4-07 Different values: 8 ===================================== object {4-07} _id : string {4-07._id} (all different values) folder : string {4-07.folder} (same value: 'lt66wuDNRbqKm0b7') img : string {4-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {4-07.items} Length: min=5 max=26 Value type: object {4-07.items.[]} _id : string {4-07.items.[]._id} (107 different values) [_stats] : object {4-07.items.[]._stats} compendiumSource : string {4-07.items.[]._stats.compendiumSource} (47 different values) img : string {4-07.items.[].img} (47 different values) name : string {4-07.items.[].name} (80 different values) sort : integer {4-07.items.[].sort} (26 different values) system : object {4-07.items.[].system} [acBonus] : integer {4-07.items.[].system.acBonus} (2 different values) 2 (x2) 1 (x1) [actionType] : object {4-07.items.[].system.actionType} value : string {4-07.items.[].system.actionType.value} (3 different values) 'passive' (x24) 'reaction' (x6) 'action' (x5) [actions] : object {4-07.items.[].system.actions} [value] : integer {4-07.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x1) [area] : object {4-07.items.[].system.area} type : string {4-07.items.[].system.area.type} (same value: 'burst') value : integer {4-07.items.[].system.area.value} (2 different values) 5 (x1) 10 (x1) [attack] : object {4-07.items.[].system.attack} value : string {4-07.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-07.items.[].system.attackEffects} [custom] : string {4-07.items.[].system.attackEffects.custom} (same value: '') value : array {4-07.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {4-07.items.[].system.attackEffects.value.[]} (2 different values) 'endless-nightmare' (x1) 'grab' (x1) [autoHeightenLevel] : object {4-07.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {4-07.items.[].system.baseItem} (9 different values) 'shortsword' (x2) 'sling' (x2) 'studded-leather-armor' (x2) 'alchemical-bomb' (x1) 'club' (x1) 'composite-shortbow' (x1) 'sap' (x1) 'leather-armor' (x1) 'spiked-gauntlet' (x1) [bonus] : object {4-07.items.[].system.bonus} value : integer {4-07.items.[].system.bonus.value} (10 different values) 0 (x8) 18 (x3) 8 (x2) 14 (x2) 11 (x2) 12 (x2) 16 (x2) 17 (x2) 1 (x1) 9 (x1) [bonusDamage] : object {4-07.items.[].system.bonusDamage} value : integer {4-07.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-07.items.[].system.bulk} value : mixed float {4-07.items.[].system.bulk.value} (same value: 0,1) integer {4-07.items.[].system.bulk.value} (same value: 1) [checkPenalty] : integer {4-07.items.[].system.checkPenalty} (same value: -1) [cost] : object {4-07.items.[].system.cost} value : string {4-07.items.[].system.cost.value} (same value: '') [counteraction] : boolean {4-07.items.[].system.counteraction} (2 different values) False (x28) True (x1) [damage] : object {4-07.items.[].system.damage} [0] : object {4-07.items.[].system.damage.0} [applyMod] : boolean {4-07.items.[].system.damage.0.applyMod} (2 different values) False (x3) True (x2) [category] : empty formula : string {4-07.items.[].system.damage.0.formula} (7 different values) '6d6' (x1) '5d6' (x1) '3d6' (x1) '1d4' (x1) '0' (x1) '1d8' (x1) '2d4' (x1) kinds : array {4-07.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {4-07.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x7) 'healing' (x1) materials : array<> {4-07.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-07.items.[].system.damage.0.type} (4 different values) 'mental' (x2) 'fire' (x2) 'void' (x2) 'cold' (x1) [damageType] : string {4-07.items.[].system.damage.damageType} (2 different values) 'bludgeoning' (x5) 'piercing' (x4) [dice] : integer {4-07.items.[].system.damage.dice} (2 different values) 1 (x8) 0 (x1) [die] : string {4-07.items.[].system.damage.die} (3 different values) 'd6' (x7) '' (x1) 'd4' (x1) [formula] : string {4-07.items.[].system.damage.formula} (same value: '1d8') [kind] : string {4-07.items.