6+5' (x1) damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: 'piercing') [qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p} damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: '1d4') damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: 'fire') [vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo} damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values) '1d8+3' (x1) '2d8+4' (x1) damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: 'piercing') [vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj} damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values) '1d8+7' (x1) '2d8+8' (x1) damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: 'bludgeoning') [xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r} damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: '1d4') damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: 'electricity') [deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True) description : object {2-05.items.[].system.description} value : string {2-05.items.[].system.description.value} (23 different values) publication : object {2-05.items.[].system.publication} license : string {2-05.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False) title : string {2-05.items.[].system.publication.title} (3 different values) '' (x41) 'Pathfinder Bestiary 2' (x6) 'Pathfinder Bestiary' (x6) rules : ignored (Foundry rules object) {2-05.items.[].system.rules} [duration] : object {2-05.items.[].system.duration} value : integer {2-05.items.[].system.duration.value} (same value: 0) [group] : empty [overrides] : array<> {2-05.items.[].system.overrides} Length: min=0 max=0 Value type: empty [references] : object {2-05.items.[].system.references} children : array<> {2-05.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {2-05.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {2-05.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {2-05.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [slug] : string {2-05.items.[].system.slug} (5 different values) 'negative-healing' (x6) 'rend' (x2) 'slowed' (x2) 'regeneration' (x2) 'knockdown' (x2) [traits] : object {2-05.items.[].system.traits} rarity : string {2-05.items.[].system.traits.rarity} (same value: 'common') value : array {2-05.items.[].system.traits.value} Length: min=0 max=3 Value type: string {2-05.items.[].system.traits.value.[]} (15 different values) [value] : object {2-05.items.[].system.value} isValued : boolean {2-05.items.[].system.value.isValued} (same value: True) value : integer {2-05.items.[].system.value.value} (same value: 1) [weaponType] : object {2-05.items.[].system.weaponType} value : string {2-05.items.[].system.weaponType.value} (2 different values) 'melee' (x14) 'ranged' (x4) type : string {2-05.items.[].type} (3 different values) 'action' (x33) 'melee' (x18) 'condition' (x2) [_stats] : object {2-05.items.[]._stats} compendiumSource : string {2-05.items.[]._stats.compendiumSource} (5 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x6) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1' (x2) 'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x2) name : string {2-05.name} (all different values) prototypeToken : object {2-05.prototypeToken} name : string {2-05.prototypeToken.name} (5 different values) 'Ash Skeleton' (x2) 'Fire-Eye Cyclops Zombie' (x2) 'Flaming Eye' (x2) 'Spark Troll' (x2) 'Storm Bear' (x2) system : object {2-05.system} abilities : object {2-05.system.abilities} cha : object {2-05.system.abilities.cha} mod : integer {2-05.system.abilities.cha.mod} (3 different values) -2 (x4) 1 (x3) 0 (x3) con : object {2-05.system.abilities.con} mod : integer {2-05.system.abilities.con.mod} (2 different values) 3 (x8) 2 (x2) dex : object {2-05.system.abilities.dex} mod : integer {2-05.system.abilities.dex.mod} (5 different values) 3 (x4) 1 (x2) -1 (x2) 4 (x1) 2 (x1) int : object {2-05.system.abilities.int} mod : integer {2-05.system.abilities.int.mod} (3 different values) -5 (x6) -1 (x2) -3 (x2) str : object {2-05.system.abilities.str} mod : integer {2-05.system.abilities.str.mod} (5 different values) 0 (x4) 4 (x2) 5 (x2) 6 (x1) 3 (x1) wis : object {2-05.system.abilities.wis} mod : integer {2-05.system.abilities.wis.mod} (2 different values) 0 (x6) 1 (x4) attributes : object {2-05.system.attributes} ac : object {2-05.system.attributes.ac} details : string {2-05.system.attributes.ac.details} (same value: '') value : integer {2-05.system.attributes.ac.value} (4 different values) 16 (x4) 18 (x3) 15 (x2) 21 (x1) allSaves : object {2-05.system.attributes.allSaves} value : string {2-05.system.attributes.allSaves.value} (same value: '') hp : object {2-05.system.attributes.hp} details : string {2-05.system.attributes.hp.details} (4 different values) 'void healing' (x6) '' (x2) 'regeneration 2 (deactivated by acid or fire)' (x1) 'regeneration 3 (deactivated by acid or fire)' (x1) max : integer {2-05.system.attributes.hp.max} (8 different values) 30 (x2) 8 (x2) 12 (x1) 93 (x1) 120 (x1) 20 (x1) 22 (x1) 60 (x1) temp : integer {2-05.system.attributes.hp.temp} (same value: 0) value : integer {2-05.system.attributes.hp.value} (8 different values) 30 (x2) 8 (x2) 12 (x1) 93 (x1) 120 (x1) 20 (x1) 22 (x1) 60 (x1) immunities : array {2-05.system.attributes.immunities} Length: min=1 max=6 Value type: object {2-05.system.attributes.immunities.