3-14 Different values: 13 ===================================== object {3-14} _id : string {3-14._id} (all different values) folder : string {3-14.folder} (same value: 'Z4bbo0B9VU3hluYs') img : string {3-14.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x6) items : array {3-14.items} Length: min=1 max=19 Value type: object {3-14.items.[]} _id : string {3-14.items.[]._id} (67 different values) img : string {3-14.items.[].img} (16 different values) name : string {3-14.items.[].name} (62 different values) sort : integer {3-14.items.[].sort} (20 different values) system : object {3-14.items.[].system} [actionType] : object {3-14.items.[].system.actionType} value : string {3-14.items.[].system.actionType.value} (3 different values) 'passive' (x25) 'action' (x13) 'reaction' (x9) [actions] : object {3-14.items.[].system.actions} [value] : integer {3-14.items.[].system.actions.value} (2 different values) 1 (x9) 2 (x4) [area] : object {3-14.items.[].system.area} type : string {3-14.items.[].system.area.type} (same value: 'burst') value : integer {3-14.items.[].system.area.value} (2 different values) 10 (x1) 20 (x1) [attack] : object {3-14.items.[].system.attack} value : string {3-14.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-14.items.[].system.attackEffects} [custom] : string {3-14.items.[].system.attackEffects.custom} (same value: '') value : array {3-14.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-14.items.[].system.attackEffects.value.[]} (3 different values) 'insidious-mummy-rot' (x2) 'grab' (x2) 'mummy-rot' (x1) [autoHeightenLevel] : object {3-14.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {3-14.items.[].system.bonus} value : integer {3-14.items.[].system.bonus.value} (9 different values) 17 (x3) 15 (x2) 18 (x2) 20 (x2) 25 (x1) 22 (x1) 0 (x1) 21 (x1) 14 (x1) [bonusDamage] : object {3-14.items.[].system.bonusDamage} value : integer {3-14.items.[].system.bonusDamage.value} (same value: 0) [category] : string {3-14.items.[].system.category} (4 different values) 'defensive' (x17) 'offensive' (x17) 'interaction' (x7) 'simple' (x1) [cost] : object {3-14.items.[].system.cost} value : string {3-14.items.[].system.cost.value} (2 different values) '' (x6) 'rare oils worth a total value of 10 gp × the target\'s level' (x1) [counteraction] : boolean {3-14.items.[].system.counteraction} (same value: False) [damage] : object {3-14.items.[].system.damage} damageType : string {3-14.items.[].system.damage.damageType} (same value: 'piercing') dice : integer {3-14.items.[].system.damage.dice} (same value: 1) die : string {3-14.items.[].system.damage.die} (same value: 'd8') [damageRolls] : object {3-14.items.[].system.damageRolls} [0] : object {3-14.items.[].system.damageRolls.0} damage : string {3-14.items.[].system.damageRolls.0.damage} (5 different values) '2d6+6' (x1) '1d12+3' (x1) '2d10+4' (x1) '2d8+4' (x1) '2d6+8' (x1) damageType : string {3-14.items.[].system.damageRolls.0.damageType} (3 different values) 'slashing' (x3) 'void' (x1) 'electricity' (x1) [1] : object {3-14.items.[].system.damageRolls.1} damage : string {3-14.items.[].system.damageRolls.1.damage} (same value: '2d6') damageType : string {3-14.items.[].system.damageRolls.1.damageType} (same value: 'bleed') [9cev5tkzhoi4rdzfuibk] : object {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk} damage : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: '1d10+11') damageType : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: 'bludgeoning') [i2etawlumsp3vp1jj656] : object {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656} damage : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: '2d8+11') damageType : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: 'piercing') i8zp1zddetrbg2vwkp6q : object {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q} damage : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: '2d10+11') damageType : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: 'piercing') [kv28qaivpqyk9s8ub6e5] : object {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5} damage : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (same value: '1d8+11') damageType : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: 'bludgeoning') [mubnate22akym2bmml8l] : object {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l} damage : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+9') damageType : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning') [ubxz4wkf61o66ea5d2mp] : object {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp} damage : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (same value: '2d6+11') damageType : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: 'bludgeoning') [ygsps4d5yxi9qgtr5e2e] : object {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e} damage : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damage} (2 different values) '4d10+26' (x1) '4d10+18' (x1) damageType : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damageType} (same value: 'bludgeoning') [deathNote] : boolean {3-14.items.