5-04 Different values: 12 ===================================== object {5-04} _id : string {5-04._id} (all different values) folder : string {5-04.folder} (same value: 'gsxLpkwhPSr240V6') img : string {5-04.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x8) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {5-04.items} Length: min=1 max=7 Value type: object {5-04.items.[]} _id : string {5-04.items.[]._id} (24 different values) [_stats] : object {5-04.items.[]._stats} compendiumSource : string {5-04.items.[]._stats.compendiumSource} (4 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia' (x2) 'Compendium.pf2e.equipment-srd.Item.6I4YJAQUbTAqbpsI' (x2) 'Compendium.pf2e.equipment-srd.Item.62nnVQvGhoVLLl2K' (x1) 'Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo' (x1) img : string {5-04.items.[].img} (8 different values) 'systems/pf2e/icons/default-icons/action.svg' (x20) 'systems/pf2e/icons/default-icons/melee.svg' (x10) 'icons/containers/kitchenware/vase-clay-cracked-grey.webp' (x3) 'systems/pf2e/icons/actions/Passive.webp' (x2) 'icons/weapons/axes/pickaxe-iron-green.webp' (x2) 'systems/pf2e/icons/default-icons/lore.svg' (x2) 'icons/weapons/crossbows/crossbow-simple-brown.webp' (x1) 'systems/pf2e/icons/equipment/weapons/bolts.webp' (x1) name : string {5-04.items.[].name} (20 different values) sort : integer {5-04.items.[].sort} (8 different values) 100000 (x8) 200000 (x8) 300000 (x7) 400000 (x7) 500000 (x4) 0 (x4) 600000 (x2) 700000 (x1) system : object {5-04.items.[].system} [actionType] : object {5-04.items.[].system.actionType} value : string {5-04.items.[].system.actionType.value} (3 different values) 'passive' (x8) 'reaction' (x8) 'action' (x6) [actions] : object {5-04.items.[].system.actions} [value] : integer {5-04.items.[].system.actions.value} (2 different values) 2 (x4) 1 (x2) [category] : string {5-04.items.[].system.category} (5 different values) 'offensive' (x13) 'defensive' (x9) 'martial' (x2) 'simple' (x1) 'ammo' (x1) description : object {5-04.items.[].system.description} value : string {5-04.items.[].system.description.value} (22 different values) [attack] : object {5-04.items.[].system.attack} value : string {5-04.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-04.items.[].system.attackEffects} [custom] : string {5-04.items.[].system.attackEffects.custom} (same value: '') value : array {5-04.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-04.items.[].system.attackEffects.value.[]} (same value: 'brine-burn') [baseItem] : string {5-04.items.[].system.baseItem} (2 different values) 'pick' (x2) 'crossbow' (x1) [bonus] : object {5-04.items.[].system.bonus} value : integer {5-04.items.[].system.bonus.value} (4 different values) 8 (x5) 9 (x4) 0 (x3) 7 (x1) [bonusDamage] : object {5-04.items.[].system.bonusDamage} value : integer {5-04.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-04.items.[].system.bulk} value : mixed integer {5-04.items.[].system.bulk.value} (same value: 1) float {5-04.items.[].system.bulk.value} (same value: 0,1) [containerId] : empty [damage] : object {5-04.items.[].system.damage} damageType : string {5-04.items.[].system.damage.damageType} (same value: 'piercing') dice : integer {5-04.items.[].system.damage.dice} (same value: 1) die : string {5-04.items.[].system.damage.die} (2 different values) 'd6' (x2) 'd8' (x1) [damageRolls] : object {5-04.items.[].system.damageRolls} [SV3VBaXc0wQJf6MH] : object {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH} damage : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values) '1d4+3' (x1) '1d6+4' (x1) '1d4+1' (x1) damageType : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: 'piercing') [TTua6wHoRR0YnBv2] : object {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2} damage : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: '1d8') damageType : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: 'piercing') WusQWCuqwDafAYZW : object {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW} damage : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: '1d6+3') damageType : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: 'piercing') [quWhzn9YuVoYHDfz] : object {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz} damage : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values) '1d6+2' (x1) '1d6' (x1) damageType : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: 'piercing') [sJ7d1LQmowm7pgyi] : object {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi} damage : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: '1d4+3') damageType : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: 'slashing') [zK1Rl5sByILGZRIn] : object {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn} damage : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values) '1d4+4' (x1) '1d4+1' (x1) damageType : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: 'bludgeoning') [equipped] : object {5-04.items.[].system.equipped} carryType : string {5-04.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {5-04.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {5-04.items.[].system.group} (2 different values) 'pick' (x2) 'crossbow' (x1) [hardness] : integer {5-04.items.[].system.hardness} (same value: 0) [hp] : object {5-04.items.[].system.hp} max : integer {5-04.items.[].system.hp.max} (same value: 0) value : integer {5-04.items.[].system.hp.value} (same value: 0) [level] : object {5-04.items.[].system.level} value : integer {5-04.items.[].system.level.value} (same value: 0) [material] : object {5-04.items.[].system.material} [grade] : empty [type] : empty [mod] : object {5-04.items.[].system.mod} value : integer {5-04.items.[].system.mod.value} (same value: 7) [price] : object {5-04.items.[].system.price} [per] : integer {5-04.items.[].system.price.per} (same value: 10) value : object {5-04.items.[].system.price.value} [gp] : integer {5-04.items.[].system.price.value.gp} (same value: 3) [sp] : integer {5-04.items.[].system.price.value.sp} (2 different values) 7 (x2) 1 (x1) publication : object {5-04.items.[].system.publication} license : string {5-04.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {5-04.items.