5-16 Different values: 12 ===================================== object {5-16} _id : string {5-16._id} (all different values) folder : string {5-16.folder} (same value: 'c9UfQaWy2JZFyzzd') img : string {5-16.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x6) 'systems/pf2e/icons/default-icons/hazard.svg' (x6) items : array {5-16.items} Length: min=1 max=28 Value type: object {5-16.items.[]} _id : string {5-16.items.[]._id} (45 different values) img : string {5-16.items.[].img} (28 different values) name : string {5-16.items.[].name} (40 different values) sort : integer {5-16.items.[].sort} (29 different values) system : object {5-16.items.[].system} [acBonus] : integer {5-16.items.[].system.acBonus} (same value: 4) [actionType] : object {5-16.items.[].system.actionType} value : string {5-16.items.[].system.actionType.value} (3 different values) 'passive' (x8) 'action' (x8) 'reaction' (x6) [actions] : object {5-16.items.[].system.actions} [value] : integer {5-16.items.[].system.actions.value} (same value: 1) [area] : object {5-16.items.[].system.area} [details] : string {5-16.items.[].system.area.details} (same value: '30-foot-radius burst') type : string {5-16.items.[].system.area.type} (3 different values) 'burst' (x3) 'emanation' (x3) 'line' (x2) value : integer {5-16.items.[].system.area.value} (3 different values) 30 (x5) 10 (x2) 5 (x1) [attack] : object {5-16.items.[].system.attack} value : string {5-16.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-16.items.[].system.attackEffects} value : array {5-16.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-16.items.[].system.attackEffects.value.[]} (same value: 'grab') [autoHeightenLevel] : object {5-16.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {5-16.items.[].system.baseItem} (3 different values) 'bastard-sword' (x2) 'breastplate' (x2) 'dagger' (x2) [bonus] : object {5-16.items.[].system.bonus} value : integer {5-16.items.[].system.bonus.value} (9 different values) 9 (x6) 0 (x4) 12 (x3) 11 (x2) 16 (x1) 14 (x1) 6 (x1) 13 (x1) 8 (x1) [bonusDamage] : object {5-16.items.[].system.bonusDamage} value : integer {5-16.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-16.items.[].system.bulk} value : mixed integer {5-16.items.[].system.bulk.value} (2 different values) 1 (x2) 2 (x2) float {5-16.items.[].system.bulk.value} (same value: 0,1) [category] : string {5-16.items.[].system.category} (6 different values) 'offensive' (x18) 'interaction' (x2) 'defensive' (x2) 'martial' (x2) 'medium' (x2) 'simple' (x2) [checkPenalty] : integer {5-16.items.[].system.checkPenalty} (same value: -2) [containerId] : empty [cost] : object {5-16.items.[].system.cost} value : string {5-16.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-16.items.[].system.counteraction} (same value: False) [damage] : object {5-16.items.[].system.damage} [0] : object {5-16.items.[].system.damage.0} applyMod : boolean {5-16.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-16.items.[].system.damage.0.formula} (3 different values) '2d4' (x4) '1d6' (x3) '1d4' (x2) kinds : array {5-16.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-16.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {5-16.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.damage.0.type} (5 different values) 'acid' (x2) 'electricity' (x2) 'void' (x2) 'piercing' (x2) 'bludgeoning' (x1) [damageType] : string {5-16.items.[].system.damage.damageType} (2 different values) 'slashing' (x2) 'piercing' (x2) [dice] : integer {5-16.items.[].system.damage.dice} (same value: 1) [die] : string {5-16.items.[].system.damage.die} (2 different values) 'd8' (x2) 'd4' (x2) [gcovwqxwitqchoin] : object {5-16.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {5-16.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-16.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-16.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {5-16.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {5-16.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [damageRolls] : object {5-16.items.[].system.damageRolls} [4J4gMr0v7hjfccKg] : object {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg} category : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.category} (same value: 'splash') damage : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damage} (2 different values) '1d8' (x1) '1d6' (x1) damageType : string {5-16.items.