2-20 Different values: 5 ===================================== object {2-20} _id : string {2-20._id} (all different values) folder : string {2-20.folder} (same value: 'qA32bNvQ2w4y0Mfe') img : string {2-20.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {2-20.items} Length: min=8 max=30 Value type: object {2-20.items.[]} _id : string {2-20.items.[]._id} (56 different values) [_stats] : object {2-20.items.[]._stats} compendiumSource : string {2-20.items.[]._stats.compendiumSource} (29 different values) img : string {2-20.items.[].img} (29 different values) name : string {2-20.items.[].name} (43 different values) sort : integer {2-20.items.[].sort} (30 different values) system : object {2-20.items.[].system} [acBonus] : integer {2-20.items.[].system.acBonus} (same value: 1) [actionType] : object {2-20.items.[].system.actionType} value : string {2-20.items.[].system.actionType.value} (3 different values) 'passive' (x15) 'action' (x10) 'reaction' (x6) [actions] : object {2-20.items.[].system.actions} [value] : integer {2-20.items.[].system.actions.value} (3 different values) 1 (x8) 3 (x1) 2 (x1) [area] : object {2-20.items.[].system.area} type : string {2-20.items.[].system.area.type} (2 different values) 'line' (x4) 'burst' (x2) value : integer {2-20.items.[].system.area.value} (4 different values) 10 (x2) 60 (x2) 30 (x1) 120 (x1) [attack] : object {2-20.items.[].system.attack} value : string {2-20.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-20.items.[].system.attackEffects} custom : string {2-20.items.[].system.attackEffects.custom} (same value: '') value : array {2-20.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {2-20.items.[].system.attackEffects.value.[]} (2 different values) 'knockdown' (x1) 'sinister-bite' (x1) [autoHeightenLevel] : object {2-20.items.[].system.autoHeightenLevel} [value] : integer {2-20.items.[].system.autoHeightenLevel.value} (2 different values) 3 (x1) 4 (x1) [baseItem] : string {2-20.items.[].system.baseItem} (3 different values) 'battle-axe' (x1) 'composite-longbow' (x1) 'leather-armor' (x1) [bonus] : object {2-20.items.[].system.bonus} value : integer {2-20.items.[].system.bonus.value} (all different values) [bonusDamage] : object {2-20.items.[].system.bonusDamage} value : integer {2-20.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-20.items.[].system.bulk} value : mixed integer {2-20.items.[].system.bulk.value} (2 different values) 1 (x2) 2 (x1) float {2-20.items.[].system.bulk.value} (same value: 0,1) [category] : string {2-20.items.[].system.category} (6 different values) 'offensive' (x14) 'defensive' (x12) 'interaction' (x5) 'martial' (x2) 'light' (x1) 'ammo' (x1) [checkPenalty] : integer {2-20.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {2-20.items.[].system.cost} value : string {2-20.items.[].system.cost.value} (same value: '') [counteraction] : boolean {2-20.items.[].system.counteraction} (2 different values) False (x28) True (x4) [damage] : object {2-20.items.[].system.damage} [0] : object {2-20.items.[].system.damage.0} [category] : empty formula : string {2-20.items.[].system.damage.0.formula} (4 different values) '1d4' (x4) '5d6' (x2) '2d4' (x2) '4d12' (x1) kinds : array {2-20.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-20.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {2-20.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-20.items.[].system.damage.0.type} (4 different values) 'electricity' (x3) 'cold' (x2) 'void' (x2) 'spirit' (x2) [applyMod] : boolean {2-20.items.[].system.damage.0.applyMod} (2 different values) True (x4) False (x3) [damageType] : string {2-20.items.[].system.damage.damageType} (2 different values) 'slashing' (x1) 'piercing' (x1) [dice] : integer {2-20.items.[].system.damage.dice} (same value: 1) [die] : string {2-20.items.[].system.damage.die} (same value: 'd8') [damageRolls] : object {2-20.items.[].system.damageRolls} [0] : object {2-20.items.[].system.damageRolls.0} damage : string {2-20.items.[].system.damageRolls.0.damage} (3 different values) '2d8+8' (x1) '2d10+8' (x1) '2d6+5' (x1) damageType : string {2-20.