2-12 Different values: 11 ===================================== object {2-12} _id : string {2-12._id} (all different values) folder : string {2-12.folder} (same value: 'GNAHZDfJyCRDLzG5') img : string {2-12.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x10) 'systems/pf2e/icons/default-icons/hazard.svg' (x1) items : array {2-12.items} Length: min=1 max=21 Value type: object {2-12.items.[]} _id : string {2-12.items.[]._id} (101 different values) [_stats] : object {2-12.items.[]._stats} compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values) img : string {2-12.items.[].img} (37 different values) name : string {2-12.items.[].name} (51 different values) sort : integer {2-12.items.[].sort} (21 different values) system : object {2-12.items.[].system} [acBonus] : integer {2-12.items.[].system.acBonus} (3 different values) 2 (x4) 0 (x2) 5 (x2) [actionType] : object {2-12.items.[].system.actionType} value : string {2-12.items.[].system.actionType.value} (3 different values) 'passive' (x15) 'action' (x7) 'reaction' (x1) [actions] : object {2-12.items.[].system.actions} [value] : integer {2-12.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x3) [area] : object {2-12.items.[].system.area} [details] : string {2-12.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {2-12.items.[].system.area.type} (3 different values) 'burst' (x2) 'emanation' (x2) 'line' (x1) value : integer {2-12.items.[].system.area.value} (3 different values) 20 (x2) 30 (x2) 120 (x1) [attack] : object {2-12.items.[].system.attack} value : string {2-12.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-12.items.[].system.attackEffects} [custom] : string {2-12.items.[].system.attackEffects.custom} (same value: '') value : array {2-12.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: 'grab') [autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {2-12.items.[].system.baseItem} (12 different values) [bonus] : object {2-12.items.[].system.bonus} value : integer {2-12.items.[].system.bonus.value} (12 different values) [bonusDamage] : object {2-12.items.[].system.bonusDamage} [value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-12.items.[].system.bulk} value : mixed integer {2-12.items.[].system.bulk.value} (3 different values) 1 (x11) 2 (x5) 3 (x2) float {2-12.items.[].system.bulk.value} (same value: 0,1) [category] : string {2-12.items.[].system.category} (9 different values) 'offensive' (x19) 'martial' (x10) 'ammo' (x6) 'light' (x4) 'simple' (x4) 'unarmored' (x2) 'heavy' (x2) 'defensive' (x2) 'interaction' (x1) [checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values) -1 (x4) 0 (x2) -3 (x2) [containerId] : empty [cost] : object {2-12.items.[].system.cost} value : string {2-12.items.[].system.cost.value} (same value: '') [damage] : object {2-12.items.[].system.damage} [0] : object {2-12.items.[].system.damage.0} [applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values) False (x5) True (x2) [category] : empty formula : string {2-12.items.[].system.damage.0.formula} (4 different values) '2d4' (x4) '1d4' (x2) '3d6' (x2) '4d12' (x1) kinds : array {2-12.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {2-12.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-12.items.[].system.damage.0.type} (4 different values) 'electricity' (x3) 'bludgeoning' (x2) 'fire' (x2) 'cold' (x2) [damageType] : string {2-12.items.[].system.damage.damageType} (3 different values) 'piercing' (x7) 'slashing' (x4) 'bludgeoning' (x3) [dice] : integer {2-12.items.[].system.damage.dice} (same value: 1) [die] : string {2-12.items.[].system.damage.die} (5 different values) 'd6' (x6) 'd10' (x3) 'd12' (x2) 'd4' (x2) 'd8' (x1) [damageRolls] : object {2-12.items.[].system.damageRolls} [046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2} damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: '1d6+9') damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: 'piercing') [0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop} damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: '1d10+5') damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: 'piercing') [4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae} damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: '1d10+13') damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: 'piercing') [5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41} damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: '2d8+9') damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: 'piercing') [aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt} damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: '1d6+5') damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: 'slashing') [g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi} damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: '1d10+9') damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: 'piercing') [gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v} damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values) '1d4+3' (x1) '1d4+7' (x1) damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: 