5-10 Different values: 8 ===================================== object {5-10} _id : string {5-10._id} (all different values) folder : string {5-10.folder} (same value: 'N0O8rm5hYcTZqegp') img : string {5-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {5-10.items} Length: min=3 max=23 Value type: object {5-10.items.[]} _id : string {5-10.items.[]._id} (51 different values) img : string {5-10.items.[].img} (19 different values) name : string {5-10.items.[].name} (50 different values) sort : integer {5-10.items.[].sort} (23 different values) system : object {5-10.items.[].system} [actionType] : object {5-10.items.[].system.actionType} value : string {5-10.items.[].system.actionType.value} (4 different values) 'passive' (x13) 'action' (x12) 'reaction' (x3) 'free' (x2) [actions] : object {5-10.items.[].system.actions} [value] : integer {5-10.items.[].system.actions.value} (2 different values) 1 (x10) 2 (x2) [area] : object {5-10.items.[].system.area} type : string {5-10.items.[].system.area.type} (2 different values) 'burst' (x4) 'cone' (x2) value : integer {5-10.items.[].system.area.value} (2 different values) 5 (x4) 15 (x2) [attack] : object {5-10.items.[].system.attack} value : string {5-10.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-10.items.[].system.attackEffects} [custom] : string {5-10.items.[].system.attackEffects.custom} (same value: '') value : array {5-10.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-10.items.[].system.attackEffects.value.[]} (2 different values) 'grab' (x2) 'vishkanyan-venom' (x2) [autoHeightenLevel] : object {5-10.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {5-10.items.[].system.bonus} value : integer {5-10.items.[].system.bonus.value} (6 different values) 10 (x5) 7 (x3) 11 (x2) 8 (x2) 9 (x1) 4 (x1) [category] : string {5-10.items.[].system.category} (3 different values) 'offensive' (x20) 'defensive' (x7) 'interaction' (x3) [cost] : object {5-10.items.[].system.cost} value : string {5-10.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-10.items.[].system.counteraction} (same value: False) [damage] : object {5-10.items.[].system.damage} [0] : object {5-10.items.[].system.damage.0} applyMod : boolean {5-10.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-10.items.[].system.damage.0.formula} (2 different values) '2d6' (x4) '1d4+1' (x2) kinds : array {5-10.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-10.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {5-10.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-10.items.[].system.damage.0.type} (2 different values) 'untyped' (x4) 'force' (x2) [92ub6aas0ubt9b7h] : object {5-10.items.[].system.damage.92ub6aas0ubt9b7h} applyMod : boolean {5-10.items.[].system.damage.92ub6aas0ubt9b7h.applyMod} (same value: False) [category] : empty formula : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.formula} (same value: '1d6') kinds : array {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds} Length: min=1 max=1 Value type: string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.kinds.[]} (same value: 'damage') materials : array<> {5-10.items.[].system.damage.92ub6aas0ubt9b7h.materials} Length: min=0 max=0 Value type: empty type : string {5-10.items.[].system.damage.92ub6aas0ubt9b7h.type} (same value: 'bludgeoning') [damageRolls] : object {5-10.items.[].system.damageRolls} [1TDeQPY1lHczxKeY] : object {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY} damage : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damage} (2 different values) '1d4+5' (x1) '1d4' (x1) damageType : string {5-10.items.[].system.damageRolls.1TDeQPY1lHczxKeY.damageType} (same value: 'slashing') [2ajgIoAk9XXky2Fi] : object {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi} damage : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: '1d6+2') damageType : string {5-10.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: 'slashing') [CL6UkWMuR2m507mH] : object {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH} damage : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damage} (same value: '1d4') damageType : string {5-10.items.[].system.damageRolls.CL6UkWMuR2m507mH.damageType} (same value: 'slashing') Lm2pK5ej9BcbMsdO : object {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO} damage : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damage} (same value: '1d6+1') damageType : string {5-10.items.[].system.damageRolls.Lm2pK5ej9BcbMsdO.damageType} (same value: 'piercing') [V8haWpDBP994ckhD] : object {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD} damage : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damage} (same value: '1d6+1') damageType : string {5-10.items.