5-14 Different values: 17 ===================================== object {5-14} _id : string {5-14._id} (all different values) folder : string {5-14.folder} (same value: 'wbZDxZLweROGsZRV') img : string {5-14.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x13) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {5-14.items} Length: min=1 max=18 Value type: object {5-14.items.[]} _id : string {5-14.items.[]._id} (97 different values) [_stats] : object {5-14.items.[]._stats} compendiumSource : string {5-14.items.[]._stats.compendiumSource} (42 different values) img : string {5-14.items.[].img} (43 different values) name : string {5-14.items.[].name} (67 different values) sort : integer {5-14.items.[].sort} (19 different values) system : object {5-14.items.[].system} [acBonus] : integer {5-14.items.[].system.acBonus} (3 different values) 1 (x4) 3 (x2) 2 (x1) [actionType] : object {5-14.items.[].system.actionType} value : string {5-14.items.[].system.actionType.value} (3 different values) 'passive' (x27) 'action' (x13) 'reaction' (x7) [actions] : object {5-14.items.[].system.actions} [value] : integer {5-14.items.[].system.actions.value} (2 different values) 1 (x9) 2 (x4) [area] : object {5-14.items.[].system.area} type : string {5-14.items.[].system.area.type} (2 different values) 'emanation' (x2) 'line' (x2) value : integer {5-14.items.[].system.area.value} (2 different values) 30 (x2) 15 (x2) [attack] : object {5-14.items.[].system.attack} value : string {5-14.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-14.items.[].system.attackEffects} value : array {5-14.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-14.items.[].system.attackEffects.value.[]} (2 different values) 'giant-centipede-venom' (x2) 'devour' (x2) [autoHeightenLevel] : object {5-14.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {5-14.items.[].system.baseItem} (16 different values) [bonus] : object {5-14.items.[].system.bonus} value : integer {5-14.items.[].system.bonus.value} (14 different values) [bonusDamage] : object {5-14.items.[].system.bonusDamage} value : integer {5-14.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-14.items.[].system.bulk} value : mixed float {5-14.items.[].system.bulk.value} (same value: 0,1) integer {5-14.items.[].system.bulk.value} (3 different values) 1 (x14) 0 (x6) 2 (x2) [category] : string {5-14.items.[].system.category} (10 different values) 'offensive' (x37) 'simple' (x18) 'martial' (x15) 'ammo' (x9) 'light' (x5) 'interaction' (x5) 'defensive' (x5) 'poison' (x4) 'medium' (x2) 'other' (x2) [checkPenalty] : integer {5-14.items.[].system.checkPenalty} (2 different values) -1 (x5) -2 (x2) [containerId] : empty [cost] : object {5-14.items.[].system.cost} value : string {5-14.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-14.items.[].system.counteraction} (same value: False) [damageRolls] : object {5-14.items.[].system.damageRolls} [2h71fsinaOkiRAKx] : object {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx} damage : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values) '1d6+5' (x1) '1d6+8' (x1) damageType : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: 'bludgeoning') [3qg8iw5nG82Bckeu] : object {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu} damage : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: '1d6') damageType : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: 'piercing') [5zRJ58mYwZf6CHjp] : object {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp} damage : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values) '1d6+5' (x1) '1d6+8' (x1) damageType : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: 'piercing') [6qoIQ2eX84TzL8ho] : object {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho} damage : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: '1d6+5') damageType : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: 'piercing') [8pZNH45F9JxoDCmD] : object {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD} category : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: 'persistent') damage : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: '2d6') damageType : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: 