[].system.deathNote} (same value: True) [defense] : object {3-14.items.[].system.defense} save : object {3-14.items.[].system.defense.save} basic : boolean {3-14.items.[].system.defense.save.basic} (same value: False) statistic : string {3-14.items.[].system.defense.save.statistic} (same value: 'will') description : object {3-14.items.[].system.description} value : string {3-14.items.[].system.description.value} (52 different values) [baseItem] : string {3-14.items.[].system.baseItem} (same value: 'longspear') [bulk] : object {3-14.items.[].system.bulk} value : integer {3-14.items.[].system.bulk.value} (2 different values) 0 (x1) 2 (x1) [containerId] : empty [duration] : object {3-14.items.[].system.duration} sustained : boolean {3-14.items.[].system.duration.sustained} (2 different values) False (x5) True (x2) value : string {3-14.items.[].system.duration.value} (5 different values) '1 minute' (x3) '' (x1) 'until your next daily preparations' (x1) '1 year or until dismissed' (x1) 'until the start of your next turn' (x1) [equipped] : object {3-14.items.[].system.equipped} carryType : string {3-14.items.[].system.equipped.carryType} (2 different values) 'worn' (x1) 'held' (x1) [invested] : empty handsHeld : integer {3-14.items.[].system.equipped.handsHeld} (same value: 2) [group] : string {3-14.items.[].system.group} (same value: 'spear') [hardness] : integer {3-14.items.[].system.hardness} (same value: 0) [hp] : object {3-14.items.[].system.hp} max : integer {3-14.items.[].system.hp.max} (same value: 0) value : integer {3-14.items.[].system.hp.value} (same value: 0) [level] : object {3-14.items.[].system.level} value : integer {3-14.items.[].system.level.value} (4 different values) 2 (x4) 0 (x2) 3 (x2) 1 (x1) [location] : object {3-14.items.[].system.location} [value] : string {3-14.items.[].system.location.value} (same value: '6leNSciOB3vrO7El') [material] : object {3-14.items.[].system.material} [grade] : empty [type] : empty [mod] : object {3-14.items.[].system.mod} value : integer {3-14.items.[].system.mod.value} (same value: 16) [prepared] : object {3-14.items.[].system.prepared} flexible : boolean {3-14.items.[].system.prepared.flexible} (same value: False) value : string {3-14.items.[].system.prepared.value} (same value: 'innate') [proficient] : object {3-14.items.[].system.proficient} value : integer {3-14.items.[].system.proficient.value} (same value: 0) publication : object {3-14.items.[].system.publication} license : string {3-14.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-14.items.[].system.publication.remaster} (same value: False) title : string {3-14.items.[].system.publication.title} (4 different values) '' (x57) 'Pathfinder Bestiary' (x10) 'Pathfinder Bestiary 2' (x3) 'Pathfinder Core Rulebook' (x1) [price] : object {3-14.items.[].system.price} value : object {3-14.items.[].system.price.value} sp : integer {3-14.items.[].system.price.value.sp} (same value: 5) [proficiency] : object {3-14.items.[].system.proficiency} value : integer {3-14.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {3-14.items.[].system.quantity} (same value: 1) [range] : object {3-14.items.[].system.range} value : string {3-14.items.[].system.range.value} (4 different values) '120 feet' (x3) '' (x2) '10 feet' (x1) 'touch' (x1) [reload] : object {3-14.items.[].system.reload} value : string {3-14.items.[].system.reload.value} (same value: '') [requirements] : string {3-14.items.[].system.requirements} (same value: '') [ritual] : object {3-14.items.[].system.ritual} primary : object {3-14.items.[].system.ritual.primary} check : string {3-14.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)') secondary : object {3-14.items.[].system.ritual.secondary} casters : integer {3-14.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {3-14.items.[].system.ritual.secondary.checks} (same value: '') rules : ignored (Foundry rules object) {3-14.items.[].system.rules} [runes] : object {3-14.items.[].system.runes} potency : integer {3-14.items.[].system.runes.potency} (same value: 1) property : array<> {3-14.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {3-14.items.[].system.runes.striking} (same value: 1) [size] : string {3-14.items.[].system.size} (same value: 'med') [slots] : object {3-14.items.[].system.slots} [slug] : string {3-14.items.[].system.slug} (19 different values) [spelldc] : object {3-14.items.[].system.spelldc} dc : integer {3-14.items.[].system.spelldc.dc} (same value: 28) mod : integer {3-14.items.[].system.spelldc.mod} (same value: 0) value : integer {3-14.items.[].system.spelldc.value} (same value: 20) [splashDamage] : object {3-14.items.[].system.splashDamage} value : integer {3-14.items.[].system.splashDamage.value} (same value: 0) [target] : object {3-14.items.