[].system.damageRolls.4J4gMr0v7hjfccKg.damageType} (same value: 'acid') [8tonF2vtwodhW0MQ] : object {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ} damage : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damage} (2 different values) '2d8' (x1) '2d6' (x1) damageType : string {5-16.items.[].system.damageRolls.8tonF2vtwodhW0MQ.damageType} (same value: 'acid') [FbabLqwHNZMq7Uhm] : object {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm} damage : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damage} (2 different values) '1d4+8' (x1) '1d4+4' (x1) damageType : string {5-16.items.[].system.damageRolls.FbabLqwHNZMq7Uhm.damageType} (same value: 'piercing') [Pk3kXURyXyoZv21u] : object {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u} damage : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damage} (2 different values) '1d4+6' (x1) '1d4+4' (x1) damageType : string {5-16.items.[].system.damageRolls.Pk3kXURyXyoZv21u.damageType} (same value: 'bludgeoning') [R9SoqhwSZ2pxBWNd] : object {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd} damage : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damage} (2 different values) '1d8' (x1) '1d6' (x1) damageType : string {5-16.items.[].system.damageRolls.R9SoqhwSZ2pxBWNd.damageType} (same value: 'acid') [e4epsCI4WiV8nOWR] : object {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR} damage : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damage} (2 different values) '1d8+7' (x1) '1d6+5' (x1) damageType : string {5-16.items.[].system.damageRolls.e4epsCI4WiV8nOWR.damageType} (same value: 'bludgeoning') [ex6XLPcNadVl7fUQ] : object {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ} damage : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damage} (2 different values) '1d4+6' (x1) '1d4+4' (x1) damageType : string {5-16.items.[].system.damageRolls.ex6XLPcNadVl7fUQ.damageType} (same value: 'piercing') [okZrBRTynpPQjDE7] : object {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7} damage : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damage} (2 different values) '1d8+8' (x1) '1d8+4' (x1) damageType : string {5-16.items.[].system.damageRolls.okZrBRTynpPQjDE7.damageType} (same value: 'slashing') [pQ5lzubXQ3pOEAPy] : object {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy} damage : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damage} (2 different values) '1d4+8' (x1) '1d4+4' (x1) damageType : string {5-16.items.[].system.damageRolls.pQ5lzubXQ3pOEAPy.damageType} (same value: 'bludgeoning') [r1QLbBEyhiNkgqL4] : object {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4} damage : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damage} (2 different values) '1d4+6' (x1) '1d4+4' (x1) damageType : string {5-16.items.[].system.damageRolls.r1QLbBEyhiNkgqL4.damageType} (same value: 'piercing') description : object {5-16.items.[].system.description} value : string {5-16.items.[].system.description.value} (41 different values) [defense] : object {5-16.items.[].system.defense} save : object {5-16.items.[].system.defense.save} basic : boolean {5-16.items.[].system.defense.save.basic} (2 different values) False (x13) True (x2) statistic : string {5-16.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x9) 'reflex' (x5) 'will' (x1) [dexCap] : integer {5-16.items.[].system.dexCap} (same value: 1) [duration] : object {5-16.items.[].system.duration} sustained : boolean {5-16.items.[].system.duration.sustained} (same value: False) value : mixed string {5-16.items.[].system.duration.value} (6 different values) '' (x15) '1 minute' (x8) '8 hours' (x2) 'varies' (x2) 'until your next daily preparations' (x2) 'until the start of your next turn' (x2) integer {5-16.items.[].system.duration.value} (same value: 1) [expiry] : string {5-16.items.[].system.duration.expiry} (same value: 'turn-start') [unit] : string {5-16.items.[].system.duration.unit} (same value: 'days') [equipped] : object {5-16.items.[].system.equipped} carryType : string {5-16.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {5-16.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [frequency] : object {5-16.items.[].system.frequency} max : integer {5-16.items.