'acid') [9AaDGEHxxm8tb3cj] : object {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj} damage : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: '1d4+5') damageType : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: 'piercing') [C9QQqcdbkODJnvV7] : object {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7} damage : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values) '1d6+4' (x1) '1d6+8' (x1) damageType : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: 'bludgeoning') [DUoI8DSDpLMI9eky] : object {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky} damage : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values) '1d6+5' (x1) '1d6+8' (x1) damageType : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: 'piercing') [Fu3ZeRYiIiHfuXvC] : object {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC} damage : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values) '1d6+4' (x1) '1d6+8' (x1) damageType : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: 'bludgeoning') [XnFGZVjk2ZOKePcB] : object {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB} category : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: 'splash') damage : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: '2') damageType : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: 'cold') [dOvEY0jV929dbINI] : object {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI} damage : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values) '1d4+4' (x1) '1d4+7' (x1) damageType : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: 'piercing') [gLDUUXekGND1GVRv] : object {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv} damage : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: '1') damageType : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: 'acid') [l7rF61HGxMh5iHhN] : object {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN} damage : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values) '1d4+5' (x1) '1d4+8' (x1) damageType : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: 'piercing') [l9AZ68TEQitiJoGl] : object {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl} category : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: 'persistent') damage : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: '2') damageType : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: 'fire') [lRfO5p3S6tsLWHGZ] : object {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ} damage : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values) '1d4' (x1) '1d4+4' (x1) damageType : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: 'slashing') [mwvKvfHMQZ8IgAGl] : object {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl} damage : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: '1d4+5') damageType : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: 'piercing') [oY2UCSEf2oyUuEbB] : object {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB} damage : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values) '1d6+2' (x1) '1d8+9' (x1) damageType : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: 'piercing') [p2IkQeqB7EbhZt5Y] : object {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y} damage : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values) '2d6+3' (x1) '1d6+5' (x1) damageType : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: 'piercing') [u9mk8zDfyB9twxbo] : object {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo} category : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: 'splash') damage : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: '2') damageType : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: 'acid') [uBFvxovv4dv26riS] : object {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS} damage : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values) '1d8' (x1) '1d8+4' (x1) damageType : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: 'piercing') [uUzM6Sp56hirTIVq] : object {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq} category : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: 'splash') damage : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: '2') damageType : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: 'fire') [uy0sUgtjVPywSRwL] : object {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL} damage : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: '1d6+1') damageType : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: 'cold') [vGP41bgi5IwzjOtz] : object {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz} damage : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values) '1d6' (x1) '1d6+4' (x1) damageType : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: 'piercing') [w54D6xU83gRfw90J] : object {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J} damage : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values) '1d6+4' (x1) '1d6+8' (x1) damageType : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: 'bludgeoning') [xVw1ue3FcBW2poBz] : object {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz} damage : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: '1') damageType : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: 'piercing') [xbrUfAcnkBMAKgWC] : object {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC} damage : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values) '1d6+4' (x1) '1d6+7' (x1) damageType : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: 'slashing') [zbZMj2lKtwmfqzYY] : object {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY} damage : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: '1d8+1') damageType : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: 'fire') description : object {5-14.items.[].system.description} value : string {5-14.items.[].system.description.value} (69 different values) [damage] : object {5-14.items.[].system.damage} [0] : object {5-14.items.[].system.damage.0} applyMod : boolean {5-14.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-14.items.[].system.damage.0.formula} (same value: '1d8') kinds : array {5-14.items.[].system.damage.0.kinds} Length: min=2 max=2 Value type: string {5-14.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x2) 'healing' (x2) materials : array<> {5-14.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-14.items.[].system.damage.0.type} (same value: 'vitality') [MNALi2V7x2auCIFW] : object {5-14.items.[].system.damage.MNALi2V7x2auCIFW} applyMod : boolean {5-14.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) [category] : empty formula : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: '2d4') kinds : array {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds} Length: min=1 max=1 Value type: string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: 'damage') materials : array<> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.materials} Length: min=0 max=0 Value type: empty type : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: 'bludgeoning') [damageType] : string {5-14.items.[].system.damage.damageType} (6 different values) 'piercing' (x22) 'bludgeoning' (x4) 'slashing' (x4) 'acid' (x1) 'fire' (x1) 'cold' (x1) [dice] : integer {5-14.items.[].system.damage.dice} (2 different values) 1 (x31) 2 (x2) [die] : string {5-14.items.[].system.damage.die} (4 different values) 'd6' (x18) 'd4' (x9) '' (x3) 'd8' (x3) [persistent] : object {5-14.items.[].system.damage.persistent} [faces] : integer {5-14.items.[].system.damage.persistent.faces} (same value: 6) number : integer {5-14.items.[].system.damage.persistent.number} (same value: 2) type : string {5-14.items.[].system.damage.persistent.type} (2 different values) 'acid' (x1) 'fire' (x1) [defense] : object {5-14.items.[].system.defense} save : object {5-14.items.[].system.defense.save} basic : boolean {5-14.items.[].system.defense.save.basic} (same value: True) statistic : string {5-14.items.[].system.defense.save.statistic} (2 different values) 'fortitude' (x2) 'reflex' (x2) [dexCap] : integer {5-14.items.[].system.dexCap} (3 different values) 4 (x4) 2 (x2) 3 (x1) [duration] : object {5-14.items.[].system.duration} sustained : boolean {5-14.items.[].system.duration.sustained} (same value: False) value : string {5-14.items.[].system.duration.value} (4 different values) '' (x10) '1 hour' (x2) '1 round' (x2) '1 minute' (x2) [equipped] : object {5-14.items.