5-17 Different values: 8 ===================================== object {5-17} _id : string {5-17._id} (all different values) folder : string {5-17.folder} (same value: 'pmY7q9y2ZZ4sswDU') img : string {5-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {5-17.items} Length: min=7 max=16 Value type: object {5-17.items.[]} _id : string {5-17.items.[]._id} (36 different values) img : string {5-17.items.[].img} (24 different values) name : string {5-17.items.[].name} (33 different values) sort : integer {5-17.items.[].sort} (16 different values) system : object {5-17.items.[].system} [actionType] : object {5-17.items.[].system.actionType} value : string {5-17.items.[].system.actionType.value} (2 different values) 'passive' (x22) 'action' (x10) [actions] : object {5-17.items.[].system.actions} [value] : integer {5-17.items.[].system.actions.value} (2 different values) 1 (x8) 3 (x2) [area] : object {5-17.items.[].system.area} type : string {5-17.items.[].system.area.type} (3 different values) 'emanation' (x2) 'line' (x2) 'burst' (x1) value : integer {5-17.items.[].system.area.value} (2 different values) 30 (x4) 20 (x1) [attack] : object {5-17.items.[].system.attack} value : string {5-17.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-17.items.[].system.attackEffects} value : array {5-17.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-17.items.[].system.attackEffects.value.[]} (same value: 'grab') traits : object {5-17.items.[].system.traits} [rarity] : string {5-17.items.[].system.traits.rarity} (2 different values) 'common' (x77) 'uncommon' (x4) [traditions] : array {5-17.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {5-17.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x37) 'arcane' (x36) 'divine' (x15) 'primal' (x13) [value] : array {5-17.items.[].system.traits.value} Length: min=0 max=5 Value type: string {5-17.items.[].system.traits.value.[]} (21 different values) [autoHeightenLevel] : object {5-17.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {5-17.items.[].system.baseItem} (same value: 'dagger') description : object {5-17.items.[].system.description} value : string {5-17.items.[].system.description.value} (32 different values) [bonus] : object {5-17.items.[].system.bonus} value : integer {5-17.items.[].system.bonus.value} (6 different values) 13 (x4) 10 (x4) 0 (x2) 12 (x2) 8 (x2) 7 (x2) [bonusDamage] : object {5-17.items.[].system.bonusDamage} value : integer {5-17.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-17.items.[].system.bulk} value : float {5-17.items.[].system.bulk.value} (same value: 0,1) [category] : string {5-17.items.[].system.category} (4 different values) 'defensive' (x14) 'offensive' (x12) 'interaction' (x6) 'simple' (x2) [containerId] : empty [cost] : object {5-17.items.[].system.cost} value : string {5-17.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-17.items.[].system.counteraction} (same value: False) [damage] : object {5-17.items.[].system.damage} [0] : object {5-17.items.[].system.damage.0} applyMod : boolean {5-17.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-17.items.[].system.damage.0.formula} (3 different values) '1d6' (x2) '2d4' (x2) '2d6' (x2) kinds : array {5-17.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-17.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {5-17.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-17.items.[].system.damage.0.type} (3 different values) 'mental' (x2) 'void' (x2) 'untyped' (x2) [damageType] : string {5-17.items.[].system.damage.damageType} (same value: 'piercing') [dice] : integer {5-17.items.[].system.damage.dice} (same value: 1) [die] : string {5-17.items.[].system.damage.die} (same value: 'd4') [damageRolls] : object {5-17.items.