[].system.frequency.max} (same value: 1) per : string {5-16.items.[].system.frequency.per} (same value: 'round') [group] : string {5-16.items.[].system.group} (3 different values) 'sword' (x2) 'plate' (x2) 'knife' (x2) [hardness] : integer {5-16.items.[].system.hardness} (same value: 0) [heightening] : object {5-16.items.[].system.heightening} [levels] : object {5-16.items.[].system.heightening.levels} [3] : object {5-16.items.[].system.heightening.levels.3} damage : object {5-16.items.[].system.heightening.levels.3.damage} 0 : object {5-16.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-16.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {5-16.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [4] : object {5-16.items.[].system.heightening.levels.4} area : object {5-16.items.[].system.heightening.levels.4.area} areaType : string {5-16.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst') value : string {5-16.items.[].system.heightening.levels.4.area.value} (same value: '20') range : object {5-16.items.[].system.heightening.levels.4.range} value : string {5-16.items.[].system.heightening.levels.4.range.value} (same value: '60 feet') [5] : object {5-16.items.[].system.heightening.levels.5} damage : object {5-16.items.[].system.heightening.levels.5.damage} 0 : object {5-16.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-16.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {5-16.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [6] : object {5-16.items.[].system.heightening.levels.6} target : object {5-16.items.[].system.heightening.levels.6.target} value : string {5-16.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures') [7] : object {5-16.items.[].system.heightening.levels.7} damage : object {5-16.items.[].system.heightening.levels.7.damage} 0 : object {5-16.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-16.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {5-16.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [8] : object {5-16.items.[].system.heightening.levels.8} target : object {5-16.items.[].system.heightening.levels.8.target} value : string {5-16.items.[].system.heightening.levels.8.target.value} (same value: '5 creatures') [9] : object {5-16.items.[].system.heightening.levels.9} damage : object {5-16.items.[].system.heightening.levels.9.damage} 0 : object {5-16.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-16.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {5-16.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {5-16.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') type : string {5-16.items.[].system.heightening.type} (2 different values) 'fixed' (x6) 'interval' (x5) [damage] : object {5-16.items.[].system.heightening.damage} 0 : string {5-16.items.[].system.heightening.damage.0} (3 different values) '1d4' (x2) '2d4' (x2) '1d6' (x1) [interval] : integer {5-16.items.[].system.heightening.interval} (2 different values) 1 (x4) 2 (x1) [hp] : object {5-16.items.[].system.hp} max : integer {5-16.items.[].system.hp.max} (same value: 0) value : integer {5-16.items.[].system.hp.value} (same value: 0) [level] : object {5-16.items.[].system.level} value : integer {5-16.items.[].system.level.value} (4 different values) 1 (x23) 0 (x10) 2 (x6) 3 (x4) [location] : object {5-16.items.[].system.location} value : string {5-16.items.[].system.location.value} (same value: 'PRlM665eBML0IQ2l') [material] : object {5-16.items.[].system.material} [grade] : empty [type] : empty [mod] : object {5-16.items.[].system.mod} value : integer {5-16.items.[].system.mod.value} (2 different values) 15 (x1) 12 (x1) [prepared] : object {5-16.items.[].system.prepared} flexible : boolean {5-16.items.[].system.prepared.flexible} (same value: False) value : string {5-16.items.[].system.prepared.value} (same value: 'prepared') [price] : object {5-16.items.[].system.price} value : object {5-16.items.[].system.price.value} [gp] : integer {5-16.items.[].system.price.value.gp} (2 different values) 4 (x2) 8 (x2) [sp] : integer {5-16.items.[].system.price.value.sp} (same value: 2) [proficiency] : object {5-16.items.[].system.proficiency} value : integer {5-16.items.[].system.proficiency.value} (same value: 1) [proficient] : object {5-16.items.[].system.proficient} value : integer {5-16.items.