[].system.equipped} carryType : string {5-14.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {5-14.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty traits : object {5-14.items.[].system.traits} [rarity] : string {5-14.items.[].system.traits.rarity} (2 different values) 'common' (x85) 'uncommon' (x6) [traditions] : array {5-14.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {5-14.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x16) 'arcane' (x12) 'divine' (x6) 'occult' (x4) [value] : array {5-14.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-14.items.[].system.traits.value.[]} (45 different values) [frequency] : object {5-14.items.[].system.frequency} max : integer {5-14.items.[].system.frequency.max} (same value: 1) per : string {5-14.items.[].system.frequency.per} (same value: 'day') [group] : string {5-14.items.[].system.group} (10 different values) 'knife' (x9) 'crossbow' (x5) 'leather' (x5) 'dart' (x4) 'sword' (x4) 'club' (x4) 'bomb' (x3) 'spear' (x2) 'composite' (x2) 'bow' (x2) [hardness] : integer {5-14.items.[].system.hardness} (same value: 0) [hp] : object {5-14.items.[].system.hp} max : integer {5-14.items.[].system.hp.max} (same value: 0) value : integer {5-14.items.[].system.hp.value} (same value: 0) publication : object {5-14.items.[].system.publication} license : string {5-14.items.[].system.publication.license} (2 different values) 'OGL' (x99) 'ORC' (x74) remaster : boolean {5-14.items.[].system.publication.remaster} (2 different values) False (x91) True (x82) title : string {5-14.items.[].system.publication.title} (7 different values) '' (x82) 'Pathfinder Player Core' (x65) 'Pathfinder Rage of Elements' (x8) 'Pathfinder GM Core' (x6) 'Pathfinder Bestiary' (x6) 'Pathfinder Core Rulebook' (x3) 'Pathfinder Monster Core' (x3) [heightening] : object {5-14.items.[].system.heightening} damage : object {5-14.items.[].system.heightening.damage} [0] : string {5-14.items.[].system.heightening.damage.0} (same value: '1d8') [MNALi2V7x2auCIFW] : string {5-14.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: '1d4') interval : integer {5-14.items.[].system.heightening.interval} (same value: 1) type : string {5-14.items.[].system.heightening.type} (same value: 'interval') [level] : object {5-14.items.[].system.level} value : integer {5-14.items.[].system.level.value} (4 different values) 0 (x55) 1 (x21) 3 (x3) 2 (x1) rules : ignored (Foundry rules object) {5-14.items.[].system.rules} [location] : object {5-14.items.[].system.location} value : string {5-14.items.[].system.location.value} (same value: 'GaK6dkgj8RPmMgWW') [material] : object {5-14.items.[].system.material} [grade] : empty [type] : empty [mod] : object {5-14.items.[].system.mod} value : integer {5-14.items.[].system.mod.value} (3 different values) 6 (x2) 3 (x1) 9 (x1) [overlays] : object {5-14.items.[].system.overlays} 37gy7l19tik74o4s : object {5-14.items.[].system.overlays.37gy7l19tik74o4s} _id : string {5-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {5-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) 7qdtetowq348s9oc : object {5-14.items.[].system.overlays.7qdtetowq348s9oc} _id : string {5-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {5-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) lfxcoz2d3f8j2zq1 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [prepared] : object {5-14.items.[].system.prepared} flexible : boolean {5-14.items.[].system.prepared.flexible} (same value: False) value : string {5-14.items.[].system.prepared.value} (same value: 'prepared') [price] : object {5-14.items.[].system.price} [per] : integer {5-14.items.[].system.price.per} (same value: 10) value : object {5-14.items.[].system.price.value} [cp] : integer {5-14.items.[].system.price.value.cp} (3 different values) 5 (x2) 8 (x2) 1 (x2) [gp] : integer {5-14.items.[].system.price.value.gp} (5 different values) 3 (x11) 4 (x7) 2 (x6) 10 (x3) 6 (x1) [sp] : integer {5-14.items.[].system.price.value.sp} (5 different values) 1 (x13) 2 (x7) 9 (x4) 4 (x2) 6 (x2) [proficiency] : object {5-14.items.[].system.proficiency} value : integer {5-14.items.[].system.proficiency.value} (same value: 1) [proficient] : object {5-14.items.