4-13 Different values: 15 ===================================== object {4-13} _id : string {4-13._id} (all different values) folder : string {4-13.folder} (same value: 'JMNNl2kKZHBy9D2j') img : string {4-13.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x11) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {4-13.items} Length: min=1 max=21 Value type: object {4-13.items.[]} _id : string {4-13.items.[]._id} (57 different values) img : string {4-13.items.[].img} (29 different values) name : string {4-13.items.[].name} (46 different values) sort : integer {4-13.items.[].sort} (22 different values) system : object {4-13.items.[].system} [acBonus] : integer {4-13.items.[].system.acBonus} (2 different values) 0 (x1) 1 (x1) [actionType] : object {4-13.items.[].system.actionType} value : string {4-13.items.[].system.actionType.value} (3 different values) 'passive' (x15) 'action' (x14) 'reaction' (x7) [actions] : object {4-13.items.[].system.actions} [value] : integer {4-13.items.[].system.actions.value} (2 different values) 2 (x8) 1 (x6) [area] : object {4-13.items.[].system.area} type : string {4-13.items.[].system.area.type} (2 different values) 'line' (x2) 'cone' (x1) value : integer {4-13.items.[].system.area.value} (same value: 30) [attack] : object {4-13.items.[].system.attack} value : string {4-13.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-13.items.[].system.attackEffects} [custom] : string {4-13.items.[].system.attackEffects.custom} (same value: '') value : array {4-13.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {4-13.items.[].system.attackEffects.value.[]} (3 different values) 'nasty-ink' (x2) 'viper-venom' (x2) 'burrowing-viper-rat-venom' (x1) [autoHeightenLevel] : object {4-13.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {4-13.items.[].system.baseItem} (5 different values) 'staff' (x3) 'sling' (x2) 'explorers-clothing' (x1) 'crossbow' (x1) 'leather-armor' (x1) [bonusDamage] : object {4-13.items.[].system.bonusDamage} value : integer {4-13.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-13.items.[].system.bulk} value : mixed float {4-13.items.[].system.bulk.value} (same value: 0,1) integer {4-13.items.[].system.bulk.value} (same value: 1) [cost] : object {4-13.items.[].system.cost} value : string {4-13.items.[].system.cost.value} (same value: '') description : object {4-13.items.[].system.description} value : string {4-13.items.[].system.description.value} (47 different values) [bonus] : object {4-13.items.[].system.bonus} value : integer {4-13.items.[].system.bonus.value} (8 different values) 0 (x6) 5 (x4) 6 (x4) 7 (x3) 11 (x3) 9 (x2) 13 (x2) 14 (x1) [category] : string {4-13.items.[].system.category} (8 different values) 'offensive' (x19) 'interaction' (x9) 'simple' (x6) 'ammo' (x3) 'defensive' (x2) 'unarmored' (x1) 'light' (x1) 'elixir' (x1) [checkPenalty] : integer {4-13.items.[].system.checkPenalty} (2 different values) 0 (x1) -1 (x1) [containerId] : empty [counteraction] : boolean {4-13.items.[].system.counteraction} (same value: False) [damage] : object {4-13.items.[].system.damage} [0] : object {4-13.items.[].system.damage.0} [applyMod] : boolean {4-13.items.[].system.damage.0.applyMod} (2 different values) False (x5) True (x4) [category] : string {4-13.items.[].system.damage.0.category} (same value: 'persistent') formula : string {4-13.items.[].system.damage.0.formula} (5 different values) '2d4' (x4) '1d4' (x2) '0' (x2) '2d6' (x1) '2d8' (x1) kinds : array {4-13.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-13.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {4-13.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-13.items.[].system.damage.0.type} (4 different values) 'void' (x4) 'mental' (x4) 'bleed' (x1) 'piercing' (x1) [damageType] : string {4-13.items.[].system.damage.damageType} (2 different values) 'bludgeoning' (x5) 'piercing' (x1) [dice] : integer {4-13.items.[].system.damage.dice} (same value: 1) [die] : string {4-13.items.[].system.damage.die} (3 different values) 'd4' (x3) 'd6' (x2) 'd8' (x1) [damageRolls] : object {4-13.items.