5-03 Different values: 8 ===================================== object {5-03} _id : string {5-03._id} (all different values) folder : string {5-03.folder} (same value: 'xAeKKO9OtEsO9uWP') img : string {5-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {5-03.items} Length: min=7 max=24 Value type: object {5-03.items.[]} _id : string {5-03.items.[]._id} (65 different values) [_stats] : object {5-03.items.[]._stats} compendiumSource : string {5-03.items.[]._stats.compendiumSource} (32 different values) img : string {5-03.items.[].img} (35 different values) name : string {5-03.items.[].name} (44 different values) sort : integer {5-03.items.[].sort} (24 different values) system : object {5-03.items.[].system} [acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2) [actionType] : object {5-03.items.[].system.actionType} value : string {5-03.items.[].system.actionType.value} (3 different values) 'passive' (x18) 'reaction' (x6) 'action' (x6) [actions] : object {5-03.items.[].system.actions} [value] : integer {5-03.items.[].system.actions.value} (same value: 1) [area] : object {5-03.items.[].system.area} type : string {5-03.items.[].system.area.type} (2 different values) 'line' (x1) 'burst' (x1) value : integer {5-03.items.[].system.area.value} (2 different values) 120 (x1) 20 (x1) [attack] : object {5-03.items.[].system.attack} value : string {5-03.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-03.items.[].system.attackEffects} value : array<> {5-03.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {5-03.items.[].system.baseItem} (all different values) [bonus] : object {5-03.items.[].system.bonus} value : integer {5-03.items.[].system.bonus.value} (7 different values) 0 (x22) 12 (x11) 15 (x5) 18 (x4) 9 (x2) 14 (x1) 17 (x1) [bonusDamage] : object {5-03.items.[].system.bonusDamage} value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-03.items.[].system.bulk} value : mixed integer {5-03.items.[].system.bulk.value} (3 different values) 1 (x8) 2 (x2) 0 (x2) float {5-03.items.[].system.bulk.value} (same value: 0,1) [category] : string {5-03.items.[].system.category} (7 different values) 'offensive' (x17) 'defensive' (x13) 'martial' (x12) 'simple' (x10) 'ammo' (x6) 'light' (x4) 'potion' (x2) [checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {5-03.items.[].system.cost} value : string {5-03.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values) False (x28) True (x2) [damage] : object {5-03.items.[].system.damage} [0] : object {5-03.items.[].system.damage.0} [category] : empty formula : string {5-03.items.[].system.damage.0.formula} (6 different values) '3d6' (x2) '1d4' (x2) '1d4+1' (x2) '2d4' (x2) '1d6' (x2) '4d12' (x1) kinds : array {5-03.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {5-03.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-03.items.[].system.damage.0.type} (5 different values) 'electricity' (x3) 'fire' (x2) 'force' (x2) 'cold' (x2) 'untyped' (x2) [applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values) False (x5) True (x4) [damageType] : string {5-03.items.[].system.damage.damageType} (2 different values) 'piercing' (x20) 'bludgeoning' (x2) [dice] : integer {5-03.items.[].system.damage.dice} (2 different values) 1 (x20) 0 (x2) [die] : string {5-03.items.[].system.damage.die} (4 different values) 'd6' (x12) 'd4' (x6) 'd10' (x2) '' (x2) [formula] : string {5-03.items.[].system.damage.formula} (same value: '2d8+5') [kind] : string {5-03.items.[].system.damage.kind} (same value: 'healing') [type] : string {5-03.items.[].system.damage.type} (same value: 'vitality') rules : ignored (Foundry rules object) {5-03.items.[].system.rules} [damageRolls] : object {5-03.items.