3-15 Different values: 11 ===================================== object {3-15} _id : string {3-15._id} (all different values) folder : string {3-15.folder} (same value: 'WgJldjMi4eXTp0vU') img : string {3-15.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {3-15.items} Length: min=5 max=26 Value type: object {3-15.items.[]} _id : string {3-15.items.[]._id} (93 different values) img : string {3-15.items.[].img} (41 different values) name : string {3-15.items.[].name} (83 different values) sort : integer {3-15.items.[].sort} (26 different values) system : object {3-15.items.[].system} [acBonus] : integer {3-15.items.[].system.acBonus} (same value: 3) [actionType] : object {3-15.items.[].system.actionType} value : string {3-15.items.[].system.actionType.value} (4 different values) 'passive' (x36) 'action' (x13) 'free' (x5) 'reaction' (x4) [actions] : object {3-15.items.[].system.actions} [value] : integer {3-15.items.[].system.actions.value} (2 different values) 2 (x8) 1 (x5) [area] : object {3-15.items.[].system.area} [details] : string {3-15.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {3-15.items.[].system.area.type} (3 different values) 'burst' (x11) 'cone' (x5) 'cylinder' (x1) value : integer {3-15.items.[].system.area.value} (7 different values) 10 (x7) 60 (x3) 15 (x2) 20 (x2) 5 (x1) 40 (x1) 50 (x1) [attack] : object {3-15.items.[].system.attack} value : string {3-15.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-15.items.[].system.attackEffects} [custom] : string {3-15.items.[].system.attackEffects.custom} (same value: '') value : array {3-15.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-15.items.[].system.attackEffects.value.[]} (5 different values) 'improved-grab' (x3) 'shuln-saliva' (x2) 'isqulugia' (x1) 'purple-worm-venom' (x1) 'regurgitate' (x1) [autoHeightenLevel] : object {3-15.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-15.items.[].system.baseItem} (2 different values) 'staff' (x3) 'hide-armor' (x3) [bonus] : object {3-15.items.[].system.bonus} value : integer {3-15.items.[].system.bonus.value} (10 different values) 24 (x4) 20 (x4) 0 (x3) 23 (x3) 18 (x2) 27 (x2) 26 (x2) 25 (x1) 22 (x1) 16 (x1) [bonusDamage] : object {3-15.items.[].system.bonusDamage} value : integer {3-15.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-15.items.[].system.bulk} value : mixed integer {3-15.items.[].system.bulk.value} (2 different values) 1 (x3) 2 (x3) float {3-15.items.[].system.bulk.value} (same value: 0,1) [category] : string {3-15.items.[].system.category} (6 different values) 'offensive' (x36) 'defensive' (x12) 'interaction' (x10) 'simple' (x3) 'medium' (x3) 'scroll' (x3) [counteraction] : boolean {3-15.items.[].system.counteraction} (same value: False) [damage] : object {3-15.items.[].system.damage} [0] : object {3-15.items.[].system.damage.0} [category] : empty formula : string {3-15.items.[].system.damage.0.formula} (6 different values) '12d6' (x3) '8d6' (x3) '1d6' (x3) '1d8' (x3) '2d4' (x3) '14d6' (x1) kinds : array {3-15.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {3-15.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x16) 'healing' (x3) materials : array<> {3-15.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.damage.0.type} (5 different values) 'cold' (x6) 'piercing' (x3) 'acid' (x3) 'vitality' (x3) 'fire' (x1) [applyMod] : boolean {3-15.items.[].system.damage.0.applyMod} (same value: False) [damageType] : string {3-15.items.[].system.damage.damageType} (same value: 'bludgeoning') [dice] : integer {3-15.items.[].system.damage.dice} (same value: 1) [die] : string {3-15.items.[].system.damage.die} (same value: 'd4') [gcovwqxwitqchoin] : object {3-15.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {3-15.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-15.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-15.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {3-15.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {3-15.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {3-15.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') description : object {3-15.items.[].system.description} value : string {3-15.items.[].system.description.value} (75 different values) [damageRolls] : object {3-15.items.[].system.damageRolls} [0] : object {3-15.items.[].system.damageRolls.0} damage : string {3-15.items.[].system.damageRolls.0.damage} (5 different values) '2d8+15' (x2) '2d8+13' (x2) '1d12+15' (x1) '1d10+13' (x1) '2d12+9' (x1) damageType : string {3-15.items.