3-04 Different values: 4 ===================================== object {3-04} _id : string {3-04._id} (all different values) folder : string {3-04.folder} (same value: 'GaSd79ZRnjbmV0GM') img : string {3-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {3-04.items} Length: min=9 max=14 Value type: object {3-04.items.[]} _id : string {3-04.items.[]._id} (36 different values) [_stats] : object {3-04.items.[]._stats} compendiumSource : string {3-04.items.[]._stats.compendiumSource} (19 different values) img : string {3-04.items.[].img} (20 different values) name : string {3-04.items.[].name} (30 different values) sort : integer {3-04.items.[].sort} (14 different values) system : object {3-04.items.[].system} [acBonus] : integer {3-04.items.[].system.acBonus} (2 different values) 3 (x2) 5 (x1) [actionType] : object {3-04.items.[].system.actionType} value : string {3-04.items.[].system.actionType.value} (3 different values) 'passive' (x10) 'action' (x4) 'reaction' (x1) [actions] : object {3-04.items.[].system.actions} [value] : integer {3-04.items.[].system.actions.value} (2 different values) 2 (x3) 3 (x1) [area] : empty [attack] : object {3-04.items.[].system.attack} value : string {3-04.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-04.items.[].system.attackEffects} custom : string {3-04.items.[].system.attackEffects.custom} (same value: '') value : array {3-04.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-04.items.[].system.attackEffects.value.[]} (same value: 'cocytan-filth') [autoHeightenLevel] : object {3-04.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-04.items.[].system.baseItem} (6 different values) 'main-gauche' (x2) 'rapier' (x2) 'scale-mail' (x2) 'greataxe' (x1) 'javelin' (x1) 'half-plate' (x1) [bonus] : object {3-04.items.[].system.bonus} value : integer {3-04.items.[].system.bonus.value} (6 different values) 0 (x6) 18 (x2) 12 (x2) 13 (x1) 14 (x1) 15 (x1) [bonusDamage] : object {3-04.items.[].system.bonusDamage} value : integer {3-04.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-04.items.[].system.bulk} value : mixed float {3-04.items.[].system.bulk.value} (same value: 0,1) integer {3-04.items.[].system.bulk.value} (3 different values) 2 (x3) 1 (x2) 3 (x1) [category] : string {3-04.items.[].system.category} (8 different values) 'offensive' (x11) 'martial' (x5) 'potion' (x3) 'medium' (x2) 'defensive' (x2) 'interaction' (x2) 'simple' (x1) 'heavy' (x1) publication : object {3-04.items.[].system.publication} license : string {3-04.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-04.items.[].system.publication.remaster} (same value: False) title : string {3-04.items.[].system.publication.title} (all different values) rules : ignored (Foundry rules object) {3-04.items.[].system.rules} [checkPenalty] : integer {3-04.items.[].system.checkPenalty} (2 different values) -2 (x2) -3 (x1) [containerId] : empty [cost] : object {3-04.items.[].system.cost} value : string {3-04.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-04.items.[].system.counteraction} (same value: False) [damage] : object {3-04.items.[].system.damage} [damageType] : string {3-04.items.[].system.damage.damageType} (2 different values) 'piercing' (x5) 'slashing' (x1) [dice] : integer {3-04.items.[].system.damage.dice} (same value: 1) [die] : string {3-04.items.[].system.damage.die} (3 different values) 'd6' (x3) 'd4' (x2) 'd12' (x1) [formula] : string {3-04.items.[].system.damage.formula} (2 different values) '1d8' (x1) '2d8+5' (x1) [kind] : string {3-04.items.[].system.damage.kind} (same value: 'healing') [type] : string {3-04.items.[].system.damage.type} (same value: 'vitality') [damageRolls] : object {3-04.items.[].system.damageRolls} [6tp74q0wte6mk29befy0] : object {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0} damage : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: '1d6+10') damageType : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: 'piercing') 6x3sbse5ei825hzurtko : object {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko} damage : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3') damageType : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing') [ln1m5bmpeqk40cwhfoc2] : object {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2} damage : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: '1d12+10') damageType : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: 'slashing') [mtvr6en7raoc4fv5buij] : object {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij} damage : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values) '1d6+4' (x1) '2d6+5' (x1) damageType : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: 'piercing') o6k7uaj315ko0ds3qklw : object {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw} damage : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6') damageType : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit') [pgcdsh9789zltlhnyqm9] : object {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9} damage : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values) '1d4+4' (x1) '1d4+5' (x1) damageType : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: 'piercing') [defense] : empty description : object {3-04.items.[].system.description} value : string {3-04.items.[].system.description.value} (28 different values) [dexCap] : integer {3-04.items.[].system.dexCap} (2 different values) 2 (x2) 1 (x1) [duration] : object {3-04.items.[].system.duration} sustained : boolean {3-04.items.[].system.duration.sustained} (2 different values) False (x6) True (x1) value : string {3-04.items.[].system.duration.value} (all different values) [equipped] : object {3-04.items.[].system.equipped} carryType : string {3-04.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {3-04.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {3-04.items.[].system.equipped.inSlot} (same value: False) [invested] : empty [group] : string {3-04.items.[].system.group} (6 different values) 'knife' (x2) 'sword' (x2) 'composite' (x2) 'axe' (x1) 'dart' (x1) 'plate' (x1) [hardness] : integer {3-04.items.[].system.hardness} (same value: 0) [hp] : object {3-04.items.[].system.hp} max : integer {3-04.items.[].system.hp.max} (same value: 0) value : integer {3-04.items.[].system.hp.value} (same value: 0) [level] : object {3-04.items.[].system.level} value : integer {3-04.items.[].system.level.value} (5 different values) 0 (x8) 1 (x7) 4 (x2) 3 (x1) 2 (x1) [location] : object {3-04.items.[].system.location} [heightenedLevel] : integer {3-04.items.[].system.location.heightenedLevel} (2 different values) 5 (x1) 2 (x1) [value] : string {3-04.items.[].system.location.value} (2 different values) 'Z60YSknQUrMbR4mB' (x5) 'rzPki0XldtoeN1gr' (x1) [material] : object {3-04.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {3-04.items.[].system.overlays} 2a6Vm4mIjBgrzlO2 : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2} name : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)') overlayType : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override') sort : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) system : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} Esn7klJ9WRsIFnrE : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} applyMod : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) [category] : empty formula : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6') kinds : array {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} Length: min=1 max=1 Value type: string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage') materials : array<> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} Length: min=0 max=0 Value type: empty type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void') defense : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} save : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} basic : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) statistic : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude') heightening : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} Esn7klJ9WRsIFnrE : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6') interval : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval') gHIOzknAtexc6GUE : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE} name : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)') overlayType : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override') sort : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) system : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system} damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} cM137DAlBX1LcWAX : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} applyMod : boolean {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) [category] : empty formula : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6') kinds : array {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} Length: min=1 max=1 Value type: string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing') materials : array<> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} Length: min=0 max=0 Value type: empty type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped') [defense] : empty heightening : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} cM137DAlBX1LcWAX : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6') interval : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval') [prepared] : object {3-04.items.[].system.prepared} flexible : boolean {3-04.items.[].system.prepared.flexible} (same value: False) value : string {3-04.items.[].system.prepared.value} (2 different values) 'focus' (x1) 'innate' (x1) [price] : object {3-04.items.[].system.price} value : object {3-04.items.[].system.price.value} [gp] : integer {3-04.items.[].system.price.value.gp} (5 different values) 2 (x3) 4 (x3) 12 (x1) 18 (x1) 3 (x1) [sp] : integer {3-04.items.[].system.price.value.sp} (2 different values) 5 (x2) 1 (x1) [proficiency] : object {3-04.items.[].system.proficiency} value : integer {3-04.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {3-04.items.[].system.quantity} (2 different values) 1 (x11) 10 (x1) [range] : mixed object {3-04.items.[].system.range} value : string {3-04.items.[].system.range.value} (5 different values) '120 feet' (x3) 'touch' (x1) 'self' (x1) '' (x1) '30 feet' (x1) integer {3-04.items.[].system.range} (same value: 30) [reload] : object {3-04.items.[].system.reload} value : string {3-04.items.[].system.reload.value} (2 different values) '' (x5) '-' (x1) [requirements] : string {3-04.items.[].system.requirements} (same value: '') [ritual] : object {3-04.items.[].system.ritual} primary : object {3-04.items.[].system.ritual.primary} check : string {3-04.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a devil)') secondary : object {3-04.items.[].system.ritual.secondary} casters : integer {3-04.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {3-04.items.[].system.ritual.secondary.checks} (same value: '') [runes] : object {3-04.items.[].system.runes} potency : integer {3-04.items.[].system.runes.potency} (2 different values) 0 (x6) 1 (x3) property : array<> {3-04.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {3-04.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-04.items.[].system.runes.striking} (2 different values) 0 (x5) 1 (x1) [showSlotlessLevels] : object {3-04.items.[].system.showSlotlessLevels} value : boolean {3-04.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {3-04.items.[].system.size} (same value: 'med') [slots] : object {3-04.items.[].system.slots} [slug] : string {3-04.items.[].system.slug} (20 different values) [speedPenalty] : integer {3-04.items.[].system.speedPenalty} (2 different values) -5 (x2) -10 (x1) [spelldc] : object {3-04.items.[].system.spelldc} dc : integer {3-04.items.[].system.spelldc.dc} (2 different values) 20 (x1) 17 (x1) mod : integer {3-04.items.[].system.spelldc.mod} (same value: 0) value : integer {3-04.items.[].system.spelldc.value} (2 different values) 12 (x1) 7 (x1) [splashDamage] : object {3-04.items.[].system.splashDamage} value : integer {3-04.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {3-04.items.[].system.strength} (2 different values) 2 (x2) 3 (x1) [target] : object {3-04.items.[].system.target} value : string {3-04.items.[].system.target.value} (all different values) [time] : object {3-04.items.[].system.time} value : string {3-04.items.[].system.time.value} (all different values) [tradition] : object {3-04.items.[].system.tradition} value : string {3-04.items.[].system.tradition.value} (same value: 'divine') [traits] : object {3-04.items.[].system.traits} rarity : string {3-04.items.[].system.traits.rarity} (2 different values) 'common' (x39) 'uncommon' (x2) [traditions] : array {3-04.items.[].system.traits.traditions} Length: min=0 max=3 Value type: string {3-04.items.[].system.traits.traditions.[]} (all different values) value : array {3-04.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-04.items.[].system.traits.value.[]} (33 different values) [usage] : object {3-04.items.