2-21 Different values: 9 ===================================== object {2-21} _id : string {2-21._id} (all different values) folder : string {2-21.folder} (same value: 'fRKMswvbkxuNtUjk') img : string {2-21.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x5) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {2-21.items} Length: min=1 max=16 Value type: object {2-21.items.[]} _id : string {2-21.items.[]._id} (47 different values) img : string {2-21.items.[].img} (25 different values) name : string {2-21.items.[].name} (36 different values) sort : integer {2-21.items.[].sort} (17 different values) system : object {2-21.items.[].system} [actionType] : object {2-21.items.[].system.actionType} value : string {2-21.items.[].system.actionType.value} (4 different values) 'passive' (x13) 'action' (x5) 'reaction' (x4) 'free' (x2) [actions] : object {2-21.items.[].system.actions} [value] : integer {2-21.items.[].system.actions.value} (3 different values) 2 (x2) 3 (x2) 1 (x1) [area] : object {2-21.items.[].system.area} type : string {2-21.items.[].system.area.type} (2 different values) 'emanation' (x6) 'burst' (x2) value : integer {2-21.items.[].system.area.value} (3 different values) 30 (x4) 20 (x2) 5 (x2) rules : ignored (Foundry rules object) {2-21.items.[].system.rules} [attack] : object {2-21.items.[].system.attack} value : string {2-21.items.[].system.attack.value} (same value: '') [autoHeightenLevel] : object {2-21.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {2-21.items.[].system.baseItem} (2 different values) 'dagger' (x2) 'whip' (x2) [bonus] : object {2-21.items.[].system.bonus} value : integer {2-21.items.[].system.bonus.value} (7 different values) 7 (x4) 0 (x4) 6 (x2) 12 (x1) 15 (x1) 4 (x1) 5 (x1) [bonusDamage] : object {2-21.items.[].system.bonusDamage} value : integer {2-21.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-21.items.[].system.bulk} value : mixed float {2-21.items.[].system.bulk.value} (same value: 0,1) integer {2-21.items.[].system.bulk.value} (same value: 1) [containerId] : empty [damageRolls] : object {2-21.items.[].system.damageRolls} [3hku32x4djq5z1muyrnu] : object {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu} damage : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values) '1d4+1' (x1) '1d4+4' (x1) damageType : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: 'piercing') [ccvi95u44l425e2osjay] : object {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay} damage : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3') damageType : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning') [cgu6ut26ohhncj3dpfrj] : object {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj} damage : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values) '1d4+1' (x1) '1d4+4' (x1) damageType : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: 'slashing') [ddzgi26ticpzso61sd6z] : object {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z} damage : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values) '1d6+4' (x1) '2d6+5' (x1) damageType : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: 'slashing') [dzjwrerr5iw2ks9s91en] : object {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en} damage : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: '1d4') damageType : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: 'spirit') [ibvwr3yyvw986msin62e] : object {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e} damage : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values) '1d4+1' (x1) '1d4+4' (x1) damageType : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: 'piercing') [je9qjnqu2howdcly6y38] : object {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38} damage : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: '1d8') damageType : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: 'spirit') [t969yxbnjd9b5uj29zj8] : object {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8} damage : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3') damageType : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing') publication : object {2-21.items.[].system.publication} license : string {2-21.items.[].system.publication.license} (2 different values) 'OGL' (x68) 'ORC' (x2) remaster : boolean {2-21.items.[].system.publication.remaster} (2 different values) False (x68) True (x2) title : string {2-21.items.[].system.publication.title} (5 different values) '' (x59) 'Pathfinder Bestiary' (x6) 'Pathfinder Player Core' (x2) 'Pathfinder Core Rulebook' (x2) 'Pathfinder Bestiary 2' (x1) [attackEffects] : object {2-21.items.[].system.attackEffects} [custom] : string {2-21.items.