[].system.damageRolls} [EV6l43r1XDrHIZZf] : object {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf} damage : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damage} (same value: '3') damageType : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damageType} (same value: 'piercing') [L8NUGdjsTulZ9ON6] : object {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6} damage : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damage} (same value: '1') damageType : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damageType} (same value: 'piercing') [aCW36FtZpQK0zkfn] : object {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn} damage : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damage} (2 different values) '1d6' (x1) '1d4' (x1) damageType : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damageType} (same value: 'bludgeoning') [eaxBAxAaBf9vXIwp] : object {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp} damage : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damage} (same value: '1d4') damageType : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damageType} (same value: 'bludgeoning') [qhrnsdkxmwkkkz9ehpzt] : object {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} damage : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (3 different values) '1d8 + 1' (x1) '1d8+3' (x1) '1d8 + 5' (x1) damageType : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning') [qneWFiWbfqmsooJ4] : object {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4} damage : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damage} (same value: '1d6') damageType : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damageType} (same value: 'piercing') [rXmjAyET8EnXkecR] : object {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR} damage : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damage} (same value: '1d6 + 1') damageType : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damageType} (same value: 'bludgeoning') [tzqs9unih6mcaxwzqs0c] : object {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c} damage : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (same value: '1d4') damageType : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: 'piercing') [uCfa5A8k0paFon7B] : object {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B} damage : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damage} (same value: '1d6') damageType : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damageType} (same value: 'bludgeoning') wAOfwNW2DItn6puS : object {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS} damage : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damage} (same value: '1d8') damageType : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damageType} (same value: 'piercing') [zpnnrzt4bc96dsn56ikw] : object {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} damage : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (3 different values) '1d10 + 1' (x1) '1d10+3' (x1) '1d10 + 5' (x1) damageType : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing') [defense] : object {4-13.items.[].system.defense} save : object {4-13.items.[].system.defense.save} basic : boolean {4-13.items.[].system.defense.save.basic} (2 different values) False (x9) True (x5) statistic : string {4-13.items.[].system.defense.save.statistic} (3 different values) 'will' (x7) 'fortitude' (x4) 'reflex' (x3) [dexCap] : integer {4-13.items.[].system.dexCap} (2 different values) 5 (x1) 4 (x1) [duration] : object {4-13.items.[].system.duration} sustained : boolean {4-13.items.[].system.duration.sustained} (2 different values) False (x24) True (x4) value : mixed string {4-13.items.[].system.duration.value} (7 different values) '' (x9) '1 minute' (x4) 'until the start of your next turn' (x4) '10 minutes' (x2) '1 round' (x2) '2 rounds' (x2) 'varies' (x1) integer {4-13.items.[].system.duration.value} (same value: -1) [expiry] : string {4-13.items.[].system.duration.expiry} (same value: 'turn-start') [unit] : string {4-13.items.[].system.duration.unit} (same value: 'unlimited') [equipped] : object {4-13.items.[].system.equipped} carryType : string {4-13.