[].system.damage.kind} (same value: 'healing') [type] : string {4-07.items.[].system.damage.type} (same value: 'vitality') [damageRolls] : object {4-07.items.[].system.damageRolls} [0] : object {4-07.items.[].system.damageRolls.0} damage : string {4-07.items.[].system.damageRolls.0.damage} (4 different values) '1d6+10' (x1) '1d6+8' (x1) '2d6+3' (x1) '3d8' (x1) damageType : string {4-07.items.[].system.damageRolls.0.damageType} (3 different values) 'piercing' (x2) 'bludgeoning' (x1) 'void' (x1) [1] : object {4-07.items.[].system.damageRolls.1} category : string {4-07.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {4-07.items.[].system.damageRolls.1.damage} (2 different values) '1d4' (x1) '1d6' (x1) damageType : string {4-07.items.[].system.damageRolls.1.damageType} (2 different values) 'bleed' (x1) 'mental' (x1) 3n0rB39lGdKEuNMQ : object {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ} damage : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: '1d4+4') damageType : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: 'piercing') [4bviwcy0rv7rmzk8bacmu] : object {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} damage : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5') damageType : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning') [5jt45mn5kwiv67j36531] : object {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531} damage : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: '2d8+6') damageType : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: 'slashing') [77ttg4ohkkvejc14o7aq] : object {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq} damage : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: '2d10+6') damageType : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: 'piercing') [dgadfu6i48hr9q3nxa544] : object {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} damage : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '2d6+6') damageType : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing') [e2wd5bynmzo7tqk9f07rgb] : object {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} damage : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4') damageType : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing') [e7j0rvk3w7jflypb5zim] : object {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim} damage : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: '2d8+6') damageType : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: 'slashing') [hw6yftqskmjbge9ioxta] : object {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta} damage : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: '2d10+6') damageType : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: 'piercing') [kkov790b8uhfc6xv2sdw18] : object {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} damage : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5') damageType : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning') [mlgzwacs5fzwkmfhll2l] : object {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} damage : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5') damageType : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning') [wix79jaym4hhgjdb63phl] : object {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} damage : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4') damageType : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning') [yjfe5bi279emiqr0dod0] : object {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0} damage : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: '2d8+3') damageType : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: 'piercing') [defense] : object {4-07.items.[].system.defense} save : object {4-07.items.[].system.defense.save} basic : boolean {4-07.items.[].system.defense.save.basic} (2 different values) False (x12) True (x3) statistic : string {4-07.items.