[].system.damageRolls.V8haWpDBP994ckhD.damageType} (same value: 'bludgeoning') [b1iBOOJRfFUGNPEx] : object {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx} damage : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damage} (same value: '1d8+1') damageType : string {5-10.items.[].system.damageRolls.b1iBOOJRfFUGNPEx.damageType} (same value: 'bludgeoning') [nc4v5CHwlAybQoD4] : object {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4} damage : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damage} (2 different values) '1d8+5' (x1) '1d6' (x1) damageType : string {5-10.items.[].system.damageRolls.nc4v5CHwlAybQoD4.damageType} (same value: 'bludgeoning') [xxlz2gumqfl5od41hy9b] : object {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b} damage : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damage} (same value: '1d10+4') damageType : string {5-10.items.[].system.damageRolls.xxlz2gumqfl5od41hy9b.damageType} (same value: 'piercing') [y91h34x7vvyo4zydxbjv] : object {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv} damage : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damage} (same value: '1d6+4') damageType : string {5-10.items.[].system.damageRolls.y91h34x7vvyo4zydxbjv.damageType} (same value: 'bludgeoning') [defense] : object {5-10.items.[].system.defense} save : object {5-10.items.[].system.defense.save} basic : boolean {5-10.items.[].system.defense.save.basic} (2 different values) False (x4) True (x4) statistic : string {5-10.items.[].system.defense.save.statistic} (2 different values) 'fortitude' (x6) 'will' (x2) description : object {5-10.items.[].system.description} value : string {5-10.items.[].system.description.value} (39 different values) [duration] : object {5-10.items.[].system.duration} sustained : boolean {5-10.items.[].system.duration.sustained} (2 different values) False (x23) True (x6) value : string {5-10.items.[].system.duration.value} (6 different values) '' (x20) '10 minutes' (x2) '1 or more rounds (see below)' (x2) 'see below' (x2) 'until the start of your next turn' (x2) '1 minute' (x1) [frequency] : object {5-10.items.[].system.frequency} max : integer {5-10.items.[].system.frequency.max} (same value: 1) per : string {5-10.items.[].system.frequency.per} (2 different values) 'turn' (x1) 'round' (x1) [heightening] : object {5-10.items.[].system.heightening} [levels] : object {5-10.items.[].system.heightening.levels} 3 : object {5-10.items.[].system.heightening.levels.3} [range] : object {5-10.items.[].system.heightening.levels.3.range} value : string {5-10.items.[].system.heightening.levels.3.range.value} (2 different values) '60 feet' (x2) '500 feet' (x2) [target] : object {5-10.items.[].system.heightening.levels.3.target} value : string {5-10.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') [5] : object {5-10.items.[].system.heightening.levels.5} range : object {5-10.items.[].system.heightening.levels.5.range} value : string {5-10.items.[].system.heightening.levels.5.range.value} (2 different values) '60 feet' (x4) '120 feet' (x2) [7] : object {5-10.items.[].system.heightening.levels.7} target : object {5-10.items.[].system.heightening.levels.7.target} value : string {5-10.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') type : string {5-10.items.[].system.heightening.type} (2 different values) 'fixed' (x8) 'interval' (x8) [damage] : object {5-10.items.[].system.heightening.damage} [0] : string {5-10.items.[].system.heightening.damage.0} (2 different values) '1d6' (x2) '2d6' (x2) [92ub6aas0ubt9b7h] : string {5-10.items.[].system.heightening.damage.92ub6aas0ubt9b7h} (same value: '1d6') [interval] : integer {5-10.items.[].system.heightening.interval} (2 different values) 1 (x4) 2 (x4) [level] : object {5-10.items.[].system.level} value : integer {5-10.items.[].system.level.value} (2 different values) 1 (x25) 2 (x4) [location] : object {5-10.items.[].system.location} [heightenedLevel] : integer {5-10.items.[].system.location.heightenedLevel} (2 different values) 1 (x9) 2 (x4) value : string {5-10.items.[].system.location.value} (4 different values) 'LTLmbCKwBb1bK9gf' (x21) 'BIEjxvP3by2QuDfj' (x6) 'YNLBmAdnUXyaMfMr' (x1) 'x9y5lzgXl4AElBeG' (x1) [overlays] : object {5-10.items.[].system.overlays} [1wl9k6lqynkjha9q] : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q} _id : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q._id} (same value: '1wl9k6lqynkjha9q') overlayType : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2) system : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system} range : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range} value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: '30') target : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target} value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: '1 creature') time : object {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time} value : string {5-10.items.