'bludgeoning') [nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut} damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: '1d12+10') damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: 'slashing') [odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s} damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: '1d6+5') damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: 'piercing') [onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5} damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: '1d12+7') damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: 'slashing') lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn} damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: '1d6+13') damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: 'piercing') [ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj} damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: '1d10+6') damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: 'slashing') [pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd} damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: '1d6+3') damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: 'slashing') [qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk} damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: '1d6+7') damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: 'piercing') [r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy} damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values) '1d6+3' (x1) '1d6+7' (x1) damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: 'slashing') [rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9} damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: '1d6+3') damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: 'bludgeoning') [rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br} damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: '1d6+5') damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: 'slashing') [tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3} damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: '2d6+7') damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: 'slashing') [defense] : object {2-12.items.[].system.defense} save : object {2-12.items.[].system.defense.save} basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values) False (x5) True (x3) statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x5) 'will' (x2) 'fortitude' (x1) description : object {2-12.items.[].system.description} value : string {2-12.items.[].system.description.value} (48 different values) [counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values) False (x25) True (x1) [dexCap] : integer {2-12.items.[].system.dexCap} (3 different values) 3 (x4) 5 (x2) 1 (x2) [duration] : object {2-12.items.[].system.duration} sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False) value : string {2-12.items.[].system.duration.value} (6 different values) '' (x15) '1 minute' (x4) 'until the next time you make your daily preparations' (x2) '5 minutes' (x2) 'varies' (x2) '10 minutes' (x1) [equipped] : object {2-12.items.[].system.equipped} carryType : string {2-12.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values) True (x4) False (x4) [invested] : empty [frequency] : object {2-12.items.[].system.frequency} max : integer {2-12.items.[].system.frequency.max} (same value: 1) per : string {2-12.items.[].system.frequency.per} (same value: 'round') value : integer {2-12.items.[].system.frequency.value} (same value: 1) [group] : string {2-12.items.[].system.group} (10 different values) 'bow' (x4) 'leather' (x4) 'axe' (x3) 'club' (x2) 'cloth' (x2) 'polearm' (x2) 'plate' (x2) 'sling' (x1) 'crossbow' (x1) 'sword' (x1) [hardness] : integer {2-12.items.[].system.hardness} (same value: 0) [heightening] : object {2-12.items.[].system.heightening} [levels] : object {2-12.items.[].system.heightening.levels} [3] : object {2-12.items.[].system.heightening.levels.3} target : object {2-12.items.[].system.heightening.levels.3.target} value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') [6] : object {2-12.items.[].system.heightening.levels.6} target : object {2-12.items.[].system.heightening.levels.6.target} value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures') type : string {2-12.items.[].system.heightening.type} (2 different values) 'interval' (x9) 'fixed' (x4) [damage] : object {2-12.items.[].system.heightening.damage} 0 : string {2-12.items.[].system.heightening.damage.0} (3 different values) '1d4' (x6) '2d6' (x2) '1d12' (x1) [interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1) [hp] : object {2-12.items.[].system.hp} max : integer {2-12.items.[].system.hp.max} (same value: 0) value : integer {2-12.items.[].system.hp.value} (same value: 0) [level] : object {2-12.items.[].system.level} value : integer {2-12.items.[].system.level.value} (4 different values) 0 (x24) 1 (x19) 2 (x7) 3 (x4) [location] : object {2-12.items.[].system.location} [heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values) 2 (x7) 1 (x7) 3 (x2) value : string {2-12.items.