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {4-13.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {4-13.items.[].system.equipped.inSlot} (same value: False) [invested] : empty [frequency] : object {4-13.items.[].system.frequency} max : integer {4-13.items.[].system.frequency.max} (2 different values) 3 (x3) 1 (x2) per : string {4-13.items.[].system.frequency.per} (same value: 'day') value : integer {4-13.items.[].system.frequency.value} (2 different values) 3 (x3) 1 (x2) [group] : string {4-13.items.[].system.group} (5 different values) 'club' (x3) 'sling' (x2) 'cloth' (x1) 'crossbow' (x1) 'leather' (x1) [hardness] : integer {4-13.items.[].system.hardness} (same value: 0) [heightening] : object {4-13.items.[].system.heightening} [damage] : object {4-13.items.[].system.heightening.damage} 0 : string {4-13.items.[].system.heightening.damage.0} (5 different values) '2d4' (x4) '1d4' (x2) '1d6' (x2) '2d6' (x1) '1d8' (x1) [interval] : integer {4-13.items.[].system.heightening.interval} (2 different values) 1 (x7) 2 (x3) type : string {4-13.items.[].system.heightening.type} (2 different values) 'interval' (x10) 'fixed' (x2) [levels] : object {4-13.items.[].system.heightening.levels} 3 : object {4-13.items.[].system.heightening.levels.3} target : object {4-13.items.[].system.heightening.levels.3.target} value : string {4-13.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') 5 : object {4-13.items.[].system.heightening.levels.5} range : object {4-13.items.[].system.heightening.levels.5.range} value : string {4-13.items.[].system.heightening.levels.5.range.value} (same value: '60 feet') 7 : object {4-13.items.[].system.heightening.levels.7} target : object {4-13.items.[].system.heightening.levels.7.target} value : string {4-13.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') [level] : object {4-13.items.[].system.level} value : integer {4-13.items.[].system.level.value} (4 different values) 1 (x25) 0 (x11) 2 (x4) 3 (x1) [location] : object {4-13.items.[].system.location} [heightenedLevel] : integer {4-13.items.[].system.location.heightenedLevel} (2 different values) 2 (x2) 1 (x2) value : string {4-13.items.[].system.location.value} (2 different values) 'B3xnQvwoVL1otwtZ' (x18) 'z7z4vnXmpaynpilE' (x6) [material] : object {4-13.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {4-13.items.[].system.prepared} [flexible] : boolean {4-13.items.[].system.prepared.flexible} (same value: False) value : string {4-13.items.[].system.prepared.value} (2 different values) 'innate' (x2) 'prepared' (x2) [proficiency] : object {4-13.items.[].system.proficiency} value : integer {4-13.items.[].system.proficiency.value} (2 different values) 0 (x2) 1 (x2) publication : object {4-13.items.[].system.publication} license : string {4-13.items.[].system.publication.license} (2 different values) 'OGL' (x99) 'ORC' (x1) remaster : boolean {4-13.items.[].system.publication.remaster} (2 different values) False (x99) True (x1) title : string {4-13.items.[].system.publication.title} (5 different values) '' (x65) 'Pathfinder Core Rulebook' (x29) 'Pathfinder Advanced Player\'s Guide' (x3) 'Pathfinder Lost Omens The Grand Bazaar' (x2) 'Pathfinder Player Core' (x1) [hp] : object {4-13.items.[].system.hp} max : integer {4-13.items.[].system.hp.max} (same value: 0) value : integer {4-13.items.[].system.hp.value} (same value: 0) [price] : object {4-13.items.[].system.price} [per] : integer {4-13.items.[].system.price.per} (same value: 10) value : object {4-13.items.[].system.price.value} [cp] : integer {4-13.items.[].system.price.value.cp} (same value: 1) [gp] : integer {4-13.items.[].system.price.value.gp} (3 different values) 3 (x2) 2 (x1) 50 (x1) [sp] : integer {4-13.items.[].system.price.value.sp} (same value: 1) [quantity] : integer {4-13.items.[].system.quantity} (3 different values) 1 (x9) 10 (x3) 3 (x1) [range] : mixed object {4-13.items.[].system.range} value : string {4-13.items.[].system.range.value} (6 different values) '30 feet' (x9) '' (x7) '10 feet' (x2) 'touch' (x2) '60 feet' (x2) '100 feet' (x2) integer {4-13.items.[].system.range} (2 different values) 50 (x2) 120 (x1) rules : ignored (Foundry rules object) {4-13.items.