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning') [15szkax6u7st28p1zg9i] : object {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i} damage : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (3 different values) '2d8+8' (x1) '3d6+8' (x1) '1d12+5' (x1) damageType : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing') [36cr95xwqd5fc3px3js0] : object {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0} damage : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: '1d4+6') damageType : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: 'slashing') [4w80hkfa6mifdmwxlf27] : object {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27} damage : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values) '2d10+8' (x1) '2d12+8' (x1) damageType : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing') 5agrpdu1xg688tw3a4m6 : object {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6} damage : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6') damageType : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit') [7n8ivl8tvng2hlqh48k3] : object {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3} damage : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: '2d10+5') damageType : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: 'piercing') a1yfnwfihfr3evyjpl65 : object {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65} damage : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: '3d8+6') damageType : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: 'piercing') [f0r6c2buv1n0gagrebae] : object {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae} damage : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: '1d8+6') damageType : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: 'slashing') [tqbjg751evqfvp3ml68w] : object {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w} damage : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: '1d8+6') damageType : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: 'piercing') rules : ignored (Foundry rules object) {2-20.items.[].system.rules} [deathNote] : boolean {2-20.items.[].system.deathNote} (same value: True) [defense] : object {2-20.items.[].system.defense} save : object {2-20.items.[].system.defense.save} basic : boolean {2-20.items.[].system.defense.save.basic} (2 different values) False (x7) True (x5) statistic : string {2-20.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x7) 'reflex' (x3) 'will' (x2) description : object {2-20.items.[].system.description} value : string {2-20.items.[].system.description.value} (41 different values) [dexCap] : integer {2-20.items.[].system.dexCap} (same value: 4) [duration] : object {2-20.items.[].system.duration} sustained : boolean {2-20.items.[].system.duration.sustained} (same value: False) value : string {2-20.items.[].system.duration.value} (7 different values) '' (x16) '1 minute' (x4) 'until the start of your next turn' (x4) '5 minutes' (x3) 'varies' (x2) 'unlimited' (x2) '10 minutes' (x1) [equipped] : object {2-20.items.[].system.equipped} carryType : string {2-20.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {2-20.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {2-20.items.[].system.group} (3 different values) 'axe' (x1) 'bow' (x1) 'leather' (x1) [hardness] : integer {2-20.items.[].system.hardness} (same value: 0) [heightening] : object {2-20.items.[].system.heightening} [damage] : object {2-20.items.[].system.heightening.damage} [0] : string {2-20.items.[].system.heightening.damage.0} (3 different values) '1d4' (x6) '2d6' (x2) '1d12' (x1) [interval] : integer {2-20.items.[].system.heightening.interval} (same value: 1) [levels] : object {2-20.items.[].system.heightening.levels} 3 : object {2-20.items.[].system.heightening.levels.3} target : object {2-20.items.[].system.heightening.levels.3.target} value : string {2-20.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') [type] : string {2-20.items.[].system.heightening.type} (2 different values) 'interval' (x9) 'fixed' (x2) publication : object {2-20.items.[].system.publication} license : string {2-20.items.[].system.publication.license} (2 different values) 'OGL' (x81) 'ORC' (x2) remaster : boolean {2-20.items.[].system.publication.remaster} (2 different values) False (x81) True (x2) title : string {2-20.items.[].system.publication.title} (all different values) [hp] : object {2-20.items.[].system.hp} max : integer {2-20.items.[].system.hp.max} (same value: 0) value : integer {2-20.items.[].system.hp.value} (same value: 0) [level] : object {2-20.items.