[].system.location.value} (2 different values) 'Lerm8VftVl7naNNg' (x15) 'yqDrODzfNQk71yE9' (x11) [material] : object {2-12.items.[].system.material} [grade] : empty [type] : empty [mod] : object {2-12.items.[].system.mod} value : integer {2-12.items.[].system.mod.value} (2 different values) 10 (x1) 11 (x1) [prepared] : object {2-12.items.[].system.prepared} flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False) value : string {2-12.items.[].system.prepared.value} (same value: 'spontaneous') [price] : object {2-12.items.[].system.price} [per] : integer {2-12.items.[].system.price.per} (same value: 10) value : object {2-12.items.[].system.price.value} [cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1) [gp] : integer {2-12.items.[].system.price.value.gp} (5 different values) 3 (x8) 60 (x2) 14 (x2) 2 (x2) 18 (x2) [sp] : integer {2-12.items.[].system.price.value.sp} (2 different values) 1 (x7) 4 (x1) [proficiency] : object {2-12.items.[].system.proficiency} value : integer {2-12.items.[].system.proficiency.value} (same value: 0) [proficient] : object {2-12.items.[].system.proficient} value : integer {2-12.items.[].system.proficient.value} (same value: 0) publication : object {2-12.items.[].system.publication} license : string {2-12.items.[].system.publication.license} (2 different values) 'OGL' (x99) 'ORC' (x2) remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values) False (x99) True (x2) title : string {2-12.items.[].system.publication.title} (4 different values) '' (x74) 'Pathfinder Core Rulebook' (x24) 'Pathfinder Player Core' (x2) 'Pathfinder Bestiary' (x1) [quantity] : integer {2-12.items.[].system.quantity} (3 different values) 1 (x22) 20 (x4) 10 (x2) [range] : mixed integer {2-12.items.[].system.range} (2 different values) 60 (x5) 120 (x1) object {2-12.items.[].system.range} value : string {2-12.items.[].system.range.value} (5 different values) '30 feet' (x10) 'touch' (x5) '' (x5) '120 feet' (x4) '60 feet' (x2) [requirements] : string {2-12.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {2-12.items.[].system.rules} [reload] : object {2-12.items.[].system.reload} value : string {2-12.items.[].system.reload.value} (4 different values) '' (x7) '0' (x4) '1' (x2) '-' (x1) [runes] : object {2-12.items.[].system.runes} potency : integer {2-12.items.[].system.runes.potency} (2 different values) 0 (x20) 1 (x2) property : array<> {2-12.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2-12.items.[].system.runes.striking} (same value: 0) [size] : string {2-12.items.[].system.size} (same value: 'med') [slots] : object {2-12.items.[].system.slots} slot1 : object {2-12.items.[].system.slots.slot1} max : integer {2-12.items.[].system.slots.slot1.max} (2 different values) 3 (x1) 4 (x1) value : integer {2-12.items.[].system.slots.slot1.value} (2 different values) 3 (x1) 4 (x1) slot2 : object {2-12.items.[].system.slots.slot2} max : integer {2-12.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 4 (x1) value : integer {2-12.items.[].system.slots.slot2.value} (2 different values) 3 (x1) 4 (x1) slot3 : object {2-12.items.[].system.slots.slot3} max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2) value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2) [slug] : string {2-12.items.[].system.slug} (31 different values) [speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values) 0 (x6) -10 (x2) [spelldc] : object {2-12.items.[].system.spelldc} dc : integer {2-12.items.[].system.spelldc.dc} (2 different values) 18 (x1) 21 (x1) item : integer {2-12.items.[].system.spelldc.item} (same value: 0) mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0) value : integer {2-12.items.[].system.spelldc.value} (2 different values) 10 (x1) 13 (x1) [splashDamage] : object {2-12.items.[].system.splashDamage} value : integer {2-12.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values) 'arrows' (x4) 'slingBullets' (x1) 'bolts' (x1) [strength] : integer {2-12.items.[].system.strength} (2 different values) 1 (x4) 3 (x2) [target] : object {2-12.items.[].system.target} value : string {2-12.items.[].system.target.value} (6 different values) '1 creature' (x9) '' (x7) '1 willing creature' (x4) '1 or 2 creatures' (x2) '1 creature or unattended object' (x2) '1 dying creature' (x2) [time] : object {2-12.items.[].system.time} value : string {2-12.items.[].system.time.value} (2 different values) '2' (x24) '10 minutes' (x2) [tradition] : object {2-12.items.[].system.tradition} value : string {2-12.items.[].system.tradition.value} (same value: 'primal') [traits] : object {2-12.items.[].system.traits} [rarity] : string {2-12.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {2-12.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x26) 'arcane' (x21) 'divine' (x9) 'occult' (x4) value : array {2-12.items.[].system.traits.value} Length: min=0 max=5 Value type: string {2-12.items.[].system.traits.value.[]} (37 different values) [usage] : object {2-12.items.[].system.usage} value : string {2-12.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x10) 'held-in-two-hands' (x6) 'held-in-one-plus-hands' (x4) [uses] : object {2-12.items.[].system.uses} autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-12.items.