[].system.proficient} value : integer {5-14.items.[].system.proficient.value} (same value: 0) [quantity] : integer {5-14.items.[].system.quantity} (5 different values) 1 (x48) 10 (x8) 2 (x3) 20 (x3) 5 (x2) [range] : mixed integer {5-14.items.[].system.range} (3 different values) 20 (x7) 60 (x5) 120 (x2) object {5-14.items.[].system.range} value : string {5-14.items.[].system.range.value} (4 different values) '' (x8) '30 feet' (x4) 'varies' (x2) '120 feet' (x2) [reload] : object {5-14.items.[].system.reload} value : string {5-14.items.[].system.reload.value} (4 different values) '-' (x12) '' (x10) '1' (x7) '0' (x4) [requirements] : string {5-14.items.[].system.requirements} (same value: '') [runes] : object {5-14.items.[].system.runes} potency : integer {5-14.items.[].system.runes.potency} (same value: 0) property : array<> {5-14.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {5-14.items.[].system.runes.resilient} (same value: 0) [striking] : integer {5-14.items.[].system.runes.striking} (same value: 0) [size] : string {5-14.items.[].system.size} (same value: 'med') [slots] : object {5-14.items.[].system.slots} slot0 : object {5-14.items.[].system.slots.slot0} max : integer {5-14.items.[].system.slots.slot0.max} (same value: 5) prepared : array {5-14.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {5-14.items.[].system.slots.slot0.prepared.[]} id : string {5-14.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'SE8kXTOEjNJ7H8i2' (x2) '5riaOBWuMEfQp2dU' (x2) 'QoyeKUrCgmIHAcuh' (x2) 'OrlhE89EtR0AHoHv' (x2) 'rInlU5tIgsxTcCXB' (x2) slot1 : object {5-14.items.[].system.slots.slot1} max : integer {5-14.items.[].system.slots.slot1.max} (same value: 3) prepared : array {5-14.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {5-14.items.[].system.slots.slot1.prepared.[]} id : string {5-14.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'evYRnVbVLGoHaZxa' (x2) 'ftFO2ltGH0bmyobu' (x2) 'KqZYzzEN3oETBZKJ' (x2) [slug] : string {5-14.items.[].system.slug} (41 different values) [speedPenalty] : integer {5-14.items.[].system.speedPenalty} (2 different values) 0 (x5) -5 (x2) [spelldc] : object {5-14.items.[].system.spelldc} dc : integer {5-14.items.[].system.spelldc.dc} (same value: 17) value : integer {5-14.items.[].system.spelldc.value} (same value: 9) [splashDamage] : object {5-14.items.[].system.splashDamage} value : integer {5-14.items.[].system.splashDamage.value} (2 different values) 0 (x30) 2 (x3) [stackGroup] : string {5-14.items.[].system.stackGroup} (3 different values) 'bolts' (x5) 'blowgunDarts' (x2) 'arrows' (x2) [strength] : integer {5-14.items.[].system.strength} (3 different values) 0 (x4) 2 (x2) 1 (x1) [target] : object {5-14.items.[].system.target} value : string {5-14.items.[].system.target.value} (4 different values) '' (x10) '1 willing living creature or 1 undead' (x2) '1 willing creature' (x2) '1 creature' (x2) [time] : object {5-14.items.[].system.time} value : string {5-14.items.[].system.time.value} (4 different values) '2' (x10) '1 to 3' (x2) '1' (x2) '3' (x2) [tradition] : object {5-14.items.[].system.tradition} value : string {5-14.items.[].system.tradition.value} (same value: 'primal') [usage] : object {5-14.items.[].system.usage} [canBeAmmo] : boolean {5-14.items.[].system.usage.canBeAmmo} (same value: False) value : string {5-14.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x42) 'held-in-two-hands' (x9) 'other' (x4) 'held-in-one-plus-hands' (x2) [uses] : object {5-14.items.[].system.uses} autoDestroy : boolean {5-14.items.[].system.uses.autoDestroy} (same value: True) max : integer {5-14.items.[].system.uses.max} (same value: 1) value : integer {5-14.items.[].system.uses.value} (same value: 1) [weaponType] : object {5-14.items.[].system.weaponType} value : string {5-14.items.[].system.weaponType.value} (2 different values) 'melee' (x21) 'ranged' (x19) type : string {5-14.items.[].type} (9 different values) 'action' (x47) 'melee' (x40) 'weapon' (x33) 'spell' (x16) 'consumable' (x15) 'equipment' (x9) 'armor' (x7) 'lore' (x4) 'spellcastingEntry' (x2) [flags] : object {5-14.items.[].flags} pf2e : object {5-14.items.[].flags.pf2e} linkedWeapon : string {5-14.items.