[].system.level} value : integer {2-20.items.[].system.level.value} (all different values) [location] : object {2-20.items.[].system.location} [heightenedLevel] : integer {2-20.items.[].system.location.heightenedLevel} (4 different values) 3 (x6) 2 (x6) 1 (x6) 4 (x3) value : string {2-20.items.[].system.location.value} (2 different values) 'IQlGtJOhRbajZuVz' (x31) 'hBvEzmMtwWP1eG7b' (x1) [material] : object {2-20.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {2-20.items.[].system.overlays} [prepared] : object {2-20.items.[].system.prepared} flexible : boolean {2-20.items.[].system.prepared.flexible} (same value: False) value : string {2-20.items.[].system.prepared.value} (2 different values) 'spontaneous' (x2) 'innate' (x1) [price] : object {2-20.items.[].system.price} per : integer {2-20.items.[].system.price.per} (same value: 10) value : object {2-20.items.[].system.price.value} [gp] : integer {2-20.items.[].system.price.value.gp} (3 different values) 1 (x1) 20 (x1) 2 (x1) sp : integer {2-20.items.[].system.price.value.sp} (same value: 1) [proficiency] : object {2-20.items.[].system.proficiency} value : integer {2-20.items.[].system.proficiency.value} (2 different values) 1 (x2) 0 (x1) [quantity] : integer {2-20.items.[].system.quantity} (2 different values) 1 (x3) 100 (x1) [range] : mixed integer {2-20.items.[].system.range} (same value: 100) object {2-20.items.[].system.range} value : string {2-20.items.[].system.range.value} (all different values) [reload] : object {2-20.items.[].system.reload} value : string {2-20.items.[].system.reload.value} (2 different values) '' (x1) '0' (x1) [requirements] : string {2-20.items.[].system.requirements} (same value: '') [runes] : object {2-20.items.[].system.runes} potency : integer {2-20.items.[].system.runes.potency} (same value: 0) property : array<> {2-20.items.[].system.runes.property} Length: min=0 max=0 Value type: empty resilient : integer {2-20.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2-20.items.[].system.runes.striking} (same value: 0) [size] : string {2-20.items.[].system.size} (same value: 'med') [slots] : object {2-20.items.[].system.slots} [slot1] : object {2-20.items.[].system.slots.slot1} max : integer {2-20.items.[].system.slots.slot1.max} (same value: 3) value : integer {2-20.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {2-20.items.[].system.slots.slot2} max : integer {2-20.items.[].system.slots.slot2.max} (same value: 3) value : integer {2-20.items.[].system.slots.slot2.value} (same value: 3) [slot3] : object {2-20.items.[].system.slots.slot3} max : integer {2-20.items.[].system.slots.slot3.max} (same value: 3) value : integer {2-20.items.[].system.slots.slot3.value} (same value: 3) [slot4] : object {2-20.items.[].system.slots.slot4} max : integer {2-20.items.[].system.slots.slot4.max} (same value: 3) value : integer {2-20.items.[].system.slots.slot4.value} (same value: 3) [slug] : string {2-20.items.[].system.slug} (29 different values) [speedPenalty] : integer {2-20.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {2-20.items.[].system.spelldc} dc : integer {2-20.items.[].system.spelldc.dc} (3 different values) 23 (x1) 26 (x1) 25 (x1) mod : integer {2-20.items.[].system.spelldc.mod} (same value: 0) value : integer {2-20.items.[].system.spelldc.value} (3 different values) 15 (x1) 18 (x1) 17 (x1) [splashDamage] : object {2-20.items.[].system.splashDamage} value : integer {2-20.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {2-20.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {2-20.items.[].system.strength} (same value: 0) [target] : object {2-20.items.[].system.target} value : string {2-20.items.[].system.target.value} (8 different values) '1 creature' (x11) '' (x10) '1 spell effect or unattended magic item' (x2) '1 willing creature' (x2) '1 living or undead creature' (x2) '1 or 2 creatures' (x2) '1 creature or object' (x2) '1 creature touched' (x1) [time] : object {2-20.items.[].system.time} value : string {2-20.items.[].system.time.value} (2 different values) '2' (x30) '1' (x2) [tradition] : object {2-20.items.[].system.tradition} value : string {2-20.items.[].system.tradition.value} (same value: 'divine') [traits] : object {2-20.items.[].system.traits} rarity : string {2-20.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {2-20.