[].system.damageRolls} [4s9mssbao9ibwqpz830k] : object {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} damage : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (3 different values) '1d10+4' (x2) '1d8+2' (x1) '1d6+4' (x1) damageType : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing') [fkf6jip9lg5j4ap5wlu9] : object {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9} damage : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (2 different values) '1d6' (x1) '1d4+2' (x1) damageType : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid') [myBNFb2x6kezEenh] : object {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh} damage : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damage} (2 different values) '1d4+6' (x1) '1d4+4' (x1) damageType : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damageType} (same value: 'piercing') [w2ra53vLaslI9n3n] : object {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n} damage : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damage} (2 different values) '1d4+6' (x1) '1d4+4' (x1) damageType : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damageType} (same value: 'piercing') [zrgzv4npig5r7aqbqvbp] : object {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} damage : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (3 different values) '2d6+4' (x2) '1d10+2' (x1) '1d8+4' (x1) damageType : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing') [defense] : object {5-17.items.[].system.defense} save : object {5-17.items.[].system.defense.save} basic : boolean {5-17.items.[].system.defense.save.basic} (2 different values) False (x14) True (x2) statistic : string {5-17.items.[].system.defense.save.statistic} (2 different values) 'will' (x10) 'fortitude' (x6) [duration] : object {5-17.items.[].system.duration} sustained : boolean {5-17.items.[].system.duration.sustained} (2 different values) False (x34) True (x3) value : string {5-17.items.[].system.duration.value} (6 different values) '' (x13) '1 minute' (x10) 'varies' (x6) '10 minutes' (x4) '1 round' (x2) 'until the end of your turn' (x2) [equipped] : object {5-17.items.[].system.equipped} carryType : string {5-17.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {5-17.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty publication : object {5-17.items.[].system.publication} license : string {5-17.items.[].system.publication.license} (2 different values) 'OGL' (x76) 'ORC' (x19) remaster : boolean {5-17.items.[].system.publication.remaster} (2 different values) False (x76) True (x19) title : string {5-17.items.[].system.publication.title} (3 different values) '' (x68) 'Pathfinder Player Core' (x19) 'Pathfinder Bestiary' (x8) rules : ignored (Foundry rules object) {5-17.items.[].system.rules} [group] : string {5-17.items.[].system.group} (same value: 'knife') [hardness] : integer {5-17.items.[].system.hardness} (same value: 0) [heightening] : object {5-17.items.[].system.heightening} [levels] : object {5-17.items.[].system.heightening.levels} 3 : object {5-17.items.[].system.heightening.levels.3} target : object {5-17.items.[].system.heightening.levels.3.target} value : string {5-17.items.[].system.heightening.levels.3.target.value} (2 different values) '5 creatures' (x2) '1 unattended object with a Bulk of 1 or less' (x2) [5] : object {5-17.items.[].system.heightening.levels.5} range : object {5-17.items.[].system.heightening.levels.5.range} value : string {5-17.items.[].system.heightening.levels.5.range.value} (same value: '60 feet') [6] : object {5-17.items.[].system.heightening.levels.6} target : object {5-17.items.[].system.heightening.levels.6.target} value : string {5-17.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures') [7] : object {5-17.items.[].system.heightening.levels.7} target : object {5-17.items.[].system.heightening.levels.7.target} value : string {5-17.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') type : string {5-17.items.[].system.heightening.type} (2 different values) 'interval' (x6) 'fixed' (x5) [damage] : object {5-17.items.[].system.heightening.damage} 0 : string {5-17.items.[].system.heightening.damage.0} (2 different values) '1d6' (x4) '2d4' (x2) [interval] : integer {5-17.items.[].system.heightening.interval} (2 different values) 1 (x4) 2 (x2) [hp] : object {5-17.items.[].system.hp} max : integer {5-17.items.[].system.hp.max} (same value: 0) value : integer {5-17.items.[].system.hp.value} (same value: 0) [level] : object {5-17.items.[].system.level} value : integer {5-17.items.