[].system.rules} [reload] : object {4-13.items.[].system.reload} value : string {4-13.items.[].system.reload.value} (2 different values) '1' (x3) '' (x3) [requirements] : string {4-13.items.[].system.requirements} (2 different values) '' (x23) 'You can bleed' (x1) [runes] : object {4-13.items.[].system.runes} potency : integer {4-13.items.[].system.runes.potency} (same value: 0) property : array<> {4-13.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {4-13.items.[].system.runes.resilient} (same value: 0) [striking] : integer {4-13.items.[].system.runes.striking} (same value: 0) [size] : string {4-13.items.[].system.size} (same value: 'med') [slots] : object {4-13.items.[].system.slots} [slot0] : object {4-13.items.[].system.slots.slot0} max : integer {4-13.items.[].system.slots.slot0.max} (same value: 5) prepared : array {4-13.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {4-13.items.[].system.slots.slot0.prepared.[]} id : string {4-13.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'wmw275PaoQn7rmsP' (x2) '8XzJzzSWaA6uw4sI' (x2) '74P81uGZ3wcrf71V' (x2) 'dagJ8gBNvC94yWn7' (x2) 'gQzQgVDXwrrZPhJt' (x2) slot1 : object {4-13.items.[].system.slots.slot1} max : integer {4-13.items.[].system.slots.slot1.max} (2 different values) 1 (x2) 3 (x2) [prepared] : array {4-13.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {4-13.items.[].system.slots.slot1.prepared.[]} id : string {4-13.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'VjRmZRlkXdmVBGh1' (x2) 'WMaPfhb1PsQKzLCO' (x2) 'zrVMViiq4RGwbRgv' (x2) [value] : integer {4-13.items.[].system.slots.slot1.value} (same value: 1) [slot2] : object {4-13.items.[].system.slots.slot2} max : integer {4-13.items.[].system.slots.slot2.max} (same value: 2) prepared : array {4-13.items.[].system.slots.slot2.prepared} Length: min=2 max=2 Value type: object {4-13.items.[].system.slots.slot2.prepared.[]} id : string {4-13.items.[].system.slots.slot2.prepared.[].id} (2 different values) 'P6In1qxAJh28q2VV' (x1) '3HROYXaaJWzfbdll' (x1) [slug] : string {4-13.items.[].system.slug} (25 different values) [speedPenalty] : integer {4-13.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {4-13.items.[].system.spelldc} dc : integer {4-13.items.[].system.spelldc.dc} (4 different values) 16 (x1) 17 (x1) 20 (x1) 15 (x1) [mod] : integer {4-13.items.[].system.spelldc.mod} (same value: 0) value : integer {4-13.items.[].system.spelldc.value} (4 different values) 8 (x1) 9 (x1) 12 (x1) 7 (x1) [splashDamage] : object {4-13.items.[].system.splashDamage} value : integer {4-13.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {4-13.items.[].system.stackGroup} (2 different values) 'slingBullets' (x2) 'bolts' (x1) [start] : object {4-13.items.[].system.start} [initiative] : empty value : integer {4-13.items.[].system.start.value} (same value: 0) [strength] : integer {4-13.items.[].system.strength} (same value: 0) [target] : object {4-13.items.[].system.target} value : string {4-13.items.[].system.target.value} (7 different values) '1 creature' (x8) '' (x7) '1 object of Bulk 1 or less' (x2) '1 object (cook, lift, or tidy only)' (x2) '1 living or undead creature' (x2) '1 unattended object of light Bulk or less' (x2) 'The triggering creature' (x1) [time] : object {4-13.items.[].system.time} value : string {4-13.items.[].system.time.value} (3 different values) '2' (x19) '1' (x4) 'reaction' (x1) [tokenIcon] : object {4-13.items.[].system.tokenIcon} show : boolean {4-13.items.[].system.tokenIcon.show} (same value: False) [tradition] : object {4-13.items.[].system.tradition} value : string {4-13.items.[].system.tradition.value} (2 different values) 'primal' (x2) 'occult' (x2) [traits] : object {4-13.items.[].system.traits} [rarity] : string {4-13.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {4-13.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {4-13.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x20) 'arcane' (x18) 'divine' (x11) 'primal' (x9) value : array {4-13.items.[].system.traits.value} Length: min=0 max=5 Value type: string {4-13.items.[].system.traits.value.