2-09 Different values: 11 ===================================== object {2-09} _id : string {2-09._id} (all different values) folder : string {2-09.folder} (same value: 'lkK91LF9ryRW1tir') img : string {2-09.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {2-09.items} Length: min=1 max=23 Value type: object {2-09.items.[]} _id : string {2-09.items.[]._id} (47 different values) img : string {2-09.items.[].img} (15 different values) name : string {2-09.items.[].name} (39 different values) sort : integer {2-09.items.[].sort} (24 different values) system : object {2-09.items.[].system} [attack] : object {2-09.items.[].system.attack} value : string {2-09.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-09.items.[].system.attackEffects} [custom] : string {2-09.items.[].system.attackEffects.custom} (same value: '') value : array {2-09.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-09.items.[].system.attackEffects.value.[]} (3 different values) 'slimy-guts' (x3) 'garbled-thoughts' (x2) 'grab' (x2) [bonus] : object {2-09.items.[].system.bonus} value : integer {2-09.items.[].system.bonus.value} (9 different values) 9 (x4) 11 (x2) 14 (x2) 12 (x2) 10 (x2) 16 (x1) 8 (x1) 15 (x1) 13 (x1) [damageRolls] : object {2-09.items.[].system.damageRolls} [0] : object {2-09.items.[].system.damageRolls.0} damage : string {2-09.items.[].system.damageRolls.0.damage} (4 different values) '1d10+3' (x1) '2d6+3' (x1) '2d8+4' (x1) '2d10+4' (x1) damageType : string {2-09.items.[].system.damageRolls.0.damageType} (2 different values) 'piercing' (x2) 'bludgeoning' (x2) [1] : object {2-09.items.[].system.damageRolls.1} damage : string {2-09.items.[].system.damageRolls.1.damage} (2 different values) '1d6' (x2) '2d4' (x2) damageType : string {2-09.items.[].system.damageRolls.1.damageType} (same value: 'spirit') [34c5bysy0cmpg6eufzu8] : object {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8} damage : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values) '1d6+3' (x1) '1d10+6' (x1) damageType : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: 'bludgeoning') [7mey3d4ejqrca8ulrjgf] : object {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf} damage : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values) '1d6+2' (x1) '1d8+4' (x1) damageType : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: 'slashing') [fb2ptj7617jvo8t5juzc] : object {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc} damage : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values) '1d10+2' (x1) '1d12+4' (x1) damageType : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: 'piercing') [p9twzapnjomlwp5x0bk8] : object {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8} damage : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values) '1d8+4' (x1) '2d6+5' (x1) '2d6+7' (x1) damageType : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: 'bludgeoning') description : object {2-09.items.[].system.description} value : string {2-09.items.[].system.description.value} (37 different values) [actionType] : object {2-09.items.[].system.actionType} value : string {2-09.items.[].system.actionType.value} (3 different values) 'passive' (x24) 'action' (x12) 'reaction' (x8) [actions] : object {2-09.items.[].system.actions} [value] : integer {2-09.items.[].system.actions.value} (2 different values) 1 (x10) 3 (x2) [area] : object {2-09.items.[].system.area} type : string {2-09.items.[].system.area.type} (same value: 'emanation') value : integer {2-09.items.[].system.area.value} (same value: 30) [autoHeightenLevel] : object {2-09.items.[].system.autoHeightenLevel} [value] : integer {2-09.items.[].system.autoHeightenLevel.value} (same value: 2) [category] : string {2-09.items.[].system.category} (3 different values) 'offensive' (x17) 'defensive' (x13) 'interaction' (x6) [cost] : object {2-09.items.[].system.cost} value : string {2-09.items.[].system.cost.value} (same value: '') [counteraction] : boolean {2-09.items.[].system.counteraction} (same value: False) [damage] : object {2-09.items.[].system.damage} [0] : object {2-09.items.[].system.damage.0} applyMod : boolean {2-09.items.[].system.damage.0.applyMod} (2 different values) False (x2) True (x2) [category] : empty formula : string {2-09.items.[].system.damage.0.formula} (2 different values) '1d6' (x2) '0' (x2) kinds : array {2-09.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-09.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {2-09.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.damage.0.type} (2 different values) 'acid' (x2) 'mental' (x2) [gcovwqxwitqchoin] : object {2-09.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {2-09.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [defense] : object {2-09.items.[].system.defense} save : object {2-09.items.[].system.defense.save} basic : boolean {2-09.items.[].system.defense.save.basic} (same value: True) statistic : string {2-09.items.[].system.defense.save.statistic} (same value: 'will') [duration] : object {2-09.items.