[].system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: '2') [2I469pfbYcmFvzOA] : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {5-10.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [CufbZVoGmuZokCjW] : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW} _id : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW._id} (same value: 'CufbZVoGmuZokCjW') name : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.name} (same value: 'Telekinetic Rend (Bludgeoning)') overlayType : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1) system : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system} damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage} Q85SvGoxCoIiB0OS : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS} applyMod : boolean {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False) [category] : empty formula : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: '1d6') materials : array<> {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials} Length: min=0 max=0 Value type: empty type : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: 'bludgeoning') heightening : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening} damage : object {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage} Q85SvGoxCoIiB0OS : string {5-10.items.[].system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: '1d6') [cUFX7ExSLeoa3vIF] : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {5-10.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [eXnQ8NRLzL5Dt2Fu] : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu} _id : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu._id} (same value: 'eXnQ8NRLzL5Dt2Fu') name : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.name} (same value: 'Telekinetic Rend (Bludgeoning)') overlayType : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.sort} (same value: 1) system : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system} damage : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage} 92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h} category : string {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.damage.92ub6aas0ubt9b7h.category} (same value: '') rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.eXnQ8NRLzL5Dt2Fu.system.rules} [juu7b3p8ujr36quq] : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq} _id : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq._id} (same value: 'juu7b3p8ujr36quq') overlayType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.juu7b3p8ujr36quq.sort} (same value: 3) system : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system} area : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area} areaType : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: 'emanation') value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: '5') range : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range} value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: '') target : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target} value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: 'all creatures') time : object {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time} value : string {5-10.items.[].system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: '3') [rBTunIUathAlk04R] : object {5-10.items.[].system.overlays.rBTunIUathAlk04R} _id : string {5-10.items.[].system.overlays.rBTunIUathAlk04R._id} (same value: 'rBTunIUathAlk04R') name : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.name} (same value: 'Telekinetic Rend (Slashing)') overlayType : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.rBTunIUathAlk04R.sort} (same value: 2) system : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system} damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage} VSfHXFSJQGTzmS13 : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13} applyMod : boolean {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False) [category] : empty formula : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: '1d6') materials : array<> {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials} Length: min=0 max=0 Value type: empty type : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: 'slashing') heightening : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening} damage : object {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage} VSfHXFSJQGTzmS13 : string {5-10.items.