[].system.attackEffects.custom} (same value: '') value : array {2-21.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-21.items.[].system.attackEffects.value.[]} (same value: 'grab') [category] : string {2-21.items.[].system.category} (5 different values) 'interaction' (x7) 'offensive' (x7) 'defensive' (x6) 'simple' (x2) 'martial' (x2) [cost] : object {2-21.items.[].system.cost} value : string {2-21.items.[].system.cost.value} (same value: '') [counteraction] : boolean {2-21.items.[].system.counteraction} (2 different values) False (x23) True (x2) [damage] : object {2-21.items.[].system.damage} [0] : object {2-21.items.[].system.damage.0} applyMod : boolean {2-21.items.[].system.damage.0.applyMod} (2 different values) False (x4) True (x2) [category] : empty formula : string {2-21.items.[].system.damage.0.formula} (3 different values) '0' (x2) '2d4' (x2) '1d8' (x2) kinds : array {2-21.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {2-21.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x6) 'healing' (x2) materials : array<> {2-21.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-21.items.[].system.damage.0.type} (4 different values) 'mental' (x2) 'spirit' (x2) 'void' (x1) 'vitality' (x1) [damageType] : string {2-21.items.[].system.damage.damageType} (2 different values) 'piercing' (x2) 'slashing' (x2) [dice] : integer {2-21.items.[].system.damage.dice} (same value: 1) [die] : string {2-21.items.[].system.damage.die} (same value: 'd4') [deathNote] : boolean {2-21.items.[].system.deathNote} (same value: True) [defense] : object {2-21.items.[].system.defense} save : object {2-21.items.[].system.defense.save} basic : boolean {2-21.items.[].system.defense.save.basic} (2 different values) False (x6) True (x4) statistic : string {2-21.items.[].system.defense.save.statistic} (2 different values) 'will' (x8) 'fortitude' (x2) [duration] : object {2-21.items.[].system.duration} [sustained] : boolean {2-21.items.[].system.duration.sustained} (same value: False) value : mixed string {2-21.items.[].system.duration.value} (5 different values) '' (x14) '1 minute' (x4) 'until the start of your next turn' (x3) '10 minutes' (x2) '1 round' (x2) integer {2-21.items.[].system.duration.value} (same value: 0) [equipped] : object {2-21.items.[].system.equipped} carryType : string {2-21.items.[].system.equipped.carryType} (2 different values) 'held' (x4) 'worn' (x2) [handsHeld] : integer {2-21.items.[].system.equipped.handsHeld} (same value: 1) [inSlot] : boolean {2-21.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {2-21.items.[].system.frequency} max : integer {2-21.items.[].system.frequency.max} (same value: 1) per : string {2-21.items.[].system.frequency.per} (same value: 'day') value : integer {2-21.items.[].system.frequency.value} (same value: 1) [group] : string {2-21.items.[].system.group} (2 different values) 'knife' (x2) 'flail' (x2) [hardness] : integer {2-21.items.[].system.hardness} (same value: 0) [heightening] : object {2-21.items.[].system.heightening} damage : object {2-21.items.[].system.heightening.damage} 0 : string {2-21.items.[].system.heightening.damage.0} (3 different values) '1d6' (x2) '1d4' (x2) '1d8' (x2) interval : integer {2-21.items.[].system.heightening.interval} (2 different values) 1 (x4) 2 (x2) type : string {2-21.items.[].system.heightening.type} (same value: 'interval') [hp] : object {2-21.items.[].system.hp} max : integer {2-21.items.[].system.hp.max} (same value: 0) value : integer {2-21.items.[].system.hp.value} (same value: 0) [level] : object {2-21.items.[].system.level} value : integer {2-21.items.[].system.level.value} (4 different values) 1 (x19) 0 (x6) 4 (x4) 2 (x2) [location] : object {2-21.items.[].system.location} [value] : string {2-21.items.[].system.location.value} (2 different values) 'kawGhx2ny0bhiSRl' (x13) 'J3d6yi1mEROELLvM' (x10) [material] : object {2-21.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {2-21.items.[].system.overlays} 37gy7l19tik74o4s : object {2-21.items.[].system.overlays.37gy7l19tik74o4s} _id : string {2-21.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {2-21.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [4gyp3qlsv5ywdyjq] : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) 7qdtetowq348s9oc : object {2-21.items.[].system.overlays.7qdtetowq348s9oc} _id : string {2-21.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {2-21.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) lfxcoz2d3f8j2zq1 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [pq7cxntbz4s8g5ik] : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [z04svm1cvfcxtplb] : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {2-21.