[].system.proficient.value} (same value: 0) publication : object {5-16.items.[].system.publication} license : string {5-16.items.[].system.publication.license} (2 different values) 'OGL' (x51) 'ORC' (x34) remaster : boolean {5-16.items.[].system.publication.remaster} (2 different values) False (x51) True (x34) title : string {5-16.items.[].system.publication.title} (6 different values) '' (x42) 'Pathfinder Player Core' (x30) 'Pathfinder Core Rulebook' (x6) 'Pathfinder Monster Core' (x4) 'Pathfinder Secrets of Magic' (x2) 'Pathfinder Lost Omens Gods & Magic' (x1) [quantity] : integer {5-16.items.[].system.quantity} (same value: 1) [range] : object {5-16.items.[].system.range} value : string {5-16.items.[].system.range.value} (6 different values) '' (x13) '30 feet' (x12) '60 feet' (x2) 'touch' (x2) '120 feet' (x1) '50 feet' (x1) [reload] : object {5-16.items.[].system.reload} value : string {5-16.items.[].system.reload.value} (2 different values) '' (x2) '-' (x2) [requirements] : string {5-16.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {5-16.items.[].system.rules} [runes] : object {5-16.items.[].system.runes} potency : integer {5-16.items.[].system.runes.potency} (same value: 0) property : array<> {5-16.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {5-16.items.[].system.runes.resilient} (same value: 0) [striking] : integer {5-16.items.[].system.runes.striking} (same value: 0) [size] : string {5-16.items.[].system.size} (same value: 'med') [slots] : object {5-16.items.[].system.slots} slot0 : object {5-16.items.[].system.slots.slot0} max : integer {5-16.items.[].system.slots.slot0.max} (2 different values) 6 (x1) 5 (x1) prepared : array {5-16.items.[].system.slots.slot0.prepared} Length: min=5 max=6 Value type: object {5-16.items.[].system.slots.slot0.prepared.[]} id : string {5-16.items.[].system.slots.slot0.prepared.[].id} (6 different values) 'WGLe3LicBwWkqCim' (x2) '3416TSDhbtqHau3h' (x2) 'CGCTz6gvgO5o0Kmz' (x2) 'ZnikV3cciHPZILww' (x2) 'iAxLvx9fwS4L8OPO' (x2) '4HzFbb80eGjlNeZK' (x1) slot1 : object {5-16.items.[].system.slots.slot1} max : integer {5-16.items.[].system.slots.slot1.max} (same value: 4) prepared : array {5-16.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {5-16.items.[].system.slots.slot1.prepared.[]} id : string {5-16.items.[].system.slots.slot1.prepared.[].id} (4 different values) 'ZetQVjybkj5w81ZK' (x2) 'AEXMgumyepVRBi6w' (x2) 'RhMYEOATwIFEpQtZ' (x2) 'uisVBD6yEbBs0Hob' (x2) slot2 : object {5-16.items.[].system.slots.slot2} max : integer {5-16.items.[].system.slots.slot2.max} (same value: 4) prepared : array {5-16.items.[].system.slots.slot2.prepared} Length: min=4 max=4 Value type: object {5-16.items.[].system.slots.slot2.prepared.[]} id : string {5-16.items.[].system.slots.slot2.prepared.[].id} (4 different values) 'RuOiRh0nnDiKhoAm' (x2) 'v8aujEBH2PvLTZA6' (x2) 'G6Xcq1yzQFtygzwp' (x2) 'n4ZsKqe4lQBOaAYc' (x2) [slot3] : object {5-16.items.[].system.slots.slot3} max : integer {5-16.items.[].system.slots.slot3.max} (same value: 4) prepared : array {5-16.items.[].system.slots.slot3.prepared} Length: min=4 max=4 Value type: object {5-16.items.[].system.slots.slot3.prepared.[]} id : string {5-16.items.[].system.slots.slot3.prepared.[].id} (4 different values) 'YekSC2eoY4oqVh6P' (x1) 'pE76whZFqtFoBvFa' (x1) 'FuwogELUfDFaV6Uk' (x1) 'IuBjF30zQoEGTEPh' (x1) [slug] : string {5-16.items.[].system.slug} (24 different values) [speedPenalty] : integer {5-16.items.[].system.speedPenalty} (same value: -5) [spelldc] : object {5-16.items.[].system.spelldc} dc : integer {5-16.items.[].system.spelldc.dc} (2 different values) 24 (x1) 21 (x1) value : integer {5-16.items.[].system.spelldc.value} (2 different values) 16 (x1) 13 (x1) [splashDamage] : object {5-16.items.[].system.splashDamage} value : integer {5-16.items.[].system.splashDamage.value} (same value: 0) [start] : object {5-16.items.[].system.start} [initiative] : empty value : integer {5-16.items.[].system.start.value} (same value: 630) [strength] : integer {5-16.items.[].system.strength} (same value: 3) [target] : object {5-16.items.[].system.target} value : string {5-16.items.[].system.target.value} (4 different values) '' (x16) '1 creature' (x11) '1 or 2 creatures' (x2) '1 falling creature' (x2) [time] : object {5-16.items.