[].system.target} value : string {3-14.items.[].system.target.value} (4 different values) '' (x4) 'all creatures in range' (x1) '1 creature of a level no greater than double the inveigle ritual\'s level' (x1) '1 willing creature' (x1) [time] : object {3-14.items.[].system.time} value : string {3-14.items.[].system.time.value} (5 different values) '2' (x3) '1 minute' (x1) '3' (x1) '1 day' (x1) '1' (x1) [tradition] : object {3-14.items.[].system.tradition} value : string {3-14.items.[].system.tradition.value} (same value: 'divine') [traits] : object {3-14.items.[].system.traits} rarity : string {3-14.items.[].system.traits.rarity} (2 different values) 'common' (x68) 'uncommon' (x1) [traditions] : array {3-14.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {3-14.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x6) 'divine' (x5) 'arcane' (x3) 'primal' (x1) value : array {3-14.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-14.items.[].system.traits.value.[]} (35 different values) [usage] : object {3-14.items.[].system.usage} value : string {3-14.items.[].system.usage.value} (2 different values) 'worn' (x1) 'held-in-two-hands' (x1) [weaponType] : object {3-14.items.[].system.weaponType} value : string {3-14.items.[].system.weaponType.value} (2 different values) 'melee' (x11) 'ranged' (x2) type : string {3-14.items.[].type} (7 different values) 'action' (x47) 'melee' (x13) 'spell' (x7) 'equipment' (x1) 'spellcastingEntry' (x1) 'lore' (x1) 'weapon' (x1) [_stats] : object {3-14.items.[]._stats} compendiumSource : string {3-14.items.[]._stats.compendiumSource} (19 different values) [flags] : object {3-14.items.[].flags} pf2e : object {3-14.items.[].flags.pf2e} linkedWeapon : string {3-14.items.[].flags.pf2e.linkedWeapon} (same value: 'AlibNTP9NftVxXAs') name : string {3-14.name} (all different values) system : object {3-14.system} attributes : object {3-14.system.attributes} ac : object {3-14.system.attributes.ac} [details] : string {3-14.system.attributes.ac.details} (2 different values) '' (x6) 'all-around vision' (x1) value : integer {3-14.system.attributes.ac.value} (7 different values) 0 (x4) 22 (x2) 25 (x2) 27 (x2) 26 (x1) 28 (x1) 23 (x1) [emitsSound] : string {3-14.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {3-14.system.attributes.hardness} (3 different values) 0 (x4) 17 (x1) 15 (x1) hp : object {3-14.system.attributes.hp} details : string {3-14.system.attributes.hp.details} (3 different values) '' (x8) 'void healing' (x4) 'regeneration 10 (deactivated by holy or silver)' (x1) max : integer {3-14.system.attributes.hp.max} (10 different values) 0 (x4) 80 (x1) 70 (x1) 125 (x1) 68 (x1) 60 (x1) 130 (x1) 165 (x1) 85 (x1) 190 (x1) temp : integer {3-14.system.attributes.hp.temp} (same value: 0) value : integer {3-14.system.attributes.hp.value} (10 different values) 0 (x4) 80 (x1) 90 (x1) 125 (x1) 68 (x1) 60 (x1) 130 (x1) 165 (x1) 85 (x1) 190 (x1) [adjustment] : string {3-14.system.attributes.adjustment} (same value: 'elite') [allSaves] : object {3-14.system.attributes.allSaves} value : string {3-14.system.attributes.allSaves.value} (3 different values) '' (x5) '+1 status to all saves vs. magic' (x1) '+1 status to all saves vs. vitality' (x1) [immunities] : array {3-14.system.attributes.immunities} Length: min=1 max=6 Value type: object {3-14.system.attributes.immunities.[]} type : string {3-14.system.attributes.immunities.[].type} (9 different values) 'death-effects' (x4) 'disease' (x4) 'paralyzed' (x4) 'poison' (x4) 'unconscious' (x4) 'precision' (x3) 'critical-hits' (x2) 'cold' (x1) 'fear-effects' (x1) [resistances] : array {3-14.system.attributes.resistances} Length: min=1 max=2 Value type: object {3-14.system.attributes.resistances.[]} [doubleVs] : array {3-14.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {3-14.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {3-14.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {3-14.system.attributes.resistances.[].exceptions.[]} (3 different values) 'force' (x1) 'ghost-touch' (x1) 'vitality' (x1) type : string {3-14.system.attributes.resistances.[].type} (3 different values) 'all-damage' (x1) 'piercing' (x1) 'slashing' (x1) value : integer {3-14.system.attributes.resistances.[].value} (same value: 5) [speed] : object {3-14.system.attributes.speed} otherSpeeds : array {3-14.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {3-14.system.attributes.speed.otherSpeeds.[]} type : string {3-14.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x2) 'climb' (x1) 'swim' (x1) value : integer {3-14.system.attributes.speed.otherSpeeds.[].value} (3 different values) 20 (x2) 30 (x1) 60 (x1) value : integer {3-14.system.attributes.speed.value} (5 different values) 20 (x3) 0 (x1) 30 (x1) 25 (x1) 40 (x1) [stealth] : object {3-14.system.attributes.stealth} details : string {3-14.system.attributes.stealth.details} (2 different values) '