[].system.damageRolls.0.damageType} (2 different values) 'slashing' (x6) 'bludgeoning' (x1) [1] : object {3-15.items.[].system.damageRolls.1} damage : string {3-15.items.[].system.damageRolls.1.damage} (same value: '3d6') damageType : string {3-15.items.[].system.damageRolls.1.damageType} (same value: 'piercing') [1ct5xtyrbqxkeve4gasj] : object {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj} damage : string {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damage} (same value: '3d10+13') damageType : string {3-15.items.[].system.damageRolls.1ct5xtyrbqxkeve4gasj.damageType} (same value: 'piercing') [75hbbls6ybqiuo9y0123] : object {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123} damage : string {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damage} (2 different values) '2d4+4' (x2) '2d4+2' (x1) damageType : string {3-15.items.[].system.damageRolls.75hbbls6ybqiuo9y0123.damageType} (same value: 'bludgeoning') [c9wyts2r994eq8jhnch0] : object {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0} damage : string {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damage} (same value: '1d10+11') damageType : string {3-15.items.[].system.damageRolls.c9wyts2r994eq8jhnch0.damageType} (same value: 'bludgeoning') [euiszbaasvqek43hpvu8] : object {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8} damage : string {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (2 different values) '3d8+9' (x1) '3d8+12' (x1) damageType : string {3-15.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: 'piercing') [i7sr4woj09gu4xx7dnoc] : object {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc} damage : string {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damage} (2 different values) '2d18+8' (x1) '2d10+10' (x1) damageType : string {3-15.items.[].system.damageRolls.i7sr4woj09gu4xx7dnoc.damageType} (same value: 'piercing') [u7glfm4e26u0qq9lf0ii] : object {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii} damage : string {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damage} (same value: '2d12+13') damageType : string {3-15.items.[].system.damageRolls.u7glfm4e26u0qq9lf0ii.damageType} (same value: 'piercing') [wq5dqagsc3rvealyfhid] : object {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid} damage : string {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damage} (2 different values) '3d8+8' (x1) '2d8+10' (x1) damageType : string {3-15.items.[].system.damageRolls.wq5dqagsc3rvealyfhid.damageType} (same value: 'slashing') publication : object {3-15.items.[].system.publication} license : string {3-15.items.[].system.publication.license} (2 different values) 'OGL' (x155) 'ORC' (x7) remaster : boolean {3-15.items.[].system.publication.remaster} (2 different values) False (x155) True (x7) title : string {3-15.items.[].system.publication.title} (6 different values) '' (x87) 'Pathfinder Core Rulebook' (x50) 'Pathfinder Bestiary' (x15) 'Pathfinder Player Core' (x4) 'Pathfinder Advanced Player\'s Guide' (x3) 'Pathfinder GM Core' (x3) [checkPenalty] : integer {3-15.items.[].system.checkPenalty} (same value: -2) rules : ignored (Foundry rules object) {3-15.items.[].system.rules} [containerId] : empty [cost] : object {3-15.items.[].system.cost} value : string {3-15.items.[].system.cost.value} (same value: '') [deathNote] : boolean {3-15.items.[].system.deathNote} (same value: True) [defense] : object {3-15.items.[].system.defense} save : object {3-15.items.[].system.defense.save} basic : boolean {3-15.items.[].system.defense.save.basic} (2 different values) False (x21) True (x6) statistic : string {3-15.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x13) 'fortitude' (x7) 'will' (x7) [dexCap] : integer {3-15.items.[].system.dexCap} (same value: 2) [duration] : object {3-15.items.[].system.duration} sustained : boolean {3-15.items.[].system.duration.sustained} (2 different values) False (x61) True (x5) value : string {3-15.items.[].system.duration.value} (9 different values) '' (x30) '1 minute' (x10) 'varies' (x7) '10 minutes' (x7) '5 minutes' (x4) 'until the next time you make your daily preparations' (x4) '1 or more rounds (see below)' (x2) '24 hours' (x1) '1 hour' (x1) [equipped] : object {3-15.items.[].system.equipped} carryType : string {3-15.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {3-15.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {3-15.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {3-15.items.[].system.frequency} max : integer {3-15.items.[].system.frequency.max} (same value: 1) per : string {3-15.items.