[].system.duration} sustained : boolean {2-09.items.[].system.duration.sustained} (2 different values) False (x14) True (x4) value : string {2-09.items.[].system.duration.value} (4 different values) '' (x8) 'unlimited' (x6) '10 minutes' (x2) '1 round' (x2) [heightening] : object {2-09.items.[].system.heightening} [levels] : object {2-09.items.[].system.heightening.levels} 3 : object {2-09.items.[].system.heightening.levels.3} [damage] : object {2-09.items.[].system.heightening.levels.3.damage} 0 : object {2-09.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-09.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {2-09.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {2-09.items.[].system.heightening.levels.3.range} value : string {2-09.items.[].system.heightening.levels.3.range.value} (same value: '60 feet') [target] : object {2-09.items.[].system.heightening.levels.3.target} value : string {2-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') 5 : object {2-09.items.[].system.heightening.levels.5} [damage] : object {2-09.items.[].system.heightening.levels.5.damage} 0 : object {2-09.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-09.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {2-09.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {2-09.items.[].system.heightening.levels.5.range} value : string {2-09.items.[].system.heightening.levels.5.range.value} (2 different values) '120 feet' (x2) '60 feet' (x2) [7] : object {2-09.items.[].system.heightening.levels.7} [damage] : object {2-09.items.[].system.heightening.levels.7.damage} 0 : object {2-09.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-09.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {2-09.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {2-09.items.[].system.heightening.levels.7.target} value : string {2-09.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') [9] : object {2-09.items.[].system.heightening.levels.9} damage : object {2-09.items.[].system.heightening.levels.9.damage} 0 : object {2-09.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-09.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {2-09.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {2-09.items.[].system.heightening.type} (2 different values) 'fixed' (x6) 'interval' (x2) [damage] : object {2-09.items.[].system.heightening.damage} 0 : string {2-09.items.[].system.heightening.damage.0} (same value: '1d6') [interval] : integer {2-09.items.[].system.heightening.interval} (same value: 2) [level] : object {2-09.items.[].system.level} value : integer {2-09.items.[].system.level.value} (3 different values) 1 (x12) 3 (x4) 4 (x2) [location] : object {2-09.items.[].system.location} [heightenedLevel] : integer {2-09.items.[].system.location.heightenedLevel} (3 different values) 3 (x4) 4 (x2) 1 (x2) [uses] : object {2-09.items.[].system.location.uses} max : integer {2-09.items.[].system.location.uses.max} (same value: 1) value : integer {2-09.items.[].system.location.uses.value} (same value: 1) value : string {2-09.items.[].system.location.value} (same value: 'kbVyC3rbr7rfXsxu') publication : object {2-09.items.[].system.publication} license : string {2-09.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-09.items.[].system.publication.remaster} (same value: False) title : string {2-09.items.[].system.publication.title} (3 different values) '' (x48) 'Pathfinder Core Rulebook' (x18) 'Pathfinder Bestiary' (x14) [proficiency] : object {2-09.items.[].system.proficiency} value : integer {2-09.items.[].system.proficiency.value} (same value: 0) [range] : object {2-09.items.[].system.range} value : string {2-09.items.[].system.range.value} (4 different values) 'touch' (x8) '30 feet' (x6) '60 feet' (x2) '' (x2) [requirements] : string {2-09.items.[].system.requirements} (same value: '') [showSlotlessLevels] : object {2-09.items.[].system.showSlotlessLevels} value : boolean {2-09.items.[].system.showSlotlessLevels.value} (same value: False) rules : ignored (Foundry rules object) {2-09.items.[].system.rules} [prepared] : object {2-09.items.[].system.prepared} flexible : boolean {2-09.items.[].system.prepared.flexible} (same value: False) value : string {2-09.items.[].system.prepared.value} (same value: 'innate') [slots] : object {2-09.items.[].system.slots} [slug] : string {2-09.items.[].system.slug} (18 different values) [spelldc] : object {2-09.items.[].system.spelldc} dc : integer {2-09.items.[].system.spelldc.dc} (2 different values) 20 (x1) 22 (x1) mod : integer {2-09.items.[].system.spelldc.mod} (same value: 0) value : integer {2-09.items.[].system.spelldc.value} (2 different values) 12 (x1) 14 (x1) [target] : object {2-09.items.[].system.target} value : string {2-09.items.[].system.target.value} (7 different values) '1 creature' (x4) '' (x4) '1 creature touched' (x2) '1 container or a 10-foot-by-10-foot area' (x2) '1 page up to 3 square feet in size' (x2) '1 unattended object of light Bulk or less' (x2) '1 creature or object' (x2) [time] : object {2-09.items.