[].system.damageRolls} [2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ} damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values) '1d6+8' (x1) '1d4+7' (x1) damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: 'piercing') [6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r} damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values) '2d6+10' (x1) '1d6+8' (x1) damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: 'piercing') [Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI} damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values) '2d4+4' (x1) '2d4+7' (x1) damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: 'piercing') [DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO} damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: '1d4+6') damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: 'piercing') [Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M} damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: '1d4+6') damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: 'piercing') [OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri} damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values) '2d4+4' (x1) '2d4+7' (x1) damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: 'piercing') [T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf} damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values) '2d8+8' (x1) '2d6+6' (x1) damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: 'piercing') [WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N} damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: '1d6+7') damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: 'piercing') [gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J} damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values) '2d10+4' (x1) '2d10+8' (x1) damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: 'piercing') [sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm} damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values) '1d6+8' (x1) '1d4+7' (x1) damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: 'piercing') [tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2} damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values) '2d6+5' (x1) '2d6+8' (x1) damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: 'bludgeoning') [xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu} damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: '2d6+5') damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: 'piercing') [defense] : object {5-03.items.[].system.defense} save : object {5-03.items.[].system.defense.save} basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values) False (x9) True (x3) statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x7) 'will' (x4) 'fortitude' (x1) description : object {5-03.items.[].system.description} value : string {5-03.items.[].system.description.value} (49 different values) [dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3) [duration] : object {5-03.items.[].system.duration} sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values) False (x26) True (x4) value : string {5-03.items.[].system.duration.value} (4 different values) '' (x15) '1 minute' (x11) 'varies' (x2) 'until the start of your next turn' (x2) [equipped] : object {5-03.items.[].system.equipped} carryType : string {5-03.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {5-03.items.[].system.group} (all different values) [hardness] : integer {5-03.items.[].system.hardness} (same value: 0) [heightening] : object {5-03.items.[].system.heightening} [damage] : object {5-03.items.[].system.heightening.damage} 0 : string {5-03.items.[].system.heightening.damage.0} (3 different values) '1d6' (x4) '1d4' (x4) '1d12' (x1) [interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1) type : string {5-03.items.[].system.heightening.type} (2 different values) 'interval' (x9) 'fixed' (x3) [levels] : object {5-03.items.[].system.heightening.levels} [3] : object {5-03.items.[].system.heightening.levels.3} target : object {5-03.items.[].system.heightening.levels.3.target} value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') [7] : object {5-03.items.[].system.heightening.levels.7} target : object {5-03.items.[].system.heightening.levels.7.target} value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures') [hp] : object {5-03.items.[].system.hp} max : integer {5-03.items.[].system.hp.max} (same value: 0) value : integer {5-03.items.[].system.hp.value} (same value: 0) [level] : object {5-03.items.[].system.level} value : integer {5-03.items.[].system.level.value} (5 different values) 0 (x26) 1 (x22) 2 (x8) 3 (x6) 4 (x2) [location] : object {5-03.items.[].system.location} [heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values) 2 (x8) 1 (x8) 3 (x4) value : string {5-03.items.