[].system.usage} value : string {3-04.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x8) 'held-in-two-hands' (x1) [uses] : object {3-04.items.[].system.uses} autoDestroy : boolean {3-04.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-04.items.[].system.uses.max} (same value: 1) value : integer {3-04.items.[].system.uses.value} (same value: 1) [weaponType] : object {3-04.items.[].system.weaponType} value : string {3-04.items.[].system.weaponType.value} (2 different values) 'melee' (x6) 'ranged' (x1) type : string {3-04.items.[].type} (7 different values) 'action' (x15) 'melee' (x7) 'spell' (x7) 'weapon' (x6) 'armor' (x3) 'consumable' (x3) 'spellcastingEntry' (x2) [flags] : object {3-04.items.[].flags} pf2e : object {3-04.items.[].flags.pf2e} linkedWeapon : string {3-04.items.[].flags.pf2e.linkedWeapon} (5 different values) '1sRID0xHYOPF4TOK' (x2) 'FIzFf5JU0kyFNCKn' (x1) 'Hy7b36J6zig3gf63' (x1) '9vCMIV9r7ii9mY4K' (x1) 'bK0cvKQ87iIrmF82' (x1) name : string {3-04.name} (all different values) [prototypeToken] : object {3-04.prototypeToken} name : string {3-04.prototypeToken.name} (2 different values) 'Tascio Raetullus' (x2) 'Zebub' (x1) system : object {3-04.system} abilities : object {3-04.system.abilities} cha : object {3-04.system.abilities.cha} mod : integer {3-04.system.abilities.cha.mod} (3 different values) 3 (x2) 4 (x1) 1 (x1) con : object {3-04.system.abilities.con} mod : integer {3-04.system.abilities.con.mod} (3 different values) 0 (x2) 3 (x1) 1 (x1) dex : object {3-04.system.abilities.dex} mod : integer {3-04.system.abilities.dex.mod} (3 different values) 4 (x2) 5 (x1) 1 (x1) int : object {3-04.system.abilities.int} mod : integer {3-04.system.abilities.int.mod} (2 different values) 2 (x2) 0 (x2) str : object {3-04.system.abilities.str} mod : integer {3-04.system.abilities.str.mod} (2 different values) 1 (x3) 4 (x1) wis : object {3-04.system.abilities.wis} mod : integer {3-04.system.abilities.wis.mod} (2 different values) 1 (x3) 3 (x1) attributes : object {3-04.system.attributes} ac : object {3-04.system.attributes.ac} details : string {3-04.system.attributes.ac.details} (same value: '') value : integer {3-04.system.attributes.ac.value} (all different values) allSaves : object {3-04.system.attributes.allSaves} value : string {3-04.system.attributes.allSaves.value} (2 different values) '' (x3) '+1 status to all saves vs. magic' (x1) hp : object {3-04.system.attributes.hp} details : string {3-04.system.attributes.hp.details} (same value: '') max : integer {3-04.system.attributes.hp.max} (all different values) temp : integer {3-04.system.attributes.hp.temp} (same value: 0) value : integer {3-04.system.attributes.hp.value} (all different values) immunities : array {3-04.system.attributes.immunities} Length: min=1 max=1 Value type: object {3-04.system.attributes.immunities.[]} type : string {3-04.system.attributes.immunities.[].type} (same value: 'fire') [resistances] : array {3-04.system.attributes.resistances} Length: min=2 max=2 Value type: object {3-04.system.attributes.resistances.[]} [exceptions] : array {3-04.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {3-04.system.attributes.resistances.[].exceptions.[]} (same value: 'silver') type : string {3-04.system.attributes.resistances.[].type} (all different values) value : integer {3-04.system.attributes.resistances.[].value} (3 different values) 2 (x2) 3 (x2) 5 (x2) speed : object {3-04.system.attributes.speed} otherSpeeds : array {3-04.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-04.system.attributes.speed.otherSpeeds.[]} type : string {3-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {3-04.system.attributes.speed.otherSpeeds.[].value} (same value: 50) value : integer {3-04.system.attributes.speed.value} (3 different values) 30 (x2) 20 (x1) 15 (x1) weaknesses : array {3-04.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {3-04.system.attributes.weaknesses.[]} type : string {3-04.system.attributes.weaknesses.[].type} (same value: 'holy') value : integer {3-04.system.attributes.weaknesses.[].value} (same value: 5) details : object {3-04.system.details} blurb : string {3-04.system.details.blurb} (2 different values) '' (x3) 'Tyrant' (x1) languages : object {3-04.system.details.languages} details : string {3-04.system.details.languages.details} (2 different values) '' (x3) 'telepathy 100 feet' (x1) value : array {3-04.system.details.languages.value} Length: min=1 max=3 Value type: string {3-04.system.details.languages.value.[]} (6 different values) 'common' (x3) 'kelish' (x2) 'varisian' (x2) 'diabolic' (x1) 'draconic' (x1) 'empyrean' (x1) level : object {3-04.system.details.level} value : integer {3-04.system.details.level.value} (all different values) privateNotes : string {3-04.system.details.privateNotes} (2 different values) '' (x3) '