[]} (30 different values) [usage] : object {4-13.items.[].system.usage} value : string {4-13.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x9) 'held-in-two-hands' (x2) [uses] : object {4-13.items.[].system.uses} autoDestroy : boolean {4-13.items.[].system.uses.autoDestroy} (same value: True) max : integer {4-13.items.[].system.uses.max} (same value: 1) value : integer {4-13.items.[].system.uses.value} (same value: 1) [weaponType] : object {4-13.items.[].system.weaponType} value : string {4-13.items.[].system.weaponType.value} (2 different values) 'melee' (x16) 'ranged' (x3) type : string {4-13.items.[].type} (9 different values) 'action' (x36) 'spell' (x24) 'melee' (x19) 'weapon' (x6) 'spellcastingEntry' (x4) 'effect' (x4) 'consumable' (x4) 'armor' (x2) 'equipment' (x1) [_stats] : object {4-13.items.[]._stats} compendiumSource : string {4-13.items.[]._stats.compendiumSource} (24 different values) [flags] : object {4-13.items.[].flags} pf2e : object {4-13.items.[].flags.pf2e} linkedWeapon : string {4-13.items.[].flags.pf2e.linkedWeapon} (4 different values) 'txDEosEq5lvLCKkV' (x2) 'YS9jdhsZfLQwNvGP' (x2) 'IwkoWGzRIUf0eAI0' (x1) 'TDsSP98wuojX0hoz' (x1) name : string {4-13.name} (all different values) system : object {4-13.system} [abilities] : object {4-13.system.abilities} cha : object {4-13.system.abilities.cha} mod : integer {4-13.system.abilities.cha.mod} (4 different values) 2 (x5) 1 (x3) 0 (x2) -2 (x1) con : object {4-13.system.abilities.con} mod : integer {4-13.system.abilities.con.mod} (3 different values) 2 (x5) 1 (x4) 4 (x2) dex : object {4-13.system.abilities.dex} mod : integer {4-13.system.abilities.dex.mod} (4 different values) 2 (x4) 4 (x3) 3 (x2) 0 (x2) int : object {4-13.system.abilities.int} mod : integer {4-13.system.abilities.int.mod} (6 different values) -1 (x3) 1 (x2) -2 (x2) 4 (x2) -4 (x1) 2 (x1) str : object {4-13.system.abilities.str} mod : integer {4-13.system.abilities.str.mod} (3 different values) 0 (x5) 1 (x4) 3 (x2) wis : object {4-13.system.abilities.wis} mod : integer {4-13.system.abilities.wis.mod} (4 different values) 0 (x5) 2 (x4) 1 (x1) 4 (x1) attributes : object {4-13.system.attributes} ac : object {4-13.system.attributes.ac} [details] : string {4-13.system.attributes.ac.details} (same value: '') value : integer {4-13.system.attributes.ac.value} (7 different values) 16 (x6) 15 (x2) 14 (x2) 18 (x2) 17 (x1) 19 (x1) 21 (x1) [allSaves] : object {4-13.system.attributes.allSaves} value : string {4-13.system.attributes.allSaves.value} (2 different values) '' (x9) '+2 circumstance to all saves vs. dream and sleep' (x2) hp : object {4-13.system.attributes.hp} details : string {4-13.system.attributes.hp.details} (same value: '') max : integer {4-13.system.attributes.hp.max} (12 different values) temp : integer {4-13.system.attributes.hp.temp} (same value: 0) value : integer {4-13.system.attributes.hp.value} (12 different values) [adjustment] : empty [emitsSound] : string {4-13.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {4-13.system.attributes.hardness} (same value: 0) [immunities] : array {4-13.system.attributes.immunities} Length: min=0 max=2 Value type: object {4-13.system.attributes.immunities.[]} exceptions : array<> {4-13.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {4-13.system.attributes.immunities.[].type} (4 different values) 'critical-hits' (x4) 'precision' (x4) 'paralyzed' (x3) 'sleep' (x3) [resistances] : array<> {4-13.system.attributes.resistances} Length: min=0 max=0 Value type: empty [speed] : object {4-13.system.attributes.speed} otherSpeeds : array {4-13.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {4-13.system.attributes.speed.otherSpeeds.[]} type : string {4-13.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x3) 'burrow' (x2) 'swim' (x1) value : integer {4-13.system.attributes.speed.otherSpeeds.[].value} (3 different values) 60 (x3) 20 (x2) 15 (x1) value : integer {4-13.system.attributes.speed.value} (3 different values) 25 (x6) 15 (x3) 30 (x2) [stealth] : object {4-13.system.attributes.stealth} details : string {4-13.system.attributes.stealth.details} (2 different values) '