[].system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: '1d6') [rc0m5cmiwmosbhg4] : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4} _id : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4._id} (same value: 'rc0m5cmiwmosbhg4') overlayType : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1) system : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system} range : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range} value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: '15') target : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target} value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: '1 creature') time : object {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time} value : string {5-10.items.[].system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: '1') [rk0ULsgvj11cSmzz] : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz} _id : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz._id} (same value: 'rk0ULsgvj11cSmzz') name : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.name} (same value: 'Telekinetic Rend (Slashing)') overlayType : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.sort} (same value: 2) system : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system} damage : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage} 92ub6aas0ubt9b7h : object {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h} category : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.category} (same value: '') type : string {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.damage.92ub6aas0ubt9b7h.type} (same value: 'slashing') rules : ignored (Foundry rules object) {5-10.items.[].system.overlays.rk0ULsgvj11cSmzz.system.rules} [zFWsMjoeCnLxqJaV] : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {5-10.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {5-10.items.[].system.prepared} value : string {5-10.items.[].system.prepared.value} (3 different values) 'innate' (x2) 'spontaneous' (x2) 'focus' (x2) [proficiency] : object {5-10.items.[].system.proficiency} value : integer {5-10.items.[].system.proficiency.value} (same value: 1) publication : object {5-10.items.[].system.publication} license : string {5-10.items.[].system.publication.license} (2 different values) 'OGL' (x64) 'ORC' (x15) remaster : boolean {5-10.items.[].system.publication.remaster} (2 different values) False (x63) True (x16) title : string {5-10.items.[].system.publication.title} (6 different values) '' (x43) 'Pathfinder Player Core' (x15) 'Pathfinder Bestiary' (x7) 'Pathfinder Core Rulebook' (x7) 'Pathfinder Dark Archive' (x6) 'Pathfinder Rage of Elements' (x1) rules : ignored (Foundry rules object) {5-10.items.[].system.rules} [range] : object {5-10.items.[].system.range} value : string {5-10.items.[].system.range.value} (6 different values) '60 feet' (x10) '' (x6) '30 feet' (x6) '120 feet' (x4) 'varies' (x2) 'touch' (x1) [requirements] : string {5-10.items.[].system.requirements} (same value: '') [selfEffect] : object {5-10.items.[].system.selfEffect} name : string {5-10.items.[].system.selfEffect.name} (same value: 'Effect: Unleash Psyche') uuid : string {5-10.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Unleash Psyche') [slots] : object {5-10.items.[].system.slots} [slot1] : object {5-10.items.[].system.slots.slot1} max : integer {5-10.items.[].system.slots.slot1.max} (same value: 2) value : integer {5-10.items.[].system.slots.slot1.value} (same value: 2) [slot2] : object {5-10.items.[].system.slots.slot2} max : integer {5-10.items.[].system.slots.slot2.max} (same value: 2) value : integer {5-10.items.[].system.slots.slot2.value} (same value: 2) [spelldc] : object {5-10.items.[].system.spelldc} dc : integer {5-10.items.[].system.spelldc.dc} (4 different values) 21 (x2) 18 (x2) 17 (x1) 13 (x1) value : integer {5-10.items.[].system.spelldc.value} (4 different values) 13 (x2) 10 (x2) 9 (x1) 5 (x1) traits : object {5-10.items.[].system.traits} [rarity] : string {5-10.items.[].system.traits.rarity} (2 different values) 'common' (x40) 'uncommon' (x4) [traditions] : array {5-10.items.[].system.traits.traditions} Length: min=0 max=3 Value type: string {5-10.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x21) 'occult' (x19) 'divine' (x4) 'primal' (x2) [value] : array {5-10.items.[].system.traits.value} Length: min=0 max=7 Value type: string {5-10.items.[].system.traits.value.[]} (37 different values) [showSlotlessLevels] : object {5-10.items.[].system.showSlotlessLevels} value : boolean {5-10.items.[].system.showSlotlessLevels.value} (same value: False) [slug] : string {5-10.items.