[].system.time} value : string {5-16.items.[].system.time.value} (4 different values) '2' (x24) '3' (x3) 'reaction' (x2) '1' (x2) [tokenIcon] : object {5-16.items.[].system.tokenIcon} show : boolean {5-16.items.[].system.tokenIcon.show} (same value: True) [tradition] : object {5-16.items.[].system.tradition} value : string {5-16.items.[].system.tradition.value} (same value: 'arcane') traits : object {5-16.items.[].system.traits} [rarity] : string {5-16.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {5-16.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {5-16.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x31) 'primal' (x19) 'occult' (x18) 'divine' (x9) [value] : array {5-16.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-16.items.[].system.traits.value.[]} (26 different values) [usage] : object {5-16.items.[].system.usage} [canBeAmmo] : boolean {5-16.items.[].system.usage.canBeAmmo} (same value: False) value : string {5-16.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {5-16.items.[].system.weaponType} value : string {5-16.items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x6) type : string {5-16.items.[].type} (9 different values) 'spell' (x31) 'action' (x22) 'melee' (x16) 'weapon' (x4) 'equipment' (x4) 'armor' (x2) 'spellcastingEntry' (x2) 'effect' (x2) 'lore' (x2) [_stats] : object {5-16.items.[]._stats} compendiumSource : string {5-16.items.[]._stats.compendiumSource} (25 different values) [flags] : object {5-16.items.[].flags} pf2e : object {5-16.items.[].flags.pf2e} linkedWeapon : string {5-16.items.[].flags.pf2e.linkedWeapon} (2 different values) 'dQCbEEJM9punVXyL' (x4) 'VAAn3bAtfAKk262p' (x2) name : string {5-16.name} (all different values) system : object {5-16.system} [abilities] : object {5-16.system.abilities} cha : object {5-16.system.abilities.cha} mod : integer {5-16.system.abilities.cha.mod} (3 different values) -1 (x3) -5 (x2) 1 (x1) con : object {5-16.system.abilities.con} mod : integer {5-16.system.abilities.con.mod} (3 different values) 4 (x3) 2 (x2) 5 (x1) dex : object {5-16.system.abilities.dex} mod : integer {5-16.system.abilities.dex.mod} (4 different values) 3 (x3) 4 (x1) 2 (x1) 1 (x1) int : object {5-16.system.abilities.int} mod : integer {5-16.system.abilities.int.mod} (3 different values) -5 (x2) 0 (x2) 5 (x2) str : object {5-16.system.abilities.str} mod : integer {5-16.system.abilities.str.mod} (4 different values) 4 (x2) 2 (x2) 6 (x1) 5 (x1) wis : object {5-16.system.abilities.wis} mod : integer {5-16.system.abilities.wis.mod} (3 different values) 3 (x3) 2 (x2) 1 (x1) attributes : object {5-16.system.attributes} ac : object {5-16.system.attributes.ac} [details] : string {5-16.system.attributes.ac.details} (same value: '') value : integer {5-16.system.attributes.ac.value} (7 different values) 0 (x4) 19 (x2) 22 (x2) 13 (x1) 21 (x1) 18 (x1) 10 (x1) [allSaves] : object {5-16.system.attributes.allSaves} value : string {5-16.system.attributes.allSaves.value} (same value: '') hp : object {5-16.system.attributes.hp} details : string {5-16.system.attributes.hp.details} (same value: '') max : integer {5-16.system.attributes.hp.max} (9 different values) 0 (x4) 94 (x1) 78 (x1) 40 (x1) 56 (x1) 42 (x1) 52 (x1) 80 (x1) 49 (x1) temp : integer {5-16.system.attributes.hp.temp} (2 different values) 0 (x10) 11 (x2) value : integer {5-16.system.attributes.hp.value} (9 different values) 0 (x4) 94 (x1) 78 (x1) 40 (x1) 56 (x1) 42 (x1) 52 (x1) 80 (x1) 49 (x1) [emitsSound] : string {5-16.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {5-16.system.attributes.hardness} (3 different values) 0 (x4) 10 (x1) 12 (x1) [immunities] : array {5-16.system.attributes.immunities} Length: min=2 max=5 Value type: object {5-16.system.attributes.immunities.[]} exceptions : array<> {5-16.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-16.system.attributes.immunities.[].type} (5 different values) 'critical-hits' (x4) 'precision' (x4) 'acid' (x2) 'unconscious' (x2) 'visual' (x2) [speed] : object {5-16.system.attributes.speed} otherSpeeds : array<> {5-16.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {5-16.system.attributes.speed.value} (same value: 25) [stealth] : object {5-16.system.attributes.stealth} details : string {5-16.system.attributes.stealth.details} (3 different values) '