(trained)

' (x3) '

(expert)

' (x1) value : integer {4-13.system.attributes.stealth.value} (4 different values) 6 (x1) 8 (x1) 11 (x1) 7 (x1) [weaknesses] : array {4-13.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {4-13.system.attributes.weaknesses.[]} [exceptions] : array<> {4-13.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {4-13.system.attributes.weaknesses.[].type} (2 different values) 'fire' (x5) 'cold-iron' (x2) value : integer {4-13.system.attributes.weaknesses.[].value} (3 different values) 5 (x3) 2 (x2) 10 (x2) details : object {4-13.system.details} [blurb] : string {4-13.system.details.blurb} (4 different values) '' (x6) 'Variant shadow drake' (x2) 'Variant Scrit' (x2) 'Variant Shadow Drake' (x1) [languages] : object {4-13.system.details.languages} details : string {4-13.system.details.languages.details} (same value: '') value : array {4-13.system.details.languages.value} Length: min=0 max=5 Value type: string {4-13.system.details.languages.value.[]} (8 different values) 'common' (x7) 'draconic' (x4) 'sakvroth' (x4) 'mahwek' (x3) 'aklo' (x2) 'chthonian' (x2) 'goblin' (x1) 'elven' (x1) level : object {4-13.system.details.level} value : integer {4-13.system.details.level.value} (6 different values) 1 (x4) 2 (x3) 3 (x3) -1 (x2) 0 (x2) 4 (x1) [privateNotes] : string {4-13.system.details.privateNotes} (same value: '') [publicNotes] : string {4-13.system.details.publicNotes} (4 different values) publication : object {4-13.system.details.publication} license : string {4-13.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-13.system.details.publication.remaster} (same value: False) title : string {4-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-13: Within the Prairies') [description] : string {4-13.system.details.description} (2 different values) '