[].system.defense.save.statistic} (3 different values) 'will' (x12) 'fortitude' (x2) 'reflex' (x1) description : object {4-07.items.[].system.description} value : string {4-07.items.[].system.description.value} (73 different values) [category] : string {4-07.items.[].system.category} (9 different values) 'offensive' (x20) 'defensive' (x12) 'martial' (x5) 'simple' (x4) 'light' (x3) 'potion' (x3) 'ammo' (x3) 'interaction' (x3) 'elixir' (x1) [containerId] : empty [dexCap] : integer {4-07.items.[].system.dexCap} (2 different values) 3 (x2) 4 (x1) [duration] : object {4-07.items.[].system.duration} sustained : boolean {4-07.items.[].system.duration.sustained} (2 different values) False (x26) True (x3) value : string {4-07.items.[].system.duration.value} (13 different values) [equipped] : object {4-07.items.[].system.equipped} carryType : string {4-07.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {4-07.items.[].system.equipped.handsHeld} (2 different values) 1 (x10) 0 (x6) [inSlot] : boolean {4-07.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {4-07.items.[].system.group} (7 different values) 'leather' (x3) 'sword' (x2) 'sling' (x2) 'club' (x2) 'bomb' (x1) 'bow' (x1) 'brawling' (x1) [hardness] : integer {4-07.items.[].system.hardness} (same value: 0) [heightening] : object {4-07.items.[].system.heightening} [damage] : object {4-07.items.[].system.heightening.damage} 0 : string {4-07.items.[].system.heightening.damage.0} (4 different values) '2d6' (x2) '1d6' (x2) '1d4' (x2) '1d8' (x1) [interval] : integer {4-07.items.[].system.heightening.interval} (2 different values) 1 (x6) 2 (x1) type : string {4-07.items.[].system.heightening.type} (2 different values) 'interval' (x7) 'fixed' (x5) [levels] : object {4-07.items.[].system.heightening.levels} 3 : object {4-07.items.[].system.heightening.levels.3} [target] : object {4-07.items.[].system.heightening.levels.3.target} value : string {4-07.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') range : object {4-07.items.[].system.heightening.levels.3.range} value : string {4-07.items.[].system.heightening.levels.3.range.value} (same value: '500 feet') [5] : object {4-07.items.[].system.heightening.levels.5} target : object {4-07.items.[].system.heightening.levels.5.target} value : string {4-07.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [6] : object {4-07.items.[].system.heightening.levels.6} target : object {4-07.items.[].system.heightening.levels.6.target} value : string {4-07.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures') [8] : object {4-07.items.[].system.heightening.levels.8} target : object {4-07.items.[].system.heightening.levels.8.target} value : string {4-07.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [hp] : object {4-07.items.[].system.hp} max : integer {4-07.items.[].system.hp.max} (same value: 0) value : integer {4-07.items.[].system.hp.value} (same value: 0) [level] : object {4-07.items.[].system.level} value : integer {4-07.items.[].system.level.value} (5 different values) 0 (x15) 1 (x14) 2 (x8) 3 (x6) 4 (x6) [location] : object {4-07.items.[].system.location} [heightenedLevel] : integer {4-07.items.[].system.location.heightenedLevel} (4 different values) 4 (x5) 2 (x5) 1 (x5) 3 (x4) value : string {4-07.items.[].system.location.value} (4 different values) 'NcUpZPHWHAmdiZgD' (x16) 'gjHycBNENtIXpvMF' (x7) 'oNmHvve4Vcwj6IiO' (x5) 'okZWTdOn9VbajIIT' (x1) [material] : object {4-07.items.[].system.material} [grade] : empty [type] : empty [mod] : object {4-07.items.[].system.mod} value : integer {4-07.items.[].system.mod.value} (2 different values) 10 (x2) 15 (x1) [overlays] : object {4-07.items.[].system.overlays} 4gyp3qlsv5ywdyjq : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) pq7cxntbz4s8g5ik : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') rvhoa43rqqqp8izn : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) z04svm1cvfcxtplb : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {4-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [price] : object {4-07.items.