[].system.publication.remaster} (same value: False) title : string {5-04.items.[].system.publication.title} (3 different values) '' (x35) 'Pathfinder Core Rulebook' (x4) 'Pathfinder Bestiary' (x2) rules : ignored (Foundry rules object) {5-04.items.[].system.rules} [proficient] : object {5-04.items.[].system.proficient} value : integer {5-04.items.[].system.proficient.value} (same value: 0) [quantity] : integer {5-04.items.[].system.quantity} (2 different values) 1 (x6) 20 (x1) [range] : integer {5-04.items.[].system.range} (same value: 120) [reload] : object {5-04.items.[].system.reload} value : string {5-04.items.[].system.reload.value} (2 different values) '' (x2) '1' (x1) [runes] : object {5-04.items.[].system.runes} potency : integer {5-04.items.[].system.runes.potency} (same value: 0) property : array<> {5-04.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {5-04.items.[].system.runes.striking} (same value: 0) [size] : string {5-04.items.[].system.size} (2 different values) 'med' (x4) 'tiny' (x3) [slug] : string {5-04.items.[].system.slug} (4 different values) 'swarm-mind' (x2) 'pick' (x2) 'crossbow' (x1) 'bolts' (x1) [splashDamage] : object {5-04.items.[].system.splashDamage} value : integer {5-04.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {5-04.items.[].system.stackGroup} (same value: 'bolts') [traits] : object {5-04.items.[].system.traits} [rarity] : string {5-04.items.[].system.traits.rarity} (same value: 'common') value : array {5-04.items.[].system.traits.value} Length: min=0 max=4 Value type: string {5-04.items.[].system.traits.value.[]} (8 different values) 'agile' (x6) 'finesse' (x5) 'unarmed' (x5) 'fatal-d10' (x2) 'nonlethal' (x2) 'inhaled' (x2) 'range-increment-120' (x1) 'reload-1' (x1) [usage] : object {5-04.items.[].system.usage} value : string {5-04.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x3) 'other' (x3) 'held-in-two-hands' (x1) [uses] : object {5-04.items.[].system.uses} autoDestroy : boolean {5-04.items.[].system.uses.autoDestroy} (same value: True) max : integer {5-04.items.[].system.uses.max} (same value: 1) value : integer {5-04.items.[].system.uses.value} (same value: 1) [weaponType] : object {5-04.items.[].system.weaponType} value : string {5-04.items.[].system.weaponType.value} (2 different values) 'melee' (x9) 'ranged' (x1) type : string {5-04.items.[].type} (6 different values) 'action' (x22) 'melee' (x10) 'weapon' (x3) 'equipment' (x3) 'lore' (x2) 'consumable' (x1) [flags] : object {5-04.items.[].flags} pf2e : object {5-04.items.[].flags.pf2e} linkedWeapon : string {5-04.items.[].flags.pf2e.linkedWeapon} (2 different values) 'bVSYo8WPCGcr9Wsg' (x2) '5reMWX0a4ZmI8k6Q' (x1) name : string {5-04.name} (all different values) system : object {5-04.system} [abilities] : object {5-04.system.abilities} cha : object {5-04.system.abilities.cha} mod : integer {5-04.system.abilities.cha.mod} (4 different values) -3 (x5) 0 (x1) -1 (x1) -2 (x1) con : object {5-04.system.abilities.con} mod : integer {5-04.system.abilities.con.mod} (3 different values) 2 (x4) 3 (x3) 1 (x1) dex : object {5-04.system.abilities.dex} mod : integer {5-04.system.abilities.dex.mod} (4 different values) 3 (x3) 2 (x2) 4 (x2) 1 (x1) int : object {5-04.system.abilities.int} mod : integer {5-04.system.abilities.int.mod} (3 different values) -4 (x6) 1 (x1) 0 (x1) str : object {5-04.system.abilities.str} mod : integer {5-04.system.abilities.str.mod} (4 different values) 1 (x4) 4 (x2) 2 (x1) 3 (x1) wis : object {5-04.system.abilities.wis} mod : integer {5-04.system.abilities.wis.mod} (3 different values) 1 (x4) 2 (x2) 3 (x2) attributes : object {5-04.system.attributes} ac : object {5-04.system.attributes.ac} [details] : string {5-04.system.attributes.ac.details} (2 different values) '' (x5) 'kimchi jar shell' (x3) value : integer {5-04.system.attributes.ac.value} (4 different values) 17 (x5) 14 (x3) 15 (x2) 16 (x2) [allSaves] : object {5-04.system.attributes.allSaves} value : string {5-04.system.attributes.allSaves.value} (same value: '') emitsSound : string {5-04.system.attributes.emitsSound} (same value: 'encounter') hardness : integer {5-04.system.attributes.hardness} (same value: 0) hp : object {5-04.system.attributes.hp} details : string {5-04.system.attributes.hp.details} (same value: '') max : integer {5-04.system.attributes.hp.max} (9 different values) 21 (x3) 15 (x2) 22 (x1) 20 (x1) 10 (x1) 8 (x1) 30 (x1) 44 (x1) 24 (x1) temp : integer {5-04.system.attributes.hp.temp} (same value: 0) value : integer {5-04.system.attributes.hp.value} (9 different values) 21 (x3) 15 (x2) 22 (x1) 20 (x1) 10 (x1) 8 (x1) 30 (x1) 44 (x1) 24 (x1) [immunities] : array {5-04.system.attributes.immunities} Length: min=2 max=2 Value type: object {5-04.system.attributes.immunities.[]} exceptions : array<> {5-04.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-04.system.attributes.immunities.[].type} (3 different values) 'precision' (x6) 'critical-hits' (x4) 'swarm-mind' (x2) [resistances] : array {5-04.system.attributes.resistances} Length: min=1 max=1 Value type: object {5-04.system.attributes.resistances.[]} doubleVs : array<> {5-04.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array {5-04.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {5-04.system.attributes.resistances.[].exceptions.[]} (2 different values) 'bludgeoning' (x1) 'piercing' (x1) type : string {5-04.system.attributes.resistances.[].type} (same value: 'physical') value : integer {5-04.system.attributes.resistances.[].value} (same value: 6) [speed] : object {5-04.system.attributes.speed} otherSpeeds : array {5-04.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-04.system.attributes.speed.otherSpeeds.[]} type : string {5-04.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x4) 'fly' (x2) value : integer {5-04.system.attributes.speed.otherSpeeds.[].value} (2 different values) 10 (x4) 30 (x2) value : integer {5-04.system.attributes.speed.value} (3 different values) 30 (x4) 25 (x2) 5 (x2) stealth : object {5-04.system.attributes.stealth} details : string {5-04.system.attributes.stealth.details} (2 different values) '' (x2) '

