2-13 Different values: 11 ===================================== object {2-13} _id : string {2-13._id} (all different values) folder : string {2-13.folder} (same value: 'VFW6AthcadX4x2FT') img : string {2-13.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x9) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {2-13.items} Length: min=2 max=20 Value type: object {2-13.items.[]} _id : string {2-13.items.[]._id} (65 different values) [_stats] : object {2-13.items.[]._stats} compendiumSource : string {2-13.items.[]._stats.compendiumSource} (25 different values) img : string {2-13.items.[].img} (28 different values) name : string {2-13.items.[].name} (38 different values) sort : integer {2-13.items.[].sort} (20 different values) system : object {2-13.items.[].system} [acBonus] : integer {2-13.items.[].system.acBonus} (same value: 1) [actionType] : object {2-13.items.[].system.actionType} value : string {2-13.items.[].system.actionType.value} (3 different values) 'passive' (x9) 'reaction' (x5) 'action' (x4) [actions] : object {2-13.items.[].system.actions} [value] : integer {2-13.items.[].system.actions.value} (same value: 1) [area] : object {2-13.items.[].system.area} type : string {2-13.items.[].system.area.type} (2 different values) 'cone' (x3) 'line' (x2) value : integer {2-13.items.[].system.area.value} (2 different values) 15 (x3) 60 (x2) [attack] : object {2-13.items.[].system.attack} value : string {2-13.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-13.items.[].system.attackEffects} [custom] : string {2-13.items.[].system.attackEffects.custom} (same value: '') value : array {2-13.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-13.items.[].system.attackEffects.value.[]} (same value: 'grab') [autoHeightenLevel] : object {2-13.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {2-13.items.[].system.baseItem} (7 different values) 'padded-armor' (x4) 'kukri' (x2) 'javelin' (x2) 'shortsword' (x2) 'mace' (x2) 'sickle' (x1) 'alchemical-bomb' (x1) [bonus] : object {2-13.items.[].system.bonus} value : integer {2-13.items.[].system.bonus.value} (10 different values) 0 (x10) 5 (x4) 9 (x3) 7 (x3) 6 (x2) 11 (x2) 8 (x1) 3 (x1) 10 (x1) 14 (x1) [bonusDamage] : object {2-13.items.[].system.bonusDamage} value : integer {2-13.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-13.items.[].system.bulk} value : mixed float {2-13.items.[].system.bulk.value} (same value: 0,1) integer {2-13.items.[].system.bulk.value} (same value: 1) [category] : string {2-13.items.[].system.category} (6 different values) 'offensive' (x13) 'martial' (x5) 'simple' (x5) 'light' (x4) 'defensive' (x3) 'ammo' (x2) [checkPenalty] : integer {2-13.items.[].system.checkPenalty} (same value: 0) [containerId] : empty [cost] : object {2-13.items.[].system.cost} value : string {2-13.items.[].system.cost.value} (same value: '') [counteraction] : boolean {2-13.items.[].system.counteraction} (same value: False) [damage] : object {2-13.items.[].system.damage} [0] : object {2-13.items.[].system.damage.0} [applyMod] : boolean {2-13.items.[].system.damage.0.applyMod} (2 different values) False (x7) True (x4) [category] : empty formula : string {2-13.items.[].system.damage.0.formula} (7 different values) '2d4' (x5) '1d6' (x4) '1d4+1' (x4) '2d6' (x2) '1d4' (x2) '3d8' (x1) '3d6' (x1) kinds : array {2-13.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-13.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {2-13.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.damage.0.type} (6 different values) 'fire' (x5) 'force' (x4) 'acid' (x3) 'cold' (x3) 'electricity' (x2) 'untyped' (x2) [damageType] : string {2-13.items.[].system.damage.damageType} (4 different values) 'piercing' (x4) 'slashing' (x3) 'bludgeoning' (x2) 'fire' (x1) [dice] : integer {2-13.items.[].system.damage.dice} (same value: 1) [die] : string {2-13.items.[].system.damage.die} (3 different values) 'd6' (x8) 'd4' (x1) 'd8' (x1) [gcovwqxwitqchoin] : object {2-13.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {2-13.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-13.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-13.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {2-13.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [persistent] : object {2-13.items.