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [overrides] : array<> {2-21.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {2-21.items.[].system.prepared} value : string {2-21.items.[].system.prepared.value} (2 different values) 'innate' (x2) 'prepared' (x2) [price] : object {2-21.items.[].system.price} value : object {2-21.items.[].system.price.value} sp : integer {2-21.items.[].system.price.value.sp} (2 different values) 1 (x4) 2 (x2) [proficiency] : object {2-21.items.[].system.proficiency} value : integer {2-21.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {2-21.items.[].system.quantity} (same value: 1) [range] : object {2-21.items.[].system.range} value : string {2-21.items.[].system.range.value} (7 different values) '' (x9) 'touch' (x4) '30 feet' (x4) '120 feet' (x2) '500 feet' (x2) '60 feet' (x2) 'varies' (x2) [references] : object {2-21.items.[].system.references} children : array<> {2-21.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {2-21.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {2-21.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {2-21.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {2-21.items.[].system.reload} value : string {2-21.items.[].system.reload.value} (2 different values) '-' (x2) '' (x2) [requirements] : string {2-21.items.[].system.requirements} (same value: '') [ritual] : object {2-21.items.[].system.ritual} primary : object {2-21.items.[].system.ritual.primary} check : string {2-21.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a div)') secondary : object {2-21.items.[].system.ritual.secondary} casters : integer {2-21.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {2-21.items.[].system.ritual.secondary.checks} (same value: '') [runes] : object {2-21.items.[].system.runes} potency : integer {2-21.items.[].system.runes.potency} (same value: 0) property : array<> {2-21.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {2-21.items.[].system.runes.striking} (same value: 0) [size] : string {2-21.items.[].system.size} (same value: 'med') [slots] : object {2-21.items.[].system.slots} [slot4] : object {2-21.items.[].system.slots.slot4} max : integer {2-21.items.[].system.slots.slot4.max} (same value: 2) value : integer {2-21.items.[].system.slots.slot4.value} (same value: 2) slot0 : object {2-21.items.[].system.slots.slot0} max : integer {2-21.items.[].system.slots.slot0.max} (2 different values) 4 (x1) 5 (x1) prepared : array {2-21.items.[].system.slots.slot0.prepared} Length: min=4 max=5 Value type: object {2-21.items.[].system.slots.slot0.prepared.[]} id : string {2-21.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'f7wC2FMTW7kM5gih' (x2) 'BRm0ceL6QtFGoGFC' (x2) 'QJQ196E2z5IEzZ8j' (x2) 'gWNPW5FIiFvtbnvE' (x2) 'rLXQzXAjcjalCtgb' (x1) slot1 : object {2-21.items.[].system.slots.slot1} max : integer {2-21.items.[].system.slots.slot1.max} (2 different values) 1 (x1) 4 (x1) prepared : array {2-21.items.[].system.slots.slot1.prepared} Length: min=1 max=4 Value type: object {2-21.items.[].system.slots.slot1.prepared.[]} id : string {2-21.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'CO1CMVfrN9ixp9wX' (x2) 'gCPFA6aPxxzAhXMl' (x2) '463ekA24x3uJx5BX' (x1) value : integer {2-21.items.[].system.slots.slot1.value} (2 different values) 1 (x1) 3 (x1) [slug] : string {2-21.items.[].system.slug} (23 different values) [spelldc] : object {2-21.items.[].system.spelldc} dc : integer {2-21.items.[].system.spelldc.dc} (4 different values) 19 (x1) 22 (x1) 16 (x1) 17 (x1) mod : integer {2-21.items.[].system.spelldc.mod} (same value: 0) value : integer {2-21.items.[].system.spelldc.value} (4 different values) 11 (x1) 14 (x1) 8 (x1) 9 (x1) [splashDamage] : object {2-21.items.[].system.splashDamage} [value] : integer {2-21.items.[].system.splashDamage.value} (same value: 0) [target] : object {2-21.items.[].system.target} value : string {2-21.items.[].system.target.value} (6 different values) '' (x11) '1 creature' (x8) '1 living creature' (x2) 'enemies in the area' (x2) '1 living creature or 1 willing undead creature' (x1) '1 willing living creature or 1 undead' (x1) [time] : object {2-21.items.[].system.time} value : string {2-21.items.[].system.time.value} (4 different values) '2' (x18) '1' (x3) '1 day' (x2) '1 to 3' (x2) [tradition] : object {2-21.items.[].system.tradition} value : string {2-21.items.[].system.tradition.value} (same value: 'divine') [traits] : object {2-21.items.[].system.traits} rarity : string {2-21.items.[].system.traits.rarity} (2 different values) 'common' (x63) 'uncommon' (x2) [traditions] : array {2-21.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {2-21.