(expert)

' (x5) '

(trained)

' (x1) value : integer {3-14.system.attributes.stealth.value} (3 different values) 20 (x3) 17 (x2) 23 (x1) [weaknesses] : array {3-14.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {3-14.system.attributes.weaknesses.[]} type : string {3-14.system.attributes.weaknesses.[].type} (5 different values) 'fire' (x2) 'holy' (x1) 'silver' (x1) 'vitality' (x1) 'cold-iron' (x1) value : integer {3-14.system.attributes.weaknesses.[].value} (2 different values) 10 (x4) 5 (x2) [creatureType] : string {3-14.system.creatureType} (same value: '') details : object {3-14.system.details} [description] : string {3-14.system.details.description} (3 different values) '

The ritual power in this room, corrupted by necromantic energy, slams purifying water into all "unclean" creatures that try to leave.

' (x2) '

Pressure plates trigger hidden mauls in the walls of the pits that swing up to slam creatures and knock them off the span.

' (x2) '

Negative-energy charged natron sprays out of the tub and starts to mummify nearby creatures.

' (x2) [disable] : string {3-14.system.details.disable} (6 different values) '

@Check[religion|dc:25|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the corrupted ritual magic.

' (x1) '

@Check[religion|dc:28|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the corrupted ritual magic.

' (x1) '

@Check[society|dc:30|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:33|name:Jame the mechanics] (expert) to jam the mechanics on the span.