[].system.damage.persistent} [faces] : empty number : integer {2-13.items.[].system.damage.persistent.number} (same value: 1) type : string {2-13.items.[].system.damage.persistent.type} (same value: 'fire') rules : ignored (Foundry rules object) {2-13.items.[].system.rules} [damageRolls] : object {2-13.items.[].system.damageRolls} [3rec2ivz5gszdi4lxqip] : object {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip} damage : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values) '1d10+6' (x1) '1d10+4' (x1) damageType : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: 'piercing') [6jf68eb9xghfw94xj9hx] : object {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx} damage : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: '1d4+3') damageType : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: 'bludgeoning') [7jq93flns2fx2mg9l272] : object {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272} damage : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values) '1d6+3' (x1) '2d6+6' (x1) damageType : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: 'piercing') [9if2r9lbksb93g074yty] : object {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty} damage : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: '1d6+1') damageType : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: 'piercing') [c16oqbic9ep578zkoag35t] : object {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t} damage : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2') damageType : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning') [f8jmb3gscymsstmnyvgd] : object {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd} damage : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: '1d6+3') damageType : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: 'piercing') [pfbzfo3zspgf2ap4ayra] : object {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra} damage : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values) '1d8+6' (x1) '1d8+4' (x1) damageType : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: 'slashing') [qqs81fvqqkf0cqyf6441] : object {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441} damage : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: '1d6+2') damageType : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: 'bludgeoning') [tuhpzf915xqccdnpe4bj] : object {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj} damage : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: '1d6+1') damageType : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: 'piercing') [uc1s1t4wur5bbofg09gjg] : object {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg} damage : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2') damageType : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing') description : object {2-13.items.[].system.description} value : string {2-13.items.[].system.description.value} (36 different values) [defense] : object {2-13.items.[].system.defense} save : object {2-13.items.[].system.defense.save} basic : boolean {2-13.items.[].system.defense.save.basic} (2 different values) True (x4) False (x4) statistic : string {2-13.items.[].system.defense.save.statistic} (2 different values) 'reflex' (x6) 'fortitude' (x2) [dexCap] : integer {2-13.items.[].system.dexCap} (same value: 3) [duration] : object {2-13.items.[].system.duration} sustained : boolean {2-13.items.[].system.duration.sustained} (2 different values) False (x23) True (x1) value : string {2-13.items.[].system.duration.value} (3 different values) '' (x18) 'until the start of your next turn' (x4) '1 minute' (x2) [equipped] : object {2-13.items.[].system.equipped} carryType : string {2-13.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {2-13.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {2-13.items.[].system.group} (5 different values) 'knife' (x3) 'dart' (x2) 'sword' (x2) 'club' (x2) 'bomb' (x1) [hardness] : integer {2-13.items.[].system.hardness} (same value: 0) [heightening] : object {2-13.items.[].system.heightening} [levels] : object {2-13.items.[].system.heightening.levels} 3 : object {2-13.items.[].system.heightening.levels.3} damage : object {2-13.items.[].system.heightening.levels.3.damage} 0 : object {2-13.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-13.