[].system.frequency.per} (same value: 'day') value : integer {3-15.items.[].system.frequency.value} (same value: 1) [group] : string {3-15.items.[].system.group} (2 different values) 'club' (x3) 'leather' (x3) [hardness] : integer {3-15.items.[].system.hardness} (same value: 0) [heightening] : object {3-15.items.[].system.heightening} [damage] : object {3-15.items.[].system.heightening.damage} 0 : string {3-15.items.[].system.heightening.damage.0} (3 different values) '2d6' (x7) '1d8' (x3) '1d4' (x3) [interval] : integer {3-15.items.[].system.heightening.interval} (same value: 1) type : string {3-15.items.[].system.heightening.type} (2 different values) 'interval' (x13) 'fixed' (x10) [levels] : object {3-15.items.[].system.heightening.levels} [3] : object {3-15.items.[].system.heightening.levels.3} [damage] : object {3-15.items.[].system.heightening.levels.3.damage} 0 : object {3-15.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {3-15.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-15.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {3-15.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {3-15.items.[].system.heightening.levels.3.target} value : string {3-15.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') 4 : object {3-15.items.[].system.heightening.levels.4} area : object {3-15.items.[].system.heightening.levels.4.area} areaType : string {3-15.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation') value : string {3-15.items.[].system.heightening.levels.4.area.value} (same value: '20') range : object {3-15.items.[].system.heightening.levels.4.range} value : string {3-15.items.[].system.heightening.levels.4.range.value} (same value: '20 feet') [5] : object {3-15.items.[].system.heightening.levels.5} damage : object {3-15.items.[].system.heightening.levels.5.damage} 0 : object {3-15.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {3-15.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-15.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {3-15.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [7] : object {3-15.items.[].system.heightening.levels.7} [damage] : object {3-15.items.[].system.heightening.levels.7.damage} 0 : object {3-15.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {3-15.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-15.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {3-15.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {3-15.items.[].system.heightening.levels.7.target} value : string {3-15.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures') [9] : object {3-15.items.[].system.heightening.levels.9} damage : object {3-15.items.[].system.heightening.levels.9.damage} 0 : object {3-15.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {3-15.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-15.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {3-15.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {3-15.items.[].system.hp} max : integer {3-15.items.[].system.hp.max} (same value: 0) value : integer {3-15.items.[].system.hp.value} (same value: 0) [level] : object {3-15.items.[].system.level} value : integer {3-15.items.[].system.level.value} (10 different values) 1 (x25) 5 (x13) 3 (x9) 6 (x7) 4 (x7) 0 (x6) 2 (x3) 11 (x2) 7 (x2) 9 (x1) [location] : object {3-15.items.[].system.location} [heightenedLevel] : integer {3-15.items.[].system.location.heightenedLevel} (2 different values) 4 (x3) 1 (x1) [uses] : object {3-15.items.[].system.location.uses} max : integer {3-15.items.[].system.location.uses.max} (same value: 3) value : integer {3-15.items.[].system.location.uses.value} (same value: 3) value : string {3-15.items.[].system.location.value} (3 different values) 'c5mAG4o3GPHnBoMP' (x50) '5p5UO2vVsNmY2INe' (x8) 'boOcmJoGp5w8sRkS' (x8) [material] : object {3-15.items.[].system.material} [grade] : empty [type] : empty [mod] : object {3-15.items.[].system.mod} value : integer {3-15.items.[].system.mod.value} (2 different values) 19 (x2) 16 (x1) [overlays] : object {3-15.items.[].system.overlays} 37gy7l19tik74o4s : object {3-15.items.[].system.overlays.37gy7l19tik74o4s} _id : string {3-15.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {3-15.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {3-15.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) 7qdtetowq348s9oc : object {3-15.items.[].system.overlays.7qdtetowq348s9oc} _id : string {3-15.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {3-15.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {3-15.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {3-15.