(trained)

' (x2) value : integer {5-04.system.attributes.stealth.value} (3 different values) 10 (x2) 8 (x1) 6 (x1) [weaknesses] : array {5-04.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {5-04.system.attributes.weaknesses.[]} exceptions : array<> {5-04.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-04.system.attributes.weaknesses.[].type} (2 different values) 'area-damage' (x2) 'splash-damage' (x2) value : integer {5-04.system.attributes.weaknesses.[].value} (same value: 5) creatureType : string {5-04.system.creatureType} (same value: '') details : object {5-04.system.details} [blurb] : string {5-04.system.details.blurb} (same value: '') description : string {5-04.system.details.description} (2 different values) '

Several spice bombs disguised as rocks litter the ground.

' (x2) '

A large pile of treasure trembles precariously, threatening to collapse down into a crashing wave of coins and fine objects.

' (x2) disable : string {5-04.system.details.disable} (4 different values) '

@Check[thievery|dc:15] to remove the bombs without activating them or @Check[survival|dc:16] (trained) to render them inert.

' (x1) '

@Check[thievery|dc:12] to remove the bombs without activating them or @Check[survival|dc:13] (trained) to render them inert.

' (x1) '

@Check[thievery|dc:20] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.

' (x1) '

@Check[thievery|dc:16] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.