(trained) to notice the instability in the surrounding woodwork and precariously balanced masonry.

' (x2) '

(trained) to notice the worn flagstones which are crumbling away at the slightest pressure.

' (x2) '

(trained) to notice the runes carved into the lid.

' (x2) value : integer {5-16.system.attributes.stealth.value} (3 different values) 10 (x3) 13 (x2) 7 (x1) details : object {5-16.system.details} [blurb] : string {5-16.system.details.blurb} (same value: '') [languages] : object {5-16.system.details.languages} details : string {5-16.system.details.languages.details} (same value: '') value : array {5-16.system.details.languages.value} Length: min=0 max=5 Value type: string {5-16.system.details.languages.value.[]} (5 different values) 'common' (x4) 'elven' (x2) 'gnomish' (x2) 'thassilonian' (x2) 'varisian' (x2) level : object {5-16.system.details.level} value : integer {5-16.system.details.level.value} (6 different values) 3 (x5) 5 (x2) 4 (x2) 2 (x1) 1 (x1) 6 (x1) [privateNotes] : string {5-16.system.details.privateNotes} (same value: '') [publicNotes] : string {5-16.system.details.publicNotes} (same value: '') publication : object {5-16.system.details.publication} license : string {5-16.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-16.system.details.publication.remaster} (same value: False) title : string {5-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-16: A Lie Told to Strangers') [description] : string {5-16.system.details.description} (3 different values) '

The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.

' (x2) '

At a cursory glance the tunnel appears to be little more than a waterlogged chamber.

' (x2) '

The magical runes glow at any attempt to open this chest.

' (x2) [disable] : string {5-16.system.details.disable} (6 different values) '

@Check[crafting|dc:20] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:17] (trained) to carefully place boards and the like to create bridges over structurally weak areas.

' (x1) '

@Check[acrobatics|dc:17] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:19] (expert) to cause a controlled collapse without any danger to the PCs.

' (x1) '

@Check[crafting|dc:23] (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, @Check[thievery|dc:20] (trained) to carefully place boards and the like to create bridges over structurally weak areas.

' (x1) '

@Check[acrobatics|dc:20] (trained) to safely navigate the wet floor without stepping on any loose masonry or @Check[thievery|dc:22] (expert) to cause a controlled collapse without any danger to the PCs.

' (x1) '

@Check[thievery|dc:19] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 17) to counteract the runes.