[].system.price} [per] : integer {4-07.items.[].system.price.per} (same value: 10) value : object {4-07.items.[].system.price.value} [cp] : integer {4-07.items.[].system.price.value.cp} (same value: 1) [gp] : integer {4-07.items.[].system.price.value.gp} (6 different values) 3 (x3) 4 (x2) 6 (x2) 10 (x1) 14 (x1) 2 (x1) [sp] : integer {4-07.items.[].system.price.value.sp} (3 different values) 9 (x2) 1 (x2) 3 (x1) publication : object {4-07.items.[].system.publication} license : string {4-07.items.[].system.publication.license} (2 different values) 'OGL' (x106) 'ORC' (x1) remaster : boolean {4-07.items.[].system.publication.remaster} (2 different values) False (x106) True (x1) title : string {4-07.items.[].system.publication.title} (5 different values) '' (x51) 'Pathfinder Core Rulebook' (x43) 'Pathfinder Bestiary' (x11) 'Pathfinder Secrets of Magic' (x1) 'Pathfinder Player Core' (x1) [prepared] : object {4-07.items.[].system.prepared} [flexible] : boolean {4-07.items.[].system.prepared.flexible} (same value: False) value : string {4-07.items.[].system.prepared.value} (3 different values) 'innate' (x2) 'spontaneous' (x1) 'focus' (x1) [proficiency] : object {4-07.items.[].system.proficiency} value : integer {4-07.items.[].system.proficiency.value} (2 different values) 0 (x2) 1 (x2) [proficient] : object {4-07.items.[].system.proficient} value : integer {4-07.items.[].system.proficient.value} (same value: 0) [quantity] : integer {4-07.items.[].system.quantity} (4 different values) 1 (x16) 10 (x2) 20 (x1) 2 (x1) [range] : mixed integer {4-07.items.[].system.range} (3 different values) 50 (x2) 20 (x1) 60 (x1) object {4-07.items.[].system.range} value : string {4-07.items.[].system.range.value} (7 different values) '30 feet' (x12) '120 feet' (x6) 'touch' (x5) '' (x3) 'planetary' (x1) '60 feet' (x1) 'varies' (x1) [reload] : object {4-07.items.[].system.reload} value : string {4-07.items.[].system.reload.value} (4 different values) '' (x4) '1' (x2) '-' (x2) '0' (x1) [requirements] : string {4-07.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {4-07.items.[].system.rules} [runes] : object {4-07.items.[].system.runes} potency : integer {4-07.items.[].system.runes.potency} (2 different values) 0 (x10) 1 (x2) property : array<> {4-07.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {4-07.items.[].system.runes.resilient} (same value: 0) [striking] : integer {4-07.items.[].system.runes.striking} (2 different values) 0 (x8) 1 (x1) [showSlotlessLevels] : object {4-07.items.[].system.showSlotlessLevels} value : boolean {4-07.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {4-07.items.[].system.size} (same value: 'med') [slots] : object {4-07.items.[].system.slots} [slot1] : object {4-07.items.[].system.slots.slot1} max : integer {4-07.items.[].system.slots.slot1.max} (same value: 4) value : integer {4-07.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {4-07.items.[].system.slots.slot2} max : integer {4-07.items.[].system.slots.slot2.max} (same value: 4) value : integer {4-07.items.[].system.slots.slot2.value} (same value: 4) [slot3] : object {4-07.items.[].system.slots.slot3} max : integer {4-07.items.[].system.slots.slot3.max} (same value: 3) value : integer {4-07.items.[].system.slots.slot3.value} (same value: 3) [slug] : string {4-07.items.[].system.slug} (48 different values) [speedPenalty] : integer {4-07.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {4-07.items.[].system.spelldc} dc : integer {4-07.items.[].system.spelldc.dc} (4 different values) 26 (x1) 25 (x1) 23 (x1) 22 (x1) [item] : integer {4-07.items.[].system.spelldc.item} (same value: 0) [mod] : integer {4-07.items.[].system.spelldc.mod} (same value: 0) value : integer {4-07.items.