[].system.time} value : string {2-09.items.[].system.time.value} (3 different values) '2' (x14) '10 minutes' (x2) '1 minute' (x2) [tradition] : object {2-09.items.[].system.tradition} value : string {2-09.items.[].system.tradition.value} (same value: 'divine') [traits] : object {2-09.items.[].system.traits} rarity : string {2-09.items.[].system.traits.rarity} (2 different values) 'common' (x76) 'uncommon' (x2) [traditions] : array {2-09.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {2-09.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x16) 'occult' (x14) 'divine' (x10) 'primal' (x8) value : array {2-09.items.[].system.traits.value} Length: min=0 max=5 Value type: string {2-09.items.[].system.traits.value.[]} (24 different values) [weaponType] : object {2-09.items.[].system.weaponType} value : string {2-09.items.[].system.weaponType.value} (2 different values) 'melee' (x13) 'ranged' (x3) type : string {2-09.items.[].type} (4 different values) 'action' (x44) 'spell' (x18) 'melee' (x16) 'spellcastingEntry' (x2) [_stats] : object {2-09.items.[]._stats} compendiumSource : string {2-09.items.[]._stats.compendiumSource} (17 different values) name : string {2-09.name} (all different values) [prototypeToken] : object {2-09.prototypeToken} name : string {2-09.prototypeToken.name} (4 different values) 'Anatomical Model' (x3) 'Chaotic Door' (x2) 'Sliding Statue' (x2) 'The Scholar of Sorts' (x2) system : object {2-09.system} [abilities] : object {2-09.system.abilities} cha : object {2-09.system.abilities.cha} mod : integer {2-09.system.abilities.cha.mod} (3 different values) 0 (x5) 1 (x1) 2 (x1) con : object {2-09.system.abilities.con} mod : integer {2-09.system.abilities.con.mod} (4 different values) 3 (x4) 4 (x1) 1 (x1) 2 (x1) dex : object {2-09.system.abilities.dex} mod : integer {2-09.system.abilities.dex.mod} (4 different values) 3 (x3) 2 (x2) 4 (x1) 5 (x1) int : object {2-09.system.abilities.int} mod : integer {2-09.system.abilities.int.mod} (4 different values) -5 (x3) -4 (x2) 4 (x1) 5 (x1) str : object {2-09.system.abilities.str} mod : integer {2-09.system.abilities.str.mod} (4 different values) 4 (x3) 5 (x2) 2 (x1) 3 (x1) wis : object {2-09.system.abilities.wis} mod : integer {2-09.system.abilities.wis.mod} (3 different values) 1 (x4) 3 (x2) 2 (x1) attributes : object {2-09.system.attributes} ac : object {2-09.system.attributes.ac} [details] : string {2-09.system.attributes.ac.details} (4 different values) '' (x4) '(13 when broken); construct armor' (x1) '(17 when broken); construct armor' (x1) '(19 when broken); construct armor' (x1) value : integer {2-09.system.attributes.ac.value} (7 different values) 19 (x3) 17 (x2) 21 (x2) 23 (x1) 16 (x1) 15 (x1) 22 (x1) [allSaves] : object {2-09.system.attributes.allSaves} value : string {2-09.system.attributes.allSaves.value} (2 different values) '' (x5) '+2 circumstance to all saves vs. disease' (x2) [hardness] : mixed object {2-09.system.attributes.hardness} value : integer {2-09.system.attributes.hardness.value} (2 different values) 5 (x2) 3 (x1) integer {2-09.system.attributes.hardness} (3 different values) 10 (x2) 5 (x1) 7 (x1) hp : object {2-09.system.attributes.hp} details : string {2-09.system.attributes.hp.details} (3 different values) '' (x9) 'fast healing 1' (x1) 'fast healing 3' (x1) max : integer {2-09.system.attributes.hp.max} (all different values) temp : integer {2-09.system.attributes.hp.temp} (same value: 0) value : integer {2-09.system.attributes.hp.value} (all different values) [emitsSound] : string {2-09.system.attributes.emitsSound} (same value: 'encounter') [hasHealth] : boolean {2-09.system.attributes.hasHealth} (same value: True) [immunities] : array {2-09.system.attributes.immunities} Length: min=0 max=2 Value type: object {2-09.system.attributes.immunities.[]} type : string {2-09.system.attributes.immunities.[].type} (2 different values) 'critical-hits' (x2) 'precision' (x2) resistances : array {2-09.system.attributes.resistances} Length: min=1 max=2 Value type: object {2-09.system.attributes.resistances.[]} type : string {2-09.system.attributes.resistances.[].type} (3 different values) 'poison' (x2) 'precision' (x2) 'protean-anatomy' (x2) value : integer {2-09.system.attributes.resistances.[].value} (5 different values) 3 (x2) 2 (x1) 6 (x1) 5 (x1) 8 (x1) [speed] : object {2-09.system.attributes.speed} [details] : string {2-09.system.attributes.speed.details} (same value: 'freedom of movement') otherSpeeds : array {2-09.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {2-09.system.attributes.speed.otherSpeeds.[]} type : string {2-09.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'climb' (x2) 'fly' (x2) 'swim' (x2) value : integer {2-09.system.attributes.speed.otherSpeeds.[].value} (2 different values) 25 (x4) 20 (x2) value : integer {2-09.system.attributes.speed.value} (2 different values) 25 (x5) 30 (x2) [stealth] : object {2-09.system.attributes.stealth} details : string {2-09.system.attributes.stealth.details} (2 different values) '