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x19) 'divine' (x17) 'arcane' (x15) 'primal' (x7) value : array {2-21.items.[].system.traits.value} Length: min=0 max=7 Value type: string {2-21.items.[].system.traits.value.[]} (33 different values) [usage] : object {2-21.items.[].system.usage} value : string {2-21.items.[].system.usage.value} (same value: 'held-in-one-hand') [value] : object {2-21.items.[].system.value} isValued : boolean {2-21.items.[].system.value.isValued} (same value: True) value : integer {2-21.items.[].system.value.value} (same value: 1) [weaponType] : object {2-21.items.[].system.weaponType} value : string {2-21.items.[].system.weaponType.value} (2 different values) 'melee' (x8) 'ranged' (x2) description : object {2-21.items.[].system.description} value : string {2-21.items.[].system.description.value} (37 different values) type : string {2-21.items.[].type} (7 different values) 'spell' (x25) 'action' (x24) 'melee' (x10) 'spellcastingEntry' (x4) 'weapon' (x4) 'equipment' (x2) 'condition' (x1) [_stats] : object {2-21.items.[]._stats} compendiumSource : string {2-21.items.[]._stats.compendiumSource} (23 different values) [flags] : object {2-21.items.[].flags} pf2e : object {2-21.items.[].flags.pf2e} linkedWeapon : string {2-21.items.[].flags.pf2e.linkedWeapon} (4 different values) 'Bp83Jc9uqVyUghlV' (x2) 'rlNjkKzP4UvEx5cR' (x2) 'vd8eZpfmO721TgVj' (x1) 'RmA9kaVlm3Ek6kNx' (x1) name : string {2-21.name} (all different values) [prototypeToken] : object {2-21.prototypeToken} name : string {2-21.prototypeToken.name} (4 different values) 'Empowered Blood' (x2) 'Foretold Ruin' (x2) 'Sezruth' (x2) 'Zombie Shambler' (x1) system : object {2-21.system} abilities : object {2-21.system.abilities} cha : object {2-21.system.abilities.cha} mod : integer {2-21.system.abilities.cha.mod} (4 different values) 1 (x2) 3 (x1) 5 (x1) -2 (x1) con : object {2-21.system.abilities.con} mod : integer {2-21.system.abilities.con.mod} (2 different values) 2 (x4) 3 (x1) dex : object {2-21.system.abilities.dex} mod : integer {2-21.system.abilities.dex.mod} (4 different values) 0 (x2) 2 (x1) 4 (x1) -2 (x1) int : object {2-21.system.abilities.int} mod : integer {2-21.system.abilities.int.mod} (3 different values) 0 (x3) 1 (x1) -5 (x1) str : object {2-21.system.abilities.str} mod : integer {2-21.system.abilities.str.mod} (4 different values) 3 (x2) 2 (x1) 1 (x1) 4 (x1) wis : object {2-21.system.abilities.wis} mod : integer {2-21.system.abilities.wis.mod} (4 different values) 3 (x2) 1 (x1) 0 (x1) 2 (x1) attributes : object {2-21.system.attributes} ac : object {2-21.system.attributes.ac} details : string {2-21.system.attributes.ac.details} (same value: '') value : integer {2-21.system.attributes.ac.value} (7 different values) 0 (x2) 16 (x2) 18 (x1) 17 (x1) 20 (x1) 12 (x1) 15 (x1) allSaves : object {2-21.system.attributes.allSaves} value : string {2-21.system.attributes.allSaves.value} (2 different values) '' (x3) '+1 status to all saves vs. magic' (x2) [emitsSound] : string {2-21.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {2-21.system.attributes.hardness} (3 different values) 0 (x2) 5 (x1) 10 (x1) [hasHealth] : boolean {2-21.system.attributes.hasHealth} (same value: True) hp : object {2-21.system.attributes.hp} details : string {2-21.system.attributes.hp.details} (2 different values) '' (x8) 'void healing' (x1) max : integer {2-21.system.attributes.hp.max} (8 different values) 0 (x2) 24 (x1) 44 (x1) 55 (x1) 85 (x1) 20 (x1) 8 (x1) 21 (x1) temp : integer {2-21.system.attributes.hp.temp} (same value: 0) value : integer {2-21.system.attributes.hp.value} (8 different values) 0 (x2) 24 (x1) 44 (x1) 55 (x1) 85 (x1) 20 (x1) 8 (x1) 21 (x1) [immunities] : array {2-21.system.attributes.immunities} Length: min=1 max=5 Value type: object {2-21.system.attributes.immunities.[]} type : string {2-21.system.attributes.immunities.[].type} (8 different values) 'precision' (x2) 'critical-hits' (x2) 'curse' (x2) 'death-effects' (x1) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'unconscious' (x1) speed : object {2-21.system.attributes.speed} otherSpeeds : array<> {2-21.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {2-21.system.attributes.speed.value} (same value: 25) [resistances] : array {2-21.system.attributes.resistances} Length: min=1 max=1 Value type: object {2-21.system.attributes.resistances.[]} type : string {2-21.system.attributes.resistances.[].type} (same value: 'all-damage') value : integer {2-21.system.attributes.resistances.[].value} (same value: 3) [stealth] : object {2-21.system.attributes.stealth} details : string {2-21.system.attributes.stealth.details} (4 different values) '