' (x1) isComplex : boolean {5-04.system.details.isComplex} (same value: False) [languages] : object {5-04.system.details.languages} details : string {5-04.system.details.languages.details} (same value: '') value : array {5-04.system.details.languages.value} Length: min=0 max=1 Value type: string {5-04.system.details.languages.value.[]} (same value: 'common') level : object {5-04.system.details.level} value : integer {5-04.system.details.level.value} (5 different values) 1 (x4) 2 (x3) 0 (x2) -1 (x2) 3 (x1) [privateNotes] : string {5-04.system.details.privateNotes} (same value: '') [publicNotes] : string {5-04.system.details.publicNotes} (same value: '') publication : object {5-04.system.details.publication} license : string {5-04.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-04.system.details.publication.remaster} (same value: False) title : string {5-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-04: Necessary Introductions') reset : string {5-04.system.details.reset} (same value: '') routine : string {5-04.system.details.routine} (same value: '') [initiative] : object {5-04.system.initiative} statistic : string {5-04.system.initiative.statistic} (same value: 'perception') [perception] : object {5-04.system.perception} details : string {5-04.system.perception.details} (same value: '') mod : integer {5-04.system.perception.mod} (6 different values) 7 (x2) 5 (x2) 8 (x1) 2 (x1) 11 (x1) 10 (x1) senses : array {5-04.system.perception.senses} Length: min=0 max=2 Value type: object {5-04.system.perception.senses.[]} [acuity] : string {5-04.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x4) 'precise' (x2) [range] : integer {5-04.system.perception.senses.[].range} (2 different values) 30 (x4) 40 (x2) type : string {5-04.system.perception.senses.[].type} (3 different values) 'low-light-vision' (x4) 'scent' (x4) 'echolocation' (x2) [resources] : object {5-04.system.resources} saves : object {5-04.system.saves} fortitude : object {5-04.system.saves.fortitude} saveDetail : string {5-04.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-04.system.saves.fortitude.value} (7 different values) 10 (x3) 7 (x2) 8 (x2) 12 (x2) 3 (x1) 5 (x1) 6 (x1) reflex : object {5-04.system.saves.reflex} saveDetail : string {5-04.system.saves.reflex.saveDetail} (same value: '') value : integer {5-04.system.saves.reflex.value} (9 different values) 5 (x2) 3 (x2) 7 (x2) 8 (x1) 9 (x1) 11 (x1) 10 (x1) 6 (x1) 4 (x1) will : object {5-04.system.saves.will} saveDetail : string {5-04.system.saves.will.saveDetail} (same value: '') [value] : integer {5-04.system.saves.will.value} (6 different values) 5 (x2) 6 (x2) 7 (x2) 0 (x2) 4 (x1) 3 (x1) [skills] : object {5-04.system.skills} [acrobatics] : object {5-04.system.skills.acrobatics} base : integer {5-04.system.skills.acrobatics.base} (3 different values) 9 (x1) 8 (x1) 7 (x1) [athletics] : object {5-04.system.skills.athletics} base : integer {5-04.system.skills.athletics.base} (2 different values) 5 (x4) 7 (x1) [special] : array {5-04.system.skills.athletics.special} Length: min=1 max=1 Value type: object {5-04.system.skills.athletics.special.[]} base : integer {5-04.system.skills.athletics.special.[].base} (2 different values) 7 (x1) 8 (x1) label : string {5-04.system.skills.athletics.special.[].label} (same value: 'to Climb') predicate : array {5-04.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {5-04.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb') [intimidation] : object {5-04.system.skills.intimidation} base : integer {5-04.system.skills.intimidation.base} (same value: 5) [stealth] : object {5-04.system.skills.stealth} base : integer {5-04.system.skills.stealth.base} (4 different values) 7 (x3) 9 (x1) 5 (x1) 8 (x1) [special] : array {5-04.system.skills.stealth.special} Length: min=1 max=1 Value type: object {5-04.system.skills.stealth.special.[]} base : integer {5-04.system.skills.stealth.special.[].base} (3 different values) 9 (x2) 11 (x1) 7 (x1) label : string {5-04.system.skills.stealth.special.[].label} (2 different values) 'while inside its jar' (x3) 'within treasure' (x1) predicate : array {5-04.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {5-04.system.skills.stealth.special.[].predicate.[]} (2 different values) 'terrain:jar' (x3) 'terrain:treasure' (x1) [survival] : object {5-04.system.skills.survival} base : integer {5-04.system.skills.survival.base} (3 different values) 7 (x1) 9 (x1) 5 (x1) statusEffects : array<> {5-04.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {5-04.system.traits} rarity : string {5-04.system.traits.rarity} (2 different values) 'uncommon' (x7) 'common' (x5) size : object {5-04.system.traits.size} value : string {5-04.system.traits.size.value} (4 different values) 'med' (x6) 'lg' (x2) 'tiny' (x2) 'sm' (x2) value : array {5-04.system.traits.value} Length: min=0 max=2 Value type: string {5-04.system.traits.value.[]} (6 different values) 'animal' (x6) 'swarm' (x2) 'chaotic' (x2) 'humanoid' (x2) 'mechanical' (x2) 'trap' (x2) type : string {5-04.type} (2 different values) 'npc' (x8) 'hazard' (x4) [prototypeToken] : object {5-04.prototypeToken} name : string {5-04.prototypeToken.name} (2 different values) 'Spicebomb' (x1) 'Treasure Avalanche' (x1)