(expert)

' (x2) '

(trained)

' (x2) value : integer {2-09.system.attributes.stealth.value} (3 different values) 10 (x2) 13 (x1) 7 (x1) [weaknesses] : array<> {2-09.system.attributes.weaknesses} Length: min=0 max=0 Value type: empty details : object {2-09.system.details} [blurb] : string {2-09.system.details.blurb} (same value: '') [languages] : object {2-09.system.details.languages} details : string {2-09.system.details.languages.details} (2 different values) '' (x5) 'telepathy (touch)' (x2) value : array {2-09.system.details.languages.value} Length: min=0 max=4 Value type: string {2-09.system.details.languages.value.[]} (4 different values) 'chthonian' (x2) 'common' (x2) 'empyrean' (x2) 'protean' (x2) level : object {2-09.system.details.level} value : integer {2-09.system.details.level.value} (5 different values) 1 (x3) 3 (x3) 2 (x2) 4 (x2) 5 (x1) [privateNotes] : string {2-09.system.details.privateNotes} (same value: '') [publicNotes] : string {2-09.system.details.publicNotes} (2 different values) publication : object {2-09.system.details.publication} license : string {2-09.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-09.system.details.publication.remaster} (same value: False) title : string {2-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy') [description] : string {2-09.system.details.description} (2 different values) '

The frame splinters as the door flings open, the force hitting those nearby.

' (x2) '

With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.

' (x2) [disable] : string {2-09.system.details.disable} (4 different values) '

@Check[athletics|dc:17|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:18|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.

' (x1) '

@Check[athletics|dc:20|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:21|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.

' (x1) '

@Check[athletics|dc:20|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:17|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:16|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.

' (x1) '

@Check[athletics|dc:23|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:20|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:18|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.

' (x1) [isComplex] : boolean {2-09.system.details.isComplex} (2 different values) False (x2) True (x2) [reset] : string {2-09.system.details.reset} (same value: '') [routine] : string {2-09.system.details.routine} (2 different values) '' (x2) '

(3 actions) The trap uses its three actions for its Trample activity.