(Untrained)

' (x1) '

(untrained)

' (x1) '

(trained)

' (x1) '' (x1) value : integer {2-21.system.attributes.stealth.value} (4 different values) 0 (x1) 2 (x1) 10 (x1) 13 (x1) [weaknesses] : array {2-21.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {2-21.system.attributes.weaknesses.[]} type : string {2-21.system.attributes.weaknesses.[].type} (4 different values) 'cold-iron' (x2) 'holy' (x2) 'critical-hits' (x1) 'vitality' (x1) value : integer {2-21.system.attributes.weaknesses.[].value} (2 different values) 5 (x5) 6 (x1) [creatureType] : string {2-21.system.creatureType} (same value: '') details : object {2-21.system.details} blurb : string {2-21.system.details.blurb} (same value: '') [description] : string {2-21.system.details.description} (2 different values) '

Glowing red Daemonic runes blaze when blood falls on them.

' (x2) '

Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.

' (x2) [disable] : string {2-21.system.details.disable} (4 different values) '

@Check[thievery|dc:18|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes.

' (x1) '

@Check[thievery|dc:20|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes

' (x1) '

@Check[thievery|dc:17|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract a pillar\'s magic, or @Check[athletics|dc:18|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap

' (x1) '

@Check[thievery|dc:20|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract a pillar\'s magic, or @Check[athletics|dc:21|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap

' (x1) [isComplex] : boolean {2-21.system.details.isComplex} (2 different values) False (x2) True (x2) languages : object {2-21.system.details.languages} details : string {2-21.system.details.languages.details} (2 different values) '' (x3) 'telepathy 100 feet' (x2) value : array {2-21.system.details.languages.value} Length: min=0 max=2 Value type: string {2-21.system.details.languages.value.[]} (2 different values) 'common' (x4) 'daemonic' (x4) level : object {2-21.system.details.level} value : integer {2-21.system.details.level.value} (5 different values) 1 (x3) -1 (x2) 3 (x2) 5 (x1) 0 (x1) privateNotes : string {2-21.system.details.privateNotes} (same value: '') publicNotes : string {2-21.system.details.publicNotes} (2 different values) publication : object {2-21.system.details.publication} license : string {2-21.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-21.system.details.publication.remaster} (same value: False) title : string {2-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-21: In Pursuit of Water') [reset] : string {2-21.system.details.reset} (3 different values) '' (x2) '

The hazard resets at the beginning of each round until it is disabled

' (x1) '

The hazard resets at the beginning of each round until it is disabled.