Also in Pathfinder Society Scenario #3-07: The Locked Lodge

' (x1) publicNotes : string {3-04.system.details.publicNotes} (2 different values) publication : object {3-04.system.details.publication} license : string {3-04.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-04.system.details.publication.remaster} (same value: False) title : string {3-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance') initiative : object {3-04.system.initiative} statistic : string {3-04.system.initiative.statistic} (same value: 'perception') perception : object {3-04.system.perception} details : string {3-04.system.perception.details} (same value: '') mod : integer {3-04.system.perception.mod} (all different values) senses : array {3-04.system.perception.senses} Length: min=0 max=1 Value type: object {3-04.system.perception.senses.[]} type : string {3-04.system.perception.senses.[].type} (same value: 'greater-darkvision') resources : object {3-04.system.resources} focus : object {3-04.system.resources.focus} max : integer {3-04.system.resources.focus.max} (same value: 1) value : integer {3-04.system.resources.focus.value} (same value: 1) saves : object {3-04.system.saves} fortitude : object {3-04.system.saves.fortitude} saveDetail : string {3-04.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-04.system.saves.fortitude.value} (3 different values) 8 (x2) 11 (x1) 14 (x1) reflex : object {3-04.system.saves.reflex} saveDetail : string {3-04.system.saves.reflex.saveDetail} (same value: '') value : integer {3-04.system.saves.reflex.value} (3 different values) 10 (x2) 14 (x1) 17 (x1) will : object {3-04.system.saves.will} saveDetail : string {3-04.system.saves.will.saveDetail} (same value: '') value : integer {3-04.system.saves.will.value} (all different values) skills : object {3-04.system.skills} [acrobatics] : object {3-04.system.skills.acrobatics} base : integer {3-04.system.skills.acrobatics.base} (3 different values) 12 (x1) 15 (x1) 10 (x1) arcana : object {3-04.system.skills.arcana} base : integer {3-04.system.skills.arcana.base} (same value: 7) [athletics] : object {3-04.system.skills.athletics} base : integer {3-04.system.skills.athletics.base} (2 different values) 13 (x2) 10 (x1) deception : object {3-04.system.skills.deception} base : integer {3-04.system.skills.deception.base} (3 different values) 10 (x2) 13 (x1) 8 (x1) [diplomacy] : object {3-04.system.skills.diplomacy} base : integer {3-04.system.skills.diplomacy.base} (2 different values) 7 (x1) 10 (x1) [intimidation] : object {3-04.system.skills.intimidation} base : integer {3-04.system.skills.intimidation.base} (3 different values) 7 (x1) 10 (x1) 12 (x1) religion : object {3-04.system.skills.religion} base : integer {3-04.system.skills.religion.base} (2 different values) 8 (x1) 9 (x1) [society] : object {3-04.system.skills.society} base : integer {3-04.system.skills.society.base} (2 different values) 10 (x1) 13 (x1) [stealth] : object {3-04.system.skills.stealth} base : integer {3-04.system.skills.stealth.base} (2 different values) 10 (x2) 13 (x1) [survival] : object {3-04.system.skills.survival} base : integer {3-04.system.skills.survival.base} (same value: 8) spellcasting : object {3-04.system.spellcasting} rituals : object {3-04.system.spellcasting.rituals} dc : integer {3-04.system.spellcasting.rituals.dc} (same value: 17) traits : object {3-04.system.traits} rarity : string {3-04.system.traits.rarity} (3 different values) 'unique' (x2) 'uncommon' (x1) 'common' (x1) size : object {3-04.system.traits.size} value : string {3-04.system.traits.size.value} (2 different values) 'med' (x3) 'sm' (x1) value : array {3-04.system.traits.value} Length: min=4 max=5 Value type: string {3-04.system.traits.value.[]} (7 different values) 'evil' (x4) 'lawful' (x4) 'human' (x3) 'humanoid' (x3) 'devil' (x1) 'fiend' (x1) 'unholy' (x1) type : string {3-04.type} (same value: 'npc')