[].system.slug} (27 different values) [target] : object {5-10.items.[].system.target} value : string {5-10.items.[].system.target.value} (7 different values) '1 creature' (x10) '' (x8) '2 non-overlapping 5-foot bursts' (x4) '1 or more creatures' (x2) '1 unattended object of 1 Bulk or less' (x2) '1 unattended object of light Bulk or less' (x2) 'up to 10 metal objects with a total Bulk of 1 or less' (x1) [time] : object {5-10.items.[].system.time} value : string {5-10.items.[].system.time.value} (3 different values) '2' (x21) '1 to 3' (x4) '1' (x4) [tradition] : object {5-10.items.[].system.tradition} value : string {5-10.items.[].system.tradition.value} (3 different values) 'occult' (x4) 'arcane' (x1) 'divine' (x1) [weaponType] : object {5-10.items.[].system.weaponType} value : string {5-10.items.[].system.weaponType.value} (2 different values) 'melee' (x11) 'ranged' (x3) type : string {5-10.items.[].type} (4 different values) 'action' (x30) 'spell' (x29) 'melee' (x14) 'spellcastingEntry' (x6) [_stats] : object {5-10.items.[]._stats} compendiumSource : string {5-10.items.[]._stats.compendiumSource} (19 different values) name : string {5-10.name} (all different values) system : object {5-10.system} abilities : object {5-10.system.abilities} cha : object {5-10.system.abilities.cha} mod : integer {5-10.system.abilities.cha.mod} (5 different values) -4 (x2) 0 (x2) 4 (x2) 2 (x1) 1 (x1) con : object {5-10.system.abilities.con} mod : integer {5-10.system.abilities.con.mod} (4 different values) 2 (x3) 3 (x2) 0 (x2) 1 (x1) dex : object {5-10.system.abilities.dex} mod : integer {5-10.system.abilities.dex.mod} (4 different values) 4 (x3) 1 (x2) 3 (x2) 0 (x1) int : object {5-10.system.abilities.int} mod : integer {5-10.system.abilities.int.mod} (5 different values) 0 (x3) -5 (x2) -1 (x1) -2 (x1) 1 (x1) str : object {5-10.system.abilities.str} mod : integer {5-10.system.abilities.str.mod} (5 different values) 0 (x3) 4 (x2) 3 (x1) 2 (x1) 1 (x1) wis : object {5-10.system.abilities.wis} mod : integer {5-10.system.abilities.wis.mod} (5 different values) 1 (x4) 2 (x1) -1 (x1) 0 (x1) 3 (x1) attributes : object {5-10.system.attributes} ac : object {5-10.system.attributes.ac} details : string {5-10.system.attributes.ac.details} (same value: '') value : integer {5-10.system.attributes.ac.value} (7 different values) 18 (x2) 21 (x1) 16 (x1) 15 (x1) 20 (x1) 17 (x1) 19 (x1) allSaves : object {5-10.system.attributes.allSaves} value : string {5-10.system.attributes.allSaves.value} (2 different values) '' (x6) '+2 status to fortitude vs. poison' (x2) hp : object {5-10.system.attributes.hp} details : string {5-10.system.attributes.hp.details} (2 different values) '' (x7) 'fast healing 2 (while touching metal)' (x1) max : integer {5-10.system.attributes.hp.max} (7 different values) 30 (x2) 36 (x1) 6 (x1) 20 (x1) 48 (x1) 24 (x1) 16 (x1) temp : integer {5-10.system.attributes.hp.temp} (same value: 0) value : integer {5-10.system.attributes.hp.value} (7 different values) 30 (x2) 36 (x1) 6 (x1) 20 (x1) 48 (x1) 24 (x1) 16 (x1) speed : object {5-10.system.attributes.speed} otherSpeeds : array {5-10.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {5-10.system.attributes.speed.otherSpeeds.[]} type : string {5-10.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'swim' (x3) 'fly' (x1) 'climb' (x1) value : integer {5-10.system.attributes.speed.otherSpeeds.[].value} (3 different values) 25 (x3) 15 (x1) 20 (x1) value : integer {5-10.system.attributes.speed.value} (3 different values) 25 (x5) 20 (x2) 35 (x1) [immunities] : array {5-10.system.attributes.immunities} Length: min=4 max=4 Value type: object {5-10.system.attributes.immunities.[]} exceptions : array<> {5-10.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-10.system.attributes.immunities.[].type} (4 different values) 'bleed' (x1) 'paralyzed' (x1) 'poison' (x1) 'sleep' (x1) [resistances] : array {5-10.system.attributes.resistances} Length: min=1 max=1 Value type: object {5-10.system.attributes.resistances.[]} doubleVs : array<> {5-10.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {5-10.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-10.system.attributes.resistances.[].type} (same value: 'electricity') value : integer {5-10.system.attributes.resistances.[].value} (same value: 3) details : object {5-10.system.details} blurb : string {5-10.system.details.blurb} (3 different values) '' (x5) 'Variant crocodile' (x2) 'Variant metal scamp' (x1) languages : object {5-10.system.details.languages} details : string {5-10.system.details.languages.details} (same value: '') value : array {5-10.system.details.languages.value} Length: min=0 max=5 Value type: string {5-10.system.details.languages.value.