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {2-13.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') 5 : object {2-13.items.[].system.heightening.levels.5} damage : object {2-13.items.[].system.heightening.levels.5.damage} 0 : object {2-13.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-13.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {2-13.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') 7 : object {2-13.items.[].system.heightening.levels.7} damage : object {2-13.items.[].system.heightening.levels.7.damage} 0 : object {2-13.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-13.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {2-13.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') 9 : object {2-13.items.[].system.heightening.levels.9} damage : object {2-13.items.[].system.heightening.levels.9.damage} 0 : object {2-13.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {2-13.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {2-13.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {2-13.items.[].system.heightening.type} (2 different values) 'interval' (x15) 'fixed' (x2) [damage] : object {2-13.items.[].system.heightening.damage} 0 : string {2-13.items.[].system.heightening.damage.0} (6 different values) '1d4' (x6) '1d6' (x3) '2d6' (x2) '1d4+1' (x2) '2d8' (x1) '2d4' (x1) [interval] : integer {2-13.items.[].system.heightening.interval} (2 different values) 1 (x12) 2 (x3) [hp] : object {2-13.items.[].system.hp} max : integer {2-13.items.[].system.hp.max} (same value: 0) value : integer {2-13.items.[].system.hp.value} (same value: 0) [level] : object {2-13.items.[].system.level} value : integer {2-13.items.[].system.level.value} (3 different values) 1 (x22) 0 (x15) 2 (x3) [location] : object {2-13.items.[].system.location} value : string {2-13.items.[].system.location.value} (2 different values) 'pyK7W4LbBcPHP8Vx' (x22) '6WAyZi3FqPb1AVD6' (x2) publication : object {2-13.items.[].system.publication} license : string {2-13.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-13.items.[].system.publication.remaster} (same value: False) title : string {2-13.items.[].system.publication.title} (4 different values) 'Pathfinder Core Rulebook' (x39) '' (x36) 'Pathfinder Bestiary' (x7) 'Pathfinder Advanced Player\'s Guide' (x1) [material] : object {2-13.items.[].system.material} [grade] : empty [type] : empty [mod] : object {2-13.items.[].system.mod} value : integer {2-13.items.[].system.mod.value} (3 different values) 5 (x1) 10 (x1) 6 (x1) [overlays] : object {2-13.items.[].system.overlays} 2I469pfbYcmFvzOA : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') cUFX7ExSLeoa3vIF : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') zFWsMjoeCnLxqJaV : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {2-13.items.[].system.prepared} value : string {2-13.items.[].system.prepared.value} (2 different values) 'prepared' (x2) 'focus' (x2) [price] : object {2-13.items.[].system.price} [per] : integer {2-13.items.[].system.price.per} (same value: 10) value : object {2-13.items.[].system.price.value} [cp] : integer {2-13.items.[].system.price.value.cp} (same value: 1) [gp] : integer {2-13.items.[].system.price.value.gp} (2 different values) 1 (x2) 3 (x1) [sp] : integer {2-13.items.[].system.price.value.sp} (4 different values) 2 (x5) 6 (x2) 1 (x2) 9 (x2) [proficiency] : object {2-13.items.[].system.proficiency} value : integer {2-13.items.[].system.proficiency.value} (same value: 0) [proficient] : object {2-13.items.[].system.proficient} value : integer {2-13.items.[].system.proficient.value} (same value: 0) [quantity] : integer {2-13.items.[].system.quantity} (3 different values) 1 (x13) 10 (x2) 3 (x1) [range] : mixed integer {2-13.items.[].system.range} (2 different values) 30 (x2) 20 (x1) object {2-13.items.[].system.range} value : string {2-13.items.[].system.range.value} (3 different values) '30 feet' (x11) '' (x8) '120 feet' (x5) [reload] : object {2-13.items.[].system.reload} value : string {2-13.items.[].system.reload.value} (2 different values) '' (x7) '-' (x3) [requirements] : string {2-13.items.[].system.requirements} (same value: '') [runes] : object {2-13.items.[].system.runes} potency : integer {2-13.items.[].system.runes.potency} (2 different values) 0 (x13) 1 (x1) property : array<> {2-13.