[].system.location.value} (same value: 'WQzZDoWEL8G6bwsu') [material] : object {5-03.items.[].system.material} [grade] : empty [type] : empty [mod] : object {5-03.items.[].system.mod} value : integer {5-03.items.[].system.mod.value} (4 different values) 10 (x1) 13 (x1) 15 (x1) 12 (x1) [prepared] : object {5-03.items.[].system.prepared} value : string {5-03.items.[].system.prepared.value} (same value: 'spontaneous') publication : object {5-03.items.[].system.publication} license : string {5-03.items.[].system.publication.license} (2 different values) 'OGL' (x122) 'ORC' (x2) remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values) False (x122) True (x2) title : string {5-03.items.[].system.publication.title} (5 different values) 'Pathfinder Core Rulebook' (x60) '' (x54) 'Pathfinder Bestiary' (x6) 'Pathfinder Lost Omens Pathfinder Society Guide' (x2) 'Pathfinder Player Core' (x2) [overlays] : object {5-03.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [price] : object {5-03.items.[].system.price} [per] : integer {5-03.items.[].system.price.per} (same value: 10) value : object {5-03.items.[].system.price.value} [gp] : integer {5-03.items.[].system.price.value.gp} (3 different values) 3 (x12) 15 (x2) 12 (x2) [sp] : integer {5-03.items.[].system.price.value.sp} (4 different values) 1 (x6) 2 (x6) 9 (x4) 8 (x2) [proficiency] : object {5-03.items.[].system.proficiency} value : integer {5-03.items.[].system.proficiency.value} (same value: 1) [proficient] : object {5-03.items.[].system.proficient} value : integer {5-03.items.[].system.proficient.value} (same value: 0) [quantity] : integer {5-03.items.[].system.quantity} (4 different values) 1 (x26) 3 (x4) 10 (x2) 20 (x2) [range] : mixed integer {5-03.items.[].system.range} (3 different values) 60 (x6) 30 (x2) 20 (x2) object {5-03.items.[].system.range} value : string {5-03.items.[].system.range.value} (4 different values) '30 feet' (x17) '120 feet' (x8) '' (x3) '60 feet' (x2) [reload] : object {5-03.items.[].system.reload} value : string {5-03.items.[].system.reload.value} (4 different values) '-' (x10) '' (x6) '0' (x4) '1' (x2) [requirements] : string {5-03.items.[].system.requirements} (same value: '') [runes] : object {5-03.items.[].system.runes} potency : integer {5-03.items.[].system.runes.potency} (2 different values) 0 (x24) 1 (x2) property : array<> {5-03.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0) [striking] : integer {5-03.items.[].system.runes.striking} (same value: 0) [size] : string {5-03.items.[].system.size} (same value: 'med') [slots] : object {5-03.items.[].system.slots} slot1 : object {5-03.items.[].system.slots.slot1} max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4) value : integer {5-03.items.[].system.slots.slot1.value} (same value: 4) slot2 : object {5-03.items.[].system.slots.slot2} max : integer {5-03.items.[].system.slots.slot2.max} (same value: 4) value : integer {5-03.items.[].system.slots.slot2.value} (same value: 4) slot3 : object {5-03.items.[].system.slots.slot3} max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4) value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4) [slug] : string {5-03.items.[].system.slug} (30 different values) [speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {5-03.items.[].system.spelldc} dc : integer {5-03.items.[].system.spelldc.dc} (2 different values) 21 (x1) 24 (x1) value : integer {5-03.items.[].system.spelldc.value} (2 different values) 13 (x1) 16 (x1) [splashDamage] : object {5-03.items.[].system.splashDamage} value : integer {5-03.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values) 'arrows' (x4) 'bolts' (x2) [strength] : integer {5-03.items.[].system.strength} (same value: 1) [target] : object {5-03.items.[].system.target} value : string {5-03.items.[].system.target.value} (all different values) [time] : object {5-03.items.[].system.time} value : string {5-03.items.[].system.time.value} (5 different values) '2' (x23) 'reaction' (x2) '1 to 3' (x2) '1' (x2) '3' (x1) [tradition] : object {5-03.items.[].system.tradition} value : string {5-03.items.[].system.tradition.value} (same value: 'arcane') [traits] : object {5-03.items.[].system.traits} [rarity] : string {5-03.items.