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) lfxcoz2d3f8j2zq1 : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {3-15.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) [prepared] : object {3-15.items.[].system.prepared} flexible : boolean {3-15.items.[].system.prepared.flexible} (same value: False) value : string {3-15.items.[].system.prepared.value} (2 different values) 'prepared' (x3) 'innate' (x3) [price] : object {3-15.items.[].system.price} value : object {3-15.items.[].system.price.value} [gp] : integer {3-15.items.[].system.price.value.gp} (3 different values) 2 (x3) 300 (x2) 150 (x1) [proficiency] : object {3-15.items.[].system.proficiency} value : integer {3-15.items.[].system.proficiency.value} (2 different values) 1 (x3) 0 (x3) [proficient] : object {3-15.items.[].system.proficient} value : integer {3-15.items.[].system.proficient.value} (same value: 0) [quantity] : integer {3-15.items.[].system.quantity} (same value: 1) [range] : object {3-15.items.[].system.range} value : string {3-15.items.[].system.range.value} (6 different values) '30 feet' (x20) '120 feet' (x18) 'touch' (x16) '' (x6) 'varies' (x3) '500 feet' (x3) [reload] : object {3-15.items.[].system.reload} value : string {3-15.items.[].system.reload.value} (same value: '') [requirements] : string {3-15.items.[].system.requirements} (same value: '') [runes] : object {3-15.items.[].system.runes} potency : integer {3-15.items.[].system.runes.potency} (same value: 1) property : array<> {3-15.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {3-15.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-15.items.[].system.runes.striking} (same value: 1) [size] : string {3-15.items.[].system.size} (same value: 'med') [slots] : object {3-15.items.[].system.slots} [slot0] : object {3-15.items.[].system.slots.slot0} max : integer {3-15.items.[].system.slots.slot0.max} (same value: 5) prepared : array {3-15.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {3-15.items.[].system.slots.slot0.prepared.[]} id : string {3-15.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'mFstY6UY5AtK9xm1' (x3) 'c9fCd97It4sWXUPA' (x3) 'X1zMemEejg9OlINO' (x3) 'jV0Ii2o4YYDggg3i' (x3) 'iTKWPKqHKtjYhMGe' (x3) [slot3] : object {3-15.items.[].system.slots.slot3} max : integer {3-15.items.[].system.slots.slot3.max} (same value: 4) prepared : array {3-15.items.[].system.slots.slot3.prepared} Length: min=4 max=4 Value type: object {3-15.items.[].system.slots.slot3.prepared.[]} id : string {3-15.items.[].system.slots.slot3.prepared.[].id} (4 different values) 'gYCGPoeDfZJDqFTl' (x3) '3aXwAKB9WtCCyMLS' (x3) 'uvbNRjohhbP8UV3Y' (x3) 'hm7S7qEzPNqqPKzc' (x3) [slot4] : object {3-15.items.[].system.slots.slot4} max : integer {3-15.items.[].system.slots.slot4.max} (same value: 4) prepared : array {3-15.items.[].system.slots.slot4.prepared} Length: min=4 max=4 Value type: object {3-15.items.[].system.slots.slot4.prepared.[]} id : string {3-15.items.[].system.slots.slot4.prepared.[].id} (3 different values) 'hm7S7qEzPNqqPKzc' (x6) '7hyLZ7BE0RbQFIjJ' (x3) '3I8CInNeYj7j4iJC' (x3) [slot5] : object {3-15.items.[].system.slots.slot5} max : integer {3-15.items.[].system.slots.slot5.max} (2 different values) 4 (x2) 3 (x1) prepared : array {3-15.items.[].system.slots.slot5.prepared} Length: min=3 max=4 Value type: object {3-15.items.[].system.slots.slot5.prepared.[]} id : string {3-15.items.[].system.slots.slot5.prepared.[].id} (4 different values) 'MO2V058hRBnXbHY4' (x3) 'CPd9I6KY3BWhm2h4' (x3) '73FcW9hxDA8aeGgT' (x3) 'hm7S7qEzPNqqPKzc' (x2) [slot6] : object {3-15.items.[].system.slots.slot6} max : integer {3-15.items.[].system.slots.slot6.max} (2 different values) 3 (x1) 4 (x1) prepared : array {3-15.items.[].system.slots.slot6.prepared} Length: min=3 max=4 Value type: object {3-15.items.[].system.slots.slot6.prepared.[]} id : string {3-15.items.[].system.slots.slot6.prepared.[].id} (4 different values) 'iDOmLldWeH92acN4' (x2) 'AFrs7Qdxl2P6N3tv' (x2) 'JkKgkTQDjHylEL0T' (x2) 'hm7S7qEzPNqqPKzc' (x1) [slot7] : object {3-15.items.[].system.slots.slot7} max : integer {3-15.items.[].system.slots.slot7.max} (same value: 3) prepared : array {3-15.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {3-15.items.[].system.slots.slot7.prepared.[]} id : string {3-15.items.[].system.slots.slot7.prepared.[].id} (3 different values) '7KKHrst3qiOlWyLu' (x1) '73FcW9hxDA8aeGgT' (x1) 'ksWcfDNGDpF63VjC' (x1) [slug] : string {3-15.items.[].system.slug} (45 different values) [speedPenalty] : integer {3-15.items.[].system.speedPenalty} (same value: -5) [spell] : object {3-15.items.