[].system.uses.max} (same value: 1) value : integer {2-12.items.[].system.uses.value} (same value: 1) [weaponType] : object {2-12.items.[].system.weaponType} value : string {2-12.items.[].system.weaponType.value} (2 different values) 'melee' (x13) 'ranged' (x7) type : string {2-12.items.[].type} (8 different values) 'spell' (x26) 'action' (x23) 'melee' (x20) 'weapon' (x14) 'armor' (x8) 'consumable' (x6) 'spellcastingEntry' (x2) 'lore' (x2) [flags] : object {2-12.items.[].flags} pf2e : object {2-12.items.[].flags.pf2e} linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values) name : string {2-12.name} (all different values) [prototypeToken] : object {2-12.prototypeToken} name : string {2-12.prototypeToken.name} (3 different values) 'Artennod Raike' (x2) 'Greeleep' (x2) 'Master Sergeant Morgroar' (x2) system : object {2-12.system} [abilities] : object {2-12.system.abilities} cha : object {2-12.system.abilities.cha} mod : integer {2-12.system.abilities.cha.mod} (5 different values) 1 (x4) 3 (x2) -1 (x2) -2 (x1) -4 (x1) con : object {2-12.system.abilities.con} mod : integer {2-12.system.abilities.con.mod} (6 different values) 1 (x3) 3 (x2) 2 (x2) 6 (x1) 4 (x1) 5 (x1) dex : object {2-12.system.abilities.dex} mod : integer {2-12.system.abilities.dex.mod} (6 different values) 3 (x4) 4 (x2) 5 (x1) 6 (x1) 2 (x1) 1 (x1) int : object {2-12.system.abilities.int} mod : integer {2-12.system.abilities.int.mod} (5 different values) 0 (x4) 1 (x2) 4 (x2) -4 (x1) -5 (x1) str : object {2-12.system.abilities.str} mod : integer {2-12.system.abilities.str.mod} (5 different values) 2 (x3) 3 (x3) 4 (x2) 7 (x1) 6 (x1) wis : object {2-12.system.abilities.wis} mod : integer {2-12.system.abilities.wis.mod} (4 different values) 1 (x4) 2 (x3) 3 (x2) 4 (x1) attributes : object {2-12.system.attributes} ac : object {2-12.system.attributes.ac} [details] : string {2-12.system.attributes.ac.details} (same value: '') value : integer {2-12.system.attributes.ac.value} (8 different values) 22 (x2) 25 (x2) 21 (x2) 19 (x1) 26 (x1) 10 (x1) 16 (x1) 18 (x1) [allSaves] : object {2-12.system.attributes.allSaves} value : string {2-12.system.attributes.allSaves.value} (same value: '') hp : object {2-12.system.attributes.hp} details : string {2-12.system.attributes.hp.details} (same value: '') max : integer {2-12.system.attributes.hp.max} (10 different values) 80 (x2) 125 (x1) 30 (x1) 60 (x1) 0 (x1) 25 (x1) 36 (x1) 58 (x1) 85 (x1) 105 (x1) temp : integer {2-12.system.attributes.hp.temp} (same value: 0) value : integer {2-12.system.attributes.hp.value} (10 different values) 80 (x2) 125 (x1) 30 (x1) 60 (x1) 0 (x1) 25 (x1) 36 (x1) 58 (x1) 85 (x1) 105 (x1) [tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0) [emitsSound] : string {2-12.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {2-12.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False) [resistances] : array {2-12.system.attributes.resistances} Length: min=2 max=2 Value type: object {2-12.system.attributes.resistances.[]} type : string {2-12.system.attributes.resistances.[].type} (2 different values) 'fire' (x2) 'poison' (x2) value : integer {2-12.system.attributes.resistances.[].value} (same value: 5) [speed] : object {2-12.system.attributes.speed} [details] : string {2-12.system.attributes.speed.details} (same value: 'powerful jumper') otherSpeeds : array {2-12.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {2-12.system.attributes.speed.otherSpeeds.[]} type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'burrow' (x2) 'climb' (x1) value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values) 30 (x1) 10 (x1) 20 (x1) value : integer {2-12.system.attributes.speed.value} (2 different values) 25 (x8) 40 (x2) [stealth] : object {2-12.system.attributes.stealth} details : string {2-12.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {2-12.system.attributes.stealth.value} (same value: 10) details : object {2-12.system.details} [blurb] : string {2-12.system.details.blurb} (2 different values) '' (x9) 'Variant bulette' (x1) [languages] : object {2-12.system.details.languages} details : string {2-12.system.details.languages.details} (same value: '') value : array {2-12.system.details.languages.value} Length: min=0 max=2 Value type: string {2-12.system.details.languages.value.[]} (3 different values) 'common' (x8) 'goblin' (x6) 'draconic' (x2) level : object {2-12.system.details.level} value : integer {2-12.system.details.level.value} (7 different values) 5 (x3) 7 (x2) 3 (x2) 2 (x1) 4 (x1) 6 (x1) 1 (x1) [privateNotes] : string {2-12.system.details.privateNotes} (same value: '') [publicNotes] : string {2-12.system.details.publicNotes} (same value: '') publication : object {2-12.system.details.publication} license : string {2-12.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-12.system.details.publication.remaster} (same value: False) title : string {2-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-12: Snakes in the Grass') [description] : string {2-12.system.details.description} (same value: '

An invisible rune imprinted on a chest\'s lock releases a powerful electrical discharge.