[].system.traits.rarity} (2 different values) 'common' (x78) 'uncommon' (x2) [traditions] : array {5-03.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x30) 'primal' (x20) 'occult' (x15) 'divine' (x6) value : array {5-03.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-03.items.[].system.traits.value.[]} (37 different values) [usage] : object {5-03.items.[].system.usage} [canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False) value : string {5-03.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x24) 'held-in-one-plus-hands' (x4) 'held-in-two-hands' (x2) [uses] : object {5-03.items.[].system.uses} autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True) max : integer {5-03.items.[].system.uses.max} (same value: 1) value : integer {5-03.items.[].system.uses.value} (same value: 1) [weaponType] : object {5-03.items.[].system.weaponType} value : string {5-03.items.[].system.weaponType.value} (2 different values) 'melee' (x12) 'ranged' (x12) type : string {5-03.items.[].type} (all different values) [flags] : object {5-03.items.[].flags} pf2e : object {5-03.items.[].flags.pf2e} linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values) 'wxhZPcDlubM0H6dM' (x4) '8jA4TUPXR9D2h0o2' (x4) 'WYTDUKVFNO4864E8' (x4) 'dRilTMy6sVut4CH9' (x2) 'k1cROn5XSqUOqc61' (x2) '7tpGLRIeJJjIucTL' (x2) '622VTSc959T7VYIq' (x2) 'zypnOYCgKBGMVswF' (x2) 'o5PbObi5qk63jQdK' (x2) name : string {5-03.name} (all different values) system : object {5-03.system} abilities : object {5-03.system.abilities} cha : object {5-03.system.abilities.cha} mod : integer {5-03.system.abilities.cha.mod} (4 different values) 0 (x2) 1 (x2) 5 (x2) 4 (x2) con : object {5-03.system.abilities.con} mod : integer {5-03.system.abilities.con.mod} (2 different values) 2 (x6) 3 (x2) dex : object {5-03.system.abilities.dex} mod : integer {5-03.system.abilities.dex.mod} (2 different values) 4 (x6) 3 (x2) int : object {5-03.system.abilities.int} mod : integer {5-03.system.abilities.int.mod} (4 different values) 1 (x4) 2 (x2) 3 (x1) 4 (x1) str : object {5-03.system.abilities.str} mod : integer {5-03.system.abilities.str.mod} (4 different values) 4 (x3) 3 (x2) 2 (x2) 5 (x1) wis : object {5-03.system.abilities.wis} mod : integer {5-03.system.abilities.wis.mod} (3 different values) 2 (x4) 1 (x2) -1 (x2) attributes : object {5-03.system.attributes} ac : object {5-03.system.attributes.ac} details : string {5-03.system.attributes.ac.details} (same value: '') value : integer {5-03.system.attributes.ac.value} (7 different values) 21 (x2) 19 (x1) 18 (x1) 22 (x1) 24 (x1) 26 (x1) 23 (x1) allSaves : object {5-03.system.attributes.allSaves} value : string {5-03.system.attributes.allSaves.value} (same value: '') hp : object {5-03.system.attributes.hp} details : string {5-03.system.attributes.hp.details} (same value: '') max : integer {5-03.system.attributes.hp.max} (7 different values) 70 (x2) 60 (x1) 40 (x1) 45 (x1) 95 (x1) 111 (x1) 72 (x1) temp : integer {5-03.system.attributes.hp.temp} (same value: 0) value : integer {5-03.system.attributes.hp.value} (7 different values) 70 (x2) 60 (x1) 40 (x1) 45 (x1) 95 (x1) 111 (x1) 72 (x1) speed : object {5-03.system.attributes.speed} otherSpeeds : array {5-03.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-03.system.attributes.speed.otherSpeeds.[]} type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim') value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {5-03.system.attributes.speed.value} (2 different values) 25 (x6) 30 (x2) details : object {5-03.system.details} blurb : string {5-03.system.details.blurb} (2 different values) '' (x6) 'Variant Gang Leader' (x2) languages : object {5-03.system.details.languages} details : string {5-03.system.details.languages.details} (same value: '') value : array {5-03.system.details.languages.value} Length: min=2 max=3 Value type: string {5-03.system.details.languages.value.[]} (3 different values) 'azlanti' (x8) 'common' (x8) 'thassilonian' (x6) level : object {5-03.system.details.level} value : integer {5-03.system.details.level.value} (4 different values) 5 (x3) 4 (x2) 6 (x2) 3 (x1) privateNotes : string {5-03.system.details.privateNotes} (same value: '') publicNotes : string {5-03.system.details.publicNotes} (same value: '') publication : object {5-03.system.details.publication} license : string {5-03.