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {2-20.items.[].system.traits.traditions.[]} (4 different values) 'divine' (x27) 'arcane' (x21) 'occult' (x19) 'primal' (x19) value : array {2-20.items.[].system.traits.value} Length: min=0 max=6 Value type: string {2-20.items.[].system.traits.value.[]} (34 different values) [usage] : object {2-20.items.[].system.usage} value : string {2-20.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x2) 'held-in-one-plus-hands' (x1) [uses] : object {2-20.items.[].system.uses} autoDestroy : boolean {2-20.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-20.items.[].system.uses.max} (same value: 1) value : integer {2-20.items.[].system.uses.value} (same value: 1) [weaponType] : object {2-20.items.[].system.weaponType} value : string {2-20.items.[].system.weaponType.value} (2 different values) 'melee' (x9) 'ranged' (x4) type : string {2-20.items.[].type} (7 different values) 'spell' (x32) 'action' (x31) 'melee' (x13) 'spellcastingEntry' (x3) 'weapon' (x2) 'armor' (x1) 'consumable' (x1) [flags] : object {2-20.items.[].flags} pf2e : object {2-20.items.[].flags.pf2e} linkedWeapon : string {2-20.items.[].flags.pf2e.linkedWeapon} (2 different values) 'KY5eMvv74iXg2pUq' (x1) 'YmAEXxYTAt8t8ypi' (x1) name : string {2-20.name} (all different values) system : object {2-20.system} abilities : object {2-20.system.abilities} cha : object {2-20.system.abilities.cha} mod : integer {2-20.system.abilities.cha.mod} (4 different values) 2 (x2) 0 (x1) 4 (x1) 5 (x1) con : object {2-20.system.abilities.con} mod : integer {2-20.system.abilities.con.mod} (4 different values) 6 (x2) 1 (x1) 5 (x1) 2 (x1) dex : object {2-20.system.abilities.dex} mod : integer {2-20.system.abilities.dex.mod} (2 different values) 2 (x3) 4 (x2) int : object {2-20.system.abilities.int} mod : integer {2-20.system.abilities.int.mod} (2 different values) -2 (x3) -1 (x2) str : object {2-20.system.abilities.str} mod : integer {2-20.system.abilities.str.mod} (3 different values) 6 (x3) 4 (x1) 5 (x1) wis : object {2-20.system.abilities.wis} mod : integer {2-20.system.abilities.wis.mod} (3 different values) 2 (x2) 3 (x2) 4 (x1) attributes : object {2-20.system.attributes} ac : object {2-20.system.attributes.ac} details : string {2-20.system.attributes.ac.details} (same value: '') value : integer {2-20.system.attributes.ac.value} (all different values) allSaves : object {2-20.system.attributes.allSaves} value : string {2-20.system.attributes.allSaves.value} (same value: '') hp : object {2-20.system.attributes.hp} details : string {2-20.system.attributes.hp.details} (3 different values) '' (x2) 'regeneration 20 (deactivated by acid or sonic)' (x2) 'regeneration 15 (deactivated by acid or sonic)' (x1) max : integer {2-20.system.attributes.hp.max} (4 different values) 145 (x2) 78 (x1) 200 (x1) 80 (x1) temp : integer {2-20.system.attributes.hp.temp} (same value: 0) value : integer {2-20.system.attributes.hp.value} (4 different values) 145 (x2) 78 (x1) 200 (x1) 80 (x1) [resistances] : array {2-20.system.attributes.resistances} Length: min=1 max=1 Value type: object {2-20.system.attributes.resistances.[]} type : string {2-20.system.attributes.resistances.[].type} (same value: 'fire') value : integer {2-20.system.attributes.resistances.[].value} (2 different values) 5 (x2) 10 (x1) speed : object {2-20.system.attributes.speed} details : string {2-20.system.attributes.speed.details} (same value: 'air walk') otherSpeeds : array {2-20.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {2-20.system.attributes.speed.otherSpeeds.[]} type : string {2-20.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'burrow' (x3) 'climb' (x3) value : integer {2-20.system.attributes.speed.otherSpeeds.[].value} (same value: 20) value : integer {2-20.system.attributes.speed.value} (2 different values) 25 (x4) 40 (x1) [immunities] : array {2-20.system.attributes.immunities} Length: min=1 max=1 Value type: object {2-20.system.attributes.immunities.[]} type : string {2-20.system.attributes.immunities.[].type} (same value: 'bleed') [weaknesses] : array {2-20.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-20.system.attributes.weaknesses.[]} type : string {2-20.system.attributes.weaknesses.[].type} (2 different values) 'electricity' (x2) 'silver' (x1) value : integer {2-20.system.attributes.weaknesses.