' (x1) '

@Check[society|dc:23|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:30|name:Jam the mechanics] (trained) to jam the mechanics on the span.

' (x1) '

@Check[thievery|dc:27|name:Safely remove the vise] (trained) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the ritual energy.

' (x1) '

@Check[thievery|dc:30|name:Safely remove the vise] (expert) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the ritual energy.

' (x1) [isComplex] : boolean {3-14.system.details.isComplex} (same value: False) level : object {3-14.system.details.level} value : integer {3-14.system.details.level.value} (5 different values) 9 (x5) 7 (x4) 6 (x2) 5 (x1) 8 (x1) publication : object {3-14.system.details.publication} license : string {3-14.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-14.system.details.publication.remaster} (same value: False) title : string {3-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-14: The Tomb Between Worlds') [blurb] : string {3-14.system.details.blurb} (7 different values) 'Variant corrupted relic' (x1) '' (x1) 'Variant ostiarius' (x1) 'Elite mummy guardian' (x1) 'Mummy Pharoah' (x1) 'Variant shanrigol heap' (x1) 'Variant cu sith' (x1) [languages] : object {3-14.system.details.languages} details : string {3-14.system.details.languages.details} (4 different values) '' (x3) 'ancient osiriani' (x2) 'telepathy 100 feet' (x1) '(can\'t speak any language)' (x1) value : array {3-14.system.details.languages.value} Length: min=0 max=3 Value type: string {3-14.system.details.languages.value.[]} (7 different values) 'common' (x2) 'sphinx' (x2) 'necril' (x2) 'elven' (x1) 'diabolic' (x1) 'shadowtongue' (x1) 'fey' (x1) [privateNotes] : string {3-14.system.details.privateNotes} (same value: '') [publicNotes] : string {3-14.system.details.publicNotes} (7 different values) [reset] : string {3-14.system.details.reset} (3 different values) '

1 minute

' (x2) '

The trap resets over the course of the round and is ready to swing again 1 round later. It can be manually reset if Disabled.

' (x2) '

The trap resets after 24 hours.