[].system.level.value} (6 different values) 1 (x14) 3 (x8) 2 (x7) 0 (x4) 8 (x4) 4 (x4) [location] : object {5-17.items.[].system.location} [heightenedLevel] : integer {5-17.items.[].system.location.heightenedLevel} (2 different values) 1 (x6) 2 (x3) value : string {5-17.items.[].system.location.value} (2 different values) '5rxGka9M6pYlIoVb' (x20) 'F4fqg3A2YqZdCIdC' (x17) [material] : object {5-17.items.[].system.material} [grade] : empty [type] : empty [mod] : object {5-17.items.[].system.mod} value : integer {5-17.items.[].system.mod.value} (2 different values) 14 (x1) 9 (x1) [overlays] : object {5-17.items.[].system.overlays} 2I469pfbYcmFvzOA : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') cUFX7ExSLeoa3vIF : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') zFWsMjoeCnLxqJaV : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {5-17.items.[].system.prepared} [flexible] : boolean {5-17.items.[].system.prepared.flexible} (same value: False) value : string {5-17.items.[].system.prepared.value} (same value: 'innate') [price] : object {5-17.items.[].system.price} value : object {5-17.items.[].system.price.value} [sp] : integer {5-17.items.[].system.price.value.sp} (same value: 2) [proficiency] : object {5-17.items.[].system.proficiency} value : integer {5-17.items.[].system.proficiency.value} (2 different values) 0 (x4) 1 (x2) [proficient] : object {5-17.items.[].system.proficient} value : integer {5-17.items.[].system.proficient.value} (same value: 0) [quantity] : integer {5-17.items.[].system.quantity} (same value: 1) [range] : object {5-17.items.[].system.range} value : string {5-17.items.[].system.range.value} (6 different values) '30 feet' (x20) '' (x6) 'unlimited' (x4) 'touch' (x4) '60 feet' (x2) '120 feet' (x1) [reload] : object {5-17.items.[].system.reload} value : string {5-17.items.[].system.reload.value} (same value: '-') [requirements] : string {5-17.items.[].system.requirements} (same value: '') [runes] : object {5-17.items.[].system.runes} potency : integer {5-17.items.[].system.runes.potency} (same value: 0) property : array<> {5-17.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {5-17.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {5-17.items.[].system.showSlotlessLevels} value : boolean {5-17.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {5-17.items.[].system.size} (same value: 'med') [slots] : object {5-17.items.[].system.slots} [slug] : string {5-17.items.[].system.slug} (19 different values) [spelldc] : object {5-17.items.[].system.spelldc} dc : integer {5-17.items.[].system.spelldc.dc} (3 different values) 21 (x3) 24 (x2) 17 (x1) value : integer {5-17.items.[].system.spelldc.value} (3 different values) 13 (x3) 16 (x2) 9 (x1) [item] : integer {5-17.items.[].system.spelldc.item} (same value: 0) [mod] : integer {5-17.items.[].system.spelldc.mod} (same value: 0) [splashDamage] : object {5-17.items.[].system.splashDamage} value : integer {5-17.items.[].system.splashDamage.value} (same value: 0) [target] : object {5-17.items.[].system.target} value : string {5-17.items.[].system.target.value} (5 different values) '1 creature' (x23) '' (x7) '1 creature or object' (x4) '1 unattended object of light Bulk or less' (x2) '1 living creature' (x1) [time] : object {5-17.items.[].system.time} value : string {5-17.items.[].system.time.value} (4 different values) '2' (x30) '10 minutes' (x4) '1' (x2) '3' (x1) [tradition] : object {5-17.items.[].system.tradition} value : string {5-17.items.[].system.tradition.value} (same value: 'occult') [usage] : object {5-17.items.[].system.usage} [canBeAmmo] : boolean {5-17.items.[].system.usage.canBeAmmo} (same value: False) value : string {5-17.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {5-17.items.[].system.weaponType} value : string {5-17.items.[].system.weaponType.value} (2 different values) 'melee' (x12) 'ranged' (x2) type : string {5-17.items.[].type} (7 different values) 'spell' (x37) 'action' (x32) 'melee' (x14) 'spellcastingEntry' (x6) 'weapon' (x2) 'equipment' (x2) 'lore' (x2) [_stats] : object {5-17.items.[]._stats} compendiumSource : string {5-17.items.