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-03.system.details.publication.remaster} (same value: False) title : string {5-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-03: Heidmarch Heist') initiative : object {5-03.system.initiative} statistic : string {5-03.system.initiative.statistic} (same value: 'perception') perception : object {5-03.system.perception} details : string {5-03.system.perception.details} (same value: '') mod : integer {5-03.system.perception.mod} (7 different values) 15 (x2) 14 (x1) 12 (x1) 8 (x1) 11 (x1) 17 (x1) 18 (x1) senses : array<> {5-03.system.perception.senses} Length: min=0 max=0 Value type: empty resources : object {5-03.system.resources} saves : object {5-03.system.saves} fortitude : object {5-03.system.saves.fortitude} saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-03.system.saves.fortitude.value} (7 different values) 11 (x2) 6 (x1) 8 (x1) 9 (x1) 14 (x1) 13 (x1) 10 (x1) reflex : object {5-03.system.saves.reflex} saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: '') value : integer {5-03.system.saves.reflex.value} (5 different values) 14 (x3) 11 (x2) 12 (x1) 15 (x1) 17 (x1) will : object {5-03.system.saves.will} saveDetail : string {5-03.system.saves.will.saveDetail} (same value: '') value : integer {5-03.system.saves.will.value} (all different values) skills : object {5-03.system.skills} [acrobatics] : object {5-03.system.skills.acrobatics} base : integer {5-03.system.skills.acrobatics.base} (2 different values) 10 (x3) 13 (x3) [athletics] : object {5-03.system.skills.athletics} base : integer {5-03.system.skills.athletics.base} (5 different values) 12 (x2) 9 (x1) 15 (x1) 13 (x1) 10 (x1) [special] : array {5-03.system.skills.athletics.special} Length: min=1 max=1 Value type: object {5-03.system.skills.athletics.special.[]} base : integer {5-03.system.skills.athletics.special.[].base} (2 different values) 14 (x1) 17 (x1) label : string {5-03.system.skills.athletics.special.[].label} (same value: 'to Swim') predicate : array {5-03.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim') [intimidation] : object {5-03.system.skills.intimidation} base : integer {5-03.system.skills.intimidation.base} (6 different values) 8 (x1) 7 (x1) 10 (x1) 11 (x1) 17 (x1) 13 (x1) [nature] : object {5-03.system.skills.nature} base : integer {5-03.system.skills.nature.base} (2 different values) 10 (x1) 13 (x1) stealth : object {5-03.system.skills.stealth} base : integer {5-03.system.skills.stealth.base} (4 different values) 10 (x3) 13 (x3) 8 (x1) 11 (x1) [special] : array {5-03.system.skills.stealth.special} Length: min=1 max=1 Value type: object {5-03.system.skills.stealth.special.[]} base : integer {5-03.system.skills.stealth.special.[].base} (2 different values) 12 (x1) 15 (x1) label : string {5-03.system.skills.stealth.special.[].label} (same value: 'Underwater') predicate : array {5-03.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:underwater') [arcana] : object {5-03.system.skills.arcana} base : integer {5-03.system.skills.arcana.base} (4 different values) 10 (x1) 13 (x1) 15 (x1) 12 (x1) [deception] : object {5-03.system.skills.deception} base : integer {5-03.system.skills.deception.base} (2 different values) 12 (x2) 15 (x2) [society] : object {5-03.system.skills.society} base : integer {5-03.system.skills.society.base} (5 different values) 10 (x2) 7 (x1) 13 (x1) 11 (x1) 8 (x1) [thievery] : object {5-03.system.skills.thievery} base : integer {5-03.system.skills.thievery.base} (4 different values) 10 (x1) 13 (x1) 20 (x1) 16 (x1) traits : object {5-03.system.traits} rarity : string {5-03.system.traits.rarity} (2 different values) 'uncommon' (x6) 'unique' (x2) size : object {5-03.system.traits.size} value : string {5-03.system.traits.size.value} (same value: 'med') value : array {5-03.system.traits.value} Length: min=3 max=4 Value type: string {5-03.system.traits.value.[]} (6 different values) 'chaotic' (x8) 'humanoid' (x8) 'human' (x6) 'evil' (x4) 'amphibious' (x2) 'azarketi' (x2) type : string {5-03.type} (same value: 'npc') [prototypeToken] : object {5-03.prototypeToken} name : string {5-03.prototypeToken.name} (same value: 'Krosovahn Mendesil')