[].system.spelldc.value} (4 different values) 16 (x1) 17 (x1) 13 (x1) 12 (x1) [splashDamage] : object {4-07.items.[].system.splashDamage} value : integer {4-07.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {4-07.items.[].system.stackGroup} (2 different values) 'slingBullets' (x2) 'arrows' (x1) [strength] : integer {4-07.items.[].system.strength} (2 different values) 1 (x2) 0 (x1) [target] : object {4-07.items.[].system.target} value : string {4-07.items.[].system.target.value} (11 different values) [time] : object {4-07.items.[].system.time} value : string {4-07.items.[].system.time.value} (5 different values) '2' (x23) '1' (x3) '10 minutes' (x1) '1 minute' (x1) '1 to 3' (x1) [tradition] : object {4-07.items.[].system.tradition} value : string {4-07.items.[].system.tradition.value} (2 different values) 'divine' (x3) 'occult' (x1) [traits] : object {4-07.items.[].system.traits} rarity : string {4-07.items.[].system.traits.rarity} (2 different values) 'common' (x98) 'uncommon' (x2) [traditions] : array {4-07.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {4-07.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x23) 'occult' (x23) 'divine' (x14) 'primal' (x7) value : array {4-07.items.[].system.traits.value} Length: min=0 max=7 Value type: string {4-07.items.[].system.traits.value.[]} (52 different values) [usage] : object {4-07.items.[].system.usage} value : string {4-07.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x16) 'held-in-one-plus-hands' (x1) [uses] : object {4-07.items.[].system.uses} autoDestroy : boolean {4-07.items.[].system.uses.autoDestroy} (same value: True) max : integer {4-07.items.[].system.uses.max} (same value: 1) value : integer {4-07.items.[].system.uses.value} (same value: 1) [weaponType] : object {4-07.items.[].system.weaponType} value : string {4-07.items.[].system.weaponType.value} (2 different values) 'melee' (x12) 'ranged' (x4) type : string {4-07.items.[].type} (9 different values) 'action' (x35) 'spell' (x29) 'melee' (x16) 'weapon' (x9) 'consumable' (x7) 'spellcastingEntry' (x4) 'armor' (x3) 'lore' (x3) 'equipment' (x1) [flags] : object {4-07.items.[].flags} pf2e : object {4-07.items.[].flags.pf2e} linkedWeapon : string {4-07.items.[].flags.pf2e.linkedWeapon} (all different values) name : string {4-07.name} (all different values) system : object {4-07.system} abilities : object {4-07.system.abilities} cha : object {4-07.system.abilities.cha} mod : integer {4-07.system.abilities.cha.mod} (7 different values) 4 (x2) 0 (x1) 1 (x1) -5 (x1) 6 (x1) -1 (x1) 5 (x1) con : object {4-07.system.abilities.con} mod : integer {4-07.system.abilities.con.mod} (6 different values) 2 (x2) 3 (x2) 1 (x1) 6 (x1) 4 (x1) 0 (x1) dex : object {4-07.system.abilities.dex} mod : integer {4-07.system.abilities.dex.mod} (3 different values) 4 (x4) 2 (x3) 1 (x1) int : object {4-07.system.abilities.int} mod : integer {4-07.system.abilities.int.mod} (all different values) str : object {4-07.system.abilities.str} mod : integer {4-07.system.abilities.str.mod} (5 different values) 3 (x2) 2 (x2) 6 (x2) 4 (x1) -5 (x1) wis : object {4-07.system.abilities.wis} mod : integer {4-07.system.abilities.wis.mod} (5 different values) 2 (x4) -1 (x1) 0 (x1) 1 (x1) 3 (x1) attributes : object {4-07.system.attributes} ac : object {4-07.system.attributes.ac} details : string {4-07.system.attributes.ac.details} (2 different values) '' (x7) '23 vs. traps' (x1) value : integer {4-07.system.attributes.ac.value} (5 different values) 22 (x3) 26 (x2) 18 (x1) 25 (x1) 19 (x1) allSaves : object {4-07.system.attributes.allSaves} value : string {4-07.system.attributes.allSaves.value} (3 different values) '' (x6) '+1 circumstance to all saves vs. traps' (x1) '+1 status to all saves vs. magic' (x1) hp : object {4-07.system.attributes.hp} details : string {4-07.system.attributes.hp.details} (same value: '') max : integer {4-07.system.attributes.hp.max} (all different values) temp : integer {4-07.system.attributes.hp.temp} (same value: 0) value : integer {4-07.system.attributes.hp.value} (all different values) speed : object {4-07.system.attributes.speed} otherSpeeds : array {4-07.