[]._stats.compendiumSource} (19 different values) [flags] : object {5-17.items.[].flags} pf2e : object {5-17.items.[].flags.pf2e} linkedWeapon : string {5-17.items.[].flags.pf2e.linkedWeapon} (same value: 'HqawGP9Fh4JbAyOV') name : string {5-17.name} (all different values) system : object {5-17.system} abilities : object {5-17.system.abilities} cha : object {5-17.system.abilities.cha} mod : integer {5-17.system.abilities.cha.mod} (4 different values) 1 (x3) 2 (x2) -5 (x2) 3 (x1) con : object {5-17.system.abilities.con} mod : integer {5-17.system.abilities.con.mod} (2 different values) 2 (x4) 1 (x4) dex : object {5-17.system.abilities.dex} mod : integer {5-17.system.abilities.dex.mod} (5 different values) 4 (x3) -2 (x2) 3 (x1) 5 (x1) 2 (x1) int : object {5-17.system.abilities.int} mod : integer {5-17.system.abilities.int.mod} (4 different values) 4 (x4) -5 (x2) 5 (x1) 3 (x1) str : object {5-17.system.abilities.str} mod : integer {5-17.system.abilities.str.mod} (3 different values) 3 (x6) 2 (x1) 1 (x1) wis : object {5-17.system.abilities.wis} mod : integer {5-17.system.abilities.wis.mod} (4 different values) 3 (x4) 0 (x2) 2 (x1) 1 (x1) attributes : object {5-17.system.attributes} ac : object {5-17.system.attributes.ac} details : string {5-17.system.attributes.ac.details} (same value: '') value : integer {5-17.system.attributes.ac.value} (5 different values) 21 (x2) 8 (x2) 18 (x2) 20 (x1) 15 (x1) adjustment : string {5-17.system.attributes.adjustment} (same value: 'weak') allSaves : object {5-17.system.attributes.allSaves} value : string {5-17.system.attributes.allSaves.value} (same value: '') hp : object {5-17.system.attributes.hp} details : string {5-17.system.attributes.hp.details} (same value: '') max : integer {5-17.system.attributes.hp.max} (6 different values) 45 (x2) 25 (x2) 57 (x1) 48 (x1) 19 (x1) 38 (x1) temp : integer {5-17.system.attributes.hp.temp} (same value: 0) value : integer {5-17.system.attributes.hp.value} (all different values) speed : object {5-17.system.attributes.speed} otherSpeeds : array {5-17.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {5-17.system.attributes.speed.otherSpeeds.[]} type : string {5-17.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x2) 'swim' (x2) value : integer {5-17.system.attributes.speed.otherSpeeds.[].value} (same value: 10) value : integer {5-17.system.attributes.speed.value} (3 different values) 30 (x4) 25 (x2) 10 (x2) [immunities] : array {5-17.system.attributes.immunities} Length: min=2 max=6 Value type: object {5-17.system.attributes.immunities.[]} [exceptions] : array<> {5-17.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-17.system.attributes.immunities.[].type} (all different values) [resistances] : array {5-17.system.attributes.resistances} Length: min=2 max=2 Value type: object {5-17.system.attributes.resistances.[]} doubleVs : array<> {5-17.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {5-17.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-17.system.attributes.resistances.[].type} (2 different values) 'mental' (x4) 'poison' (x4) value : integer {5-17.system.attributes.resistances.[].value} (3 different values) 2 (x4) 4 (x2) 3 (x2) [weaknesses] : array {5-17.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {5-17.system.attributes.weaknesses.[]} type : string {5-17.system.attributes.weaknesses.[].type} (same value: 'slashing') value : integer {5-17.system.attributes.weaknesses.[].value} (same value: 5) details : object {5-17.system.details} blurb : string {5-17.system.details.blurb} (2 different values) '' (x6) 'Variant giant amoeba' (x2) languages : object {5-17.system.details.languages} details : string {5-17.system.details.languages.details} (same value: '') value : array {5-17.system.details.languages.value} Length: min=0 max=2 Value type: string {5-17.system.details.languages.value.[]} (2 different values) 'aklo' (x6) 'common' (x2) level : object {5-17.system.details.level} value : integer {5-17.system.details.level.value} (3 different values) 4 (x3) 1 (x3) 2 (x2) privateNotes : string {5-17.system.details.privateNotes} (same value: '') publicNotes : string {5-17.system.details.publicNotes} (3 different values) publication : object {5-17.system.details.publication} license : string {5-17.