[].value} (2 different values) 10 (x2) 5 (x1) details : object {2-20.system.details} blurb : string {2-20.system.details.blurb} (same value: '') languages : object {2-20.system.details.languages} details : string {2-20.system.details.languages.details} (2 different values) '' (x4) '(can\'t speak any language)' (x1) value : array {2-20.system.details.languages.value} Length: min=1 max=3 Value type: string {2-20.system.details.languages.value.[]} (3 different values) 'chthonian' (x4) 'jotun' (x3) 'sakvroth' (x3) level : object {2-20.system.details.level} value : integer {2-20.system.details.level.value} (4 different values) 7 (x2) 5 (x1) 9 (x1) 4 (x1) privateNotes : string {2-20.system.details.privateNotes} (same value: '') publicNotes : string {2-20.system.details.publicNotes} (3 different values) publication : object {2-20.system.details.publication} license : string {2-20.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-20.system.details.publication.remaster} (same value: False) title : string {2-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers') initiative : object {2-20.system.initiative} statistic : string {2-20.system.initiative.statistic} (same value: 'perception') perception : object {2-20.system.perception} details : string {2-20.system.perception.details} (2 different values) '' (x3) 'tempest sight' (x2) mod : integer {2-20.system.perception.mod} (4 different values) 15 (x2) 16 (x1) 18 (x1) 11 (x1) senses : array {2-20.system.perception.senses} Length: min=1 max=2 Value type: object {2-20.system.perception.senses.[]} acuity : string {2-20.system.perception.senses.[].acuity} (same value: 'imprecise') range : integer {2-20.system.perception.senses.[].range} (same value: 30) type : string {2-20.system.perception.senses.[].type} (3 different values) 'darkvision' (x4) 'low-light-vision' (x1) 'scent' (x1) resources : object {2-20.system.resources} focus : object {2-20.system.resources.focus} max : integer {2-20.system.resources.focus.max} (same value: 1) value : integer {2-20.system.resources.focus.value} (same value: 1) saves : object {2-20.system.saves} fortitude : object {2-20.system.saves.fortitude} saveDetail : string {2-20.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-20.system.saves.fortitude.value} (all different values) reflex : object {2-20.system.saves.reflex} saveDetail : string {2-20.system.saves.reflex.saveDetail} (same value: '') value : integer {2-20.system.saves.reflex.value} (4 different values) 17 (x2) 13 (x1) 15 (x1) 10 (x1) will : object {2-20.system.saves.will} saveDetail : string {2-20.system.saves.will.saveDetail} (same value: '') value : integer {2-20.system.saves.will.value} (all different values) skills : object {2-20.system.skills} [acrobatics] : object {2-20.system.skills.acrobatics} base : integer {2-20.system.skills.acrobatics.base} (2 different values) 11 (x1) 13 (x1) athletics : object {2-20.system.skills.athletics} base : integer {2-20.system.skills.athletics.base} (3 different values) 13 (x2) 17 (x2) 19 (x1) [intimidation] : object {2-20.system.skills.intimidation} base : integer {2-20.system.skills.intimidation.base} (3 different values) 17 (x1) 20 (x1) 12 (x1) [nature] : object {2-20.system.skills.nature} base : integer {2-20.system.skills.nature.base} (3 different values) 9 (x1) 14 (x1) 16 (x1) [religion] : object {2-20.system.skills.religion} base : integer {2-20.system.skills.religion.base} (2 different values) 14 (x1) 16 (x1) [stealth] : object {2-20.system.skills.stealth} base : integer {2-20.system.skills.stealth.base} (2 different values) 13 (x1) 15 (x1) [survival] : object {2-20.system.skills.survival} base : integer {2-20.system.skills.survival.base} (2 different values) 9 (x1) 13 (x1) traits : object {2-20.system.traits} rarity : string {2-20.system.traits.rarity} (3 different values) 'uncommon' (x2) 'unique' (x2) 'rare' (x1) size : object {2-20.system.traits.size} value : string {2-20.system.traits.size.value} (2 different values) 'lg' (x4) 'med' (x1) value : array {2-20.system.traits.value} Length: min=5 max=5 Value type: string {2-20.system.traits.value.[]} (11 different values) type : string {2-20.type} (same value: 'npc') [prototypeToken] : object {2-20.prototypeToken} name : string {2-20.prototypeToken.name} (same value: 'Clouded Quartz')