' (x1) [routine] : string {2-21.system.details.routine} (3 different values) initiative : object {2-21.system.initiative} statistic : string {2-21.system.initiative.statistic} (same value: 'perception') perception : object {2-21.system.perception} details : string {2-21.system.perception.details} (same value: '') mod : integer {2-21.system.perception.mod} (5 different values) 10 (x1) 14 (x1) 0 (x1) 5 (x1) 8 (x1) senses : array {2-21.system.perception.senses} Length: min=0 max=1 Value type: object {2-21.system.perception.senses.[]} type : string {2-21.system.perception.senses.[].type} (2 different values) 'greater-darkvision' (x2) 'darkvision' (x1) resources : object {2-21.system.resources} [focus] : object {2-21.system.resources.focus} max : integer {2-21.system.resources.focus.max} (same value: 1) value : integer {2-21.system.resources.focus.value} (same value: 1) saves : object {2-21.system.saves} fortitude : object {2-21.system.saves.fortitude} saveDetail : string {2-21.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-21.system.saves.fortitude.value} (6 different values) 0 (x2) 10 (x2) 7 (x2) 12 (x1) 6 (x1) 5 (x1) reflex : object {2-21.system.saves.reflex} saveDetail : string {2-21.system.saves.reflex.saveDetail} (same value: '') value : integer {2-21.system.saves.reflex.value} (7 different values) 0 (x3) 4 (x1) 6 (x1) 7 (x1) 13 (x1) 3 (x1) 5 (x1) will : object {2-21.system.saves.will} saveDetail : string {2-21.system.saves.will.saveDetail} (same value: '') value : integer {2-21.system.saves.will.value} (6 different values) 0 (x4) 10 (x1) 14 (x1) 2 (x1) 7 (x1) 8 (x1) skills : object {2-21.system.skills} [arcana] : object {2-21.system.skills.arcana} base : integer {2-21.system.skills.arcana.base} (2 different values) 7 (x1) 10 (x1) athletics : object {2-21.system.skills.athletics} base : integer {2-21.system.skills.athletics.base} (4 different values) 7 (x2) 10 (x1) 5 (x1) 4 (x1) [deception] : object {2-21.system.skills.deception} base : integer {2-21.system.skills.deception.base} (4 different values) 10 (x1) 14 (x1) 4 (x1) 6 (x1) [intimidation] : object {2-21.system.skills.intimidation} base : integer {2-21.system.skills.intimidation.base} (2 different values) 10 (x1) 14 (x1) [religion] : object {2-21.system.skills.religion} base : integer {2-21.system.skills.religion.base} (4 different values) 8 (x1) 12 (x1) 4 (x1) 6 (x1) [stealth] : object {2-21.system.skills.stealth} base : integer {2-21.system.skills.stealth.base} (2 different values) 9 (x1) 13 (x1) [statusEffects] : array<> {2-21.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {2-21.system.traits} rarity : string {2-21.system.traits.rarity} (3 different values) 'unique' (x4) 'uncommon' (x4) 'common' (x1) size : object {2-21.system.traits.size} value : string {2-21.system.traits.size.value} (same value: 'med') value : array {2-21.system.traits.value} Length: min=2 max=5 Value type: string {2-21.system.traits.value.[]} (11 different values) [spellcasting] : object {2-21.system.spellcasting} rituals : object {2-21.system.spellcasting.rituals} dc : integer {2-21.system.spellcasting.rituals.dc} (2 different values) 19 (x1) 22 (x1) type : string {2-21.type} (2 different values) 'npc' (x5) 'hazard' (x4)