[].system.spell} _id : string {3-15.items.[].system.spell._id} (3 different values) 'lXgzA5H9dj7TZIwp' (x1) 'sTn7EQ0Eh0kfG64X' (x1) 'P7opBCbwZQ3cTGbk' (x1) _stats : object {3-15.items.[].system.spell._stats} compendiumSource : string {3-15.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs') img : string {3-15.items.[].system.spell.img} (same value: 'icons/magic/life/cross-worn-green.webp') name : string {3-15.items.[].system.spell.name} (same value: 'Heal') sort : integer {3-15.items.[].system.spell.sort} (same value: 0) system : object {3-15.items.[].system.spell.system} [area] : empty cost : object {3-15.items.[].system.spell.system.cost} value : string {3-15.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {3-15.items.[].system.spell.system.counteraction} (same value: False) damage : object {3-15.items.[].system.spell.system.damage} 0 : object {3-15.items.[].system.spell.system.damage.0} applyMod : boolean {3-15.items.[].system.spell.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-15.items.[].system.spell.system.damage.0.formula} (same value: '1d8') kinds : array {3-15.items.[].system.spell.system.damage.0.kinds} Length: min=2 max=2 Value type: string {3-15.items.[].system.spell.system.damage.0.kinds.[]} (2 different values) 'damage' (x3) 'healing' (x3) materials : array<> {3-15.items.[].system.spell.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-15.items.[].system.spell.system.damage.0.type} (same value: 'vitality') defense : object {3-15.items.[].system.spell.system.defense} save : object {3-15.items.[].system.spell.system.defense.save} basic : boolean {3-15.items.[].system.spell.system.defense.save.basic} (same value: True) statistic : string {3-15.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude') description : object {3-15.items.[].system.spell.system.description} value : string {3-15.items.[].system.spell.system.description.value} (same value: '

You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.

1 The spell has a range of touch.

2 (concentrate) The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8.

3 (concentrate) You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.


Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

') duration : object {3-15.items.[].system.spell.system.duration} sustained : boolean {3-15.items.[].system.spell.system.duration.sustained} (same value: False) value : string {3-15.items.[].system.spell.system.duration.value} (same value: '') heightening : object {3-15.items.[].system.spell.system.heightening} damage : object {3-15.items.[].system.spell.system.heightening.damage} 0 : string {3-15.items.[].system.spell.system.heightening.damage.0} (same value: '1d8') interval : integer {3-15.items.[].system.spell.system.heightening.interval} (same value: 1) type : string {3-15.items.[].system.spell.system.heightening.type} (same value: 'interval') level : object {3-15.items.[].system.spell.system.level} value : integer {3-15.items.[].system.spell.system.level.value} (same value: 1) location : object {3-15.items.[].system.spell.system.location} heightenedLevel : integer {3-15.items.[].system.spell.system.location.heightenedLevel} (2 different values) 6 (x2) 5 (x1) [value] : empty overlays : object {3-15.items.[].system.spell.system.overlays} 37gy7l19tik74o4s : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s} _id : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system} damage : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range} value : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time} value : string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits} value : array {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {3-15.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) 7qdtetowq348s9oc : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc} _id : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system} range : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range} value : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time} value : string {3-15.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta} _id : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system} area : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area} type : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range} value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target} value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time} value : string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {3-15.