' (x1) '

@Check[thievery|dc:22] (trained) to safely scratch out the runes or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd rank; counteract DC 20) to counteract the runes.

' (x1) [isComplex] : boolean {5-16.system.details.isComplex} (same value: False) [reset] : string {5-16.system.details.reset} (same value: '') [routine] : string {5-16.system.details.routine} (same value: '') [initiative] : object {5-16.system.initiative} statistic : string {5-16.system.initiative.statistic} (same value: 'perception') [perception] : object {5-16.system.perception} details : string {5-16.system.perception.details} (2 different values) '' (x4) 'no vision' (x2) mod : integer {5-16.system.perception.mod} (5 different values) 14 (x2) 9 (x1) 11 (x1) 8 (x1) 6 (x1) senses : array {5-16.system.perception.senses} Length: min=0 max=1 Value type: object {5-16.system.perception.senses.[]} acuity : string {5-16.system.perception.senses.[].acuity} (same value: 'precise') range : integer {5-16.system.perception.senses.[].range} (same value: 60) type : string {5-16.system.perception.senses.[].type} (same value: 'motion-sense') [resources] : object {5-16.system.resources} saves : object {5-16.system.saves} fortitude : object {5-16.system.saves.fortitude} saveDetail : string {5-16.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-16.system.saves.fortitude.value} (6 different values) 0 (x4) 15 (x2) 11 (x2) 12 (x2) 14 (x1) 8 (x1) reflex : object {5-16.system.saves.reflex} saveDetail : string {5-16.system.saves.reflex.saveDetail} (same value: '') value : integer {5-16.system.saves.reflex.value} (7 different values) 0 (x4) 11 (x2) 9 (x2) 12 (x1) 8 (x1) 6 (x1) 14 (x1) will : object {5-16.system.saves.will} saveDetail : string {5-16.system.saves.will.saveDetail} (same value: '') [value] : integer {5-16.system.saves.will.value} (7 different values) 0 (x4) 9 (x1) 8 (x1) 5 (x1) 6 (x1) 17 (x1) 14 (x1) [skills] : object {5-16.system.skills} [acrobatics] : object {5-16.system.skills.acrobatics} base : integer {5-16.system.skills.acrobatics.base} (2 different values) 10 (x2) 7 (x2) arcana : object {5-16.system.skills.arcana} base : integer {5-16.system.skills.arcana.base} (2 different values) 15 (x1) 12 (x1) [athletics] : object {5-16.system.skills.athletics} base : integer {5-16.system.skills.athletics.base} (4 different values) 13 (x1) 12 (x1) 8 (x1) 10 (x1) [intimidation] : object {5-16.system.skills.intimidation} base : integer {5-16.system.skills.intimidation.base} (4 different values) 8 (x1) 5 (x1) 13 (x1) 10 (x1) occultism : object {5-16.system.skills.occultism} base : integer {5-16.system.skills.occultism.base} (2 different values) 15 (x1) 12 (x1) religion : object {5-16.system.skills.religion} base : integer {5-16.system.skills.religion.base} (2 different values) 13 (x1) 10 (x1) [stealth] : object {5-16.system.skills.stealth} base : integer {5-16.system.skills.stealth.base} (4 different values) 12 (x1) 10 (x1) 7 (x1) 9 (x1) traits : object {5-16.system.traits} rarity : string {5-16.system.traits.rarity} (2 different values) 'common' (x10) 'uncommon' (x2) size : object {5-16.system.traits.size} value : string {5-16.system.traits.size.value} (2 different values) 'med' (x10) 'lg' (x2) value : array {5-16.system.traits.value} Length: min=1 max=3 Value type: string {5-16.system.traits.value.[]} (8 different values) 'chaotic' (x4) 'humanoid' (x4) 'environmental' (x4) 'mindless' (x2) 'ooze' (x2) 'human' (x2) 'magical' (x2) 'trap' (x2) [statusEffects] : array<> {5-16.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {5-16.type} (2 different values) 'npc' (x6) 'hazard' (x6)