' (x2) [routine] : string {3-14.system.details.routine} (same value: '') saves : object {3-14.system.saves} fortitude : object {3-14.system.saves.fortitude} saveDetail : string {3-14.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-14.system.saves.fortitude.value} (8 different values) 0 (x4) 18 (x2) 16 (x2) 8 (x1) 12 (x1) 13 (x1) 21 (x1) 19 (x1) reflex : object {3-14.system.saves.reflex} saveDetail : string {3-14.system.saves.reflex.saveDetail} (same value: '') value : integer {3-14.system.saves.reflex.value} (6 different values) 0 (x4) 15 (x3) 14 (x2) 12 (x2) 19 (x1) 20 (x1) will : object {3-14.system.saves.will} saveDetail : string {3-14.system.saves.will.saveDetail} (same value: '') value : integer {3-14.system.saves.will.value} (8 different values) 0 (x6) 14 (x1) 10 (x1) 17 (x1) 18 (x1) 20 (x1) 12 (x1) 19 (x1) [statusEffects] : array<> {3-14.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {3-14.system.traits} rarity : string {3-14.system.traits.rarity} (4 different values) 'unique' (x6) 'rare' (x3) 'uncommon' (x3) 'common' (x1) size : object {3-14.system.traits.size} value : string {3-14.system.traits.size.value} (2 different values) 'med' (x11) 'lg' (x2) value : array {3-14.system.traits.value} Length: min=1 max=6 Value type: string {3-14.system.traits.value.[]} (17 different values) [abilities] : object {3-14.system.abilities} cha : object {3-14.system.abilities.cha} mod : integer {3-14.system.abilities.cha.mod} (5 different values) 5 (x2) 6 (x2) 0 (x1) 2 (x1) -5 (x1) con : object {3-14.system.abilities.con} mod : integer {3-14.system.abilities.con.mod} (5 different values) 2 (x2) 4 (x2) 0 (x1) 3 (x1) 5 (x1) dex : object {3-14.system.abilities.dex} mod : integer {3-14.system.abilities.dex.mod} (4 different values) 4 (x3) 2 (x2) 0 (x1) 5 (x1) int : object {3-14.system.abilities.int} mod : integer {3-14.system.abilities.int.mod} (5 different values) 0 (x2) -2 (x2) 2 (x1) -4 (x1) -3 (x1) str : object {3-14.system.abilities.str} mod : integer {3-14.system.abilities.str.mod} (6 different values) 4 (x2) -5 (x1) 1 (x1) 5 (x1) 6 (x1) 7 (x1) wis : object {3-14.system.abilities.wis} mod : integer {3-14.system.abilities.wis.mod} (4 different values) 4 (x3) 2 (x2) 3 (x1) 5 (x1) [customModifiers] : object {3-14.system.customModifiers} [initiative] : object {3-14.system.initiative} statistic : string {3-14.system.initiative.statistic} (same value: 'perception') [perception] : object {3-14.system.perception} details : string {3-14.system.perception.details} (2 different values) '' (x6) 'painsight, sense portal' (x1) mod : integer {3-14.system.perception.mod} (5 different values) 12 (x2) 18 (x2) 14 (x1) 20 (x1) 19 (x1) senses : array {3-14.system.perception.senses} Length: min=1 max=2 Value type: object {3-14.system.perception.senses.[]} [acuity] : string {3-14.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {3-14.system.perception.senses.[].range} (2 different values) 30 (x2) 60 (x1) type : string {3-14.system.perception.senses.[].type} (6 different values) 'darkvision' (x5) 'lifesense' (x1) 'greater-darkvision' (x1) 'tremorsense' (x1) 'low-light-vision' (x1) 'scent' (x1) [resources] : object {3-14.system.resources} [focus] : object {3-14.system.resources.focus} max : integer {3-14.system.resources.focus.max} (same value: 1) value : integer {3-14.system.resources.focus.value} (same value: 1) [skills] : object {3-14.system.skills} [acrobatics] : object {3-14.system.skills.acrobatics} base : integer {3-14.system.skills.acrobatics.base} (4 different values) 14 (x1) 11 (x1) 16 (x1) 18 (x1) [athletics] : object {3-14.system.skills.athletics} base : integer {3-14.system.skills.athletics.base} (4 different values) 13 (x1) 17 (x1) 15 (x1) 20 (x1) [deception] : object {3-14.system.skills.deception} base : integer {3-14.system.skills.deception.base} (same value: 18) [diplomacy] : object {3-14.system.skills.diplomacy} base : integer {3-14.system.skills.diplomacy.base} (same value: 18) [intimidation] : object {3-14.system.skills.intimidation} base : integer {3-14.system.skills.intimidation.base} (4 different values) 15 (x1) 9 (x1) 21 (x1) 20 (x1) [occultism] : object {3-14.system.skills.occultism} base : integer {3-14.system.skills.occultism.base} (same value: 15) [religion] : object {3-14.system.skills.religion} base : integer {3-14.system.skills.religion.base} (2 different values) 16 (x1) 20 (x1) [stealth] : object {3-14.system.skills.stealth} base : integer {3-14.system.skills.stealth.base} (3 different values) 13 (x3) 14 (x1) 20 (x1) [survival] : object {3-14.system.skills.survival} base : integer {3-14.system.skills.survival.base} (2 different values) 12 (x1) 19 (x1) [spellcasting] : object {3-14.system.spellcasting} rituals : object {3-14.system.spellcasting.rituals} dc : integer {3-14.system.spellcasting.rituals.dc} (same value: 26) type : string {3-14.type} (2 different values) 'npc' (x7) 'hazard' (x6) [prototypeToken] : object {3-14.prototypeToken} name : string {3-14.prototypeToken.name} (3 different values) 'Khisisi' (x2) 'Hieracosphinx' (x1) 'Glurorchaes' (x1)