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) lfxcoz2d3f8j2zq1 : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1} _id : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {3-15.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x3) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) publication : object {3-15.items.[].system.spell.system.publication} license : string {3-15.items.[].system.spell.system.publication.license} (same value: 'ORC') remaster : boolean {3-15.items.[].system.spell.system.publication.remaster} (same value: True) title : string {3-15.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core') range : object {3-15.items.[].system.spell.system.range} value : string {3-15.items.[].system.spell.system.range.value} (same value: 'varies') requirements : string {3-15.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {3-15.items.[].system.spell.system.rules} slug : string {3-15.items.[].system.spell.system.slug} (same value: 'heal') target : object {3-15.items.[].system.spell.system.target} value : string {3-15.items.[].system.spell.system.target.value} (same value: '1 willing living creature or 1 undead') time : object {3-15.items.[].system.spell.system.time} value : string {3-15.items.[].system.spell.system.time.value} (same value: '1 to 3') traits : object {3-15.items.[].system.spell.system.traits} rarity : string {3-15.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {3-15.items.[].system.spell.system.traits.traditions} Length: min=2 max=2 Value type: string {3-15.items.[].system.spell.system.traits.traditions.[]} (2 different values) 'divine' (x3) 'primal' (x3) value : array {3-15.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {3-15.items.[].system.spell.system.traits.value.[]} (3 different values) 'healing' (x3) 'manipulate' (x3) 'vitality' (x3) type : string {3-15.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {3-15.items.[].system.spelldc} dc : integer {3-15.items.[].system.spelldc.dc} (2 different values) 28 (x4) 30 (x2) item : integer {3-15.items.[].system.spelldc.item} (same value: 0) mod : integer {3-15.items.[].system.spelldc.mod} (same value: 0) value : integer {3-15.items.[].system.spelldc.value} (2 different values) 20 (x4) 22 (x2) [splashDamage] : object {3-15.items.[].system.splashDamage} value : integer {3-15.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {3-15.items.[].system.strength} (same value: 2) [target] : object {3-15.items.[].system.target} value : string {3-15.items.[].system.target.value} (10 different values) '1 creature' (x22) '' (x22) '1 living creature touched' (x3) '1 creature touched' (x3) 'cube of stone 10 feet across or smaller' (x3) '1 willing living creature or 1 undead' (x3) '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x3) '1 dying creature' (x3) '1 creature made of flesh' (x2) 'petrified creature or human-size stone object' (x2) [time] : object {3-15.items.[].system.time} value : string {3-15.items.[].system.time.value} (5 different values) '2' (x59) '1 to 3' (x3) '3' (x2) '1 minute' (x1) '10 minutes' (x1) [tradition] : object {3-15.items.[].system.tradition} value : string {3-15.items.[].system.tradition.value} (same value: 'primal') [traits] : object {3-15.items.[].system.traits} rarity : string {3-15.items.[].system.traits.rarity} (2 different values) 'common' (x152) 'uncommon' (x1) [traditions] : array {3-15.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {3-15.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x62) 'arcane' (x48) 'occult' (x25) 'divine' (x24) value : array {3-15.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-15.items.[].system.traits.value.[]} (38 different values) [usage] : object {3-15.items.[].system.usage} value : string {3-15.items.[].system.usage.value} (same value: 'held-in-one-hand') [uses] : object {3-15.items.[].system.uses} autoDestroy : boolean {3-15.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-15.items.[].system.uses.max} (same value: 1) value : integer {3-15.items.[].system.uses.value} (same value: 1) [weaponType] : object {3-15.items.[].system.weaponType} value : string {3-15.items.[].system.weaponType.value} (2 different values) 'melee' (x19) 'ranged' (x1) type : string {3-15.items.[].type} (8 different values) 'spell' (x66) 'action' (x58) 'melee' (x20) 'spellcastingEntry' (x6) 'weapon' (x3) 'armor' (x3) 'consumable' (x3) 'lore' (x3) [_stats] : object {3-15.items.[]._stats} compendiumSource : string {3-15.items.[]._stats.compendiumSource} (43 different values) [flags] : object {3-15.items.[].flags} pf2e : object {3-15.items.