[].flags.pf2e.linkedWeapon} (18 different values) name : string {5-14.name} (all different values) system : object {5-14.system} [abilities] : object {5-14.system.abilities} cha : object {5-14.system.abilities.cha} mod : integer {5-14.system.abilities.cha.mod} (5 different values) 0 (x5) 1 (x3) 2 (x3) -1 (x1) 3 (x1) con : object {5-14.system.abilities.con} mod : integer {5-14.system.abilities.con.mod} (2 different values) 1 (x9) 2 (x4) dex : object {5-14.system.abilities.dex} mod : integer {5-14.system.abilities.dex.mod} (4 different values) 3 (x5) 4 (x5) 2 (x2) 5 (x1) int : object {5-14.system.abilities.int} mod : integer {5-14.system.abilities.int.mod} (3 different values) 0 (x7) 1 (x5) 3 (x1) str : object {5-14.system.abilities.str} mod : integer {5-14.system.abilities.str.mod} (5 different values) 2 (x5) 0 (x3) 4 (x2) 3 (x2) 1 (x1) wis : object {5-14.system.abilities.wis} mod : integer {5-14.system.abilities.wis.mod} (4 different values) 1 (x5) 2 (x4) 4 (x3) 3 (x1) attributes : object {5-14.system.attributes} ac : object {5-14.system.attributes.ac} [details] : string {5-14.system.attributes.ac.details} (same value: '') value : integer {5-14.system.attributes.ac.value} (8 different values) 19 (x6) 18 (x2) 0 (x2) 21 (x2) 22 (x2) 17 (x1) 16 (x1) 23 (x1) [allSaves] : object {5-14.system.attributes.allSaves} value : string {5-14.system.attributes.allSaves.value} (same value: '') hp : object {5-14.system.attributes.hp} details : string {5-14.system.attributes.hp.details} (same value: '') max : integer {5-14.system.attributes.hp.max} (10 different values) 45 (x5) 17 (x2) 0 (x2) 75 (x2) 20 (x1) 42 (x1) 60 (x1) 47 (x1) 38 (x1) 50 (x1) temp : integer {5-14.system.attributes.hp.temp} (same value: 0) value : integer {5-14.system.attributes.hp.value} (10 different values) 45 (x5) 17 (x2) 0 (x2) 75 (x2) 20 (x1) 42 (x1) 60 (x1) 47 (x1) 38 (x1) 50 (x1) [emitsSound] : string {5-14.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {5-14.system.attributes.hardness} (same value: 0) [immunities] : array {5-14.system.attributes.immunities} Length: min=1 max=1 Value type: object {5-14.system.attributes.immunities.[]} exceptions : array<> {5-14.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-14.system.attributes.immunities.[].type} (same value: 'mental') [resistances] : array {5-14.system.attributes.resistances} Length: min=2 max=2 Value type: object {5-14.system.attributes.resistances.[]} doubleVs : array<> {5-14.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {5-14.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-14.system.attributes.resistances.[].type} (2 different values) 'acid' (x2) 'fire' (x2) value : integer {5-14.system.attributes.resistances.[].value} (2 different values) 20 (x2) 10 (x2) [speed] : object {5-14.system.attributes.speed} otherSpeeds : array<> {5-14.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {5-14.system.attributes.speed.value} (same value: 25) [stealth] : object {5-14.system.attributes.stealth} details : string {5-14.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {5-14.system.attributes.stealth.value} (3 different values) 13 (x2) 10 (x1) 16 (x1) details : object {5-14.system.details} [blurb] : string {5-14.system.details.blurb} (same value: '') [languages] : object {5-14.system.details.languages} details : string {5-14.system.details.languages.details} (same value: '') value : array {5-14.system.details.languages.value} Length: min=1 max=3 Value type: string {5-14.system.details.languages.value.[]} (4 different values) 'common' (x13) 'vishkanyan' (x4) 'muan' (x2) 'dwarven' (x2) level : object {5-14.system.details.level} value : integer {5-14.system.details.level.value} (3 different values) 3 (x9) 5 (x5) 1 (x3) [privateNotes] : string {5-14.system.details.privateNotes} (same value: '') [publicNotes] : string {5-14.system.details.publicNotes} (same value: '') publication : object {5-14.system.details.publication} license : string {5-14.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-14.system.details.publication.remaster} (same value: False) title : string {5-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-14: Poisonous Council') [description] : string {5-14.system.details.description} (2 different values) '