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {4-07.system.attributes.speed.otherSpeeds.[]} type : string {4-07.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'burrow' (x1) 'fly' (x1) value : integer {4-07.system.attributes.speed.otherSpeeds.[].value} (2 different values) 15 (x1) 40 (x1) value : integer {4-07.system.attributes.speed.value} (4 different values) 30 (x3) 25 (x2) 35 (x2) 0 (x1) [adjustment] : empty [immunities] : array {4-07.system.attributes.immunities} Length: min=0 max=5 Value type: object {4-07.system.attributes.immunities.[]} type : string {4-07.system.attributes.immunities.[].type} (5 different values) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'precision' (x1) 'sleep' (x1) [resistances] : array {4-07.system.attributes.resistances} Length: min=1 max=2 Value type: object {4-07.system.attributes.resistances.[]} [doubleVs] : array {4-07.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {4-07.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {4-07.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {4-07.system.attributes.resistances.[].exceptions.[]} (4 different values) 'force' (x1) 'ghost-touch' (x1) 'void' (x1) 'magical' (x1) type : string {4-07.system.attributes.resistances.[].type} (3 different values) 'all-damage' (x1) 'fire' (x1) 'physical' (x1) value : integer {4-07.system.attributes.resistances.[].value} (2 different values) 10 (x2) 5 (x1) [weaknesses] : array {4-07.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {4-07.system.attributes.weaknesses.[]} type : string {4-07.system.attributes.weaknesses.[].type} (same value: 'holy') value : integer {4-07.system.attributes.weaknesses.[].value} (same value: 5) details : object {4-07.system.details} blurb : string {4-07.system.details.blurb} (5 different values) '' (x4) 'Variant gang leader' (x1) 'Variant ruffian' (x1) 'Variant burgler' (x1) 'Variant dig-widget' (x1) languages : object {4-07.system.details.languages} details : string {4-07.system.details.languages.details} (2 different values) '' (x7) 'telepathy 100 feet' (x1) value : array {4-07.system.details.languages.value} Length: min=0 max=3 Value type: string {4-07.system.details.languages.value.[]} (4 different values) 'common' (x5) 'chthonian' (x1) 'goblin' (x1) 'diabolic' (x1) level : object {4-07.system.details.level} value : integer {4-07.system.details.level.value} (4 different values) 7 (x4) 5 (x2) 2 (x1) 4 (x1) privateNotes : string {4-07.system.details.privateNotes} (same value: '') publicNotes : string {4-07.system.details.publicNotes} (all different values) publication : object {4-07.system.details.publication} license : string {4-07.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-07.system.details.publication.remaster} (same value: False) title : string {4-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!') initiative : object {4-07.system.initiative} statistic : string {4-07.system.initiative.statistic} (same value: 'perception') perception : object {4-07.system.perception} details : string {4-07.system.perception.details} (2 different values) '' (x7) '(+12 to find traps)' (x1) mod : integer {4-07.system.perception.mod} (6 different values) 8 (x2) 11 (x2) 14 (x1) 13 (x1) 115 (x1) 16 (x1) senses : array {4-07.system.perception.senses} Length: min=0 max=2 Value type: object {4-07.system.perception.senses.[]} [acuity] : string {4-07.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {4-07.system.perception.senses.[].range} (same value: 30) type : string {4-07.system.perception.senses.