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {2-13.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2-13.items.[].system.runes.striking} (same value: 0) [size] : string {2-13.items.[].system.size} (same value: 'med') [slots] : object {2-13.items.[].system.slots} [slot0] : object {2-13.items.[].system.slots.slot0} max : integer {2-13.items.[].system.slots.slot0.max} (same value: 6) prepared : array {2-13.items.[].system.slots.slot0.prepared} Length: min=6 max=6 Value type: object {2-13.items.[].system.slots.slot0.prepared.[]} id : string {2-13.items.[].system.slots.slot0.prepared.[].id} (12 different values) slot1 : object {2-13.items.[].system.slots.slot1} max : integer {2-13.items.[].system.slots.slot1.max} (3 different values) 1 (x2) 3 (x1) 4 (x1) [prepared] : array {2-13.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {2-13.items.[].system.slots.slot1.prepared.[]} id : string {2-13.items.[].system.slots.slot1.prepared.[].id} (7 different values) '65nTZBNjMb7SZ4aM' (x1) 'LhIn15tWApqARRpJ' (x1) 'OxjG4mzU6ydYqTcd' (x1) 'yn6lKxXDLn1YCIST' (x1) 'a1WJ4CKAHPo2iAvH' (x1) 'gj5iDE9sThHlcUcE' (x1) 'QR2dYhEDHzOeqpIR' (x1) [value] : integer {2-13.items.[].system.slots.slot1.value} (same value: 1) [slot2] : object {2-13.items.[].system.slots.slot2} max : integer {2-13.items.[].system.slots.slot2.max} (same value: 3) prepared : array {2-13.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {2-13.items.[].system.slots.slot2.prepared.[]} id : string {2-13.items.[].system.slots.slot2.prepared.[].id} (3 different values) 'u7Ibbf5nUoC2bx8f' (x1) 'XEmpU7oq4ylbDUhK' (x1) 'FOvsWyV6qHgpCiTo' (x1) [slug] : string {2-13.items.[].system.slug} (25 different values) [speedPenalty] : integer {2-13.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {2-13.items.[].system.spelldc} dc : integer {2-13.items.[].system.spelldc.dc} (2 different values) 16 (x2) 19 (x2) item : integer {2-13.items.[].system.spelldc.item} (same value: 0) mod : integer {2-13.items.[].system.spelldc.mod} (same value: 0) value : integer {2-13.items.[].system.spelldc.value} (2 different values) 6 (x2) 9 (x2) [splashDamage] : object {2-13.items.[].system.splashDamage} [value] : integer {2-13.items.[].system.splashDamage.value} (2 different values) 0 (x7) 1 (x1) [stackGroup] : string {2-13.items.[].system.stackGroup} (same value: 'slingBullets') [strength] : integer {2-13.items.[].system.strength} (same value: 0) [target] : object {2-13.items.[].system.target} value : string {2-13.items.[].system.target.value} (3 different values) '1 creature' (x13) '' (x9) '1 or 2 creatures' (x2) [time] : object {2-13.items.[].system.time} value : string {2-13.items.[].system.time.value} (3 different values) '2' (x18) '1' (x4) '1 to 3' (x2) [tradition] : object {2-13.items.[].system.tradition} value : string {2-13.items.[].system.tradition.value} (same value: 'arcane') [traits] : object {2-13.items.[].system.traits} rarity : string {2-13.items.[].system.traits.rarity} (2 different values) 'common' (x72) 'uncommon' (x4) [traditions] : array {2-13.items.[].system.traits.traditions} Length: min=0 max=3 Value type: string {2-13.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x22) 'primal' (x15) 'occult' (x7) 'divine' (x2) value : array {2-13.items.[].system.traits.value} Length: min=0 max=5 Value type: string {2-13.items.[].system.traits.value.[]} (28 different values) [usage] : object {2-13.items.[].system.usage} value : string {2-13.items.[].system.usage.value} (same value: 'held-in-one-hand') [uses] : object {2-13.items.[].system.uses} autoDestroy : boolean {2-13.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-13.items.[].system.uses.max} (same value: 1) value : integer {2-13.items.[].system.uses.value} (same value: 1) [weaponType] : object {2-13.items.[].system.weaponType} value : string {2-13.items.[].system.weaponType.value} (2 different values) 'melee' (x15) 'ranged' (x3) type : string {2-13.items.[].type} (8 different values) 'spell' (x24) 'melee' (x18) 'action' (x18) 'weapon' (x10) 'armor' (x4) 'spellcastingEntry' (x4) 'lore' (x3) 'consumable' (x2) [flags] : object {2-13.items.[].flags} pf2e : object {2-13.items.[].flags.pf2e} linkedWeapon : string {2-13.items.