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-17.system.details.publication.remaster} (same value: False) title : string {5-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-17: Stranded on Yesterday\'s Tide') initiative : object {5-17.system.initiative} statistic : string {5-17.system.initiative.statistic} (same value: 'perception') perception : object {5-17.system.perception} details : string {5-17.system.perception.details} (same value: '') mod : integer {5-17.system.perception.mod} (4 different values) 13 (x3) 4 (x2) 9 (x2) 10 (x1) senses : array {5-17.system.perception.senses} Length: min=0 max=1 Value type: object {5-17.system.perception.senses.[]} [acuity] : string {5-17.system.perception.senses.[].acuity} (same value: 'precise') [range] : integer {5-17.system.perception.senses.[].range} (same value: 60) type : string {5-17.system.perception.senses.[].type} (2 different values) 'greater-darkvision' (x4) 'motion-sense' (x2) [vision] : boolean {5-17.system.perception.vision} (same value: False) resources : object {5-17.system.resources} [focus] : object {5-17.system.resources.focus} max : integer {5-17.system.resources.focus.max} (same value: 1) value : integer {5-17.system.resources.focus.value} (same value: 1) saves : object {5-17.system.saves} fortitude : object {5-17.system.saves.fortitude} saveDetail : string {5-17.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-17.system.saves.fortitude.value} (4 different values) 7 (x3) 9 (x2) 6 (x2) 11 (x1) reflex : object {5-17.system.saves.reflex} saveDetail : string {5-17.system.saves.reflex.saveDetail} (same value: '') value : integer {5-17.system.saves.reflex.value} (5 different values) 13 (x2) 3 (x2) 10 (x2) 11 (x1) 7 (x1) will : object {5-17.system.saves.will} saveDetail : string {5-17.system.saves.will.saveDetail} (same value: '') value : integer {5-17.system.saves.will.value} (5 different values) 11 (x2) 5 (x2) 8 (x2) 13 (x1) 9 (x1) skills : object {5-17.system.skills} [acrobatics] : object {5-17.system.skills.acrobatics} base : integer {5-17.system.skills.acrobatics.base} (2 different values) 12 (x2) 8 (x2) [arcana] : object {5-17.system.skills.arcana} base : integer {5-17.system.skills.arcana.base} (2 different values) 12 (x1) 7 (x1) [athletics] : object {5-17.system.skills.athletics} base : integer {5-17.system.skills.athletics.base} (3 different values) 11 (x2) 6 (x2) 7 (x2) [intimidation] : object {5-17.system.skills.intimidation} base : integer {5-17.system.skills.intimidation.base} (2 different values) 10 (x1) 6 (x1) [occultism] : object {5-17.system.skills.occultism} base : integer {5-17.system.skills.occultism.base} (4 different values) 12 (x2) 8 (x2) 14 (x1) 9 (x1) [society] : object {5-17.system.skills.society} base : integer {5-17.system.skills.society.base} (2 different values) 12 (x1) 7 (x1) [stealth] : object {5-17.system.skills.stealth} base : integer {5-17.system.skills.stealth.base} (3 different values) 12 (x2) 3 (x2) 8 (x2) [survival] : object {5-17.system.skills.survival} base : integer {5-17.system.skills.survival.base} (2 different values) 8 (x2) 5 (x2) special : array {5-17.system.skills.survival.special} Length: min=1 max=1 Value type: object {5-17.system.skills.survival.special.[]} base : integer {5-17.system.skills.survival.special.[].base} (4 different values) 12 (x1) 9 (x1) 10 (x1) 7 (x1) label : string {5-17.system.skills.survival.special.[].label} (same value: 'to Track') [predicate] : array {5-17.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {5-17.system.skills.survival.special.[].predicate.[]} (same value: 'action:track') traits : object {5-17.system.traits} rarity : string {5-17.system.traits.rarity} (3 different values) 'rare' (x4) 'unique' (x2) 'common' (x2) size : object {5-17.system.traits.size} value : string {5-17.system.traits.size.value} (2 different values) 'med' (x6) 'sm' (x2) value : array {5-17.system.traits.value} Length: min=3 max=3 Value type: string {5-17.system.traits.value.[]} (all different values) type : string {5-17.type} (same value: 'npc')