[].type} (4 different values) 'darkvision' (x3) 'scent' (x2) 'tremorsense' (x1) 'low-light-vision' (x1) resources : object {4-07.system.resources} [focus] : object {4-07.system.resources.focus} max : integer {4-07.system.resources.focus.max} (same value: 1) value : integer {4-07.system.resources.focus.value} (same value: 1) saves : object {4-07.system.saves} fortitude : object {4-07.system.saves.fortitude} saveDetail : string {4-07.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-07.system.saves.fortitude.value} (5 different values) 9 (x4) 13 (x1) 14 (x1) 18 (x1) 17 (x1) reflex : object {4-07.system.saves.reflex} saveDetail : string {4-07.system.saves.reflex.saveDetail} (same value: '') value : integer {4-07.system.saves.reflex.value} (5 different values) 13 (x3) 17 (x2) 8 (x1) 15 (x1) 9 (x1) will : object {4-07.system.saves.will} saveDetail : string {4-07.system.saves.will.saveDetail} (same value: '') value : integer {4-07.system.saves.will.value} (6 different values) 6 (x2) 13 (x2) 10 (x1) 11 (x1) 15 (x1) 12 (x1) skills : object {4-07.system.skills} [acrobatics] : object {4-07.system.skills.acrobatics} base : integer {4-07.system.skills.acrobatics.base} (4 different values) 13 (x2) 11 (x1) 12 (x1) 15 (x1) [athletics] : object {4-07.system.skills.athletics} base : integer {4-07.system.skills.athletics.base} (6 different values) 9 (x2) 13 (x1) 7 (x1) 17 (x1) 15 (x1) 10 (x1) [special] : array {4-07.system.skills.athletics.special} Length: min=1 max=1 Value type: object {4-07.system.skills.athletics.special.[]} base : integer {4-07.system.skills.athletics.special.[].base} (same value: 12) label : string {4-07.system.skills.athletics.special.[].label} (same value: 'to Jump or Climb') predicate : array {4-07.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {4-07.system.skills.athletics.special.[].predicate.[]} or : array {4-07.system.skills.athletics.special.[].predicate.[].or} Length: min=3 max=3 Value type: string {4-07.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values) 'action:climb' (x1) 'action:high-jump' (x1) 'action:long-jump' (x1) [deception] : object {4-07.system.skills.deception} base : integer {4-07.system.skills.deception.base} (5 different values) 15 (x1) 10 (x1) 17 (x1) 18 (x1) 13 (x1) diplomacy : object {4-07.system.skills.diplomacy} base : integer {4-07.system.skills.diplomacy.base} (2 different values) 14 (x1) 12 (x1) [intimidation] : object {4-07.system.skills.intimidation} base : integer {4-07.system.skills.intimidation.base} (4 different values) 17 (x2) 6 (x1) 16 (x1) 13 (x1) [occultism] : object {4-07.system.skills.occultism} base : integer {4-07.system.skills.occultism.base} (same value: 11) performance : object {4-07.system.skills.performance} base : integer {4-07.system.skills.performance.base} (same value: 13) [society] : object {4-07.system.skills.society} base : integer {4-07.system.skills.society.base} (3 different values) 11 (x1) 8 (x1) 12 (x1) [stealth] : object {4-07.system.skills.stealth} base : integer {4-07.system.skills.stealth.base} (5 different values) 13 (x2) 6 (x1) 10 (x1) 11 (x1) 15 (x1) [survival] : object {4-07.system.skills.survival} base : integer {4-07.system.skills.survival.base} (2 different values) 13 (x1) 14 (x1) [thievery] : object {4-07.system.skills.thievery} base : integer {4-07.system.skills.thievery.base} (3 different values) 15 (x1) 13 (x1) 12 (x1) [note] : string {4-07.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency') traits : object {4-07.system.traits} rarity : string {4-07.system.traits.rarity} (4 different values) 'uncommon' (x3) 'rare' (x2) 'common' (x2) 'unique' (x1) size : object {4-07.system.traits.size} value : string {4-07.system.traits.size.value} (3 different values) 'med' (x5) 'lg' (x2) 'sm' (x1) value : array {4-07.system.traits.value} Length: min=1 max=5 Value type: string {4-07.system.traits.value.[]} (13 different values) type : string {4-07.type} (same value: 'npc') [prototypeToken] : object {4-07.prototypeToken} name : string {4-07.prototypeToken.name} (3 different values) 'Dig-Widget' (x1) 'Cave Bear' (x1) 'Greater Barghest' (x1)