[].flags.pf2e} linkedWeapon : string {3-15.items.[].flags.pf2e.linkedWeapon} (same value: 'qXrPPWuFK3gBJ0SJ') name : string {3-15.name} (all different values) [prototypeToken] : object {3-15.prototypeToken} name : string {3-15.prototypeToken.name} (5 different values) 'Eltha Embercall' (x3) 'Caliclotherax' (x2) 'Sparkles' (x2) 'Drakauthix' (x1) 'Old Drakauthix' (x1) system : object {3-15.system} abilities : object {3-15.system.abilities} cha : object {3-15.system.abilities.cha} mod : integer {3-15.system.abilities.cha.mod} (4 different values) 1 (x5) 5 (x3) 0 (x2) -1 (x1) con : object {3-15.system.abilities.con} mod : integer {3-15.system.abilities.con.mod} (4 different values) 5 (x3) 6 (x3) 7 (x3) 4 (x2) dex : object {3-15.system.abilities.dex} mod : integer {3-15.system.abilities.dex.mod} (5 different values) 2 (x7) 5 (x1) -1 (x1) 4 (x1) 3 (x1) int : object {3-15.system.abilities.int} mod : integer {3-15.system.abilities.int.mod} (6 different values) 1 (x3) 2 (x2) -4 (x2) -3 (x2) 3 (x1) -5 (x1) str : object {3-15.system.abilities.str} mod : integer {3-15.system.abilities.str.mod} (5 different values) 7 (x4) 2 (x3) 8 (x2) 9 (x1) 6 (x1) wis : object {3-15.system.abilities.wis} mod : integer {3-15.system.abilities.wis.mod} (6 different values) 3 (x3) 5 (x2) 2 (x2) 4 (x2) 7 (x1) -1 (x1) attributes : object {3-15.system.attributes} ac : object {3-15.system.attributes.ac} details : string {3-15.system.attributes.ac.details} (2 different values) '' (x10) 'all-around vision' (x1) value : integer {3-15.system.attributes.ac.value} (8 different values) 29 (x3) 28 (x2) 36 (x1) 33 (x1) 25 (x1) 27 (x1) 30 (x1) 31 (x1) allSaves : object {3-15.system.attributes.allSaves} value : string {3-15.system.attributes.allSaves.value} (2 different values) '' (x9) '+1 status to all saves vs. magic' (x2) hp : object {3-15.system.attributes.hp} details : string {3-15.system.attributes.hp.details} (2 different values) '' (x10) 'regeneration 10 (deactivated by cold)' (x1) max : integer {3-15.system.attributes.hp.max} (9 different values) 170 (x2) 210 (x2) 185 (x1) 190 (x1) 140 (x1) 250 (x1) 240 (x1) 175 (x1) 120 (x1) temp : integer {3-15.system.attributes.hp.temp} (same value: 0) value : integer {3-15.system.attributes.hp.value} (9 different values) 210 (x2) 190 (x2) 170 (x1) 185 (x1) 140 (x1) 250 (x1) 240 (x1) 175 (x1) 120 (x1) speed : object {3-15.system.attributes.speed} [details] : string {3-15.system.attributes.speed.details} (2 different values) 'unstoppable burrow' (x2) 'swamp stride' (x1) otherSpeeds : array {3-15.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {3-15.system.attributes.speed.otherSpeeds.[]} type : string {3-15.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'burrow' (x5) 'fly' (x4) 'swim' (x2) value : integer {3-15.system.attributes.speed.otherSpeeds.[].value} (5 different values) 20 (x5) 35 (x2) 120 (x2) 25 (x1) 40 (x1) value : integer {3-15.system.attributes.speed.value} (5 different values) 20 (x3) 40 (x3) 50 (x2) 0 (x2) 25 (x1) [adjustment] : string {3-15.system.attributes.adjustment} (same value: 'elite') [immunities] : array {3-15.system.attributes.immunities} Length: min=1 max=2 Value type: object {3-15.system.attributes.immunities.[]} type : string {3-15.system.attributes.immunities.[].type} (3 different values) 'paralyzed' (x2) 'sleep' (x2) 'swarm-mind' (x1) [resistances] : array {3-15.system.attributes.resistances} Length: min=1 max=2 Value type: object {3-15.system.attributes.resistances.[]} [exceptions] : array {3-15.system.attributes.resistances.[].exceptions} Length: min=2 max=2 Value type: string {3-15.system.attributes.resistances.[].exceptions.[]} (2 different values) 'adamantine' (x2) 'bludgeoning' (x2) type : string {3-15.system.attributes.resistances.[].type} (3 different values) 'physical' (x2) 'poison' (x2) 'fire' (x1) value : integer {3-15.system.attributes.resistances.[].value} (3 different values) 10 (x3) 15 (x1) 8 (x1) [weaknesses] : array {3-15.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {3-15.system.attributes.weaknesses.[]} type : string {3-15.system.attributes.weaknesses.[].type} (4 different values) 'sonic' (x2) 'fire' (x2) 'slashing' (x2) 'cold' (x1) value : integer {3-15.system.attributes.weaknesses.[].value} (2 different values) 10 (x6) 15 (x1) details : object {3-15.system.details} blurb : string {3-15.system.details.blurb} (7 different values) '' (x5) 'variant Adult Crystal Dragon' (x1) 'Adult Crystal Dragon' (x1) 'variant Isqulug' (x1) 'variant Purple Worm' (x1) 'weak Shuln' (x1) 'variant Shuln' (x1) languages : object {3-15.system.details.languages} details : string {3-15.system.details.languages.details} (same value: '') value : array {3-15.system.details.languages.value} Length: min=0 max=4 Value type: string {3-15.system.details.languages.value.