[]} type : string {2-05.system.attributes.immunities.[].type} (7 different values) 'death-effects' (x6) 'disease' (x6) 'paralyzed' (x6) 'poison' (x6) 'unconscious' (x6) 'fire' (x4) 'electricity' (x4) [resistances] : array {2-05.system.attributes.resistances} Length: min=5 max=5 Value type: object {2-05.system.attributes.resistances.[]} type : string {2-05.system.attributes.resistances.[].type} (5 different values) 'cold' (x2) 'electricity' (x2) 'fire' (x2) 'piercing' (x2) 'slashing' (x2) value : integer {2-05.system.attributes.resistances.[].value} (same value: 5) speed : object {2-05.system.attributes.speed} otherSpeeds : array {2-05.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-05.system.attributes.speed.otherSpeeds.[]} type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {2-05.system.attributes.speed.otherSpeeds.[].value} (2 different values) 30 (x2) 10 (x2) value : integer {2-05.system.attributes.speed.value} (3 different values) 25 (x6) 0 (x2) 35 (x2) [weaknesses] : array {2-05.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {2-05.system.attributes.weaknesses.[]} type : string {2-05.system.attributes.weaknesses.[].type} (4 different values) 'vitality' (x2) 'slashing' (x2) 'fire' (x2) 'holy' (x2) value : integer {2-05.system.attributes.weaknesses.[].value} (3 different values) 10 (x4) 2 (x2) 3 (x2) details : object {2-05.system.details} blurb : string {2-05.system.details.blurb} (same value: '') languages : object {2-05.system.details.languages} details : string {2-05.system.details.languages.details} (same value: '') value : array {2-05.system.details.languages.value} Length: min=0 max=2 Value type: string {2-05.system.details.languages.value.[]} (2 different values) 'chthonian' (x2) 'jotun' (x2) level : object {2-05.system.details.level} value : integer {2-05.system.details.level.value} (6 different values) 1 (x3) 3 (x2) -1 (x2) 5 (x1) 2 (x1) 4 (x1) privateNotes : string {2-05.system.details.privateNotes} (same value: '') publicNotes : string {2-05.system.details.publicNotes} (same value: '') publication : object {2-05.system.details.publication} license : string {2-05.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-05.system.details.publication.remaster} (same value: False) title : string {2-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-05: Balancing the Scales') initiative : object {2-05.system.initiative} statistic : string {2-05.system.initiative.statistic} (same value: 'perception') perception : object {2-05.system.perception} details : string {2-05.system.perception.details} (same value: '') mod : integer {2-05.system.perception.mod} (6 different values) 7 (x4) 5 (x2) 4 (x1) 3 (x1) 6 (x1) 11 (x1) senses : array {2-05.system.perception.senses} Length: min=1 max=2 Value type: object {2-05.system.perception.senses.[]} [acuity] : string {2-05.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {2-05.system.perception.senses.[].range} (same value: 30) type : string {2-05.system.perception.senses.[].type} (3 different values) 'darkvision' (x8) 'low-light-vision' (x2) 'scent' (x2) resources : object {2-05.system.resources} saves : object {2-05.system.saves} fortitude : object {2-05.system.saves.fortitude} saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-05.system.saves.fortitude.value} (8 different values) 4 (x2) 6 (x2) 8 (x1) 10 (x1) 12 (x1) 14 (x1) 11 (x1) 13 (x1) reflex : object {2-05.system.saves.reflex} saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: '') value : integer {2-05.system.saves.reflex.value} (7 different values) 6 (x2) 8 (x2) 7 (x2) 4 (x1) 9 (x1) 10 (x1) 11 (x1) will : object {2-05.system.saves.will} saveDetail : string {2-05.system.saves.will.saveDetail} (same value: '') value : integer {2-05.system.saves.will.value} (6 different values) 3 (x3) 5 (x3) 9 (x1) 2 (x1) 4 (x1) 7 (x1) skills : object {2-05.system.skills} [acrobatics] : object {2-05.system.skills.acrobatics} base : integer {2-05.system.skills.acrobatics.base} (3 different values) 5 (x2) 7 (x1) 8 (x1) [athletics] : object {2-05.system.skills.athletics} base : integer {2-05.system.skills.athletics.base} (4 different values) 9 (x2) 12 (x2) 10 (x1) 15 (x1) [deception] : object {2-05.system.skills.deception} base : integer {2-05.system.skills.deception.base} (2 different values) 6 (x1) 8 (x1) [stealth] : object {2-05.system.skills.stealth} base : integer {2-05.system.skills.stealth.base} (2 different values) 6 (x1) 8 (x1) traits : object {2-05.system.traits} rarity : string {2-05.system.traits.rarity} (3 different values) 'uncommon' (x6) 'rare' (x2) 'common' (x2) size : object {2-05.system.traits.size} value : string {2-05.system.traits.size.value} (3 different values) 'lg' (x4) 'tiny' (x4) 'med' (x2) value : array {2-05.system.traits.value} Length: min=2 max=6 Value type: string {2-05.system.traits.value.[]} (13 different values) type : string {2-05.type} (same value: 'npc')