[]} (9 different values) 'common' (x5) 'vudrani' (x5) 'talican' (x3) 'goblin' (x2) 'sussuran' (x2) 'muan' (x2) 'fey' (x1) 'thalassic' (x1) 'vanara' (x1) level : object {5-10.system.details.level} value : integer {5-10.system.details.level.value} (5 different values) 2 (x3) 1 (x2) 3 (x1) -1 (x1) 4 (x1) privateNotes : string {5-10.system.details.privateNotes} (same value: '') publicNotes : string {5-10.system.details.publicNotes} (3 different values) publication : object {5-10.system.details.publication} license : string {5-10.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-10.system.details.publication.remaster} (same value: False) title : string {5-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-10: The Crocodile\'s Smile') initiative : object {5-10.system.initiative} statistic : string {5-10.system.initiative.statistic} (same value: 'perception') perception : object {5-10.system.perception} details : string {5-10.system.perception.details} (same value: '') mod : integer {5-10.system.perception.mod} (7 different values) 7 (x2) 9 (x1) 2 (x1) 3 (x1) 8 (x1) 5 (x1) 6 (x1) senses : array {5-10.system.perception.senses} Length: min=1 max=1 Value type: object {5-10.system.perception.senses.[]} type : string {5-10.system.perception.senses.[].type} (2 different values) 'low-light-vision' (x5) 'darkvision' (x3) resources : object {5-10.system.resources} [focus] : object {5-10.system.resources.focus} max : integer {5-10.system.resources.focus.max} (same value: 2) value : integer {5-10.system.resources.focus.value} (same value: 2) saves : object {5-10.system.saves} fortitude : object {5-10.system.saves.fortitude} saveDetail : string {5-10.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-10.system.saves.fortitude.value} (5 different values) 9 (x2) 7 (x2) 5 (x2) 8 (x1) 6 (x1) reflex : object {5-10.system.saves.reflex} saveDetail : string {5-10.system.saves.reflex.saveDetail} (same value: '') value : integer {5-10.system.saves.reflex.value} (5 different values) 7 (x3) 11 (x2) 5 (x1) 14 (x1) 9 (x1) will : object {5-10.system.saves.will} saveDetail : string {5-10.system.saves.will.saveDetail} (same value: '') value : integer {5-10.system.saves.will.value} (6 different values) 5 (x3) 9 (x1) 3 (x1) 10 (x1) 7 (x1) 8 (x1) skills : object {5-10.system.skills} [athletics] : object {5-10.system.skills.athletics} base : integer {5-10.system.skills.athletics.base} (5 different values) 8 (x2) 10 (x1) 2 (x1) 7 (x1) 4 (x1) stealth : object {5-10.system.skills.stealth} base : integer {5-10.system.skills.stealth.base} (5 different values) 7 (x3) 5 (x2) 9 (x1) 13 (x1) 8 (x1) [special] : array {5-10.system.skills.stealth.special} Length: min=1 max=1 Value type: object {5-10.system.skills.stealth.special.[]} base : integer {5-10.system.skills.stealth.special.[].base} (same value: 11) label : string {5-10.system.skills.stealth.special.[].label} (same value: 'in water') predicate : array {5-10.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {5-10.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water') [acrobatics] : object {5-10.system.skills.acrobatics} base : integer {5-10.system.skills.acrobatics.base} (5 different values) 9 (x1) 5 (x1) 11 (x1) 8 (x1) 7 (x1) [crafting] : object {5-10.system.skills.crafting} base : integer {5-10.system.skills.crafting.base} (same value: 7) [deception] : object {5-10.system.skills.deception} base : integer {5-10.system.skills.deception.base} (3 different values) 7 (x1) 14 (x1) 11 (x1) [nature] : object {5-10.system.skills.nature} base : integer {5-10.system.skills.nature.base} (same value: 1) [occultism] : object {5-10.system.skills.occultism} base : integer {5-10.system.skills.occultism.base} (2 different values) 9 (x1) 5 (x1) [performance] : object {5-10.system.skills.performance} base : integer {5-10.system.skills.performance.base} (same value: 7) [thievery] : object {5-10.system.skills.thievery} base : integer {5-10.system.skills.thievery.base} (2 different values) 11 (x1) 8 (x1) traits : object {5-10.system.traits} rarity : string {5-10.system.traits.rarity} (2 different values) 'unique' (x7) 'common' (x1) size : object {5-10.system.traits.size} value : string {5-10.system.traits.size.value} (3 different values) 'sm' (x3) 'med' (x3) 'lg' (x2) value : array {5-10.system.traits.value} Length: min=2 max=5 Value type: string {5-10.system.traits.value.[]} (15 different values) type : string {5-10.type} (same value: 'npc') [prototypeToken] : object {5-10.prototypeToken} name : string {5-10.prototypeToken.name} (2 different values) 'Little Brother Zibini' (x1) 'Tisbah' (x1)