[]} (7 different values) 'common' (x5) 'sakvroth' (x5) 'dwarven' (x3) 'wildsong' (x3) 'draconic' (x2) 'petran' (x2) 'aklo' (x1) level : object {3-15.system.details.level} value : integer {3-15.system.details.level.value} (5 different values) 9 (x4) 11 (x3) 12 (x2) 13 (x1) 10 (x1) privateNotes : string {3-15.system.details.privateNotes} (same value: '') publicNotes : string {3-15.system.details.publicNotes} (6 different values) publication : object {3-15.system.details.publication} license : string {3-15.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-15.system.details.publication.remaster} (same value: False) title : string {3-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-15: Cavern of Sundered Songs') initiative : object {3-15.system.initiative} statistic : string {3-15.system.initiative.statistic} (same value: 'perception') perception : object {3-15.system.perception} details : string {3-15.system.perception.details} (2 different values) '' (x9) 'sporesight (imprecise) 60 feet' (x2) mod : integer {3-15.system.perception.mod} (7 different values) 24 (x2) 22 (x2) 20 (x2) 18 (x2) 17 (x1) 19 (x1) 16 (x1) senses : array {3-15.system.perception.senses} Length: min=1 max=3 Value type: object {3-15.system.perception.senses.[]} [acuity] : string {3-15.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {3-15.system.perception.senses.[].range} (3 different values) 30 (x5) 60 (x2) 100 (x1) type : string {3-15.system.perception.senses.[].type} (5 different values) 'darkvision' (x8) 'scent' (x5) 'tremorsense' (x3) 'low-light-vision' (x2) 'greater-darkvision' (x1) resources : object {3-15.system.resources} [focus] : object {3-15.system.resources.focus} max : integer {3-15.system.resources.focus.max} (same value: 1) value : integer {3-15.system.resources.focus.value} (same value: 1) saves : object {3-15.system.saves} fortitude : object {3-15.system.saves.fortitude} saveDetail : string {3-15.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-15.system.saves.fortitude.value} (8 different values) 20 (x2) 24 (x2) 21 (x2) 27 (x1) 17 (x1) 22 (x1) 26 (x1) 23 (x1) reflex : object {3-15.system.saves.reflex} saveDetail : string {3-15.system.saves.reflex.saveDetail} (same value: '') value : integer {3-15.system.saves.reflex.value} (6 different values) 17 (x3) 15 (x3) 19 (x2) 21 (x1) 13 (x1) 18 (x1) will : object {3-15.system.saves.will} saveDetail : string {3-15.system.saves.will.saveDetail} (same value: '') value : integer {3-15.system.saves.will.value} (7 different values) 19 (x3) 24 (x2) 20 (x2) 22 (x1) 15 (x1) 16 (x1) 17 (x1) skills : object {3-15.system.skills} [acrobatics] : object {3-15.system.skills.acrobatics} base : integer {3-15.system.skills.acrobatics.base} (6 different values) 20 (x2) 22 (x1) 19 (x1) 15 (x1) 18 (x1) 23 (x1) [athletics] : object {3-15.system.skills.athletics} base : integer {3-15.system.skills.athletics.base} (7 different values) 21 (x2) 28 (x2) 24 (x1) 20 (x1) 18 (x1) 22 (x1) 23 (x1) [crafting] : object {3-15.system.skills.crafting} base : integer {3-15.system.skills.crafting.base} (2 different values) 19 (x2) 16 (x1) [deception] : object {3-15.system.skills.deception} base : integer {3-15.system.skills.deception.base} (2 different values) 26 (x1) 22 (x1) [intimidation] : object {3-15.system.skills.intimidation} base : integer {3-15.system.skills.intimidation.base} (2 different values) 26 (x1) 22 (x1) [nature] : object {3-15.system.skills.nature} base : integer {3-15.system.skills.nature.base} (4 different values) 24 (x2) 20 (x2) 22 (x1) 19 (x1) [stealth] : object {3-15.system.skills.stealth} base : integer {3-15.system.skills.stealth.base} (5 different values) 19 (x2) 17 (x2) 24 (x1) 21 (x1) 20 (x1) [survival] : object {3-15.system.skills.survival} base : integer {3-15.system.skills.survival.base} (4 different values) 20 (x4) 22 (x2) 23 (x1) 18 (x1) traits : object {3-15.system.traits} rarity : string {3-15.system.traits.rarity} (4 different values) 'unique' (x7) 'uncommon' (x2) 'common' (x1) 'rare' (x1) size : object {3-15.system.traits.size} value : string {3-15.system.traits.size.value} (3 different values) 'huge' (x6) 'med' (x4) 'grg' (x1) value : array {3-15.system.traits.value} Length: min=1 max=4 Value type: string {3-15.system.traits.value.[]} (all different values) type : string {3-15.type} (same value: 'npc')