[].flags.pf2e.linkedWeapon} (9 different values) 'nblffaZIhH3gaSls' (x1) 'cPDtWTXlrggq30QC' (x1) 'TuCglVgdwXiNXE6i' (x1) 'qPzZns8LjML2ZDKo' (x1) 'hYz8UC2otlK6BSwp' (x1) 'XH08tuh9nV9O6YAg' (x1) 'O2UJaDPlKO9oGdx6' (x1) 'aTFsrKwUBbeAYXlD' (x1) 'l1Rx7juF1C5K50de' (x1) name : string {2-13.name} (all different values) [prototypeToken] : object {2-13.prototypeToken} name : string {2-13.prototypeToken.name} (6 different values) 'Archis Peers' (x2) 'Mechanical Jaws' (x2) 'Mercenary Trapper' (x2) 'Mercenary Wizard' (x2) 'Commoner' (x1) 'Lion' (x1) system : object {2-13.system} [abilities] : object {2-13.system.abilities} cha : object {2-13.system.abilities.cha} mod : integer {2-13.system.abilities.cha.mod} (3 different values) 0 (x5) 2 (x2) -2 (x2) con : object {2-13.system.abilities.con} mod : integer {2-13.system.abilities.con.mod} (2 different values) 1 (x6) 2 (x3) dex : object {2-13.system.abilities.dex} mod : integer {2-13.system.abilities.dex.mod} (4 different values) 3 (x5) 2 (x2) 1 (x1) 4 (x1) int : object {2-13.system.abilities.int} mod : integer {2-13.system.abilities.int.mod} (5 different values) 0 (x3) 3 (x2) -4 (x2) 2 (x1) 4 (x1) str : object {2-13.system.abilities.str} mod : integer {2-13.system.abilities.str.mod} (5 different values) 0 (x2) 4 (x2) 1 (x2) 2 (x2) 3 (x1) wis : object {2-13.system.abilities.wis} mod : integer {2-13.system.abilities.wis.mod} (3 different values) 1 (x5) 2 (x3) 3 (x1) attributes : object {2-13.system.attributes} ac : object {2-13.system.attributes.ac} [details] : string {2-13.system.attributes.ac.details} (same value: '') value : integer {2-13.system.attributes.ac.value} (6 different values) 18 (x4) 16 (x3) 13 (x1) 19 (x1) 14 (x1) 17 (x1) [allSaves] : object {2-13.system.attributes.allSaves} value : string {2-13.system.attributes.allSaves.value} (same value: '') hp : object {2-13.system.attributes.hp} details : string {2-13.system.attributes.hp.details} (same value: '') max : integer {2-13.system.attributes.hp.max} (all different values) temp : integer {2-13.system.attributes.hp.temp} (same value: 0) value : integer {2-13.system.attributes.hp.value} (all different values) [emitsSound] : string {2-13.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {2-13.system.attributes.hardness} (2 different values) 5 (x1) 8 (x1) [hasHealth] : boolean {2-13.system.attributes.hasHealth} (same value: True) [immunities] : array {2-13.system.attributes.immunities} Length: min=2 max=2 Value type: object {2-13.system.attributes.immunities.[]} type : string {2-13.system.attributes.immunities.[].type} (2 different values) 'precision' (x2) 'critical-hits' (x2) [speed] : object {2-13.system.attributes.speed} otherSpeeds : array<> {2-13.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {2-13.system.attributes.speed.value} (2 different values) 25 (x7) 30 (x2) [stealth] : object {2-13.system.attributes.stealth} details : string {2-13.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {2-13.system.attributes.stealth.value} (2 different values) 6 (x1) 8 (x1) details : object {2-13.system.details} [blurb] : string {2-13.system.details.blurb} (same value: '') [languages] : object {2-13.system.details.languages} details : string {2-13.system.details.languages.details} (same value: '') value : array {2-13.system.details.languages.value} Length: min=0 max=2 Value type: string {2-13.system.details.languages.value.[]} (2 different values) 'common' (x7) 'kelish' (x2) level : object {2-13.system.details.level} value : integer {2-13.system.details.level.value} (5 different values) 3 (x4) 1 (x3) -1 (x2) 0 (x1) 2 (x1) [privateNotes] : string {2-13.system.details.privateNotes} (same value: '') [publicNotes] : string {2-13.system.details.publicNotes} (3 different values) publication : object {2-13.system.details.publication} license : string {2-13.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-13.system.details.publication.remaster} (same value: False) title : string {2-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-13: A Gilded Test') [description] : string {2-13.system.details.description} (same value: '

Mechanical jaws bolted to the stone beneath a camouflaged floor tile.

') [disable] : string {2-13.system.details.disable} (2 different values) '

@Check[theivery|dc:12] (trained) on the jaw mechanism.

' (x1) '

@Check[thievery|dc:16] (trained) on the jaw mechanism.