The branches of this peculiar bush are heavy with ripening berries.

' (x2) '

Bright, iridescent blue petals sprout from the cerulean center of this flower.

' (x2) [disable] : string {4-13.system.details.disable} (4 different values) '

@Check[survival|dc:16] (trained) to avoid gathering unripe berries.

' (x1) '

@Check[survivial|dc:18] (trained) to avoid gathering unripe berries

' (x1) '

@Check[survival|dc:18] (trained) to safely move through the flowers without activating the pollen.

' (x1) '

@Check[survivial|dc:20] (trained) to safely move thorugh the flowers without activating the pollen.

' (x1) [isComplex] : boolean {4-13.system.details.isComplex} (same value: False) [reset] : string {4-13.system.details.reset} (same value: '') [routine] : string {4-13.system.details.routine} (same value: '') [initiative] : object {4-13.system.initiative} statistic : string {4-13.system.initiative.statistic} (same value: 'perception') [perception] : object {4-13.system.perception} details : string {4-13.system.perception.details} (same value: '') mod : integer {4-13.system.perception.mod} (6 different values) 5 (x4) 8 (x2) 10 (x2) 4 (x1) 6 (x1) 7 (x1) senses : array {4-13.system.perception.senses} Length: min=1 max=2 Value type: object {4-13.system.perception.senses.[]} [acuity] : string {4-13.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {4-13.system.perception.senses.[].range} (same value: 30) type : string {4-13.system.perception.senses.[].type} (3 different values) 'darkvision' (x7) 'low-light-vision' (x4) 'scent' (x4) [resources] : object {4-13.system.resources} saves : object {4-13.system.saves} fortitude : object {4-13.system.saves.fortitude} saveDetail : string {4-13.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-13.system.saves.fortitude.value} (9 different values) 8 (x3) 5 (x2) 3 (x2) 9 (x2) 6 (x2) 4 (x1) 7 (x1) 11 (x1) 10 (x1) reflex : object {4-13.system.saves.reflex} saveDetail : string {4-13.system.saves.reflex.saveDetail} (same value: '') value : integer {4-13.system.saves.reflex.value} (7 different values) 7 (x5) 8 (x2) 10 (x2) 4 (x2) 6 (x2) 12 (x1) 9 (x1) will : object {4-13.system.saves.will} saveDetail : string {4-13.system.saves.will.saveDetail} (same value: '') value : integer {4-13.system.saves.will.value} (6 different values) 10 (x4) 0 (x4) 4 (x2) 3 (x2) 8 (x2) 6 (x1) [skills] : object {4-13.system.skills} [acrobatics] : object {4-13.system.skills.acrobatics} base : integer {4-13.system.skills.acrobatics.base} (5 different values) 5 (x4) 6 (x2) 8 (x1) 10 (x1) 7 (x1) [arcana] : object {4-13.system.skills.arcana} base : integer {4-13.system.skills.arcana.base} (same value: 6) [athletics] : object {4-13.system.skills.athletics} base : integer {4-13.system.skills.athletics.base} (same value: 3) [deception] : object {4-13.system.skills.deception} base : integer {4-13.system.skills.deception.base} (2 different values) 3 (x2) 8 (x1) [intimidation] : object {4-13.system.skills.intimidation} base : integer {4-13.system.skills.intimidation.base} (4 different values) 8 (x2) 6 (x1) 10 (x1) 9 (x1) medicine : object {4-13.system.skills.medicine} base : integer {4-13.system.skills.medicine.base} (same value: 12) nature : object {4-13.system.skills.nature} base : integer {4-13.system.skills.nature.base} (same value: 12) [occultism] : object {4-13.system.skills.occultism} base : integer {4-13.system.skills.occultism.base} (2 different values) 0 (x2) 10 (x2) [special] : array {4-13.system.skills.occultism.special} Length: min=1 max=1 Value type: object {4-13.system.skills.occultism.special.[]} base : integer {4-13.system.skills.occultism.special.[].base} (same value: 4) label : string {4-13.system.skills.occultism.special.[].label} (same value: 'for checks to Recall Knoweldge') predicate : array {4-13.system.skills.occultism.special.[].predicate} Length: min=1 max=1 Value type: string {4-13.system.skills.occultism.special.[].predicate.[]} (same value: 'action:recall-knowledge') [stealth] : object {4-13.system.skills.stealth} base : integer {4-13.system.skills.stealth.base} (5 different values) 6 (x3) 5 (x3) 8 (x1) 10 (x1) 7 (x1) survival : object {4-13.system.skills.survival} base : integer {4-13.system.skills.survival.base} (same value: 13) [thievery] : object {4-13.system.skills.thievery} base : integer {4-13.system.skills.thievery.base} (3 different values) 6 (x1) 8 (x1) 10 (x1) traits : object {4-13.system.traits} rarity : string {4-13.system.traits.rarity} (3 different values) 'uncommon' (x8) 'common' (x4) 'unique' (x3) size : object {4-13.system.traits.size} value : string {4-13.system.traits.size.value} (2 different values) 'tiny' (x8) 'med' (x7) value : array {4-13.system.traits.value} Length: min=1 max=5 Value type: string {4-13.system.traits.value.[]} (14 different values) [creatureType] : string {4-13.system.creatureType} (same value: '') [statusEffects] : array<> {4-13.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {4-13.type} (2 different values) 'npc' (x11) 'hazard' (x4) [prototypeToken] : object {4-13.prototypeToken} name : string {4-13.prototypeToken.name} (5 different values) 'Runt' (x2) 'Snakebush' (x2) 'Suhko' (x2) 'Suncatcher Blooms' (x2) 'Scrit' (x1)