') [disable] : string {2-12.system.details.disable} (same value: '

@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune

') [isComplex] : boolean {2-12.system.details.isComplex} (same value: False) [reset] : string {2-12.system.details.reset} (same value: '') [routine] : string {2-12.system.details.routine} (same value: '') [initiative] : object {2-12.system.initiative} statistic : string {2-12.system.initiative.statistic} (same value: 'perception') [perception] : object {2-12.system.perception} details : string {2-12.system.perception.details} (same value: '') mod : integer {2-12.system.perception.mod} (7 different values) 14 (x4) 15 (x1) 18 (x1) 6 (x1) 7 (x1) 8 (x1) 10 (x1) senses : array {2-12.system.perception.senses} Length: min=0 max=2 Value type: object {2-12.system.perception.senses.[]} [acuity] : string {2-12.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {2-12.system.perception.senses.[].range} (same value: 30) type : string {2-12.system.perception.senses.[].type} (2 different values) 'darkvision' (x6) 'scent' (x2) [resources] : object {2-12.system.resources} [focus] : object {2-12.system.resources.focus} max : integer {2-12.system.resources.focus.max} (same value: 1) value : integer {2-12.system.resources.focus.value} (same value: 1) saves : object {2-12.system.saves} fortitude : object {2-12.system.saves.fortitude} saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-12.system.saves.fortitude.value} (6 different values) 9 (x3) 15 (x2) 7 (x2) 18 (x2) 12 (x1) 0 (x1) reflex : object {2-12.system.saves.reflex} saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: '') value : integer {2-12.system.saves.reflex.value} (7 different values) 12 (x3) 15 (x2) 9 (x2) 18 (x1) 14 (x1) 0 (x1) 7 (x1) will : object {2-12.system.saves.will} saveDetail : string {2-12.system.saves.will.saveDetail} (same value: '') value : integer {2-12.system.saves.will.value} (8 different values) 12 (x2) 11 (x2) 9 (x2) 10 (x1) 13 (x1) 6 (x1) 0 (x1) 4 (x1) [skills] : object {2-12.system.skills} [acrobatics] : object {2-12.system.skills.acrobatics} base : integer {2-12.system.skills.acrobatics.base} (3 different values) 13 (x1) 10 (x1) 12 (x1) [arcana] : object {2-12.system.skills.arcana} base : integer {2-12.system.skills.arcana.base} (2 different values) 10 (x1) 11 (x1) [athletics] : object {2-12.system.skills.athletics} base : integer {2-12.system.skills.athletics.base} (7 different values) 15 (x2) 12 (x1) 16 (x1) 6 (x1) 9 (x1) 7 (x1) 13 (x1) [crafting] : object {2-12.system.skills.crafting} base : integer {2-12.system.skills.crafting.base} (2 different values) 10 (x1) 11 (x1) [deception] : object {2-12.system.skills.deception} base : integer {2-12.system.skills.deception.base} (5 different values) 5 (x2) 14 (x1) 18 (x1) 10 (x1) 8 (x1) [diplomacy] : object {2-12.system.skills.diplomacy} base : integer {2-12.system.skills.diplomacy.base} (3 different values) 14 (x1) 18 (x1) 8 (x1) [intimidation] : object {2-12.system.skills.intimidation} base : integer {2-12.system.skills.intimidation.base} (6 different values) 12 (x1) 16 (x1) 6 (x1) 8 (x1) 13 (x1) 15 (x1) [nature] : object {2-12.system.skills.nature} base : integer {2-12.system.skills.nature.base} (2 different values) 11 (x1) 13 (x1) [stealth] : object {2-12.system.skills.stealth} base : integer {2-12.system.skills.stealth.base} (5 different values) 13 (x2) 10 (x1) 6 (x1) 12 (x1) 15 (x1) [survival] : object {2-12.system.skills.survival} base : integer {2-12.system.skills.survival.base} (2 different values) 6 (x2) 10 (x1) [thievery] : object {2-12.system.skills.thievery} base : integer {2-12.system.skills.thievery.base} (3 different values) 10 (x1) 13 (x1) 8 (x1) traits : object {2-12.system.traits} rarity : string {2-12.system.traits.rarity} (3 different values) 'unique' (x6) 'uncommon' (x4) 'common' (x1) size : object {2-12.system.traits.size} value : string {2-12.system.traits.size.value} (3 different values) 'med' (x8) 'sm' (x2) 'huge' (x1) value : array {2-12.system.traits.value} Length: min=1 max=4 Value type: string {2-12.system.traits.value.[]} (all different values) [creatureType] : string {2-12.system.creatureType} (same value: '') [statusEffects] : array<> {2-12.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {2-12.type} (2 different values) 'npc' (x10) 'hazard' (x1)