An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.

' (x2) '

On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.

' (x2) [disable] : string {5-14.system.details.disable} (4 different values) '

@Check[thievery|dc:21] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 18) to counteract the rune

' (x1) '

@Check[thievery|dc:18] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 16) to counteract the rune

' (x1) '

@Check[survival|dc:21] (trained) to mislead the flytrap\'s sense of weight and pressure

' (x1) '

@Check[survival|dc:24] (trained) to mislead the flytrap\'s sense of weight and pressure

' (x1) [isComplex] : boolean {5-14.system.details.isComplex} (same value: False) [reset] : string {5-14.system.details.reset} (2 different values) '' (x2) '

1 hour (or longer, after a large meal)

' (x2) [routine] : string {5-14.system.details.routine} (same value: '') [initiative] : object {5-14.system.initiative} statistic : string {5-14.system.initiative.statistic} (same value: 'perception') [perception] : object {5-14.system.perception} details : string {5-14.system.perception.details} (same value: '') mod : integer {5-14.system.perception.mod} (5 different values) 9 (x3) 7 (x3) 10 (x3) 8 (x2) 12 (x2) senses : array {5-14.system.perception.senses} Length: min=0 max=1 Value type: object {5-14.system.perception.senses.[]} type : string {5-14.system.perception.senses.[].type} (same value: 'low-light-vision') [resources] : object {5-14.system.resources} saves : object {5-14.system.saves} fortitude : object {5-14.system.saves.fortitude} saveDetail : string {5-14.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-14.system.saves.fortitude.value} (10 different values) 6 (x5) 9 (x3) 0 (x2) 7 (x1) 4 (x1) 8 (x1) 5 (x1) 14 (x1) 11 (x1) 17 (x1) reflex : object {5-14.system.saves.reflex} saveDetail : string {5-14.system.saves.reflex.saveDetail} (same value: '') value : integer {5-14.system.saves.reflex.value} (11 different values) will : object {5-14.system.saves.will} saveDetail : string {5-14.system.saves.will.saveDetail} (same value: '') value : integer {5-14.system.saves.will.value} (8 different values) 0 (x4) 8 (x3) 5 (x2) 9 (x2) 7 (x2) 11 (x2) 4 (x1) 10 (x1) [skills] : object {5-14.system.skills} [acrobatics] : object {5-14.system.skills.acrobatics} base : integer {5-14.system.skills.acrobatics.base} (4 different values) 12 (x4) 9 (x3) 7 (x1) 6 (x1) [athletics] : object {5-14.system.skills.athletics} base : integer {5-14.system.skills.athletics.base} (8 different values) 7 (x2) 10 (x2) 5 (x1) 9 (x1) 12 (x1) 3 (x1) 8 (x1) 6 (x1) [crafting] : object {5-14.system.skills.crafting} base : integer {5-14.system.skills.crafting.base} (3 different values) 10 (x1) 6 (x1) 9 (x1) [deception] : object {5-14.system.skills.deception} base : integer {5-14.system.skills.deception.base} (5 different values) 5 (x1) 11 (x1) 7 (x1) 4 (x1) 14 (x1) [diplomacy] : object {5-14.system.skills.diplomacy} base : integer {5-14.system.skills.diplomacy.base} (8 different values) 4 (x1) 3 (x1) 9 (x1) 8 (x1) 5 (x1) 10 (x1) 6 (x1) 12 (x1) [intimidation] : object {5-14.system.skills.intimidation} base : integer {5-14.system.skills.intimidation.base} (4 different values) 5 (x2) 8 (x2) 9 (x1) 12 (x1) [medicine] : object {5-14.system.skills.medicine} base : integer {5-14.system.skills.medicine.base} (2 different values) 10 (x1) 7 (x1) [nature] : object {5-14.system.skills.nature} base : integer {5-14.system.skills.nature.base} (4 different values) 6 (x1) 7 (x1) 12 (x1) 10 (x1) [society] : object {5-14.system.skills.society} base : integer {5-14.system.skills.society.base} (5 different values) 9 (x1) 7 (x1) 8 (x1) 5 (x1) 10 (x1) [stealth] : object {5-14.system.skills.stealth} base : integer {5-14.system.skills.stealth.base} (6 different values) 6 (x2) 11 (x2) 14 (x2) 10 (x1) 12 (x1) 9 (x1) [survival] : object {5-14.system.skills.survival} base : integer {5-14.system.skills.survival.base} (4 different values) 8 (x1) 7 (x1) 4 (x1) 14 (x1) [thievery] : object {5-14.system.skills.thievery} base : integer {5-14.system.skills.thievery.base} (4 different values) 7 (x2) 9 (x1) 10 (x1) 12 (x1) traits : object {5-14.system.traits} rarity : string {5-14.system.traits.rarity} (2 different values) 'common' (x15) 'rare' (x2) size : object {5-14.system.traits.size} value : string {5-14.system.traits.size.value} (same value: 'med') value : array {5-14.system.traits.value} Length: min=1 max=3 Value type: string {5-14.system.traits.value.[]} (11 different values) [statusEffects] : array<> {5-14.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {5-14.type} (2 different values) 'npc' (x13) 'hazard' (x4) [prototypeToken] : object {5-14.prototypeToken} name : string {5-14.prototypeToken.name} (2 different values) 'Flaming Sphere Rune' (x1) 'Sronwa' (x1)