' (x2) [initiative] : object {2-09.system.initiative} statistic : string {2-09.system.initiative.statistic} (same value: 'perception') [perception] : object {2-09.system.perception} details : string {2-09.system.perception.details} (2 different values) '' (x5) 'entropy sense (imprecise) 30 feet' (x2) mod : integer {2-09.system.perception.mod} (6 different values) 8 (x2) 11 (x1) 15 (x1) 17 (x1) 6 (x1) 12 (x1) senses : array {2-09.system.perception.senses} Length: min=0 max=2 Value type: object {2-09.system.perception.senses.[]} [acuity] : string {2-09.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {2-09.system.perception.senses.[].range} (same value: 30) type : string {2-09.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x2) 'scent' (x2) 'darkvision' (x2) [resources] : object {2-09.system.resources} [focus] : object {2-09.system.resources.focus} max : integer {2-09.system.resources.focus.max} (same value: 1) value : integer {2-09.system.resources.focus.value} (same value: 1) saves : object {2-09.system.saves} fortitude : object {2-09.system.saves.fortitude} saveDetail : string {2-09.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-09.system.saves.fortitude.value} (6 different values) 12 (x3) 9 (x3) 10 (x2) 8 (x1) 14 (x1) 6 (x1) reflex : object {2-09.system.saves.reflex} saveDetail : string {2-09.system.saves.reflex.saveDetail} (same value: '') value : integer {2-09.system.saves.reflex.value} (7 different values) 6 (x3) 11 (x2) 14 (x2) 8 (x1) 12 (x1) 13 (x1) 4 (x1) will : object {2-09.system.saves.will} saveDetail : string {2-09.system.saves.will.saveDetail} (same value: '') value : integer {2-09.system.saves.will.value} (7 different values) 0 (x4) 10 (x2) 4 (x1) 8 (x1) 3 (x1) 12 (x1) 5 (x1) [skills] : object {2-09.system.skills} [athletics] : object {2-09.system.skills.athletics} base : integer {2-09.system.skills.athletics.base} (5 different values) 7 (x1) 12 (x1) 14 (x1) 6 (x1) 10 (x1) stealth : object {2-09.system.skills.stealth} base : integer {2-09.system.skills.stealth.base} (5 different values) 9 (x2) 6 (x2) 14 (x1) 16 (x1) 12 (x1) [acrobatics] : object {2-09.system.skills.acrobatics} base : integer {2-09.system.skills.acrobatics.base} (2 different values) 9 (x1) 12 (x1) [deception] : object {2-09.system.skills.deception} base : integer {2-09.system.skills.deception.base} (2 different values) 10 (x1) 13 (x1) [occultism] : object {2-09.system.skills.occultism} base : integer {2-09.system.skills.occultism.base} (2 different values) 11 (x1) 14 (x1) [society] : object {2-09.system.skills.society} base : integer {2-09.system.skills.society.base} (2 different values) 10 (x1) 12 (x1) [survival] : object {2-09.system.skills.survival} base : integer {2-09.system.skills.survival.base} (2 different values) 4 (x1) 6 (x1) [thievery] : object {2-09.system.skills.thievery} base : integer {2-09.system.skills.thievery.base} (2 different values) 9 (x1) 12 (x1) traits : object {2-09.system.traits} rarity : string {2-09.system.traits.rarity} (2 different values) 'common' (x9) 'unique' (x2) size : object {2-09.system.traits.size} value : string {2-09.system.traits.size.value} (2 different values) 'med' (x7) 'sm' (x4) value : array {2-09.system.traits.value} Length: min=1 max=3 Value type: string {2-09.system.traits.value.[]} (8 different values) 'chaotic' (x4) 'magical' (x4) 'trap' (x4) 'construct' (x3) 'mindless' (x3) 'animal' (x2) 'monitor' (x2) 'protean' (x2) [creatureType] : string {2-09.system.creatureType} (same value: '') [statusEffects] : array<> {2-09.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {2-09.type} (2 different values) 'npc' (x7) 'hazard' (x4)