' (x1) [isComplex] : boolean {2-13.system.details.isComplex} (same value: False) [reset] : string {2-13.system.details.reset} (same value: '') [routine] : string {2-13.system.details.routine} (same value: '') [initiative] : object {2-13.system.initiative} statistic : string {2-13.system.initiative.statistic} (same value: 'perception') [perception] : object {2-13.system.perception} details : string {2-13.system.perception.details} (same value: '') mod : integer {2-13.system.perception.mod} (5 different values) 8 (x3) 6 (x2) 9 (x2) 3 (x1) 7 (x1) senses : array {2-13.system.perception.senses} Length: min=0 max=2 Value type: object {2-13.system.perception.senses.[]} [acuity] : string {2-13.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {2-13.system.perception.senses.[].range} (same value: 30) type : string {2-13.system.perception.senses.[].type} (2 different values) 'low-light-vision' (x2) 'scent' (x2) [resources] : object {2-13.system.resources} [focus] : object {2-13.system.resources.focus} max : integer {2-13.system.resources.focus.max} (same value: 1) value : integer {2-13.system.resources.focus.value} (same value: 1) saves : object {2-13.system.saves} fortitude : object {2-13.system.saves.fortitude} saveDetail : string {2-13.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-13.system.saves.fortitude.value} (7 different values) 6 (x4) 8 (x2) 4 (x1) 9 (x1) 11 (x1) 5 (x1) 7 (x1) reflex : object {2-13.system.saves.reflex} saveDetail : string {2-13.system.saves.reflex.saveDetail} (same value: '') value : integer {2-13.system.saves.reflex.value} (7 different values) 8 (x2) 10 (x2) 3 (x2) 7 (x2) 2 (x1) 9 (x1) 5 (x1) will : object {2-13.system.saves.will} saveDetail : string {2-13.system.saves.will.saveDetail} (same value: '') value : integer {2-13.system.saves.will.value} (7 different values) 6 (x3) 8 (x2) 0 (x2) 3 (x1) 7 (x1) 4 (x1) 5 (x1) [skills] : object {2-13.system.skills} [acrobatics] : object {2-13.system.skills.acrobatics} base : integer {2-13.system.skills.acrobatics.base} (5 different values) 6 (x2) 5 (x2) 7 (x2) 10 (x1) 8 (x1) athletics : object {2-13.system.skills.athletics} base : integer {2-13.system.skills.athletics.base} (6 different values) 5 (x3) 3 (x2) 11 (x1) 4 (x1) 7 (x1) 9 (x1) [arcana] : object {2-13.system.skills.arcana} base : integer {2-13.system.skills.arcana.base} (2 different values) 6 (x1) 11 (x1) [deception] : object {2-13.system.skills.deception} base : integer {2-13.system.skills.deception.base} (3 different values) 5 (x1) 9 (x1) 2 (x1) [diplomacy] : object {2-13.system.skills.diplomacy} base : integer {2-13.system.skills.diplomacy.base} (2 different values) 5 (x1) 7 (x1) [society] : object {2-13.system.skills.society} base : integer {2-13.system.skills.society.base} (3 different values) 5 (x1) 8 (x1) 2 (x1) [stealth] : object {2-13.system.skills.stealth} base : integer {2-13.system.skills.stealth.base} (5 different values) 10 (x2) 5 (x2) 7 (x2) 6 (x1) 8 (x1) traits : object {2-13.system.traits} rarity : string {2-13.system.traits.rarity} (3 different values) 'uncommon' (x5) 'common' (x4) 'unique' (x2) size : object {2-13.system.traits.size} value : string {2-13.system.traits.size.value} (2 different values) 'med' (x9) 'lg' (x2) value : array {2-13.system.traits.value} Length: min=1 max=4 Value type: string {2-13.system.traits.value.[]} (7 different values) 'human' (x7) 'humanoid' (x7) 'evil' (x2) 'lawful' (x2) 'animal' (x2) 'mechanical' (x2) 'trap' (x2) [creatureType] : string {2-13.system.creatureType} (same value: '') [statusEffects] : array<> {2-13.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {2-13.type} (2 different values) 'npc' (x9) 'hazard' (x2)